Everything posted by D.CraZy
-
The big picture: Firefox is a fantastic web browser. It's fast, efficient, and privacy-focused with support for a wide range of third and first-party plugins that enhance various features or add new ones altogether. However, as Google's Chrome browser continues to dominate the browser world, and chip away at Firefox's already-limited market share, the Mozilla Foundation has found itself at a crossroads. According to a new report from Wired, Firefox only services a mere four percent of the Internet's browser users, a far cry from the twenty percent it boasted over a decade ago. Though Firefox is still speedy and an excellent option for anyone who cares about minimizing their digital footprint, it's evident that it simply cannot outperform Chrome (and Chromium-based browsers) in terms of user numbers. As Firefox's market share declines, so too does its revenue and staff numbers. And the possibility of recovery is looking less and less likely: former Mozilla employees that spoke to Wired feel the organization has already lost the browser war and stands little to no chance of regaining its former market share. Whether that's truly the case or not is difficult to say. I enjoy using Firefox and find it superior to Edge, Chrome, and Opera for my purposes. But clearly, most internet users feel differently, or perhaps just haven't considered a switch lately. Either way, it's tough to blame them. Chrome is (generally) stable and receives frequent feature updates that improve (or try to improve) the end-user experience. Imagine you're a casual Internet user: all you need is a user-friendly browser that can access your favorite websites without grinding your PC to a halt, Chrome is a valid option. Most of your friends are using it, too, and can help with troubleshooting or locating specific features. How can Firefox overcome that sort of dominance and word-of-mouth? It's not impossible, but it's clear that Mozilla is putting less emphasis on trying to topple the Chrome empire lately. Indeed, the harsh realities of its situation have forced Mozilla to consider new revenue streams to stay afloat and continue pursuing its mission. One of its key revenue streams at the moment is the ongoing marketing deal Mozilla honors with Google. Though the companies are opposites in many ways, they reached a compromise of sorts that nets the former hefty royalties for making Google the default search engine in Firefox. According to Wired, that deal is worth around $400 million annually and makes up the vast majority of Mozilla's total revenue. Obviously, that's a precarious position for the Foundation to be in. Relying on the grace of your competitor to survive is not a sustainable business model, especially as your own user numbers continue to tumble (thus making your product less deal-worthy to begin with). As such, Mozilla has tried to create new paid products and services to reduce its reliance on Google. he Mozilla VPN is the Foundation's first real crack at a revenue-generating service, coming in at $10 per month. The VPN offers device-level data encryption, a 30-day money-back guarantee, and a strict "no logs" policy, all of which line up well with Mozilla's mission. But will it be enough to allow the Foundation to sever ties with Google? Probably not yet or anytime soon, but it's certainly helping: Wired says new products could make up 14 percent of Mozilla's 2021 revenue. I haven't used the VPN and don't intend to anytime soon, but for the sake of all Internet users, we hope Mozilla manages to stabilize and thrive; whether it's through services like its VPN or even a miraculous market share surge. Competition is critical to a healthy marketplace, and nobody benefits -- least of all consumers -- if one of the biggest digital privacy advocates out there crumbles to dust.
-
Cutting corners: In November, Sapphire began rebranding AMD mobile GPUs as dedicated mining hardware. It was a successful endeavor and the two GPUs they released have been priced above others with similar capabilities. But this month, the prices of both have toppled down to about MSRP. On paper, the Sapphire GPro X080 and X060, are only marginally different from AMD’s Radeon RX 6700M and 6600M, respectively. All four are in the mid-range performance category. Sapphire launched the X080 with an inflated MSRP of €750 ($850) but it quickly jumped over the €1,000 hurdle. A month ago, it was around €1,200, but it plummeted down to €765 ($865) in early February and has stayed there since. Also read: GPU Availability and Pricing Update: February 2022 Meanwhile, the X060 launched at €550 ($620) but was brushing up against €900 until recently, when it slipped down to €700 for a week, and then fell again to €500 ($565), where it’s held steady.
