Everything posted by WilkerCSBD
-
Virtual machines usually have limited support for the hardware of the system in which they are running, this is a problem for those who work in a mixed environment between Windows and GNU / Linux where the main Operating System is the first and the second runs on one. virtual machine. Well, NVIDIA on its latest GPU has just activated virtualization on its GeForce graphics cards. Within the world of applications for Linux there are a large number of scientific applications that make use of the unique functions of the GPUs, but we do not usually have access to it if we run a virtual one, unless we are combining a dedicated graphics card with a integrated. What is virtualization on a GPU? GPU virtualization The command processors of a GPU can normally only execute a list of graphical commands to display the next frame on the screen, which is a problem under two conditions. The first is when we have mounted a server in the cloud and we have several clients to whom we must grant a graphical interface in real time to each of them, the second is when we run one or more virtual machines on an operating system. Virtualization requires the use of a custom command processor for this, there are systems such as Microsoft's Xbox One that run two environments at the same time, the game environment and the console menus, it uses two command processors at the same time. weather. In other cases, special versions of the GPUs are created with the modified command processor, especially with support for SR-IOV, but it must be taken into account that these GPUs are not sold for desktop PCs. That is why support for virtualization on desktop GPUs is something that is appreciated, especially if you have a system that lacks an integrated GPU and you cannot assign a second GPU to the virtual machine, having to run an emulated VGA. Limited virtualization on NVIDIA GeForce GPUs NVIDIA virtualization Starting with the R465 driver, the following GeForce series GPUs support virtualization: Desktop: Kepler (GTX 700 and GTX 800), Maxwell (GTX 900), Pascal (GTX 1000), Turing (RTX 2000 and GTX 1600) and Ampere (RTX 3000). Laptops: Maxwell (GTX 800M and GTX 900 M), Pascal (GTX 1000M), Turing (RTX 2000 and GTX 1600) and Ampere (RTX 3000). However, since it is not a hardware implementation but through the controller, we are limited to a virtual machine and the SR-IOV is not active. so if you want to have virtualization for several virtual machines you will have to acquire a card from the professional range of NVIDIA such as the RTX Enterprise, Tesla or Quadro. So if when you started reading the news you were planning to create a server in the cloud with GeForce graphics cards, forget about it, since this NVIDIA solution through its drivers is limited. In any case, given NVIDIA's tendency to unify its architectures in a single design along with the growth of Cloud Gaming, especially if we take into account its GeForce Now, which helps NVIDIA to reposition its unsold graphics cards for Cloud Gaming.
-
The Xbox 360 was the first console that I finally bought with my own money. By the time I did, the console had been on sale for a few months, but I waited until the summer of 2006 to buy it with the dazzling Prey, the first game, of all those that were promised for the Microsoft console, which really had caught my attention in pictures in magazines. In addition to the images, the plot of the game and the fact that the production was in charge of 3D Realms, they were for me a guarantee that I was going to enjoy it like few things, especially when a new console was released, which is another of the greats pleasures for someone who likes video games. A good part of my playing hours I have spent replaying my Duke Nukem 3D game over and over again for the first Playstation, so 3D Realms was a company with which I felt a special affinity, associating it with a work as exalted as that, and of which I will end up writing on another occasion ... Prey, after a sober introduction with his name and the epic music of Jeremy Soule (the same composer of Oblivion and Skirym, to say the most famous), opens the shot from a subjective perspective in the dirty services of a roadside bar. This perspective will serve to describe the cinematics and for the development of the game itself, and with it we witness how one night in the mediocre life of a young Cherokee turns into a space epic with supernatural overtones. As soon as the game begins, and after a quick tutorial in which they teach us to attack with a quick wrench-wrench fight against a couple of thugs, the whole place begins to dismantle as a result of a sudden alien abduction. During this kind of prologue, we are subjected to a chain of automatic meat loading for a gigantic alien ship that is the size of a small planet. While the protagonist we incarnate, his girlfriend and his grandfather are transferred, we can see different parts of the complicated and incomprehensible operation of different parts, such as catwalks with inverted gravity and the generation of portals through which the aliens appear and disappear, which are beings bestial and stooped that move with violent convulsions. Once the protagonist frees himself from the chain thanks to the attack of a series of humans who have been resisting for generations within the same ship, our Indian protagonist begins his free walk through the infectious and biomechanical world of the planet ship. Saying free is a way of speaking, as this game was still in the hallway breakthrough style, like most first-person shooter games of the time, and did not offer the certain freedom of exploration of the new Prey, released in 2017, and of which I have only tried