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A few weeks ago we offered you the sketches that BMW used to approve the patent of an electric motorcycle, which looked like a production motorcycle. The new BMW E-Power Roadster Concept is, for the moment, that: a concept or prototype, made of parts of different vehicles of the Munich brand. The front (fork, brakes and cupolino) belong to an S1000R, while the rear, swingarm and gimbal, are of a R1250R. The chassis is new, a multitubular in steel of the Trellis type. The batteries, enclosed in a metal box, are from a BMW 2 series hybrid car, and the engine, liquid cooled by two radiators, comes from the 7 series. The batteries, enclosed in a metal box, are from a BMW 2 series hybrid car, and the engine, liquid cooled by two radiators, comes from the 7 series. Without having declared the power, this engine offers a huge torque of 67 kgm, so that the BMW E-Power Roadster Concept is able to go from 0 to 100 km / h in 2.9 s and leave behind the S1000R ( of 165 hp), accelerating from standstill, in a comparison they made in BMW. The current weight is 290 kg, but at BMW they believe it will be relatively easy to lower it to a reasonable 260 kg (more or less what an Energetic Moto-E World Championship weighs). Autonomy is very important. Another of the virtues of the BMW electric motorcycle is that it is capable of charging quickly, in less than an hour. The idea of the Munich brand is that in 30 minutes it will be able to already have an autonomy of about 180 km, and that at maximum capacity it will be between 200 and 300 km.
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Just today AMD has launched the Radeon Software Adrenalin 2020 package with important news. Performance improvements, game monitoring and other solutions have been added. Today NVIDIA has also launched the new GeForce 441.66 WHQL Game Ready controllers to support the MechWarrior 5 Mercenaries and Dretroit: Become Human titles. These two games will get official support with improved performance and performance. They are not the only novelties that have been implemented in this controller, since new NVIDIA G-Sync Compatible monitors have been added. As usual, various corrections of previously detected problems have been implemented. We recommend the update a bit if we do not have one of the corrected problems or we will play these new games. GeForce 441.66 WHQL Game Ready now available In addition to support for MechWarrior 5 Mercenaries and the Dretroit: Become Human, support for two monitors is added. The MSI MAG251RX and the ViewSonic XG270 are supported for NVIDIA G-Sync compatible. The list of compatible monitors is increasing with each new driver distribution. Some problems that had been detected have been corrected by NVIDIA. The first is a Blackmagic RAW codec correction that caused it to hang while playing multimedia content. The stuttering in Forza Motorsport 7 that appeared after a couple of turns is corrected. Fixed performance issues in Fallout 76 when G-Sync technology was activated. The problem is also corrected with the GTX 1080 Ti that did not give 5.1 or 7.1 sound option in the Windows Sound Properties. The NVIDIA Control Panel reported incorrect framebuffer size with the GTX 1060 6GB.
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Intel has currently stalled in the 14nm lithograph because they wanted to go too far with the 10nm. Bob Swan, CEO of the company indicated a few months ago that improving in x2.7 times the density with respect to 14nm had been excessive. This has caused that to produce chips in 10nm is complicated and depend on a lithography that does not give more of itself. All this at a time when AMD is taking firm step with its Zen architecture processors. Making the leap in the Ryzen 3000 to the 7nm lithograph of TSMC has allowed them to take a leap in performance. This together with the adjusted prices is causing a sharp increase in sales. Intel talks about its future lithographs Intel's problem with 10nm lies in the fact that the amount of chip valid per wafer would still be low. A productivity problem that means that the company should sell its processors at least twice the current price. Logically if they are now expensive and fall in sales, doubling prices would be crazy. The company expects to expand the production of processors by 10nm for next year based on the improvement of lithography (10nm +). After months of silence, the company has black-and-white about its lithographs and when they should be launched. Despite all the current problems, the company indicates that in 2021 they will have the 7nm lithograph ready. It will be at that moment when they will return to the Tic-Tac process. By 2023 they hope to launch the 5nm, by 2025 they hope to launch the 3nm, by 2027 the 2nm and by 2019 they expect the 1.4nm. Intel also highlights that they have invested a lot of money to recover the lost ground in terms of research and development. They have also increased investment in production plants during this year and will continue to do so in 2020. New lithography strategy Intel has commented on something quite curious about lithographs. The company indicates that they are working on carrying advanced nodes to old lithographs. For us to understand, it would be to work to port the 10nm node to the 14nm node in order to take advantage of the latter's production capacity. Remember that Intel currently has more demand than production capacity in 14nm. The company indicates that these special nodes will be baptized in a special way. Commercially the 7nm node manufactured under the 10nm node will be called 10nm +++. The 5nm for the 7nm node will be called 7nm ++ and so on. Yes, it is a complex thing to understand and a rather curious strategy, what a doubt. Also from the company indicate that they rely heavily on Moore's Law. Hence, they present this plan so aggressive in terms of lithographs, returning to the Tic-Tac system that I abandon with 14nm. For this they have invested billions of dollars in R&D. Remember that Bob Swan, CEO of Intel a few days ago indicated a change in the company's strategy. It should be noted that they forgot about 90% of the market share of domestic processors to go for 30% of the silicon market. It indicates that the strategy they had devised was disastrous and hence the current problems of the company would come.