-
Info : Blizzard has launched a new Overwatch music collection with its "Cities and Countries" update. Composers, Adam Burgess and Derek Duke give us the lowdown on what goes behind composing the music for the hero shooter If you're familiar with Overwatch, one of the things that make the po[CENSORED]r shooter stand out is the music. It may be the case that you may not hear a lot of it given how short it is and the focus is shifted on gameplay. With that said, Blizzard has released the Overwatch: "cities and countries" album that showcases the individual intro tracks that play in the game based on different maps it is set in. The album is on every streaming platform and available to purchase. There's even an in game event tied to it featuring one of of its musically inclined and reluctant antagonists, Sigma. I got to speak to veteran composers, Adam Burgess and Derek Duke who worked on the game's score and also gave us details behind the process of what went into the music and setting. What were the various influences that you chose when making the music for maps ? Adam: I think the biggest influence overall is the location it's actually set in. You know Overwatch is grounded in the real world and a lot of the maps are based in countries with rich musical heritages and we try to be respectful of that and put a lot of thought and effort in a way that we think fits the overwatch universe. Even the game modes can inspire the sounds, there's a whole lot of different approaches we've taken but we try to stay true to lore and character. Derek: Also during the development of the music stretched out over the course of several months and it can start in one place and end up somewhere else. We collaborated with different members of the team so things are constantly in flux. Are there any tracks in particular that were difficult to compose and was there any music that didn't make the final cut in the game ? Derek: It seems the track that took the longest that challenged us the most was Junkertown. Adam: It was unique because it stemmed from a cinematic that came out at the same time and being Australian, it was kind of exciting to see an Australian map being made. The music was challenging because we used to cinematic score as the building blocks for the map music and the cinematic takes a fair bit of time to make. Junkertown is all about fun, it's based on a song that Junkrat sings on, which you can hear on the album and I think that was the most difficult part of the music just because we had to translate from cinematic to make people excited to hear Junkrat sing. Will we see an extended music album, the kind that Derek made with Lucio's Music Synaesthesia Auditiva ? Derek: I think what we have here is already an extended album. So I'm sure as we can, we will try to give fan the best music experience, if opportunity permits, we'd love to do this but we're not committing to anything right now but it would be great to do that at some point. Are there any musical easter eggs that we might have missed ? What sort of influences went into putting crossover references from other Blizzard games? Adam: We try to put little snippets of things everywhere, most music we've hidden in the maps has been found. For example in Rialto, in the hotel lobby, the music that plays the retribution theme on traditional italian instruments. There's the approach is where we put music in the maps across the game. Everything we do is very collaborative, Blizzard world is a good result of that and we really want to show that this is a Blizzard theme park. Part of the track starts up triumphant and the more interesting part is that it allowed us to look to other franchies like WoW, HoTS, Diablo and Starcraft. We tried to meld them together and we found that the WoW themes layered well together interestingly and there's a lot of callbacks to Illidan. It was just an opportunity to create an easter egg that way that players who play different games can identify. And finally, your favourite game ? Adam: One of my first gaming loves was the Diablo franchise, so I spend a lot of time playing Diablo III. Now that it is available on the Nintendo Switch, I can take it anywhere, even though our current world situation means that area is confined to my apartment. Spending so much time at home has allowed me the time to catch up on a lot of amazing games that I missed along the way. Right now, I have been very taken with Red Dead Redemption 2 in particular, and of course, Animal Crossing.
-
Good Luck !