the demo. Prey forces us to advance in the classic style, allowing us to discover the spiritual abilities of Tommy (which is what our protagonist is called), the growing arsenal of dazzling weapons that are actually living beings with strange abilities, and learn to move through spaces with altered gravity or through stage portals. The graphics at that time were impressive, and any part of this long gameplay without comments, from which you can keep an eye on it, serves as a proof of this. Technically still quite cool, and the design of all the elements continues to be one of the most peculiar and unique among science fiction and horror themed games, with alien monsters of all sizes and disgusting hybrids between humans and other things. product of negligent experiments. Where the effort in the design stands out the most is in the appearance of the ship, which is dark, humid and claustrophobic in its periphery, in the first levels. Walking through them we can see that creatures that are little less than animals are crawling on all sides, and that the gates and other mechanisms of the facilities consist of disgusting folds of flesh very similar to human genital areas, which allow them to slip here and there. extraterrestrial soldiers, by some strange conduit transportation system, I have to assume. As the game progresses, the spaces begin to open up and become more sophisticated, as if the places where the ship performs its most important functions are better cared for or need to be kept cleaner. In the same way, the combats end up becoming more complex, because while in the first levels it was enough to hide and look out to shoot, even if it was to machine-gun the beings that were shooting at us from an uncomfortable angle on a wall or from the ceiling, in the levels more advanced we already need to choose the right weapon to fight according to the distance while we do not stop moving, activate the elements that allow us to change gravity at will, or without ceasing to rush through the dizzying winding walkways that take us from the ground to a wall , and then to the ceiling. In addition to using movement at different heights and along different planes of the scene (something that may not be so surprising today, but few games continue to use with such intelligence), the game's puzzles combined the activation of switches to open doors and of movement of parts of the scenes with the need to send the "spirit" of our protagonist to operate them. And it is that, from a certain part of the beginning of the game, we discovered that, in times of tremendous need like the one that occurs in the game, a Cherokee like Tommy can use the power of his ancestral spirit to defeat his enemies. In addition to attacking, moving to this astral plane serves to cross some parts of the stage and access places that physically cannot, essentially when passing some walls and covering chasms between platforms. Combining this with the relative position of the physical body, portal teleportation, and continual changes in gravity, we have a fun and amazing salad of puzzles that play with physics and perspective, between battle and sometimes during battle. In addition to this, there are some parts of the levels that are covered aboard capsules with which you fly through space between different ports on the planet. In these parts the game becomes a curious capsule simulator of those rounds from the movie "2001: A Space Odyssey", but with the ability to shoot to bombard the creatures on the stage or to fight against turrets and drones. flying mechanics. This implies flying through even huge scenarios through which we will then need to move on foot, which I hope will serve to give a rough idea of the ambitious scale of this game, despite its fairly linear development. As if that were not enough, when the protagonist dies, the game, to distinguish itself from something more than any other, does not stop at all. We enter fully into a fun minigame in which Tommy's spirit must hunt down a kind of demonic parasites of the Cherokee spirit world with his bow. Once enough energy has been recovered, we can return to the real world to continue giving it a rod. It is appreciated that a game in which it is easy to die from a sudden enemy ambush or from miscalculating a jump allows you to return to the fight without stopping to explain that you have died. And this is one of the highlights of this old jewel of the old Xbox 360 and PCs: the continuous fun. Advancing through the world that is the ship, fighting, stopping to discover all the details of the strange vitality of everything that surrounds us, or even trying to advance at full speed through the labyrinthine scenarios, all this is tremendously fun, and constantly one has the feeling of walking through a truly living environment and that you can be surprised with anything when you move on to the next room. Normally it will be something horrible and bloody, but you understand me ... Of course, I think the old Prey from 2006 is far superior to the new one from 2017, which, in its demo for PS4, has only slightly intrigued me with the elements of its narrative, but has ended up boring me in terms of its playability. Perhaps it is that you need to go deeper to find the taste, but if its beginning is boring, the control and generic scenarios, and the action is not spectacular or, at least, challenging for one who plays, what is left? Prey was once one of the best games on the Xbox 360, and it is surely arguably still one of the best first-person shooter and adventure games ever made. But there is no doubt that it is still one of the most distinctive, both for its style of play and the unique personality of its entire design.
