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XZoro™

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  1. Game Informations.
    Developers : Mighty Polygon.

    Publishers : Ravenscourt.

    Released : 4 Aug, 2020. 
    Genre : Adventure, 3D, First-Person.

    Mode : Single-player.

    Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Stadia.

     

    Relicta review

     

    There’s nothing wrong with a puzzle game being focused around putting boxes on switches. The act of doing so is a cornerstone of the video games industry that has endured for decades. Truly, switches and boxes are the bread and butter of puzzle games. The puzzles in Relicta indeed focus on this time-tested duo, but the extreme cleverness of the game’s mechanics, excellent puzzle design, fantastic visuals, and intriguing narrative make it a must-play for anyone who considers themselves a fan of the genre.

    Bright side of the moon

    Relicta begins in media res. You’re placed in the shoes and gravity gloves of a physicist named Angelica Patel as she struggles to deal with a crisis. The titular specimen is causing dangerous anomalies at the terraformed Chandra moon base where she and her colleagues do all of their research. She rushes into the chamber in which it’s held with the intent of shutting everything down. But, before she can, it opens up, wraps a tendril around her wrist, and pulls her into a rift.

    The game then jumps back years to an earlier training exercise that Angie participated in within Chandra’s forest biome. From there, the details trickle in and you get a better grasp of who everyone is and what’s happening to them. As with most first-person puzzlers, you’re going to be spending your time solving puzzles on your lonesome. But Angie frequently communicates with others, which mostly consists of her college-aged daughter, Kira, and her work colleague, Laia. Oh and the system’s AI, whom she refers to as “Sys.”

     

    20200730143128_1.jpg

     

    The dialogue in Relicta is extremely well written. Angie and Laia curse a fair amount and are equal parts likable and believable. It obviously helps that the voice actors are all completely up to the task at hand and deliver excellent performances. Similarly, the story, which focuses in large part on the goings-on in the base relative to the organizations funding it and manipulating its researchers is very interesting. The same goes for Angie’s dealings with the base’s AI. You’ll also find occasional logs around the base that fill in plot details that are all well worth reading. This game has a lot of strong suits, but the story and characters are worth the price of admission alone.

    I can tell you what they say in space

    Similar to Portal, puzzles in Relicta take place in what amounts to testing chambers. Only here, they’re all in different biomes. A forest, the tundra, a rocky canyon, a lovely beach—the environments are each spectacular-looking in their own right. Each test track—as the game calls them—is made up of a surprisingly large set of aforementioned box and switch puzzles. The general premise of these is exactly what you’d expect. You need to figure out how to get a box (or three) onto various switches in order to open your path forward.

    But the way you go about accomplishing this is where Relicta‘s ace in the hole lies. Angie wears a pair of gravity manipulation gloves, with one glove being blue and the other being red. They work in the same basic way as the two colors of for the portals in, well, you know, but the specifics are totally different. All of the boxes you come across are grey by default and you can change their color at any time, as well as turning on their anti-gravity feature, which allows them to be easily moved by whatever gravitational force is being exerted upon them.

     

    20200730142636_1.jpg

     

    Angie can pick them and put them down, but she can’t directly slide or throw them herself. This is where the gravity panels come into play. Much like the boxes, the panels can be colored red or blue. Some are either/or when you find them and can’t be changed. To successfully solve Relicta‘s many puzzles, you’ll need to use these panels and other such devices to move the boxes where they need to go.

    Red vs. blue
    This is where things get a bit more complicated. Red and blue here are polar opposites. As such, a red box or red panel will magnetically attract a blue box. Similarly, a red box or red panel will repel a red box. Puzzles will require you to use boxes to move other boxes, either by attracting or repelling each other. Oftentimes you’ll need to use two boxes to repel a box towards a panel, which will magnetically attract it. Then you turn on the anti-grav feature, and the panel will lift the box up and hold it in place.

    Then you’ll typically change the color of the box so that it’s repelled by the panel, which you’ll use to send boxes flying across areas. As Relicta goes on, it adds more wrinkles to all of this, such as switches that move the panels, different force fields that have various rules about what is allowed through them, and even robots that fly around and cancel out magnetic properties.