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Honda has registered the patent of a new motorcycle model with ailerons incorporated inside the sides of its fairing, as in the last CBR1000RR-R 2020, but if in the hypercar there are already up to 6 ailerons, in this new patent they have discovered the English of Bennetts there are 8 spoilers !, distributed in 4 on each side. The first CBR1100 Super Blackbird (1996-2005) Honda has registered the patent of a new motorcycle model with ailerons incorporated inside the sides of its fairing, as in the last CBR1000RR-R 2020, but if in the hypercar there are already up to 6 ailerons, in this new patent they have discovered the English of Bennetts there are 8 spoilers !, distributed in 4 on each side. Recall that a few months ago we showed you the patents of mobile ailerons, powered by servomotors, which Honda had registered for the new CBR. In that first sketch, there were two retractable ailerons for each side, although finally they were three per side and fixed. Although perhaps the most interesting is the drawing that shows the fairing and that resembles that of that CBR1100 Super Blackbird, appeared in 1996 as a cazarrécords super-tourism, (achieved a maximum speed of 287 km / h)) with its 165 hp engine declared and that turned out to be a very fast sport-tourism, that its users used both for long trips and for Sunday trips, with a great response engine throughout the range and proven reliability. This motorcycle had a great acceptance and was produced until 2005, initially with carburetors and later with electronic injection. Some circulate with more than 150,000 km in its odometer and with an impeccable appearance. With the engine of the CBR1000RR-R? This new Super Blackbird could very well mount the engine of the new CBR1000RR-R, which we remember announcing 217 hp. With that it produces 200 hp and an even fuller curve than in the hypercar we would already have a very fast sport-tourism that would compete with the Kawasaki Ninja H2, but also - why not ...? - could have all the 217 hp of the CBR What is clear is how fast it will be, in order to need those 8 ailerons, which must exert a significant negative aerodynamic load at high speed ...
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This December we should see the launch of a new driver package by AMD. The company in December usually offers a great software package with important news. It is speculated that this new driver pack will add support for Ray Tracing. While they are confirmed, the company has just launched the Radeon Adrenalin 19.12.1 driver package. Those who do not have problems with these drivers do not have to download them, since this new driver only offers support for the RX 5300M. Two small corrections have been made. The first is the correction of flickering in 1080p games and graphic configurations. On the other hand, a block problem is corrected in The Outer World. Both problems with the RX 5700. Support Radeon RX 5300M Issues Fixed Graphic products of the RX 5700 series may have flickerting in some 1090 games and low game configurations Some RX 5700 series graphics products may intermittently block when playing The Outer World Known issues Radeon RX 5700 series graphic products may experience intermittent loss of the screen or video signal during the game. Overlapping performance metrics can cause stuttering or flickering of the screen in some applications. Alternating HDR can cause system instability during games when AMD Radeon ReLive is enabled. AMD Radeon VII may experience elevated memory clocks in idle or on the desktop. Overlapping performance metrics may report improper use of VRAM. Summon Radeon Overlay can cause games to lose focus or be minimized when HDR is enabled in Windows
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The Taiwanese foundry of TSMC is the most important in Asia, even ahead of Samsung. This good moment of the company is mainly given by AMD, which is selling the Ryzen 3000 as churros. It is even said that the company would be having major problems to meet the demand. But the foundry already looks at 7nm EUV (7nm +) and 5nm. A few days ago TSMC indicated that the 7nm EUV would already be ready for mass chip production. They also indicate that the design of the 5nm has been completed and now the testing process for its mass production is started. The first batches of chips in 5nm will be limited to a few customers, because starting the boot will not be easy. AMD and TSMC live an idyll The China Times media indicates that the three preferred customers of TSMC for the 5nm will be AMD, Apple and HiSilicon, this subsidiary is the division of processors of Huawei. By the end of 2020 we will see Apple and HiSilicon processors with the 5nm lithograph. By the beginning of 2021 we could have processors in 5nm of AMD. So it would be ruled out that before 2021 we see Ryzen processors in 5nm. Zen3 would arrive in 2020 under the lithography of 7nm EUV, which is the improved version of the current 7nm. An IPC improvement of 15% is expected for this new lithograph. By 2021 we would see the arrival of Zen4 under the 5nm lithograph and possibly we will see a new socket. The truth is that AMD could even take it easy for a season, because Intel is very lost. Intel has not yet released the 10nm processors and it is unknown when they will launch the processors under this lithography. This together with the greater demand than production capacity, is putting the company in trouble. Obviously AMD is doing everything possible to make the most of it.