-
"Affectionate puppies looking for home". "Hi, I'm Vicenta. A six-month-old mixed-breed dog. I am very playful and energetic. I am given up for adoption so that I can enjoy a home with a family that I promise to love very much. " "Hi, I'm Puki, my mom wants to give me up for adoption because she can't have me because she's leaving the country." The Foundation I want a dog from Caracas offers dozens of similar advertisements daily. So does the Canine Support Network. "You can change the life of an animal," he tells the people of Caracas to observe their surroundings. A scene has adhered to the landscape of the pauperization of the city: the growing presence of the famished and abandoned dogs. Their owners left them because they cannot feed them or they became part of the migratory stream. According to Lupe Fernández, vice president of the NGO Rescate Chacao, between seven and eight pets are abandoned daily. They drift from here to there. They are usually found alone. But sometimes, when the sun flees from the Venezuelan capital, they are seen in groups. Small packs on the night of scarcity. They go through it like little ghosts. Four years ago a demonstration was held with almost 500 dogs and owners united by the same claim: they walked along Avenida de Francisco Miranda to attract the attention of a community that oscillated between impotence and lack of sensitivity to the Apegate Foundation's calculation. : about 200,000 dogs and cats were left adrift per year. Barking and cries for help melted that day when they reached Plaza Altamira, in one of the most affluent areas of Caracas. Things have gotten worse since then in a country where, according to the International Monetary Fund (IMF), the drop in GDP reached 35% last year. The decline in 2020 is expected to be 10%. Venezuelans themselves say they lead a life of dogs. Impossible prices At the beginning of the year, President Nicolás Maduro decreed the 30th increase in the minimum wage since he came to power. This time it was 66%. The 250,000 bolivars are equivalent to about 3.3 US dollars. People with lower incomes in turn receive food aid of about 200,000 bolivars (2.6 dollars). In this context, the provision of dog food has become a luxury for many. The 12-kilogram bag ranges, depending on its quality, from 100,000 bolivars ($ 1.3) to almost four million of the battered national currency ($ 53). Families that still refuse to part with their pets sometimes turn to cheaper solutions like chicken liver and ground beef mix ($ 0.7 per kilogram) that they administer with the severity of a finance minister. Prices change dramatically at the rate of inflation, which in 2019 was 7,300%. The magazine Tal Cual has estimated that the price of food for pichichos is 300% higher than what is purchased in the US But at the same time there are other costs that may be impossible to assume: medicines, veterinary consultations and the necessary documents to get them out of the country in case the owners decide to migrate.
