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Vivo Y39 5G, which was unveiled in Malaysia in February, may launch in India soon. While there hasn't been any official details regarding the launch, a recent report has suggested the expected price of the Indian variant of the smartphone as well as some of its key features. It will likely be similar to its Malaysian counterpart, that is powered by Qualcomm's 4nm octa-core Snapdragon 4 Gen 2 SoC paired with 8GB of RAM. Notably, it is the same chipset that the preceding Vivo Y38 5G carries. Vivo Y39 5G Price in India, Colour Options (Expected) The Vivo Y39 5G will likely be priced at Rs. 16,999 in India for the 8GB + 128GB variant. Meanwhile, an 8GB + 256GB option may cost Rs. 19,999, according to an Xpertpick report citing tipster Sudhanshu Ambhore. The smartphone may be offered in Lotus Purple and Ocean Blue colour options, the report added. Some of these details have surfaced via leaked promotional images. Vivo Y39 5G Key Features (Expected) As per the same report, the Vivo Y39 5G will get an HD+ (720 x 1,608 pixels) resolution display with a 120Hz refresh rate, up to 1,000 nits peak brightness level, and a 264ppi pixel density. The Malaysian variant sports a 6.68-inch LCD screen. The Indian version is expected to carry a Snapdragon 4 Gen 2 SoC paired with 8GB of RAM and support for 128GB and 256GB storage options. Vivo Y19e With 5,500mAh Battery Launched in India: Price, Offers In the camera department, the Vivo Y39 5G Indian variant is expected to get a 50-megapixel Sony rear sensor alongside a 2-megapixel bokeh lens and a ring LED flash unit. The phone may offer an 8-megapixel front camera. Vivo may pack a 6,500mAh battery in the Indian variant of the Y39 5G with support for 44W FlashCharge. It is expected to come with a 5-year battery health certification. For security, the handset will likely get a side-mounted fingerprint sensor. Vivo V50 Lite 5G With MediaTek Dimensity 6300 SoC, 6,500mAh Battery Launched Vivo X200 Ultra Camera Module Officially Teased; Key Features Leaked Again According to the leaked promotional images shared by the publication, the Lotus Purple option measures 8.28mm in thickness and weighs 205g, while the Ocean Blue variant is said to have an 8.37mm thick profile and weigh 207g. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Link: https://www.gadgets360.com/mobiles/news/vivo-y39-5g-india-launch-expected-price-leak-features-report-7977706
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Large language models (LLMs) like ChatGPT have wowed the world with their capabilities. But they’ve also made headlines for confidently spewing absolute nonsense. This phenomenon, known as hallucination, ranges from fairly harmless mistakes – like getting the number of ‘r’s in strawberry wrong – to completely fabricated legal cases that have landed lawyers in serious trouble. Sure, you could argue that everyone should rigorously fact-check anything AI suggests (and I’d agree). But as these tools become more ingrained in our work, research, and decision-making, we need to understand why hallucinations happen – and whether we can prevent them. To understand why AI hallucinates, we need a quick refresher on how large language models (LLMs) work. LLMs don’t retrieve facts like a search engine or a human looking something up in a database. Instead, they generate text by making predictions. “LLMs are next-word predictors and daydreamers at their core,” says software engineer Maitreyi Chatterjee. “They generate text by predicting the statistically most likely word that occurs next.” We often assume these models are thinking or reasoning, but they’re not. They’re sophisticated pattern predictors – and that process inevitably leads to errors. This explains why LLMs struggle with seemingly simple things, like counting the ‘r’s in strawberry or solving basic math problems. They’re not sitting there working it out like we would – not really. Another key reason is they don’t check what they’re pumping out. “LLMs lack an internal fact-checking mechanism, and because their goal is to predict the next token [unit of text], they sometimes prefer lucid-sounding token sequences over correct ones,” Chatterjee explains. And when they don’t know the answer? They often make something up. “If the model’s training data has incomplete, conflicting, or insufficient information for a given query, it could generate plausible but incorrect information to ‘fill in’ the gaps,” Chatterjee tells me. Rather than admitting uncertainty, many AI tools default to producing an answer – whether it’s right or not. Other times, they have the correct information but fail to retrieve or apply it properly. This can happen when a question is complex, or the model misinterprets context. This is why prompts matter. The hallucination-smashing power of