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kawasaki ZZR 1400 goodbye Born in 2006, the ZZR 1400 was the fastest series motorcycle ever manufactured to date. With it and in the oval of Idiada (Tarragona), we timed it at 311 km / h. It had an engine of 1,352 c.c. and 190 hp. The ZZR 1400 was not only very fast: it was a comfortable motorcycle, capable of carrying two occupants comfortably and even prepared to carry suitcases, but with a sporting behavior not negligible for a motorcycle of its size and weight. 215 hp and 321 km / h Born in 2006, the ZZR 1400 was the fastest series motorcycle ever manufactured to date. With it and in the oval of Idiada (Tarragona), we timed it at 311 km / h. It had an engine of 1,352 c.c. and 190 hp. The ZZR 1400 was not only very fast: it was a comfortable motorcycle, capable of carrying two occupants comfortably and even prepared to carry suitcases, but with a sporting behavior not negligible for a motorcycle of its size and weight. 215 hp and 321 km / h In 2012 came a new version with 1,440 cc engine, power modes, traction control and ABS, which in our Tecner power bank threw the impressive figure of 215 real CVs (without the Ram Air) and in which this journalist was timed at 321 km / h in the speed ring of Nardo (Italy) during his presentation, easily achieved and well protected after his well studied fairing, with the feeling that it could run much more with a longer development. Undoubtedly, the best of the impressive Kawa was no longer just its high power, but the way to deliver it, pushing from very few turns in any gear, even in 6th, almost unctuous way. That, and a bomb-proof stability, even at 321 km / h. We attest to that. However, Kawasaki has announced that in 2021 the ZZR 1400 will stop producing. In 2020 it will still be possible to acquire it, due to the Euro4 concession year. The H2 and H2 SX cover the ZZR gap and will comply with the Euro5 regulations of 2020. Until forever, ZZR 1400.
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Fruitful has been the alliance between Gran Turismo and different car brands, which have gradually been added in recent years to the Vision GT project, which seeks to introduce unique and radical prototypes that reflect the future of supercars, and that in Instead of being immortalized in models, they can be virtually recreated to be part of one of the largest franchises among auto racing video games. The most recent member of this long list is Lamborghini, who during the finals of the GT Sport championship in Monaco, presented the Lambo V12 Vision GT. This model has many influences of the Lamborghini Sián presented this year in Frankfurt. In fact, it takes its powertrain, directly from this car, a 6.5-liter V12 accompanied by a 48-volt electric motor, with which it can reach 819 HP of power. Stefano Domenicali, the CEO of Automobili Lamborghini comments: “Lamborghini is a very young brand and that is why we are here today to present our most recent virtual vision, in the form of a real car, with a highly futuristic and cool design, for that is enjoyed by the younger generations of race video game enthusiasts and sports cars. " As you can tell, it's a car, because you don't need passengers to run. Its body, although it has much of the current language of Lamborghini, seems to have stripped much of its panels, revealing an aesthetic very close to that of a futuristic spaceship, whose emphasis is on aerodynamics. All the elements of the car were thought of as potential aerodynamic surfaces, while the windows and the roof take us a bit to the past, with glazed surfaces that evoke the Marzal of 1968 and the "periscope" roof inspired by the Countach and also present in the Sián. The Y-shaped lights are camouflaged between the cuts of the panels and the rear wing. Inward, the main commands are on the steering wheel and all the rest of the data is projected very close to the windshield, like a fighter jet. According to the people of Gran Turismo, we should see it next year in a future update.