-
Ford's luxury brand aims to captivate young users seeking a more sophisticated driving experience. Lincoln's new compact SUV was presented during the last 2019 New York Auto Show, as a fresh proposal that would be focused mainly on new buyers. Its name is Corsair, this word comes from the Latin cursus, which means course or journey. The design, like the entire Lincoln range has an aerospace influence, but is also intended to show that artistic side of smooth, well-defined lines and contours that contribute to aerodynamic themes. In the front we find the large grill characteristic of the brand with chrome elements that highlight the lower part of the fascia, joining the thin and stylized fog lamps, while in the back is located the rear that runs through the entire horizontal part of the the trunk below the signature badge; This is practically the same configuration of the well-known Navigator but in a small package. Inside, luxury prevails, although to a lesser extent than its older sisters, but this will not make you lose that sophisticated touch at all, the materials used and the assembly are of very good quality, which are worked by hand to offer a pleasant experience. touch. The interior door combination is leather, wood and chrome. The steering wheel is also covered in leather and has a heated system in case the weather conditions require it, and the rear seats can be mani[CENSORED]ted to offer more space in the rear seats. Technology and equipment The infotainment system corresponds to an 8-inch compatible with Apple CarPlay, and Android Auto and the sound system is Revel, a Harman Kardon brand, with a total of 14 speakers to create a premium environment when listening to your music favorite. Something that he also shares with his sister Aviator is that the acoustic alerts and preventive warnings that emanate were developed in conjunction with the Detroit Symphony Orchestra, in order to complement that sophisticated and harmonic environment at all times. The instrument panel is digital and equipped with a 6.5-inch screen. The gear lever is replaced by a series of buttons that the brand named Piano Key Shifter, to modify the speeds, an element that it shares with the rest of the range. It also has 5 driving modes to ensure dynamic performance when driving, these are Moderate, Normal, Thrill, Slippery and Extreme Conditions. Technical and mechanical characteristics This SUV comes in two versions, which differ by the size of the engine, the first is a 2.0-liter four-cylinder capable of generating 250 horsepower and 275 Lb-feet of torque, on the other hand we have a 2.3-liter engine that increases its power to 280 horses and a torque of 310 lb-ft. Drive safe… Lincoln equips the new Corsair with a number of driver aids to enhance the on-board experience, including: Parking assistant, where without the need to use the steering wheel and pedals, the vehicle locates the appropriate space to carry out the maneuvers on its own, it will be enough to activate the function and press the Neutral button to start the activity. Adaptive cruise control and recognition of traffic signs, here, through the Stop & Go function, the SUV will be able to circulate at the speed limit programmed by the user, and if the vehicle in front stops, Corsair will slow down, but will also have the ability to move forward if the car in front begins to move. In addition, with the help of the front camera, information will be obtained on the limit established by the traffic lanes to avoid exceeding the speed. Rear pre-collision braking system, many times we do not have enough vision of the cross traffic in the back, but Corsair will be able to support us in reversing maneuvers, stopping the vehicle if it detects any movement of a pedestrian, car or object. Who are you competing against? Due to its price, positioning and dimensions, its main rivals are: Audi Q5, BMW X3, Range Rover Evoque, Mercedes-Benz GLC, Cadillac XT4, Acura RDX and Infiniti QX50.
-
At the beginning of the pandemic, Kawasaki disease came to the fore when several cases began to be related in children who had had the coronavirus. It is a rare pathology similar to pediatric shock and that results in a generalized inflammation of the arteries in children under five years of age. RELATED Doctors: "'Pediatric shock' is very rare" A child admitted to an ICU in Lugo with 'toxic shock' linked to the coronavirus The health authorities of the United Kingdom warned in their day of the detection of a new inflammatory disease that affects children of all ages and could be related to the disease that causes the new coronavirus. This pathology, these sources added, has a more serious epidemiology than Covid-19 and shares symptoms of pediatric shock and Kawasaki disease. Recently, the World Health Organization (WHO) gave a name to the ailment that affected children who had passed the coronavirus: pediatric multisystemic inflammatory syndrome (MIS-C) and, in addition, we learned about the case of a child in Lugo who had to be admitted to the ICU with a 'toxic shock' linked to the coronavirus. Thank you for watching Thus, the WHO considered anecdotal the registered cases of children with severe pediatric shocks after contracting covid-19. "Inflammatory syndromes similar to Kawasaki syndrome have been reported in some cases, but in very few patients and only in a couple of countries," the Organization noted. For its part, the Spanish Association of Pediatrics (AEP), in a note on cases of pediatric shock, has called for calm to families and has ensured that pediatricians are alerted to this circumstance. "Cases of shock in children that are temporarily coinciding with the covid-19 epidemic are very rare," add pediatricians, while the Spanish Heart Foundation (FEC) reports on its website that Kawasaki disease is a vasculitis that It produces a generalized inflammation of the arteries of the body and usually appears in children under five years of age. One of the symptoms of Kawasaki disease is fever for several days One of the symptoms of Kawasaki disease is fever for several days INQUAM PHOTOS Its most feared complication is the appearance of coronary aneurysms that occur in up to 20% of cases if the appropriate treatment is not administered. It is a rare disease with an incidence of 90 cases per 100,000 children in Japan, and in Europe much lower, 30 or 40. It is one of the main causes of acquired heart disease in children in developed countries. The FEC adds that the cause of Kawasaki disease is unknown, but it is suspected that there may be a genetic component that determines an excessive immune reaction after an infection by an agent that is also not known, but may probably be a virus. Symptoms and treatment of Kawasaki disease The symptoms of this pathology are fever for more than five days, rashes, swollen lymph nodes, red eyes, and also swollen lips, throat and tongue. Initial treatment consists of high-dose aspirin and immunoglobin.