-
Nickname : D.CraZy Age: 14 Profile Link: dcrazy How much time you can be active in Forum & TS3: 6 or 5 hours! Link of Reviews you have posted recently: How much you rate VGame Reviewers Team 1-15: 15 Why do you want be part of the Reviewer's team: Helping the family! Any suggest you want to make for your Request: no idea now^^
-
In brief: It seems that the BlackBerry smartphone brand is well and truly dead. A startup that announced plans in 2020 to release an Android-powered 5G device with a physical keyboard has reportedly given up on those ambitions. It was August 2020 when Texas-based OnwardMobility announced its intention to launch a new BlackBerry after it licensed the brand name. The 5G handset, which reportedly took a lot of design inspiration from the 2015 BlackBerry Priv, was due to arrive last year, but we’re still waiting. Early last month, OnwardMobility published a post titled “Contrary to po[CENSORED]r belief, we are not dead.” It admitted that the company encountered various delays preventing it from shipping in 2021, but it would still be bringing an ultra-secure enterprise phone to market. Notably, the post doesn’t mention the BlackBerry name. According to CrackBerry, “OnwardMobility and their BlackBerry 5G keyboard phone dream are dead.” Android Police have reportedly confirmed this, adding that the company’s license to use the BlackBerry name has been canceled. BlackBerry CEO John Chen is apparently looking to distance the firm from its smartphone past after selling the remainder of its mobile patent portfolio for $600 million earlier this month. Whether OnwardMobility plans to release a non-BlackBerry-branded smartphone or shut down completely is unclear. OnwardMobility isn't the first company to license the BlackBerry name in a failed attempt to capture the po[CENSORED]rity that the brand enjoyed in the 2000s—in 2010, BlackBerry and Nokia were responsible for 70 percent of smartphone operating systems. TCL backed away in 2020 after delivering several devices to mixed reviews, as did Optiemus Infracom, a licensee for the Indian market.
-
Why it matters: Valve has released a significant update for the Steam Deck's compatibility layer for Windows games. Proton 7.0 adds compatibility for more titles, support for Easy Anti-Cheat (used by Fortnite, Apex Legends, Rocket Arena, and many others), and fixes issues found in some games. The latest update to the Windows-Linux compatibility layer Proton brings it to version 7.0. The new features and compatibility improvements it brings to Valve’s SteamOS arrive less than two weeks before the Steam Deck's official launch. Wine 7.0 and DXVK 1.9.4 are part of the patch as well. Games newly playable through Proton include Anno 1404, Forza Horizon 5, Monster Hunter Rise, Disgaea 4 Complete+, Persona 4 Golden, Oceanhorn, Resident Evil 0, Wargroove, Yakuza 4 Remastered, and more. The update also fixes voice chat in Sea of Thieves; improves audio in Skyrim, Fallout 4, and Mass Effect; and adds controller support for games running through EA’s Origin client. Other improvements include support for locally decoding H.264 videos and Easy Anti-Cheat (EAC) for games with Linux modules. Concerns about EAC support on the vast array of Linux kernels are the main reason Epic Games boss Tim Sweeney says Fortnite won’t support the Steam Deck. Wine 7.0, which was rolled out last month, includes improvements to how it handles DirectX, Vulkan, 64-bit Windows-on-Windows, and a lot more.
-
Why it matters: A few weeks after a security crisis, QNAP is extending its security updates for some older devices past the date they would generally stop. The situation seems to be an extenuating circumstance rather than a permanent policy change. Taipei-based tech company Quality Network Appliance Provider (QNAP) announced this week that it would be changing how it handles security for its aging products for most of the remainder of 2022. While the company doesn’t state it outright, this is probably a response to ransomware attacks that targeted its products last month. It explained that it usually keeps issuing security updates for devices for four years after their end-of-life (EOL) dates. However, with this announcement, some products more than four years past EOL will keep getting security patches until this October. The list of affected devices includes any Arm or x86 64-bit products that received QTS OS version 4.2.6, 4.3.3, 4.3.6, or 4.4.1. They will only get security updates considered critical or high priority, an example probably being the one QNAP forced on many NAS users at the end of last month to stop ransomware. In January, the company changed its designated “recommended” OS version, which pushed automatic software updates that, while successful in stopping the ransomware, broke other functionality for some users. The faux pas happened partially because of QNAP’s multi-layered auto-update system, which some users didn’t understand.