prompts Certain types of prompts can make hallucinations more likely. We’ve already covered our top tips for leveling up your AI prompts. Not just for getting more useful results, but also for reducing the chances of AI going off the rails. For example, ambiguous prompts can cause confusion, leading the model to mix up knowledge sources. Chatterjee says this is where you need to be careful, ask “Tell me about Paris” without context, and you might get a strange blend of facts about Paris, France, Paris Hilton, and Paris from Greek mythology. But more detail isn’t always better. Overly long prompts can overwhelm the model, making it lose track of key details and start filling in gaps with fabrications. Similarly, when a model isn’t given enough time to process a question, it’s more likely to make errors. That’s why techniques like chain-of-thought prompting – where the model is encouraged to reason through a problem step by step – can lead to more accurate responses. Providing a reference is another effective way to keep AI on track. “You can sometimes solve this problem by giving the model a ‘pre-read’ or a knowledge source to refer to so it can cross-check its answer,” Chatterjee explains. Few-shot prompting, where the model is given a series of examples before answering, can also improve accuracy. Even with these techniques, hallucinations remain an inherent challenge for LLMs. As AI evolves, researchers are working on ways to make models more reliable. But for now, understanding why AI hallucinates, how to prevent it, and, most importantly, why you should fact-check everything remains essential. Link: https://www.techradar.com/computing/artificial-intelligence/the-surprising-reason-chatgpt-and-other-ai-tools-make-things-up-and-why-its-not-just-a-glitch
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We love Raspberry Pi handhelds and they just keep getting cooler — in this case, it's minty cool. Makers Jackw01 and Soaporsalad have created a really cool Pi-powered gaming handheld they call the "Pi Tin". This tiny gaming handheld uses a Raspberry Pi Zero 2 W and is designed to fit in a case small enough that it can be swapped out for an Altoids brand mint tin. The Raspberry Pi Zero 2 W is a fairly capable gaming machine. It might not be the most powerful Pi, it closely matches the Raspberry Pi 3, but it's definitely the most powerful option with this form factor. The Pi Zero 2 can emulate a handful of consoles — no pun intended — including SNES, Nintendo 64, Sony PlayStation 1 and other handheld systems like the Nintendo Game Boy Advance, Sega Game Gear and the Atari Lynx. The final design features a few elements that take the experience to the next level. The button setup uses Alps tactile switches along with elastomer membranes found in both the Nintendo DSi and Game Boy Advance SP. The hardware can be housed inside of either a custom 3D-printed shell that the team designed themselves or an Altoids tin with a bit of modification and insulation for the circuit boards. One of the biggest aspects of this project design is the custom PCBs. These connect the Pi Zero 2 W to the LCD screen and buttons. There are two PCBs that have been made open source that you can find the design files for over at GitHub and custom order through a website like JBLPCB Or PCBWay to create your own at home. Software-wise you've got a lot of options but the first pick for many would be the official Raspberry Pi OS. However, when it comes to gaming, you can always opt for something like RetroPie or Lakka. If you want some inspiration from similar projects, we definitely recommend checking out MintyPi which also uses an Altoids-sized form factor. To get a closer look at this Raspberry Pi project, check out the official build guide shared to GitHub where you'll find more details about its construction as well as links to all of the files you need to create one for yourself at home. Ash Hill is a contributing writer for Tom's Hardware with a wealth of experience in the hobby electronics, 3D printing and PCs. She manages the Pi projects of the month and much of our daily Raspberry Pi reporting while also finding the best coupons and deals on all tech. Link: https://www.tomshardware.com/raspberry-pi/pi-tin-retro-gaming-handheld-is-minty-fresh-thanks-to-a-raspberry-pi-zero-2-w