-
In a television interview that will be broadcast today, the US president has referred to the latest wave of immigration that is mainly starring unaccompanied minors. US President Joe Biden has asked minors and undocumented families who are involved in the latest wave of immigration to the United States to stay in their countries. "Do not come (to the United States). Do not leave your town, city or community," Biden said in an interview with ABC News that will be broadcast this Wednesday, but of which the chain announced some parts yesterday. This was the message that Biden gave to the rise of unaccompanied minors who in recent weeks are crossing without papers from Mexico to the United States despite the closure of the border due to the restrictions of the pandemic. The White House faces increasing pressure to respond to the plight of the thousands of undocumented minors who are in detention centers run by border authorities or in shelters run by the Department of Health and Human Services (HHS). According to the CBS News network, more than 4,200 unaccompanied minor migrants remained until Sunday in short-term detention facilities of the Customs and Border Protection (CBP), including some not suitable to house minors. Faced with this situation, Biden earlier this month sent a large delegation of his advisers to visit the border in the state of Texas and has taken several measures, such as mobilizing the Federal Emergency Management Agency (FEMA) for 90 days. ) to serve minors. However, the White House has been reluctant to describe the situation on the border with the word "crisis", which the Republican opposition does use instead, insisting instead that it is a "challenge" and a "big problem. ". Asked on Tuesday by journalists, Biden ruled out visiting the border with Mexico "for now". The situation is being used as a political weapon by the Republican opposition, which blames Biden and his immigration announcements for the border boom.
-
Many have complained about how Intel has slowly faded away in the shadow of TSMC and AMD. Many from within the company affirmed that a change was needed, its shareholders shouted in the sky with certain strategies and now, from the hand of Pat Gelsinger, the first changes arrive at Intel, some very important. The new strategy for the future of the company will be called IDM 2.0 and will mark the path to the success that the company once had. It was and a new conference led by the CEO of the company Pat Gelsinger where Intel has launched a series of new measures that are largely a turnaround on everything the company had done in all its years of history. Under a very striking headline, Gelsinger has put white on black and has clarified at a stroke all the doubts that have been flying over the company for a long time, and according to what we have seen, Intel's turn is more than remarkable. Intel Unleashed: Shaping the Future with IDM 2.0 Intel IDM 2.0 2 There have been five key issues which the company has dealt with and where they will turn their entire strategy called IDM 2.0, a very appropriate name for its meaning, by the way. The key points to address are these: Investment in Fabs Intel Foundry Services Chiplets at 7 nm for Meteor Lake and Tic Tac Collaboration with IBM Production outsourcing As we can see, Gelsinger has not left a puppet with head and has addressed all the problems and rumors about his company head-on. What movements are they going to make exactly? The Fabs stay and will expand Intel IDM 2.0 There will be no selling or decentralization at Intel in true AMD + GlobalFoundries style, not at all. Intel's strategy is quite the opposite: to strengthen from top to bottom the capacity that it has to be the largest IDM in the world and thus control the entire production process from top to bottom, in a more exhaustive way and enhance its designs at scale so that the control is greater than it is currently. This is a clear advantage, because it is to further enhance the cliché of "I cook it, I eat it", but at a level of further refinement of the technique, so that not even Samsung can face them in this process. For this, Intel has announced within its IDM 2.0 plan an investment of no less than 20 billion dollars in two new Fabs in Arizona that will be ready to produce at full capacity in 2024. Obviously, these new Fabs will produce the cutting-edge nodes of the company and, although it has not been announced as such, it will enter as an important part of the global and geopolitical strategy of CHIPS FOR AMERICA that Trump began and Biden will finish. Obviously, these two new Fabs will introduce EUV scanners manufactured by ASML, as it is the only company in the world capable of reaching this technology and bringing it to market. The demand for scanners is very high, but Intel ensures that within the indicated timeframe there will be enough to begin manufacturing without problems. Among the high-performance manufacturing nodes will be the 7nm, which we will talk about later. Intel Foundry Services or IFS, an old concept for a new project Fab-42-Intel Intel has modernized overnight and the proof of this is that for the first time in its history it is going to enable its services to other clients, just as TSMC and Samsung do, or GlobalFoundries and SMIC. The program will be called IFS and will be a separate company from Intel with exclusive access to current and future offerings from the company. The program reaches such an extent that Intel will work with its clients to build SoCs under x86 ARM and RISC-V, in addition to the IPs of the company itself, of course, where the question is precisely how it