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Spring*

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Everything posted by Spring*

  1. Bb Guyz , This is my last day: In Csbd & Thunderzm!

    Bb to all my old friends , new friends 

    SpRiNg* was Retire now (:

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  15. from Celeste developer MattMakesGames, Towerfall Ascension was originally released as simply Towerfall on the doomed platform Ouya, before being ported to the PS4, Steam, and other platforms with the new name. Known as one of the few games worth playing on the Ouya before its demise, Towerfall Ascension is the perfect local multiplayer game for your PC, with a focus on 4-player combat and a similar style of gameplay to the likes of Super Smash Bros. or Nidhogg. In Towerfall, you and the other players are each given a bow with several arrows, along with items, power-ups, and special arrows spread throughout the arena. Your goal is to kill off the other players using your arrows by jumping and dashing around the map, with the latter ability used to catch other players’ arrows in the air as they fire. The game is a blast, and though a single-player option exists, the game truly shines in multiplayer mode. Whether you’re playing with or without variants, Towerfall is a blast to play with your friends. Scoring a kill takes work since the arrows don’t move much faster than the characters, and can be snatched out of the air by alert players. Instead of fighting head-on, you are constantly thinking of new ways to outsmart the other players--either by tricking them with some new tactic or catching them with a surprise attack. You need a plan of attack, and when that plan comes together it feels very rewarding. If you don’t have any friends on hand, Towerfall’s appeal drops significantly. Quest mode is a fun distraction, but pales against the fierce competition of Versus, which requires at least two local players to use. Online play is completely absent as well, which further compounds this issue. With a few friends, Towerfall Ascension is a fantastic multiplayer game that offers a ton of variations on its enjoyable archery combat. Just make sure those friends can join you on the couch. Unfortunately, if you’re playing Towerfall alone your options are limited as this game is definitely designed for group play. When played solo, you can either hone your skills in Trials mode, or take on the AI in Quest mode. The trials are broken out into several time trials which test your ability to take down targets in the fastest time. Trials are also a great place to master the game’s many arrow variants--such as drill arrows and bomb arrows--since there are trials specifically tailored for different arrow types. In the Quest mode, you and up to one other player can take on waves of monsters cooperatively across 10 different stages. Not only will you encounter enemy archers in this mode, but slimes, ghosts, and grim reapers as well. These foes fight differently from the archers, which is good for breaking up the archer-on-archer combat that’s so prevalent in the game’s main mode: Versus.
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  17. For years, fans have asked Square Enix to rerelease Final Fantasy VIII on multiple platforms. Despite Square Enix recently releasing games like Final Fantasy VII, IX, X/X-2, and even Final Fantasy XII, VIII always seemed to get the short end of the stick. As a divisive game with both hardcore fans and detractors, the rumors surrounding Square’s silence on FFVIII mostly stated that many of the game’s original files had been lost. The story is more straightforward than the last several iterations as well, placing you in the role of Prince Noctis, a young man whose life takes a turn for the worst after his city is attacked by an enemy army. So when the game was finally announced for a modern remastering at E3 2019, it was a complete shock and delight. Final Fantasy VIII follows Squall, a young mercenary who leads a team of fighters in a fantasy land. Drawn into a conflict sparked by a sorceress looking to destroy the fabric of time, Squall must fight in a battle to save the world while simultaneously growing up along the way.
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  20. When No Man’s Sky launched in 2016, it was in a whirlwind of controversy. False promises and a sense that the game wasn’t complete made the launch a difficult sell for anyone looking to play a game that was set against some lofty goals. The game that was supposed to be endless felt like it came half-baked, leaving consumers and reviewers alike scratching their heads at what had happened. Two years later, No Man’s Sky is a different game. All this is made more enticing by the fact that Next fulfills the much-touted promise of true multiplayer, where up to four people can now party up and take on the universe together. It's not entirely seamless. Multiplayer tended to create random stutters and bugs more than anything else I did in game--even when playing the otherwise technically astounding Xbox One X port. That said, you can still wander around, help people farm resources, and have backup while breaking into a well-guarded facility. Portals and teleportation devices are now a staple in No Man's Sky, and showing off your new home has never been easier. Altogether, No Man's Sky's universe finally feels like, well, a universe. It feels like a fine place to live a digital life, while simultaneously being the least innovative or interesting thing the game could become. At its absolute best, No Man's Sky is a measured, gentle experience where you are rarely the agent of change, but a perpetual visitor who's constantly dwarfed by the magnitude of a universe neutral to your presence. It is not your job in these stories to colonize the universe. Your job is to comprehend it. Your job is to recognize the spirituality in it. The primary gimmick of No Man's Sky, since day one, has been awe. The best things about the Next update feed that gimmick. While features like multiplayer and base-building certainly put more proverbial asses in seats, they're also the least memorable additions to an otherwise thoughtful experience. All of this is in favor of the Artemis and Atlas Path storylines, introduced in the Atlas Rises update. The narrative beats of each story are largely unchanged, but they are both now far better integrated into the flow of the game as rewards for your curiosity rather than staunch waypoints impatiently waiting for your arrival. That said, players returning to old saves will find it's not as easy as just picking up where they left off, and much of what they already own gets shuffled around at random. It doesn't break pre-existing games, but it's a less-than-welcome relearning curve, to be sure. Both narratives still have their positives and negatives, though the original Atlas Path storyline is now a minor footnote in a journey much wider in scope, but what matters most is that both narratives encourage the things that distinguish No Man's Sky.