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Final Fantasy 14's patch 7.2 is coming soon—which means preliminary patch notes. While these aren't usually of much interest, with much of the meat contained in the game's live letters, one particular note leapt out at me: FF14's making changes to its blacklist. I wrote a full story on this back in January, but here's the cliffnotes: In the game's latest expansion, Dawntrail, FF14 made some overall solid changes to its otherwise ineffective blacklisting system. One major benefit was the ability to vanish anyone you've blocked out of your game world entirely—whereas previously, if you were being stalked, you were powerless to do so. However, Square Enix's integration of the feature left a lot to be desired. As modders soon discovered, the change had caused FF14 to beam your account ID, not just your character ID, to other clients. This ID could then be scraped easily, with mods (like the controversial Playerscope) able to snag it—and the way some modders talked about it, it wasn't particularly hard. It should be noted that it was also used by other mods for less nefarious reasons. Well, as the preliminary patch notes read, Square has taken steps to stop it—and is wiping the slate clean for its account IDs as a hard reset: "In accordance with measures introduced in Patch 7.2 to help prevent the identification of account IDs that are not displayed in-game, relevant saved client data has been reset. We apologize for any inconvenience caused and ask for your understanding as we introduce these measures." While this doesn't reveal what Square Enix has actually done to address the issue (which is fair enough, no reason to give stalkers more info than they need), the fact that the client data's been completely reset seems a sign the company's patched up the vulnerability. Otherwise, why go through the hassle? It does, as Square notes, result in a couple of things to keep in mind. "Although information registered on the Blacklist has been preserved, characters blacklisted prior to Patch 7.2 will be displayed as '(Character name could not be retrieved)' … To have blacklisted character names display once more, please consider removing relevant characters from the Blacklist and registering them again. We apologize for the inconvenience." Basically, your blacklist will still work, but blacklisted characters'll no longer have their names present in your list. If Square Enix has fiddled with the account ID system, then this makes sense, because blacklisted player's alts would also be blocked from appearing in your game world. Assuming they were blacklisted by the game via the same system, readjusting account IDs would, well, do that. The post also reads "players will be unable to blacklist characters that were registered as contacts prior to Patch 7.2 via their Contact List" based on the deletion of mute list data—which seems scary at first, but this just means that you won't be able to blacklist someone via your mute list because, one assumes, the account IDs have been scrubbed or re-generated. It remains to be seen whether this has actually fixed the issue. It was a pretty glaring vulnerability in the first place, and one that has likely already still done damage. Even if it is fixed, anyone with a mind to stalk someone has likely already grabbed the information needed to do so. Better late than never, I guess—though for others' sake, I'd have preferred if this'd never happened at all Link: https://www.pcgamer.com/games/final-fantasy/after-a-controversial-coding-mistake-fed-stalkers-info-on-their-victims-alts-ff14-wipes-the-slate-clean-to-try-and-fix-its-mistakes/
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- In-game Name: King_of_dark - Date & Time: 21/3/2025 - Streak Number: 20 -Screen Shot: https://imgur.com/lRspsue
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Huawei Pura X has been launched in China as the latest foldable phone from the Shenzen-based manufacturer with a unique design. The clamshell foldable phone has a 6.3-inch inner screen with a 16:10 aspect ratio that's the widest on a clamshell foldable. It also gets a 3.5-inch external display and a triple camera setup. The handset runs on HarmonyOS 5.0.1 and packs up to 16GB RAM with up to 1TB storage. The Huawei Pura X houses a 4,720mAh battery with 66W wired charging support and 40W wireless charging support. Huawei Pura X Price The Huawei Pura X is priced at CNY 7,499 (roughly Rs. 89,000) for the 12GB RAM + 256GB storage model. The variant with 12GB RAM + 512GB storage is priced at CNY 7,999 (roughly Rs. 95,000). It is available in Moon Shadow Gray, Magic Night Black, Stylish Red, Stylish Green, and Zero White colourways (translated). It is currently up for pre-booking in China with delivery of the phone set to begin on March 21. Huawei is also offering a Collector's Edition of the Huawei Pura X with a different tri-colour back cover design and satellite communication feature. The Huawei Pura X Collector's Edition is priced at CNY 8,999 (roughly Rs. 1,08,000) and CNY 9,999 (roughly Rs. 1,19,000) for the 16GB + 512GB and 16GB + 1TB RAM and storage variants, respectively. Infinix Unveils Zero Series Mini Tri-Fold Concept Phone Huawei Pura X Specifications Huawei Pura X runs on HarmonyOS 5.0.1 and boasts a 6.3-inch internal OLED LTPO 2.0 display with a 1,320x2,120 pixels resolution, 