will license its designs to those interested clients. in accessing their technology. And, although Intel has already worked with external partners and manufactured chips, the approach is totally new. The partnership with Cadence and Synopsys will see the company end once and for all the problems of using the company's software for each design, making it tremendously difficult for companies to adapt to its use. Now, Intel enables and empowers Industry Standard Tools (EDA) so designs should be much easier to perform and thus will save your customers time and achieve more benefits as the demand for design and creation of Semiconductors are at record highs amidst a shortage of them. And we insist, this is another geopolitical movement within CHIPS FOR AMERICA and IDM 2.0 is only a central pillar, since everything would remain on American soil. Tic Tac is back, the 7 nm solve their problems and Meteor Lake will arrive with chiplets and Foveros The Gelsinger specification is going to bring back the company's famous Tic Tac, so we are likely to see a new Road Map shortly. This is driven by the company's announcement stating that its 7nm manufacturing node is now operating on schedule, with a solid foundation for growth. To such an extent that it will come to give life to Ponte Vecchio, its high-performance GPU accelerator for the Aurora supercomputer and which was announced at the time under 10 nm SuperFin, so this time jump is all news. Likewise, this is a very specific sector, so Intel has also confirmed that Meteor Lake will include these 7 nm with Foveros technology and with chiplets under its belt. A product that will be launched in 2023 in volume and that finishes its design and IP in the second quarter of this year. However, nothing has been commented on the chipset that it would include, so we will not be able to know if any other architecture will finally be advanced. Intel and IBM will collaborate again to empower semiconductors It may be the announcement with the least weight, but it is surely one of the most important, since IBM is working with Intel again and vice versa, so that the development of the new nodes and their logic for semiconductors will have an effort and basis joint. The areas to work on are very simple: increasing the performance and efficiency of semiconductors, all within the government framework and the CHIPS FOR AMERICA project once again. However, it is not really clear where the two companies will come together. It is sti[CENSORED]ted that a team from Oregon and another from New York will collaborate remotely and then join forces at a later date. IBM, for its part, could gain access to Intel's cutting-edge technologies for its POWER and z's, such as Foveros, EMIB and more, which would be a quantum leap in its CPUs. Outsourcing of production and TSMC thanks to IDM 2.0 Pat gelsinger chip Although this section has a lot to do with IFS as such, the announcement goes a little further and is more specific in itself. Here Intel has talked about outsourcing families of computing products to get the best processor or graphics card at any given time in the industry. That is, Intel is not only preparing to offer as IDM a series of x86 IPs through IFS, but it does not close in band and if it finds a node with higher performance in the industry, it will contract production of it to put its designs on top, ergo enters to compete with AMD and NVIDIA of direct form without stopping the internal machine room until they catch up and surpass the competition. This allows that while Intel offers its services to clients vertically through IFS, such as x86 cores, GPUs, displays, AI, services or interconnect technologies or any IP that it has and the client is interested, at the same time, it continues to develop your technologies, your manufacturing nodes and you get the best of your competition if you are outmatched at any given time, not closing in on your designs. Pat Gelsinger noted that it will leverage its relationships with TSMC, GlobalFoundries, Samsung and UMC to enable a new manufacturing facility for its product designs with the manufacturing nodes of these partners. From connectivity to graphics and chiplets, a whole set of technologies that will be ready to take advantage of their rivals, since they are willing to sell their wafers to Intel. The ad has a key section where users are focusing and that has gone unnoticed and is cited as follows: Gelsinger said he expects Intel's commitment to third-party foundries to grow to include manufacturing a range of modular tiles in advanced process technologies, including core products from Intel's computing offerings for the data center and customer segments. from 2023 ' The key here seems to be the phrase "Core products in IT offerings." This could mean that Intel is going to continue with the design of Core CPUs under x86 for wafers that come from other manufacturers and foundries, or that Intel is going to outsource is the production of a supposed IO Core based on chiplets such as AMD makes Ryzen, where the cores are made by TSMC and the IO is made by GlobalFoundries. With IDM 2.0, ISAs for manufacturing come into play. As pointed out in various rumors, the named phrase would refer to outsourcing for x86 cores. What does this imply? Well, the other companies will logically have access to the design plans of Intel x86 CPUs, something unheard of until now. Ultimately, Intel has a core strategy: IDM 2.0, which is a pivotal and central base, where the company can rotate it on the board and point to the destination that best suits it in order to stay on the cusp of innovation and performance.