     

    20200730150520_1.jpg

     

    The way the puzzles ramp the challenge up while introducing new mechanics is generally very smooth. Sometimes you’ll hit a puzzle and have no idea what to do, only to have a completely new application dawn on you that changes the way you’ll play the game going forward. Relicta doesn’t explicitly teach you any of these either. You’ll need to deduce them from context. You might not realize that Angie can ride a box until it becomes the only way forward, but this is signposted by the game’s wonderful design.

    Put on your thinking cap

    Not that Relicta is easy. Far from it. Some of the puzzles and the thought processes needed to solve them are downright devious. The game is extremely demanding and requires you to have a  complete understanding of its mechanics and possibilities in order to keep moving. There were occasions when I could have sworn I was solving a puzzle in a way that wasn’t intended, only to realize that the game wants you to feel like that. It’s truly one of the most satisfying, challenging puzzle games I’ve ever played.

    If there’s any complaint I can make about Relicta, it’s that sometimes the puzzle solutions can seem a bit too obtuse. However, they’re all completely doable without needing outside help. The game just wants you to pay attention and think. Some of the puzzles are so hard that I was amazed I was even able to pull them off in the end. This goes double for later-game examples where they come in multiple parts over wider areas and require you to carefully plan out individual moves along with requiring you to time presses of switches and pitch-perfect implementation of anti-grav deactivation. However, occasionally the physics doesn’t behave as it should and boxes will move at angles you couldn’t have foreseen. But even this is generally easy enough to rectify.

     

    20200730151816_1.jpg

     

    Simply put, Relicta is in a class of its own. Its design is often head and shoulders above many of its contemporaries, the writing is of the highest quality, and the game looks far better than it honestly needs to. Absolutely anyone who considers themselves a fan of the genre owes it to themselves to play this game. It’ll take you to the moon.

     

    System Requirements:

    MINIMUM:
    OS: Windows 7 64-bit
    Processor: Core i3 / Athlon 64 X2 6400
    Memory: 4 GB RAM
    Graphics: NVIDIA GeForce GTX 560 / ATI Radeon HD 5770
    DirectX: Version 11
    Storage: 12 GB available space

    ---------------------

    RECOMMENDED:
    OS: Win 7 64bit / Win 8.1 64-bit / Windows 10
    Processor: Core i7 / A8-3870K or above
    Memory: 8 GB RAM
    Graphics: NVIDIA GeForce GTX 970 / ATI Radeon R9 280 or above
    DirectX: Version 11
    Storage
    : 12 GB available spac

     

    Spoiler

     

    • I love it 3
  2. Game Informations.
    Developers : ROBI Studios.

    Publishers : Graffiti Games.

    Released : Feb 4, 2021. 
    Genre : Adventure, Action, Role-Playing.

    Mode : Single-player.

    Platforms : Microsoft Windows - PlayStation 4 - Xbox One - Nintendo Switch.

     

    Blue Fire 1

     

    Blue Fire is a lot like The Legend of Zelda crossed with a platformer and then mixed with tacked-on Souls-like elements. While the level design and movement controls are above average, the game has many nagging problems and design oversights that pile higher and higher as you play it. There’s clearly talent and some strong ideas on display here, but they’re buried under a mountain of surprising frustrations.

    Blue Fire casts you in the role of what I can only describe as a little doll guy. I’m not sure what he is, aside from the fact that he’s part fire warrior and part shadow or something. The narrative concerns a world that has fallen to shadow and a group of gods request that you defeat an evil queen in order to save the land. There’s a lot of dialogue to read and it’s decently written, but the story itself is extremely generic and borderline non-existent. Regardless, there’s a lot of Zelda in the game. From the conversations with ethereal gods who paint long backstories, to the cutesy NPCs that dole out lore and side quests, it’s very clear what is being strived for here.

    That sheer devotion to Zelda is also found in Blue Fire‘s structure. At first, you go into two dungeons that have unique items that grant you new abilities. You progress through these dungeons by finding keys to open doors before fighting a boss at the end. Only, there are no puzzles in this game. Instead, you’ll be jumping, dodging obstacles, and wall-running through areas. Once you get out of the second dungeon, you’d assume there are more, but the game drops them immediately. Instead, it focuses on you fighting three bosses who need to be defeated to unlock the last boss. Something felt missing to me, as if there’s only part of a game here and we just have to make do with what’s available.