120Hz refresh rate, and a wide 16:10 aspect ratio, which is the highlight of this clamshell foldable. The wide aspect ratio lets users enjoy content better than standard flip phones that have a tall 21:9 aspect ratio. The external screen is 3.5-inch with 980 × 980 pixels resolution and up to 120Hz LTPO 2.0 adaptive refresh rate. Both screens offer 1440Hz high-frequency PWM dimming and up to 300 Hz touch sampling rate. The chipset on the new phone is yet to be disclosed by the brand, but it is rumoured to be a variant of the Kirin 9010. For optics, the Huawei Pura X has a triple outward-facing camera setup comprising a 50-megapixel primary sensor with optical image stabilization, a 40-megapixel ultra-wide-angle macro camera, and an 8-megapixel telephoto camera with OIS. On the inner screen, the phone boasts a 10.7-megapixel sensor. It has an IPX8-rated build for water and dust resistance. Connectivity options on the Huawei Pura X include Wi-Fi 802.11a/b/g/n/ac/ax/be, Bluetooth 5.2, GPS/AGPS, NFC, GLONASS, Beidou, NavIC, and a USB Type-C port for charging. Sensors onboard include an ambient light sensor, colour temperature sensor, gesture sensor, gravity sensor, Infrared (IR) sensor, hall sensor, gyroscope and proximity sensor. There is also a side-mounted fingerprint scanner for authentication. The Huawei Pura X Collector's Edition offers satellite communication feature (Tiantong ). The Huawei Pura X houses a 4,720mAh battery with 66W wired charging support and 40W wireless charging support. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Link: https://www.gadgets360.com/mobiles/news/huawei-pura-x-collectors-edition-price-launch-specifications-features-7968422
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I get it, Blue, the adorable robot collaboration between Nvidia, Google, and Disney, captivated hearts, but I've seen something better and more practical from Boston Dynamics that's based on many of the same Nvidia foundational models. Further, it's a better indicator of the next big step – or cartwheel – in humanoid robotics. Boston Dynamics was an early adopter of Nvidia's Project GROOT, and now it has deepened the partnership by tapping into multiple Nvidia platforms, including the Jetson Thor computing platform and Isaac Lab, which uses Nvidia's Isaac Sim and Omiversion technologies to help drive its stunning, all-electric Atlas humanoid robot. Jetson Thor is paired with Atlas's body and mani[CENSORED]tion controllers to tap into multimodal AIs, and the Isaac Lab framework is used to help the robot learn in virtual environments. In the latest Atlas demonstration, the 6-foot tall, 330-pound all-electric humanoid robot crawls, runs, rolls, performs a can opener move (ask your break-dancing parents), and cartwheels. The series of moves was so shocking that I had to ask if the video had been sped up to make everything look smoother. Representatives for Boston Dynamics confirmed the video is running at normal speed. Step aside, C-3 Sure, the hydraulic Atlas could do parkour and backflips, but it didn't look much like us. The electric Atlas is a different story. Its physiology is decidedly human. The head lacks a true face, but it's clearly a head, and the body proportions are all normal if a bit beefed up to body-builder size. Remember, it's 330 pounds. In other words, Atlas is finally looking a lot more like C-3PO. Now, there are a lot of new humanoid robots from Tesla (Optimus), Figure AI (Figure 01), x1 (Neo Gama), and Unitree (Unitree G1). With the exception of G1, these robots are mobile disappointments. None of them move in truly fluid and convincing ways. Their steps are halting, their motions stutter, and sometimes there are significant pauses between actions that humans usually strand together like many shiny pearls. Most, in fact, move like C-3PO. To be fair, that Star Wars protocol droid was Actor Anthony Daniels in a stiff plastic suit, gamely trying not to succumb to the African desert heat. Even so, the robot became an icon and the template for our nearly five decades of humanoid robot dreams. Perhaps that's why people are so excited about all those other robots, even if they shouldn't be. Atlas is different, and I think it's the combination of Boston Dynamic's decades in robotics engineering (the company's robots were competing in robotics challenges years before most of these other companies entered the space) and Nvidia's powerful silicon and foundational models that are making the difference. It's not enough to build a robot that can move and perform basic tasks. Most of the other robot competitors know this and have partnered with Google and OpenAI to gain access to their AI multi-modal models, but I think they're playing catchup. If humanoid robotic development were a horse race, I'd put my money on Boston Dynamics and Nvidia. Together, they'll