-
Although the gaming sector continues to evolve towards new levels of realism and performance in games, the truth is that many of the improvements are not implemented, or even, end up being implemented late. NVIDIA has had to move a tab in its drivers due to a Microsoft update with Windows that affects the V-SYNC parameter and a technology called MPO. What is it and how does it help improve games? Microsoft has returned to its old ways and in an inelegant change for the gallery it has allowed one of its key characteristics in the smoothness and stability of the FPS in games to take control of something as controversial as the window mode in games and the V-SYNC, what does MPO have to do with all this? Multiplane Overlays, thus allowing Windows more smoothness in your games MPO The so-called multiplane overlay is something that has been around for a long time, specifically since it was released with WDDM 1.3 and DX11.2 with Windows 8.1. This feature was later extended by WDDM 2.0 all the way to WDDM 3.0 (Windows Display Driver Model), but what is it really? The multiplane overlay is also known as Multiplane Overlays or MPO for its acronym in English and although its functions range from improving 2D illustrations in any game, from the user interface to the display of the game itself, to a score marker. But while doing this, it allows 3D scenes to be drawn in the back buffer, allowing for improved game performance and better FPS stability. And this is the true function of MPO as such and for what it has returned to be topical, since its objective is precisely to allow a game to maintain a stable frame rate in any circumstance. This is really important today, since the vast majority of engines use the so-called post-processing for 3D, which implies tasks that are purposely postponed to speed up others of greater depth. A background processing of GUI elements in games at their original resolution without loss becomes in the middle of the AI decade in something basic if we want to be able to talk with friends, see the ammunition that we have left, comment in a chat of the game or Similar. Windows now allows MPO mode without V-SYNC and automatically MPO-Windows But seen the seen, why is NVIDIA in the middle of all the trouble? Well, because now its drivers are compatible with MPO from version 461.09, so in the case that we played in full screen we would have control of it with MPO, and even in full window, so tearing will occur, something that did not happen before, since it sent DWM. Therefore, when the frame rate is below a certain threshold, it will be the game itself that sets the MPO mode to stay at higher and stable FPS values. This is possible because MPO will release charge on objects, particles and technical details that are not visibly necessary, reducing their resolution and thus the amount of fill in the pixels. Therefore, now with NVIDIA drivers, if we play in windowed mode, it is recommended to use the value of V-SYNC in the default configuration so that the 3D application chooses the correct configuration.
