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x Freaky

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    India

Everything posted by x Freaky

  1. Yellow color suits a lot to the name xd

  2. =]] 

     

    1. Mr.Sparkles

      Mr.Sparkles

      Or meri jaan kaisa hai bhai 

  3. Hell yeah ..............

    1. # Ret-H@CKer

      # Ret-H@CKer

      SHEILD IS BACK XD

  4. Alright @Suarez is winner Congratulations mate
  5. > Opponent's nickname: @Suarez > Theme (must be an image): > Work Type: Avatar > Size & Texts: 150x250 - Z (If u want to add Z u can ,its on you ) > How many votes?: 20 > Work time: 30 min
  6. Lets have One on One battle? 

  7. Ohhhh 

    Can't Believe xD 

    1. lonut gfx

      lonut gfx

      Congas Man ! ❤️

    2. Shadox

      Shadox

      welcom to staff gfx

  8. NEW DESIGN ...

    How is it ? 

    A687WZv.jpg

  9. > Opponent's nickname: @Daliath. > Theme (must be an image): > Work Type: avatar > Size & Texts: 150 x 250 / BLACK OPS > How many votes?: 20 > Work time: 2hr
  10. White color suits on my nick :))) 

  11. ASSASSIN'S CREED ORIGINS REVIEW OFFICIAL TRAILER An expansive RPG-style dive into ancient Egypt, with tense combat and tons of variety. BY ALANAH PEARCE Assassin’s Creed Origins is a dark, multifaceted, deep dive into one of the series’ most alluring settings yet: ancient Egypt. As Bayek of Siwa, who is simultaneously compassionate, bold, and driven by revenge, you’re strung through a twisted story of pharaohs and corrupt leaders, of love gained and lost, and the plights of the lower class in a time when they were routinely worked to death and nobody batted an eye. It’s a tense journey that challenges your concepts of right and wrong, making you consider the morality of those you kill in the process – and, in a dramatic shift for the series, it’s all part of a full-on roleplaying game. I spent 30 hours finishing the main campaign, which took me through just over half of the expansive and beautiful map that recreates ancient Egypt’s varied architecture and environments. It’s filled with areas of soft sand that are swept by dynamic sandstorms, ranges of treacherous and rocky mountains, catacombs of towering ancient structures built in the names of the gods, and the decaying shacks of the common people. Refreshingly, I discovered all of these things through an organic drive to explore, rather than through the series’ traditional structure of climbing to viewpoints to have them unveiled for you. There are plenty more secrets to uncover, and the delightful sense of discovery still hasn’t left me. This is also the biggest and most connected map we’ve seen in an Assassin's Creed game. Even the seemingly-empty desert regions having their own treats, like the breathtaking view from the highest elevation point, with an impressive draw distance, whether you’re playing on Xbox One X or PlayStation 4. There are multiple cities, too, each with their own unique culture featuring different gods, politics, race relations, and prejudices to uncover. They’re distinct in architecture and environment, and that makes the significant time commitment one that’s consistently varied and surprising. The delightful sense of discovery still hasn't left me. The density of it is made more impressive by being able to explore it in its entirety without any loading screens, with the exception of some story cutscenes, and if you choose to fast travel. If you want to get around quickly, a smart in-universe transit system lets you call your mount and press a button to follow the main road, or to head to a custom marker you’ve placed on the map – all fully automated, letting you take in the scenery around you. While the main story is delightfully mystical and elaborate on its own, Origins also has some of the strongest actual mission design I’ve encountered in the entire 10-game series – and maybe in any open-world RPG. From collecting clues to solve mysteries, to chariot racing and gladiatorial arena fighting, to chasing down leads and assassinating high-level enemies hidden in fortresses, to Black Flag-style ship-to-ship combat, I was pleasantly surprised by how each of them felt like a self-contained short, well-paced story. Another highlight is the series of hidden temples, which – without spoiling anything – tie into Assassin’s Creed’s overarching sci-fi story, among other things. They are distinct from every other tomb you’ll find in ancient Egypt, and even include some throwbacks to the fan-favorite, timing-based platforming puzzles introduced way back in Assassin’s Creed 2. I rarely felt like I was doing too much of any one thing. While there are quests that simply involve finding a hidden location or looting a building, Origins has largely done away with the cluttered mini-map full of useless chests. Instead, the vast majority of quests require multiple steps to complete and have multi-faceted, interesting characters with believable motives. Even when I really only began a quest for the XP, many of them ended up distinctly memorable. I’ll remember the man who was poisoning poor Egyptians so he, as a Greek, could acquire their land when they died, and I’ll remember the little girl who was selling fake Siwan artefacts for her mother, repeatedly assuring me they were real. My sole complaint is the NPCs’ overuse of ‘my family member died!’ and Bayek’s constant outrage at someone’s disrespect of the gods as the driving force of a quest. The most seamlessly executed parkour and climbing yet. Of course, being an Assassin’s Creed game, there’s a whole lot of parkour and climbing in Origins, and this is undoubtedly Ubisoft’s most seamlessly executed version of that well-rehearsed mechanic. Things that can be climbed are blended more organically into buildings and the act of climbing feels clean and almost as passive as running. True, that removes some of the challenge that existed in previous games where you’d have to figure out the best route up a building, but it takes a fair amount of frustration out the door with it. I never had a moment where Bayek failed to climb something I thought he should be able to, and that smoothness put Ezio, Altair, and the rest of the previous Assassins to shame. The notably strong XP-based RPG