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  22. While some of the titles on this list might be games you’re familiar with, The Legend of Heroes: Trails in the Sky might make your eyes glaze over. From the overly-long title to the anime-esque thumbnail, we wouldn’t blame some players for skipping right over this entry. You’d be doing yourself an injustice, however; Trails in the Sky is one of the best RPGs of the 2000s. Originally released on the PSP, Trails in the Sky is the first chapter in the Sky series of Trails, part of a wider RPG series developed by Nihon Falcom, the dev team behind the Ys games. Trails in the Sky is a 50-hour epic that boasts plenty of side quests to undertake. There isn't much in the way of bonus content once you finish the adventure, but there is a new game-plus mode that lets you experience it all again after selecting which goods you want to carry over, including money and character levels. You can also unlock both hard and nightmare modes, boosting the difficulty level for an even greater challenge. Legend of Heroes: Trails in the Sky features a good strategic focus and a plethora of fierce opponents, but its riveting narrative is where it really shines. The transformation of a simple rescue mission into a vast conspiracy against the throne should put you on the edge of your seat, while Joshua and Estelle's budding romance steals the show. The result is a heartwarming adventure that marks a welcome North American debut for the series. An orbment system lets you strategically fine-tune characters to make up for their shortcomings. Orbments--mechanical devices that enable you to use magic--determine your spell variety, depending on the elemental quartz you pair with them. Inserting water quartz lets you cast heal magic; whereas activating wind quartz unleashes whirlwinds. The strength of these spells will depend on your quartz level, with advanced quartz unlocking your most devastating abilities. While collecting quartz and discovering new magic is fun, you can also take advantage of their stat bonuses and support abilities to strengthen your allies. If you want to increase Estelle's defense, for example, you can use an earth quartz to directly modify her defense stat while granting her access to a protective shield spell during battle.
  23. I'd hate to be a Ken fan. Capcom can wedge new chapters into the Street Fighter timeline all it wants, but there can be no reversing the series' ultimate conclusion. When the subject of best character comes up among enthusiasts, and the Ken crowd starts in with legends of fire-laced uppercuts, the other side has a kill-all in their arsenal; a point of argument so strong that once this bomb has been unloaded, the Ken fans will have no choice but to be quiet. In the future, Ken Masters will sport Dale Earnhardt shades and a phase two mullet. The very structure of the game effects an urgent mood. Ken doesn't fight the bosses, the bosses fight HIM. Marvel-inspired space goons make their entrance as soon as the hero lands on their turf and then promptly set out to put a hole in his head. Don't count on the stage guardians to stand still and pathetically open up their weak spot, either - Ken must throw himself in the line of fire if he hopes to score a hit. Any attempt to back off and regroup will end with him getting coldly mowed down by the diminutive seeker drones or skeleton fish that infest the multi-screen boss arenas. Onslaughts are as aimless as reasonably possible, and the helpers spawn at random points, so only one approach will yield victory: kill, and quickly. Once the job is done, Ken better hurry his ass up and find the exit portal, or he'll be left behind to die. And if it thinks Ken has been hoarding powerups, the game says, "**** you kid", and removes the rest of them from his path. Even when a little more scenery is in order, stages scroll by on their own, keeping in line with the idea that players should have as few measures of comfort as the game can get away with. 2010 seeks to dominate all who challenge it, and nothing less. In the backdrop, caches of gelatinous bubbles assert themselves so weakly that one does not notice them until after several runs through the game. Even stage one's Statue of Liberty, standing dark against a red dusk sun, can be hard to spot among the technological waste of future Earth. Drab schemes of purple and black appropriately cloak such ruins, causing them to feel distant and lifeless against the action in the foreground.
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  25. Nick: SpRiNg* Real name: Ilyan How old are you?: 24 Which Games you play? and for how long?(each of them): CS.1.6 Where are you from?(country and city): Pakistan-Karachi Describe yourself(at least 50 words): I am Calm- Positive / CareFull And Respectfull Person ! Note some of your qualities: Repsectfull & Loyal Tell us some of your defects: I am Lazy Sometime On which category/categories have you been active lately?(describe your activity): World Of Games / Journalist Which category/project you want to care off?(choose from THIS LIST): Devil Club and Game Platform How well you speak english?(and other languages): (Hindi 100% - English not good but (70%) Do you use TS3? Do you have an active microphone?: Yes ,I Have Contact methods: Facebook / Ts3 / Forum Last request: It Is My First Time.

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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