likely bring us a legion of factory and, eventually, home robots that all do literal cartwheels around us and make us wonder what we saw in C-3PO in the first place. A 38-year industry veteran and award-winning journalist, Lance has covered technology since PCs were the size of suitcases and “on line” meant “waiting.” He’s a former Lifewire Editor-in-Chief, Mashable Editor-in-Chief, and, before that, Editor in Chief of PCMag.com and Senior Vice President of Content for Ziff Davis, Inc. He also wrote a po[CENSORED]r, weekly tech column for Medium called The Upgrade. Lance Ulanoff makes frequent appearances on national, international, and local news programs including Live with Kelly and Mark, the Today Show, Good Morning America, CNBC, CNN, and the BBC. Link: https://www.techradar.com/computing/artificial-intelligence/this-robot-can-do-a-cartwheel-better-than-me-and-now-im-freaking-out-but-in-a-good-way
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IBM is cutting thousands of jobs across multiple locations in the U.S., and its Cloud Classic unit hit especially hard, reports The Register. The company has not publicly acknowledged these layoffs, but insiders suggested to The Register it is part of an ongoing effort to restructure and shift jobs offshore, particularly to India. The report estimates that about 9,000 positions may be at risk, including a quarter of the Cloud Classic group and 10% of the Cloud group, which is a separate business unit. The job cuts are happening in cities like Dallas, New York, Raleigh, and various locations in California. Employees from several departments, including consulting, cloud infrastructure, corporate social responsibility, internal IT, and sales, have been affected. Some learned of their termination through individual notifications, while others heard about it in internal meetings. IBM's Classic Cloud is the company's original cloud infrastructure platform, formerly known as SoftLayer, which IBM acquired in 2013. This platform provides a range of services, including bare metal servers, virtual servers, storage, and networking solutions, all operating within a traditional cloud environment. While IBM continues to support and maintain its Cloud Classic infrastructure, the company has also introduced a more advanced cloud environment called IBM Cloud VPC (Virtual Private Cloud). This platform offers improved hardware, increased network performance (200 Gbps vs 25 Gbps), greater flexibility in resource management, and enhanced security features compared to the Classic. It is reasonable to expect IBM's Classic Cloud customers to shift to the Cloud VPC, which makes downsizing the unit logical. The company is making it difficult to determine how many people work in the Cloud Classic division, but The Register's sources indicate an aggressive push to relocate jobs overseas. For example, IBM has significantly more open roles in India than in the U.S., which reinforces suggestions that much of the work is being outsourced. The layoffs extend beyond Cloud Classic, though. IBM recently cut positions in its marketing and communications department, as revealed in an internal meeting led by a senior executive. It also cut some 10% of staff in the Cloud group, as noted above. IBM has been using multiple tactics to reduce its workforce, including official layoffs labeled as 'Resource Actions,' as well as policies that encourage employees to leave voluntarily. One such policy is a new requirement for workers to be physically present in offices at least three days a week, with badge swipes being tracked. Only medical exemptions are allowed, but even those are reportedly discouraged by the middle management, according to the report. Also, instead of laying workers off, IBM asks them to sign a separation agreement, which reduces the company's risks. The Register's sources suggest that IBM's restructuring is far from over. The company is expected to continue layoffs as it chases acquisitions and phases out roles deemed obsolete or better suited for offshore teams. Employees remaining after this round of cuts are bracing for further reductions as IBM shifts its workforce strategy. Link: https://www.tomshardware.com/tech-industry/ibm-cuts-thousands-in-cloud-classic-other-units-report