-
Horizon Zero Dawn really stuck with me when it launched back in 2017. I still think about the story it told, the revelation of what "Zero Dawn" actually means, and how it revealed this information. I couldn't fathom how Guerrilla planned to follow it up, even when Horizon Forbidden West was announced during the first PlayStation 5 Showcase in 2020. Sometimes the sequel to a new IP is a harder landing to stick than the first game in the franchise, but my goodness does Forbidden West get the job done. The game picks up right after the events of Zero Dawn, as Aloy continues to learn more about the world she lives in…and the one that came before. Her journey sends her to the titular Forbidden West, where she meets new tribes and battles new machines while she tries to learn even more secrets about the past. Playing through this adventure will feel very familiar--this is certainly a "if it ain't broke, don't fix it" situation--but there are definite improvements that make the game even more fun. First and foremost is the story, and I promise I won't be spoiling anything here. Of course, not getting into spoilers makes discussing the story of the game the hardest part of this review, because I so want to talk about all of the things that happen here, but I can say that I was as gripped by this game as I was Zero Dawn in certain moments. This is a story where, just when you think you have things figured out, you get tossed a curveball. There are a few actual jaw droppers too, some of which come fairly early into the adventure. As you progress, Forbidden West wants to keep you guessing, drives your desire to learn everything there is to learn about it, and it's a beautiful experience. Think of it this way: in Zero Dawn the game was forced to keep its secrets close to its chest, particularly in the science fiction sense. We didn't know what was really going on when we first switched the game on; all we knew was this world was filled with machines and the cavemen-esque people who hunted them. By the end of the game we had answers, but the sci-fi aspect of the story ran out of time to really spread its wings to the fullest. Forbidden West has no such limits, plunging headfirst into the best of this universe's sci-fi aspects. I will say that at one point I thought Horizon might go off the rails a bit, focusing too much on sci-fi and forgetting about the tribes that brought us here in the first place. However, this story does such a good job of balancing the two sides of this narrative that everything seems fleshed out. I spent a good amount of time with the Tenakth and its sub-tribes, learning their ways and fighting with and against them, but I also explored the sci-fi underbelly of the story established in the first game. The transition from one to the other is jarring at times--going from "fighting with bows and arrows" to "futuristic ruins underground" is always weird and has been since the last game--but somehow Forbidden West makes it all work. The engine that makes it work, the heart and soul of this game, is to no one's surprise Aloy. This character continues to be one of the most well-written, well-developed characters in all of video games, and she's so damn fun to watch. Whether she's asking questions to gather information, shutting down someone with a quick zinger, or explaining her next moves, watching Aloy on-screen is amazing. It's hard to dig into why her performance in this game is so impactful, partly because the driving force of said performance is again delving into spoiler territory, but suffice to say that Aloy continues to be a supreme badass throughout Forbidden West. I will say that sometimes her dialogue comes off a bit unnatural at times, especially when going through missions. She would at times say out loud the next objective of the mission, talking to herself as she proceeded through the quest. Most of the time it sounded normal, like anyone would while thinking out loud. Other times it sounded like the line was there specifically to remind the player of what had to be done next. They didn't sound like something Aloy would say, even though the words were coming out of her mouth, and it briefly messed with the immersion. Getting re-immersed in Forbidden West wasn't difficult though, because this game is absolutely gorgeous. Every area of the game brims with color and beauty, from the tops of mountains to the sandy deserts. The views are unreal, really showcasing what the PlayStation 5 is capable of. The character models are just as impressive, speaking and moving with incredible detail. The facial expressions in particular were a focus point for me, with some of the most lifelike