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Launched the new NVIDIA drivers, specifically the GeForce 441.41 WHQL version for Windows. These new drivers offer improvements for Halo Reach games and for version 1.2 of Quake II RTX. Although these two developments are important, the most important thing is the extended support to Image Sharpering under Vulkan and OpenGL. These last two APIs quite forgotten by the company. If you are not going to play Halo Reach or Quake II RTX, it is still better to wait a few days. It could be the case that these drivers generate some kind of problem. It would not be the first time that some drivers, whether AMD or NVIDIA have some important problems. Improved support for Image Sharpering in Vulkan and OpenGL Image Sharpering for Vulkan and OpenGL titles is an important novelty in these controllers. What this technology offers us is greater graphic sharpness in older games that do not support high resolutions. Those OpenGL and Vulkan games, as well as games under DirectX 10/9/11/12 have support for this technology. APIs for most used games are covered and the best user experience is offered. Game Ready Driver also offers performance optimizations, profiles and bug fixes for Halo Reach. This mythical game that was exclusive to Xbox 360, years later, lands on PC. It is speculated that more titles of this mythical saga could arrive for PC in the next months. Recently, version 1.2 of Quake II RTX has also been announced. This game has been adapted by NVIDIA to add support for Ray Tracing. Let the division in charge of this task know that I would be working on adding Ray Tracing to more games
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The Ryzen Threadripper 3960X and Threadripper 3970X processors were launched yesterday. The two AMD processors have positioned themselves as authentic beasts of computing in benchmarks. But it is also that the Threadripper 3970X is left to handle quite well. Note that to raise 1.0GHz (more or less) a good amount of liquid nitrogen has been needed. The Threadripper 3970X has 32 cores and 64 processing threads. This processor works at a base frequency of 3.7GHz and arrives in Boost mode at 4.5GHz. It has this processor with 128MB of L3 cache. Supports DDR4 @ 3200MHz memories in Quad Channel configuration. It has a TDP of 280W and a price of $ 1,999, which in exchange will be about 2,150 euros. Liquid nitrogen to push the processor to the limit This processor has passed through the hands of the Taiwanese professional overclocker TSAI. He has managed to get the Threadripper 3970X to reach 5,752Mz in all its cores. To achieve this, he has used the MSI TRX40 Creator motherboard and a voltage of 1.1V. As we have said, it has used a lot of liquid nitrogen for temperature management. Unfortunately their brands have been beaten quickly. Thanks to his experience a lot of work has managed to break a lot of records. In Cinebench R20 with a frequency of 5.5GHz this processor frame 24,049 points. Under Geekbench 3 with a frequency of 5,521.1MHz it has scored 183,318 points. With Geekbench 4 at a frequency of 4.2GHz it has scored 62,483 points and with HWBOT X265 4K at a frequency of 5.26GHz it has managed to give 68.93FPS.
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Presented in Los Angeles, but simultaneously in Europe and China, Alfa Romeo introduces some important improvements in the two models that currently support its offer, such as the Giulia and Stelvio. Having handled both two models, I can fully agree on some attributes that Alpha had to improve, such as some materials and interior elements, as well as the management of its infotainment system and technological elements. Let's go First, there are some modifications abroad, associated with sports kits, which can be in body color or black (skirts, mirror housings), as well as with some carbon fiber inserts. In some images we also saw a new design of skulls for the Stelvio, but out of minor revisions, nothing worth noting. Now, what is important is that Alfa did a remodeling inside their cars. Not so much in design, but in materials, much finer and careful. Milling metal parts, new knobs, skins, seams, all for a really dignified environment. The instrument panel now has a new 7 "full-color screen, with a new interface and - because they surely read our criticism of Stelvio - the 8.8" screen of the multimedia system now if it is tactile and has an interface that allows a better interaction Do you see that it cost nothing? Larger cup holders, wireless charger and even a tiny Italian flag, are added to the center console. Even the knob of the gear lever received a cat's handle with some leather sections. Technologically speaking, both Giulia and Stelvio add a suite of quite interesting security features. This includes a cruise control system with autonomous level two management. A SIM port is also added to incorporate WiFi, an application with functions to find our car in case of theft, assistance and firmware updates of the electronic elements. With these improvements, Alfa Romeo raises the level of Giulia and Stelvio, improving everything we had criticized, in pursuit of a more premium driving experience. We will have to wait when these improvements will arrive in Mexico, which will be a great plus to their customers. Engines and versions, remain the same, although with some differences depending on the market.