     

    Blue-Fire-5.jpg

     

    Ain’t no sunshine
    Generally speaking, Blue Fire has mostly acceptable controls. Your character can swing their swords, block, use a magic attack, and dash at the start of the game. How long you hold down the dash button determines how far you propel yourself forward. Combat is an especially simple affair that involves you mashing the attack button until the enemy dies. You can block enemy attacks and can apparently parry them. However, I never noticed the ability to do so, even when I blocked as soon as the enemy attack connected. There’s just not anything substantial with the combat. The loading screen tips kept referring to a spin attack, but I never found it.

    The enemies, which are mostly either humanoid or floating turrets, aren’t mechanically challenging to fight. You hit them and move or block when they reciprocate. There’s no actual skill or challenge required by anything. Blue Fire attempts to get around this by having them do ridiculous amounts of damage. The turret enemies are exceptionally horrendous. At times such as in the Temple Gardens, they attack so quickly and powerfully that it seems practically impossible to dodge or come out unscathed. I would sometimes get stun locked to death by these sorts of attacks with little recourse. It’s like the areas were too easy to get through, so the design was compromised by turning up the speed and damage. It feels awful.

    Bosses function similarly. The two dungeon bosses you face are jokes — you walk up and hit them until they die. Later, though, the bosses become insanely frustrating. Some of them fly in the air and you’ll need to awkwardly air combo them while jumping in order to stay airborne. But the fights take place over pits that hurt when you fall into them. During these, it’s not uncommon to fall into a pit and immediately take damage from the boss or a hazard the split second you respawn. Blue Fire is full of things like this where there’s a jarring lack of foresight in regards to how things operate. One of the bosses was only hard because you have to avoid spinning blades that give you barely enough time to heal. The fight is one of many things that feel ill-considered.

     

    Blue-Fire-4.jpg

     

    Soul’s the goal
    Healing in Blue Fire works via pickups that respawn like Estus Flasks. You can also find more by smashing objects or defeating enemies. The main currency is ore that you strangely get from breaking the aforementioned objects. But you need tons of it to buy anything or unlock the game’s bonfire-esque save points. This means you’ll need to farm ore by breaking objects for a while. If you die, you drop all of your ore and can pick it back up by finding the spot of your death. At least, sometimes. Dying often resulted in my death drop vanishing. I can think of literally no reason for this mechanic to be copied and pasted here. It’s pointless. One boss also caused the game to lock up repeatedly upon respawning. This forced me to restart the program over and over.

    Health is represented by heart containers, which you can increase by completing individual platform challenges denoted by statues. These are reminiscent of the old-school stages in Super Mario Sunshine and, to Blue Fire‘s credit, they’re often sound. But sometimes they’re horrible. One especially terrible challenge was hard, not due to the reflexes it required, but because of the camera. The camera often makes it impossible to see everything you need to, which requires a lot of leaps of faith. If you fall off at any point during these challenges, you have to start over from the beginning. Some of them are insufferable, even if the game’s combination of jumping and dashing is responsive, accurate, and can be quite enjoyable.

    But there are too many times where the platforms are spaced in a way that requires you to make jumps perfectly or fall into a pit. One of these showed up before one of the three boss battles that unlocked the final boss battle. It often feels like landing many of these jumps is down to luck, as they’re often just too far away unless you have the right powerups equipped. You can equip spirits that can aid your build but a lot of them either require obnoxious amounts of grinding or are hard to find. No one can accuse Blue Fire of lacking when it comes to the sheer breadth of things crammed into it, but it all feels tossed-off and unclear.

     

    Blue-Fire-3.jpg

     

    Filler for filler
    The game world in Blue Fire isn’t especially large, and most players will likely finish the game in about 10 hours or so, depending on how much side content they do. The game seems promising at first before the design randomly shifts priorities. One of the three bosses that act as prerequisites to the final boss is accessed in a way that feels natural, coming as a natural byproduct of exploring the game’s world. The other two require backtracking. The worst of these are the four blue containers that unlock one of the bosses. I didn’t even know how to get the item that allows you to interact with these. You just have to shrug and ignore them until you’re meant to somehow know that an imperative NPC is now hanging out by a specific one, which grants you said item.