faces I've ever seen. It wasn't all perfect--a few times Aloy would seem like she was looking around or through the person she was talking to rather than at them--but for the most part these looked incredible. Small details like blinks, mouth movement, and head tilts really sell these effects, which in my eyes are a marked improvement from Zero Dawn. Some of the most fluid animations in the game, however, occur during combat. Combat feels the most like Zero Dawn, with Aloy switching between melee and ranged combat on the fly. The DualSense’s speaker and haptics make it even better, with incredible sounds and real-time feedback on the triggers that sound and feel really cool. Signature weapons from the last game returns, from the Tripcaster's wire traps to the Ropecaster and its ability to tie down enemies, but new weapons also appear to add some variety to the battle mechanics. My personal favorite is the Boltblaster, a chargeable weapon that shoots multiple elemental bolts at a time for massive damage. It's Horizon's take on a machine gun, and it's awesome to pull out on a big bad machine. I personally prefer ranged combat to up-close melee fighting, but don't think that using the spear is a bad thing. Aloy is quite capable with the spear, especially as you learn combos and increase her prowess. There's even a neat little mechanic that rewards me for mixing things up, charging energy with my spear then using it to mark an extra weak spot on my opponent. I really have no complaints about the combat in Forbidden West, as it's just as fun as the previous game whether I'm fighting a man or a machine. Speaking of the machines, there are a lot of new mechanical menaces to take on in Forbidden West. The one you've seen in trailers already is the Tremortusk, a massive elephant that's a real pain in the backside to take on. I wouldn't put it on the level of the Thunderjaw in terms of difficulty, but it's certainly close…thanks in no small part to the human enemies that fight alongside it. Another cool one is the Clawstrider, which bears a striking resemblance to the Dilophosaurus, aka that dinosaur that spit in Nedry's face in the first Jurassic Park. Actually, dinosaurs make up a decent amount of the new machines in Forbidden West, and that makes a lot of sense in the context of this universe (but no spoilers from me, I'm not a jerk). Horizon: Forbidden West is everything I wanted from a follow-up to the excellent Zero Dawn, from the twisting story and fierce combat to the cast of memorable characters. Playing this for the first time felt like getting back on a bicycle, and before long I was traveling the wilds with Aloy just as we did before. There are a few technical missteps, and some of Aloy's dialogue sounds forced, but the majority of the game is simply amazing. I couldn't wait to get back into the world of Horizon after Zero Dawn, and now I can't wait to return again after playing Forbidden West. requirements: CPU: Intel Core 2 Duo or better. CPU SPEED: Info. RAM: 2 GB. OS: WindowsR 7/8/8.1/10 (32bit/64bit) VIDEO CARD: DirectX 9/OpenGL 4.1 capable GPU. PIXEL SHADER: 3.0. VERTEX SHADER: 3.0. FREE DISK SPACE: 1 GB.
-
¤ Your Nickname: D.CraZy! ¤ Your Address Skype, Steam: haven't ¤ Link of Hours you played on server (Click here😞https://www.gametracker.com/player/D.CraZy!/89.40.233.2:27015/ ¤ Current rank: Moderator
-
Kareem , he didn't insult him & [outside] is not insult
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: SoHaiB ¤ Date and time: 02/10/2022 17:00 ¤ Proof (screenshot of console or demo): https://imgur.com/a/0ukqlH4 ¤ Reason of complaint: Insult me because i took the free jetpack
-
¤ Your Nickname: D.CraZy! ¤ Your Address Skype, Steam: haven't ¤ Age (You must have or higher than 13 years): 14 ¤ Languages That You Can Speak: English , Arabic ¤ Your Location: Egypt ¤ Experience As Admin: I've been an admin in the past and I know how the rules work as an admin. ¤ Can You Stay Spectator Or Playing Between These Hours (22:00 To 12:00 PM): Sure , i can stay online day/night ¤ Link Of Hours You Played On Server ( Click Here You Must Write Your Nickname ? https://www.gametracker.com/player/D.CraZy!/89.40.233.2:27015/ ¤ Reason That You Want To Be Admin: I want to protect and help server ¤ Other Information For Your Request: I was admin in past in this server
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: {Idrees-Hero} ¤ Date and time: 6/16/2021 10:00 ¤ Proof (screenshot of console or demo): https://imgur.com/a/5cBnNgR ¤ Reason of complaint: I've insult someone and he's insulting me , the admin {Idrees-Hero} gag me only , he should gag the both , and the other still insult me .