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There are very few countries in the world that have important Internet access restrictions. North Korea has an isolated internet intranet and China performs important content filtering. Russia is increasing control of the network of networks and wants to continue increasing restrictions. The last one is that any electronic equipment sold in the country must have pre-installed Russian applications. This is quite contradictory, since in Russia the Telegram service is currently blocked. Pavel Durov, creator of the messaging application and Russian of origin, refused to provide a decryption master key. Something requested by court ruling after an attack that would have developed under this application. Durov claimed that this key would be a violation of user privacy. Russia wants electronic equipment to carry Russian applications The rule will take effect on July 1, 2020 and will affect all types of devices. All smarpthone, televisions, tablets, computers and others must have pre-installed Russian applications. It will also be illegal to sell one of these products without the installation of Russian applications. It is allowed to continue using the Android operating system, without problems, but Russian applications must be installed. This is not a negative solution, as it may seem, nor an attempt to intervene all devices. The Russian Government indicates that this is done to encourage citizens to use Russian applications. It seeks to strengthen the technological sector of the country. Those who will be affected will be the big smarpthone manufacturing companies, which will have to adapt. There will be no problem for the end customer, as they will be complementary applications. An idea the less interesting it will serve to support the country's technology sector. We will follow the evolution of this curious rule.
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A few days ago Biostar indicated that it already had AMD B550 chipset motherboards ready to be launched. He indicated that these motherboards will arrive in the first quarter of 2020. Many users are waiting for the arrival of simpler and cheaper motherboards. It is not necessary to wait so long since Colorful has just announced its CVN X570M Gaming Pro motherboard. This new motherboard is characterized by being micro-ATX, using the X570 chipset and being quite simple. Due to its characteristics, it does not seem to be specially designed for Ryzen 9, which require many feeding phases. Apparently it is more focused on a mid-range or high-end gaming system. Colorful presents a micro-ATX board for Ryzen 3000 processors The new CVN X570M Gaming Pro motherboard has dimensions of 245x245mm. It is powered by a 24-pin connector and an 8-pin EPS connector is provided to power the processor and RAM. We see that this motherboard arrives with four DDR DIMM sockets for Dual Channel configurations. These DIMM sockets support DDR4 memories operating at more than 4,000MHz, only if we install a Ryzen 3000. If we install a previous generation processor, the frequency is limited to 2,933MHz. This Colorful motherboard has a total of six SATA ports with 0/1/10 RAID support and two M.2 PCIe 4.0 x4 slots. It integrates two PCIe 4.0 x16 sockets and a single PCIe 4.0 x1 sockets. This motherboard supports two AMD graphics cards operating simultaneously. Something very interesting about this CVN X570M Gaming Pro is that you have the Realtek RTL8111H Gigabit controller. The Realtek ALC892 chip has been integrated for sound. If we want to install an APU on this motherboard, it has a DisplayPort and HDMI output. It also has a USB 3.1 Gen2 Type-C, a USB 3.1 Gen2 Type-A, four USB 3.1 Gen1 Type-A ports and two USB 2.0 ports. There is a PS / 2 port that is combo
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This powerful version has a series of adaptations that differentiate it widely from the three-door MINI Cooper on which it is based. As part of this transformation it was converted to a two-seater with the aim of achieving the highest weight / power ratio, it also obtains an optimized body in terms of lightness, torsional stiffness and aerodynamic construction. Undoubtedly, what attracts the most attention of this GP version is the combination of power with less weight, greater rigidity and aerodynamics, which makes it the fastest MINI in history. The latter comes after the TwinPower Turbo 2.0-liter four-cylinder engine with 306 hp between 5,000 and 6,250 rpm and 332 foot-pounds of torque from 1,750 to 4,500 rpm, can take the speedometer needle from 0 to 100 km / h in only 5.2 seconds In addition to this, the maximum speed has no limitation, so it reaches 265 km / h. As part of the adjustments, the MINI John Cooper Works GP 2020 obtains a sports exhaust system, an eight-speed automatic gearbox with mechanical differential lock for the front axle, optimizations in the cooling system, a reduction in height of the 10 mm suspension compared to the MINI John Cooper Works, adjustments in the shock absorbers, a high-performance brake system, an aerodynamic kit, carbon fiber dashboard moldings, a set of 18-light alloy wheels inches weighing less than nine kilograms and high performance tires specially developed for this vehicle. Inside this MINI John Cooper Works GP 2020, sports seats lined in leather with silver side edges, seams in red, a "GP" badge under the integrated head restraints, red straps for safety belt, lined steering wheel stand out suede with details produced by the 3D printing process and the instrument panel screens and multimedia system. Next to this sporting environment, there is the elimination of the rear bench and the reduced sound insulation to optimize the weight. As mentioned, the new MINI John Cooper Works GP has a limit of 3,000 units produced at the MINI plant in Oxford, which will be delivered to customers from March 2020.
