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Despre Spring*

  • Dată Naștere 02/17/2000


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  1. Spring*

    [Accepted] Thunder

  2. Acest post nu poate fi afișat deoarece este într-un forum protejat de parolă. Introdu parolă
  3. Acest post nu poate fi afișat deoarece este într-un forum protejat de parolă. Introdu parolă
  4. Spring*

    [Accepted] Request admin

    Pro- Good activity!
  5. Acest post nu poate fi afișat deoarece este într-un forum protejat de parolă. Introdu parolă
  6. Sam Fisher is different nowadays. His gruff voice has smoothed, and he's not always keen to stick to the shadows. Sam isn't worse for the wear, but he isn't always the man you remember. Nor, for that matter, is Splinter Cell. Just as Splinter Cell: Conviction represented a metamorphosis for the stealth series, so too does Tom Clancy's Splinter Cell: Blacklist. Blacklist nudges Sam further into action-hero territory; where Conviction's story was personal, Blacklist's narrative is about what Sam does, not who he is. As in its predecessor, your mission goals appear as text projected into the environment, but that text no longer reflects Sam's state of mind. Blacklist is all business, and the Tom Clancy-inspired, jargon-heavy dialogue of its early hours reflects as much. Pulling off a succession of kills in this manner is a blast, but it isn't required, and the nature of Blacklist's ever-varying level design and mission requirements makes it an infrequent pleasure. Blacklist's best levels are highly structured, intricate melanges of ventilation shafts, rooftops, cover-adorned streets, and interior cubicles that allow you to shimmy and slink around, paying careful attention to each guard's behavior and putting your array of devices to the test. One such device is a drone that you remotely pilot, marking terrorists and taking them down with a dart. Other gadgets are familiar ones: sticky cameras, remote noisemakers, and so forth. The most interesting situations encourage experimentation, giving you a reason to try out your gadgets and guns, testing the limits of the AI, which often (but not always) displays real smarts. A patrolling guard might remark on how a previously closed door is now open and come to investigate, or quickly pirouette as he passes a darkened cubbyhole that could serve as a predator's prime hiding spot. Keeping a vulnerable Sam out of harm's way in these scenarios is enjoyably tense, though some missions are easy to accomplish on medium difficulty. On harder difficulty levels, most missions are arduous and gripping, and two episodes--one in which you must work under a time limit, and one in which you tail an unlikely ally--crank up the drama even further. That moola is also spent on enhancements and weapons for Splinter Cell: Blacklist's excellent competitive modes. Pandora Tomorrow introduced the beloved Spies vs. Mercs mode, which pitted a team of two slinking spies against a team of two gunners that play in a first-person perspective. As Pandora Tomorrow/Chaos Theory fans might tell you, there's nothing quite like this asymmetric competition, and Blacklist gives you a classic version of the mode in which persistent upgrades are ignored and you rely only on your wits--and your knowledge of the map. Blacklist offers more than classic Spies vs. Mercs, however, and several other modes allow you to equip your hard-earned upgrades and exercise your cunning with more than three other players. Two of them even let you mix spies and mercs into the same team: four-versus-four Team Deathmatch and a conquest-type three-versus-three variant called Uplink Control. Mixed teams can give rise to thrilling moments, with a merc chasing an enemy spy into an ambush, or a mine turning a careful plan into a messy explosion. Spies vs. Mercs still stands above the rest, however; watching the countdown as the hack progresses is a stressful endeavor, whether you're seeking the pesky hacker causing the trouble, or trying to get the drop on a merc packing an AK-47.
  7. Spring*

    [Accepted] Request taq

    Accepted! Pm me!
  8. Acest post nu poate fi afișat deoarece este într-un forum protejat de parolă. Introdu parolă
  9. from Celeste developer MattMakesGames, Towerfall Ascension was originally released as simply Towerfall on the doomed platform Ouya, before being ported to the PS4, Steam, and other platforms with the new name. Known as one of the few games worth playing on the Ouya before its demise, Towerfall Ascension is the perfect local multiplayer game for your PC, with a focus on 4-player combat and a similar style of gameplay to the likes of Super Smash Bros. or Nidhogg. In Towerfall, you and the other players are each given a bow with several arrows, along with items, power-ups, and special arrows spread throughout the arena. Your goal is to kill off the other players using your arrows by jumping and dashing around the map, with the latter ability used to catch other players’ arrows in the air as they fire. The game is a blast, and though a single-player option exists, the game truly shines in multiplayer mode. Whether you’re playing with or without variants, Towerfall is a blast to play with your friends. Scoring a kill takes work since the arrows don’t move much faster than the characters, and can be snatched out of the air by alert players. Instead of fighting head-on, you are constantly thinking of new ways to outsmart the other players--either by tricking them with some new tactic or catching them with a surprise attack. You need a plan of attack, and when that plan comes together it feels very rewarding. If you don’t have any friends on hand, Towerfall’s appeal drops significantly. Quest mode is a fun distraction, but pales against the fierce competition of Versus, which requires at least two local players to use. Online play is completely absent as well, which further compounds this issue. With a few friends, Towerfall Ascension is a fantastic multiplayer game that offers a ton of variations on its enjoyable archery combat. Just make sure those friends can join you on the couch. Unfortunately, if you’re playing Towerfall alone your options are limited as this game is definitely designed for group play. When played solo, you can either hone your skills in Trials mode, or take on the AI in Quest mode. The trials are broken out into several time trials which test your ability to take down targets in the fastest time. Trials are also a great place to master the game’s many arrow variants--such as drill arrows and bomb arrows--since there are trials specifically tailored for different arrow types. In the Quest mode, you and up to one other player can take on waves of monsters cooperatively across 10 different stages. Not only will you encounter enemy archers in this mode, but slimes, ghosts, and grim reapers as well. These foes fight differently from the archers, which is good for breaking up the archer-on-archer combat that’s so prevalent in the game’s main mode: Versus.

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