    Once you have it, you need to tediously collect a bunch of items strewn throughout areas that you’ve already explored. It’s obvious filler that hearkens back to Skyward Sword‘s needless revisiting of older areas. And I think that sums Blue Fire up well. Many of the game’s components are sound, but the design is all over the place and badly focused. When combined with an enormous amount of design issues and game flow problems, we’re left with an extremely frustrating, confusing, and uneven game that was desperately in need of some re-planning. There are things I liked about it, but it’s not worth the time or money.

     

    Blue-Fire-2.jpg

     

    System Requirements:

    MINIMUM:
    OS: Windows 10 64-bit
    Processor: Requires a 64-bit, Dual Core 3.0GHz processor
    Memory: 8 GB RAM
    Graphics: DirectX 11 or DirectX 12 compatible graphics card
    DirectX: Version 11
    Storage: 5 GB available space

    ---------------------

    RECOMMENDED:
    OS: Windows 10 64-bit
    Processor: Quad-core Intel or AMD, 3.0 GHz or faster
    Memory: 16 GB RAM
    Graphics: DirectX 11 or DirectX 12 compatible graphics card
    DirectX: Version 11
    Storage: 5 GB available space

     

    Spoiler

     

     

    • I love it 3
  3. Lauren James, Marcus Rashford and Romaine Sawyers

     

    Twitter and Facebook have been told to "accept responsibility for preventing abuse" and "go further than you have promised to do to date" amid continued online abuse of footballers.

    Some of football's governing bodies have written a joint letter to Twitter boss Jack Dorsey and Facebook founder Mark Zuckerberg.

    They have set out steps they want enforced on the platforms.

    "The reality is your platforms remain havens for abuse," the letter says.

    "Your inaction has created the belief in the minds of the anonymous perpetrators that they are beyond reach. The relentless flow of racist and discriminatory messages feeds on itself: the more it is tolerated by Twitter, Facebook and Instagram, platforms with billions of users, the more it becomes normal, accepted behaviour.

    "The targets of abuse should be offered basic protections, and we ask that you accept responsibility for preventing abuse from appearing on your platforms and go further than you have promised to do to date."

    The letter is signed by the Premier League, English Football League, women's professional game, Professional Footballers' Association, League Managers' Association, Professional Game Match Officials' Board and anti-discrimination charity Kick It Out.

    "We write to ask that for reasons of basic human decency you use the power of your global systems to bring this to an end," it says.

    Footballers including Manchester United's Marcus Rashford and Axel Tuanzebe, West Brom's Romaine Sawyers, Chelsea full-back Reece James and Manchester United forward Lauren James have been sent abusive online messages in recent weeks.

    On Wednesday, Swansea City midfielder Yan Dhanda was abused following his team's FA Cup match against Manchester City.

    Earlier this week, Premier League referee Mike Dean notified police after his family received death threats.

    The Football Association has called for action from the government, which has since stated social media companies could face "large fines" potentially amounting to "billions of pounds" if they fail to tackle abuse on their platforms.

    On Wednesday, Facebook told it was "horrified" at the continued abuse and announced what is says are tougher measures to tackle the issue.

    Twitter has previously said: "Racist behaviour has no place on our service and when we identify accounts that violate any of the Twitter Rules, we take enforcement action.

    "We have proactively engaged and continue to collaborate with our valued partners in football to identify ways to tackle this issue collectively and will continue to play our part in curbing this unacceptable behaviour - both online and offline."

    "We note the current assurances from Facebook that standards will be tightened, but far more is needed to drive change," the letters adds. "We call for meetings with your organisations to discuss the evidence of abuse on your platforms, the action you are taking, and how you plan to directly address the matters outlined."

    What does football want?
    The letter calls on the social media companies to:

    Filter and block posts and messages before they are sent if they contain racist or discriminatory material.
    "Operate robust, transparent, and swift measures" to take down abusive material if it is circulated.
    An improved verification to allow for "accurate identification" of the user if required by the police.
    Stop users who have previously sent abuse from re-registering an account.
    For the platforms to "actively and expeditiously" assist authorities in identifying abusers.
    "We, the leaders of the game in English football, will do everything we can to protect them, but we cannot succeed until you change the ability of offenders to remain anonymous," the letter adds.

    Facebook has said it will change the rules governing direct messaging on Instagram, a platform it also owns.