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Most peripherals and components are designed for Windows as a very po[CENSORED]r platform. Those users who have Apple computers may have different problems. Thinking about these users Corsair has announced that it launches the iCUE management software for macOS. This is especially interesting for users who bet on Apple computers and Corsair peripherals and want to get the most out of the latter. Corsair iCUE software comes to macOS To date, the company did not offer its own software for Apple computers. The only existing solution was a solution available on GitHub, but that was not official. Now those who have a keyboard, mouse, headset or other peripheral, can manage it with an official tool. Note that some of the Corsair peripherals may require a firmware update. This is because macOS is a highly closed operating system and difficult to program for this. They have published from the company a video of how to update the firmware of their peripherals. They also emphasize that almost all of the peripherals launched in recent years can be managed with this version of the software. Corsair M65 Elite RGB Optical FPS - Gaming Mouse (18,000 PPP Optical Sensor, RGB LED Backlight, Adjustable Weight System) Color Black 18 000 DPI high precision sensor: professional quality sensor and custom fit for pixel-to-pixel precision tracking Aerospace quality aluminum structure: light weight, durability and optimal mass distribution Advanced weight adjustment system: determine the center of gravity that suits your playing style Surface calibration adjustment function: Optimizes sensor accuracy and responsiveness for your playing surface Optimized sniper button position: take advantage of the immediate DPI change to instantly adapt the mouse speed to the game requirements Peripherals such as the M70 RGB MK.2 keyboard, the M65 RGB ELITE mouse, the MM800 RGB mouse pad or the ST100 RGB headphone stand. Now we can create custom macros and assign keys to taste. You can also edit the RGB lighting and synchronize the lighting of all our peripherals.
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The launch of the NVIDIA GTX 1650 Super graphics card is officially announced. This graphic will not have Founders Edition version and each manufacturer will launch it with customized features. We have before us a much improved version of the GTX 1650, which goes from being based on TU116-300 silicon to TU116-250 silicon. The TU116 silicon is the one used in the GTX 1660 Ti and GTX 1660. This graphics card arrives with 1 280 CUDA Cores with a base frequency of 1 530MHz and that can reach 1 725MHz. The memories are also improved, going from 4GB GDDR5 @ 8Gbps to a new 4GB GDDR5 @ 12Gbps. These memories have a 128-bit bus and offer a bandwidth of 192GB / s. NVIDIA GTX 1650 Super is a reality, quite uneven Most assemblers have decided to retouch the frequencies in upward Boost mode. ASUS has been the one that has tightened the most pins to this graphic. The TUF OC model will arrive with a Boost frequency of 1 800MHz and the RoG Strix OC model will arrive with a Boost frequency of 1 825MHz. All manufacturers implement the basic 6-pin connector designed by NVIDIA, except one. The manufacturer Maxsun will launch the Terminator model that is characterized by having an 8-pin connector. It stands out above all because the manufacturer has not performed the slightest overclocking of the graphic. In addition, all bet on the combination DisplayPort, HDMI and DVI, except in three cases. The RoG Strix OC from ASUS comes with two DisplayPort and two HDMI. The Galax (KFA2 in Spain) General OC arrives with three DisplayPort and one HDMI, just like the MSI Gaming X.
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