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What’s the largest match you’ve ever played in an RTS? 4v4 battles can be pretty big. 16 or even 32 players are pushing into the realm of the absurd. But how about 110 players trading artillery fire and nuclear missiles? That’s just unreasonable, and a fitting showcase for Beyond All Reason, an increasingly po[CENSORED]r free indie RTS inspired by mega-scale mech war classics Total Annihilation and Supreme Commander. If you want to see a truly absurd number of robots exploding, you’ve come to the right place. Normally, matches aren’t allowed to get this big in the game (mostly due to anything but a seriously high-end gaming rig buckling under the strain), but the developers behind this community passion project decided to celebrate their community Discord hitting 40,000 users by going large, and hosting a series of mega-scale battles last month, with a theoretical limit of 160 player matches with over 15,000 units shared between them. Amazingly, everything worked. Players with older PCs had to enjoy the fireworks slideshow-style, but the game’s robust netcode handled the strain surprisingly well. While you can watch the entire 24-hour showcase stream on the game’s official Twitch channel, RTS streamer and YouTuber WinterGamingTV has been commentating some of the biggest matches held. You can now behold some of the biggest battles held in the history of the genre, starting with the island-hopping 110 player match below. The match features some absolutely chaotic naval scrums as five teams of 22 players collided across an all-too-claustrophobic sea. But probably the most impressive match was this 80-player, four-way land and air battle, which hit peaks of over ten thousand active units as players clawed their way across a hotly contested crater, trying to deal a decisive blow against each other’s delicate and explosive reactor complexes. In the final phases of the conflict, enormous waves of nukes were lobbed across the map by the red team, enough to overwhelm both the anti-missile defences and base shields of their rivals and opening up the path to their eventual victory. But until those final stages, the match could have gone to any of the teams. Even when played by a normal number of players, Beyond All Reason is still a frequently spectacular game, whether you’re online or off. You’ll probably not be hitting five-digit unit counts, but battles escalate into the thousands faster than you’d expect. At present, the game mostly mimics Total Annihilation’s unit set (with some extra inspiration from Supreme Commander), with BAR’s Armada and Cortex factions cheekily standing in for TA’s Arm and Core robot armies, but there’s a third playable side—Legion—currently in testing. Beyond its TA inspiration, the game also has a pair of PvE-only ‘horde’ factions; Raptors (robot-eating alien dinosaurs) and Scavengers (a self-replicating junkbot swarm), which make for some fun defensive survival battles in solo or co-op. And even against regular bots, the AI is no slouch. The only thing the game really lacks at this point is a full solo campaign, which is planned, but in the meantime you can play a handful of one-shot scenario missions to learn the ropes. Beyond All Reason is free and available now direct from the developer’s site, with a major update rolling out just this week. There’s a Steam release planned once they’ve ticked a few more boxes off their final launch checklist and finished up the game’s planned solo campaigns. For those wanting something similar and with a more single-player focus on Steam, check out the excellent Zero-K. It’s also free, still expanding and shares similar roots. Link: https://www.pcgamer.com/games/strategy/over-110-players-and-10-000-units-clash-as-this-free-rts-celebrates-its-growing-multiplayer-scene-with-some-of-the-biggest-multiplayer-battles-ever-fought/
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The password is wrong You can read the rules first and understand the rules very well and submit a new Request, but memorize the rules first #CONTRA
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Nick: @King_of_dark Real name: Ahmed How old are you?: 22 year Which Games you play? and for how long?(each of them): Only Cs.16 Where are you from?(country and city): Egypt Describe yourself(at least 50 words): I am a really hard working person i can be active on this platform consistently. I am also a very friendly person, i talk to my friends alot. My best friends Note some of your qualities: It is beautiful and life is serious and wonderful Tell us some of your defects: My only drawback is that the electricity only cuts off Had you before any kind of responsabilities(describe it): Yes , i'm Admin in newlifezm And in my personal life, I am very good On which category/categories have you been active lately?(describe your activity): in server Newlifezm and Project Vgr's and Journlaists and Devil Harmony Which category/project you want to care off?: journalists / Vgr's well you speak english?(and other languages): I am 80 out of 100 in English aga Do you use TS3? Do you have an active microphone?: N/A For how long can you be active after you get accepted?(days, weeks, months, years): I Promise to be active as much as i can on forum on my projects Contact methods: facebook / Discord / Forum / Instgram Last request: Enter in Accepted and you will see my last request