    As part of that it will disable the accounts of those found to have repeatedly sent abusive private messages on Instagram. But it would not spell out how many offences would trigger removal as offenders could use the information to "game the system".

    It also says asking users to provide verification documents would prove challenging in communities where such documents would not be readily available.

    Some users have sought a ban on specific emojis commonly used in racist messages but UK head of content policy Fadzai Madzingira has argued against banning symbols that could be used innocently in other contexts.

    She also said filters could be used to prevent others from leaving offensive comments on posts, and that work was also being done to prevent banned users from opening new accounts.

    • I love it 2
  4. Yangon protest against coup - 10 February

    US President Joe Biden has approved an executive order to impose sanctions on the leaders of Myanmar's coup.

    The measures will be focused on military leaders, their family members and businesses linked to them.

    Steps are also being taken to block access by the military to $1bn (£720m) of government funds held in the US.

    The sanctions come as a woman who was shot in the head during protests against the coup fights for her life at a hospital in the capital Nay Pyi Taw.

    Mya Thwe Thwe Khaing was hurt on Tuesday when police tried to disperse protesters using water cannon, rubber bullets and live rounds.

    The wound was consistent with one from live ammunition, rights groups say.
    Tens of thousands have turned out in street protests against last week's coup, which overthrew Aung San Suu Kyi's democratically elected government in the South East Asian country - also known as Burma - despite a recent ban on large gatherings and a night curfew.

    There have been reports of other serious injuries as police have increased their use of force, but no deaths so far.

    What is Mr Biden demanding?

    Mr Biden called for the coup to be reversed and for the release of civilian leaders including Ms Suu Kyi.

    "The people of Burma are making their voices heard and the world is watching," he said, vowing to take further action if needed.

    "As protests grow, violence against those exerting their democratic rights is unacceptable and we're going to keep calling it out," he added.

    Ambulance volunteers protest in Yangon

    He said his administration would identify a first round of targets of the sanctions this week, although some Myanmar military leaders have already been blacklisted over atrocities against Rohingya Muslims.

    "We're also going to impose strong exports controls. We're freezing US assets that benefit the Burmese government, while maintaining our support for health care, civil society groups, and other areas that benefit the people of Burma directly," he said.

    This is Mr Biden's first use of sanctions since he took office last month.

    What's the latest from Myanmar?
    The military have been conducting raids and making more arrests amid continuing protests and demonstrations.

    Among those held was one of Ms Suu Kyi's most senior advisers. Her National League for Democracy (NLD) party said Kyaw Tint Swe and four others were arrested overnight.

    Other arrests included local government officials and officials working for the election commission, which has refused to back the military's allegations of widespread electoral fraud in the November election which swept Ms Suu Kyi's NLD to power.

    Meanwhile, Mya Thwe Thwe Khaing is still in intensive care in the capital. She turns 20 today.

    Her sister, Mya Tha Toe Nwe, who was also at the protest, said the chances of her sister surviving are slim.

    "It's heart breaking," she said. "We only have our mother, our dad is already dead.

    "I'm the eldest of four siblings, she's the youngest. I can't comfort mum, we have no words."

    Previous protests against the country's decades-long military rule, in 1988 and 2007, saw large numbers of demonstrators killed by the security forces. At least 3,000 protesters died in 1988 and at least 30 people lost their lives in 2007. Thousands were imprisoned during both sets of events.

    Why are people protesting?
    The military seized control on 1 February following a general election which the NLD won by a landslide.

    The armed forces had backed the opposition, who were demanding a rerun of the vote, claiming widespread fraud.

    The coup was staged as a new session of parliament was set to open.

    Ms Suu Kyi is under house arrest and has been charged with possessing illegally imported walkie-talkies. Many other NLD officials have also been detained.

    Myanmar - the basics
    Myanmar, also known as Burma, was long considered a pariah state while under the rule of an oppressive military junta from 1962 to 2011
    A gradual liberalisation began in 2010, leading to free elections in 2015 and the installation of a government led by veteran opposition leader Aung San Suu Kyi the following year
    An army operation against alleged terrorists in Rakhine State has since driven more than half a million Muslim Rohingyas to flee to neighbouring Bangladesh, in what the UN called a "textbook example of ethnic cleansing"
    Aung San Suu Kyi and her government were overthrown in an army coup on 1 February following a landslide NLD win in November's election

    • I love it 3

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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