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: -=mostafa=- (Breaking rules.) ¤ Date and time: 06/13/2021 - 01:00 and 6/15/2021 03:00 ¤ Proof (screenshot of console or demo): https://imgur.com/FUq4PV5 , https://imgur.com/HEkwC7y , https://imgur.com/id5wo6U , https://imgur.com/a/rO9ExJF ¤ Reason of complaint: insult me when he saw the report I made for his mistakes , destroy , ban , kick , slay without reason , that does not allow mostafa to insult and destroy me just because he is co owner. @NE0-
-
You can ask pardik he was on server at that time.
-
Lier , u was insult me and the godfather on first , then i insult u , at that time my program crashed if program not crashed i was shared what u say [AcTioN!] - [ -=mostafa-=] - [{!M7md!}]
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: --=[ASKANDAR]=-- ¤ Date and time: 06/13/2021 - 23:00 PM ¤ Proof (screenshot of console (media fire): https://www.mediafire.com/file/1gljhtj7lbyz638/ASKANDAR-mistake.mp4/file https://www.mediafire.com/view/bpc94rlsfwacf0h/ASKANDAR-mistake.jpg/file ¤ Reason of complaint: He not attacked on first 1 min on survivor mode.
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: AcTioN! (Breaking rules.) ¤ Date and time: : 06/13/2021 - 21:30 ¤ Proof (screenshot of console or demo (media fire): https://www.mediafire.com/file/pkmt18v7r97f00o/Mistakes+(1).jpg/file https://www.mediafire.com/file/ax7kxvhge872h9m/Mistakes+(2).jpg/file https://www.mediafire.com/file/ojdyw5g81zafyjk/Mistakes+(3).jpg/file https://www.mediafire.com/file/wsla029ianucnor/Mistakes+(4).jpg/file https://www.mediafire.com/file/m12qxqxbt7kehw8/Mistakes+(5).jpg/file ¤ Reason of complaint: Destroy me without reason , he asked me before that and i accepted , and he gave me a destroy with the ban permanent , then gave me unban , and gave to co-owner -=mostafa-= gag 2 min then ungag him for joke too , and a lot of admins insult for joke like {!M7md!} and -=mostafa-= ,not here the problem ,the problem in players saw what admins did for joke , It causes damage to the server and alienates the players from the server because they thought this server has no rules or the admins did not abide by the rules and they can do what they want to do in the server.
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: abo.hmeed (Breaking rules.) ¤ Date and time: 06/13/2021 - 18:30 PM ¤ Proof (screenshot of console or demo (media fire): https://www.mediafire.com/view/m69jlj27sy08qzh/hmeed.insult.jpg/file and https://www.mediafire.com/file/u03a39yit3trf0z/hmeed.insult(2).jpg/file ¤ Reason of complaint: Insult admins , insult all time , on this photo he insult me and my brother without reason.
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: .::{Sami}-{God}::. (Breaking rules.) ¤ Date and time: 06/13/2021 - 01:00 AM ¤ Proof (screenshot of console or demo (media fire):https://www.mediafire.com/file/be8i20eyaqw8485/sami-mistake.jpg/file ¤ Reason of complaint: Give freeze without reason.
-
¤ Your name: D.CraZy! ¤ Claimed Admin name: malhe (Breaking rules.) ¤ Date and time: 2021/6/11 From 17:00 AM to 18:00 PM ¤ Proof (screenshot of console or demo (media fire):https://www.mediafire.com/file/xykgvkqdjtm0dzv/bandicam+2021-06-11+20-00-11-281.jpg/file ¤ Reason of complaint: Give more 3 slap without freeze.
- 1 reply
-
- 1
-
¤ Your Nickname: D.CraZy! ¤ Your Address Skype, Steam: https://join.skype.com/invite/IHzN9fnX70vj ¤ Link of Hours you played on server (https://www.gametracker.com/player/D.CraZy!/89.40.233.2:27015/) ¤ My Bots : Name Star (LINK:https://www.gametracker.com/player/Star/89.40.233.2:27015/ ) ¤ Other Bot (1)Star (LINK:https://www.gametracker.com/player/(1)Star/89.40.233.2:27015/) ¤ Current rank: Administrator ¤ Notice :I was played on server Nearly four years old ,but with different nick names and i didn't get admin because i was noob , now I have admin , too much activity.