progression elements are what make Origins addictive on a new level. Assassin’s Creed has let you unlock and upgrade abilities for a while now, but Origins does it in a way that enables multiple creative options that can cater to your playstyle, rather than just things that you’ll pick arbitrarily. If you want to approach missions stealthily, there are abilities that give you bonuses for stealth kills, ones that let you control arrows in the air after you’ve fired them for more precise headshots, and ones that let you visually predict the path an enemy will walk on. If subtlety isn’t your thing, there are options that make you a beast in melee combat, others that increase the amount of money you get from looting, and some that mostly just look cool (like activating slow-mo if you’re mid-air with your bow out). In the earlier stages, there are some plainly obvious picks, but I think most people will end up with very different sets of abilities by the end of the main PC REQUIREMENTS CPU: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent. RAM: 6 GB. OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better) Also Available on Other game kits
  12. WWE 2K19 REVIEW Bouncing off the ropes. BY MITCHELL SALTZMAN WWE 2K19, like previous entries in the long running wrestling franchise, is a good game. The core wrestling does a great job of simulating a WWE match, and the strike/grapple/reversal fighting system is a lot of fun. It’s got one of the best and most comprehensive creation suites of any game out there, and the way that it basically lets you do everything that wrestlers do in real life, in WWE 2K19, is kind of astounding. But those are all things that have remained true for a long while now, and while WWE 2K19 goes to great lengths to fix it’s biggest flaws from last year, it still leaves a lot of long-standing issues unchecked that limit the otherwise significant improvements over 2K18. The campaign mode, or MyCareer, has been a WWE 2K staple since 2K15. But, in 2K19, it finally feels like a proper AAA wrestling story mode complete with voice acting, cutscenes, and likable characters that grow and change over the course of the story. The campaign is brought to life thanks to a great performance from former Tough Enough competitor and current indie wrestler, AJ Kirsch, who brings a much-needed level of authenticity to the lead role. And for the most part, the actual wrestlers that lend their voice to WWE 2K19 also do a great job, outside of a few who seem like they’re reading from a script as opposed to acting. From a presentational standpoint, everything about MyCareer this year is fantastic and is exactly what the template should look like in future years. Unlike previous years that always start your character in NXT, WWE 2K19’s MyCareer mode starts you on the indie scene in an organization called BCW, where you’re wrestling out of high school gyms – a fact that the obnoxious commentator won’t stop reminding you of. From there, you’ll get noticed by WWE head trainer Matt Bloom and begin your twisty and windy path to the WWE main roster. From a presentational standpoint, everything about MyCareer this year is fantastic and is exactly what the template should look like in future years. But MyCareer still stumbles when it comes to progression. Your character starts off extremely weak, with a paltry set of moves, pathetic stats, and generic entrance options. As you level up by gaining experience, you can increase your stats through three skill trees, which are further divided by different paths within each one. The skill trees manage to reduce the stat overload that typically accompanies WWE 2K’s career mode, but you never get the feeling that the skills you’re adding to make much of a difference in your character’s overall strength. Despite the annoying character progression, the overall story and the journey of your character as he rises up through the ranks of the WWE make it worth the struggle. On top of that, new moves and cosmetic options are once again locked behind loot boxes, which is a huge bummer. The boxes can only be purchased with virtual currency, and individual items can be bought on their own, but the cost of buying things ala carte is very expensive. For the most part, MyCareer is easy enough to get away with playing with a sub-par character, but there are a few points in the story where Triple H decides to stack the deck against you, forcing you to compete and win in wildly unfair matches, such as a 3-on-1 handicap match, an 8 man battle royale, and a gauntlet where you health doesn't refill after each match. Rather than coming out of it feeling like a highly skilled beast of a wrestler, you feel like you have to resort to cheap hit and run tactics just to survive. OFFICIAL TRAILER GAMEPLAY
  13. > Opponent's nickname: @Flenn. or @REVAN > Theme (must be an image): > Work Type: Avatar > Size & Texts: 150 x 250 / Queen > How many votes?: 20 > Work time: 24 hrs Lets see if u agree to battle against me then you are the designer that dont get bored from low level members Just one time accept it
  14. Almost beat you xD

    You just got saved by Revan =]] 

    We will meet next time 

    1. Show previous comments  1 more
    2. x Freaky

      x Freaky

      will see ,

      Dont count me in those designers, im different xd 

      you will see soon 

    3. Suarez™

      Suarez™

      you are different , you have begginer skills srsly

    4. x Freaky

      x Freaky

      Will see =]]

  15. Start Vote V1 : V2 : Be honest , may the best win :))
  16. Name of the oponent: @Suarez Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece): Avatar Size: 150x250 *Text: Goddess Watermark: csblackdevil Stop votes ( min. 4 - max. 8 ):8 Working time: Just make it fast
  17. I dare you to battle against me =]] 

    anything u wanna choose C4d , Avatar , Signature , Banner 

    1. Show previous comments  4 more
    2. x Freaky

      x Freaky

      I cant find a model for battle 1 on 1

    3. Suarez™

      Suarez™

      i already check and i cant find too ?

    4. x Freaky

      x Freaky

      here you can check my work 

      8di7hrQ.jpg

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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