-
accepted [Journalist Request] -_-Moltres-_-
WilkerCSBD replied to -_-Moltres-_-'s topic in Journalists
I have seen your work to start you have a good start keep it up you deserve a chance #PRO -
GAME SHEET: - NAME: Far Cry 3. - GENRES: First Person Shooter (FPS) and Sandbox. - DEVELOPERS: Ubisoft. - GRAPHIC ENGINE: Dunia Engine 2. - GAME MODES: Story Mode, Cooperative and Multiplayer. - RATINGS: HobbyConsolas (91/100) Meristation (8.8 / 10) 3D Games (8.9 / 10) Vandal (9/10) IGN Spain (94/100) Eurogamer (10/10). - CLASSIFICATION BY AGE: PEGI +18. - DISC FORMAT: Blu-ray Disc. - RELEASE DATE IN EUROPE: November 30, 2012. INTRODUCTION: Far Cry 3, considered one of the best games of the last year, acclaimed by critics and gamers, came to my hands a while ago. My first impression when starting the game was very exciting, and so I have been excited until the end of the game. From start to finish, Far Cry 3 is a game packed with fast-paced action, stealth, exploration, and most of all, freedom. During the story we can choose to continue with the plot or do other things. If we continue the plot we will get into several very complete and varied missions and we will discover secrets of Rook Island. On the other hand, if we do not want to continue with the story, we can simply do what we want. If we want to go hunting, then come on, if we want to do secondary missions, then come on, if we want to do the Kamikaze on the island then also ... It is the greatest virtue of this game, which is not linear at all. There is a great arsenal of weapons, including the AK-47, the Famas, the Flamethrower, the Rocket Launcher, etc, etc, etc. Each weapon is customizable: we can change the sight, choose the color, expand the magazine, etc. We have a camera that is used to take photos and mark enemies. There is also a huge variety of vehicles, such as quat, jets, jet skis, boats, trucks, etc, etc, etc. Vehicles are found randomly on the map, depending on the area in which we are. The fauna is great, full of all kinds of animals, such as tigers, leopards, sharks, sea turtles, land turtles, dogs, eagles, Komodo dragons, deer, crocodiles, etc, etc, etc. Also, we find different types of plants to create syringes that will help us to raise skills during combat or heal ourselves. The map of the island is gigantic and we will unblock the mapping by deactivating the 18 radio towers that are scattered around the island, or rather, the archipelago. We can mark on the map the places we want to go whenever we want. In short, a very complete game and very, very hard-working. ARGUMENT: We put ourselves in the shoes of Jason Brody, a young man who travels with his friends to Rook Island, a tropical island in the middle of the Indian and Pacific Ocean. After doing all kinds of crazy things with his friends, like parachuting out of a plane or racing on jet skis, he and his friends are captured by a gang of pirates, led by Vaas, who demand a ransom in exchange for their freedom. Jason escapes along with his brother Grant from him, but unfortunately Vaas finds them and kills Grant with a bullet. Jason runs to escape the pirate camp and is hunted. At the end of the chase, Jason falls off a broken bridge and lands in a river. The opening credits come out (creators, producers, name of the game) and then a hand comes out that rescues Jason from the water. Next, a cinematic appears where our savior, Dennis, a man belonging to the Rakyat tribe, who suffers because of the pirates, appears. After this, the game starts, where from the first moment we have total freedom. The main objective of the game is to rescue our friends throughout history, where we will see our character evolve. There are two different endings depending on what we do in the last sequence of the game. GRAPHICS 85: In the graphics I highlight the vegetation, the water, the facial expressions of the characters, the light effects and other things. In the console version, the game suffers from various graphical glitches, such as things that disappear out of nowhere, things that can be traversed, slow texture loads, etc. Although the truth is that the map is so large and beautiful that you can almost forgive these mistakes. Generally, when the errors do not appear, graphically it is a joy. There are no loading times on the entire map, and it's appreciated! MUSIC AND SOUND 90: The music is very good and it gets us right into the action, with songs like Skrillex Make It Bun Dem on a mission and "pachanga" music when we drive the cars. The sound is the best of all, and I highlight the voices of the characters (some very good and others that lack a bit of realism), the noise of the animals, the noise of the effects such as jumping into the water, jumping, the shots weapons, vehicle engines, etc. These two aspects are very well done. PLAYABILITY 95: The gameplay in this game is a joy. The sensitivity is very well adjusted (I personally like to put it to the maximum) and the character is handled luxuriously. We can do actions such as jumping, aiming, driving (the vehicles handle very well), swimming, diving, crouching, flying in a flying suit, etc. One thing I highlight is that this game is very realistic in terms of health. To heal, we must hold down the triangle button and the protagonist will heal in different ways: he will use a syringe, bandage his arm, remove a bullet from his arm with a knife, etc. We can heal while driving. If we are behind a cover, we will not be cured instantly, as happens in other "shooter"; we must always hold down the triangle to heal. DURATION 100: The game lasts as long as you want. The main story lasts a maximum of 15 hours, the secondary missions are almost endless and there is always something to do, whether it is improving weapons, expanding the wallet or backpack using animal skins that we will have to hunt or simply go crazy around the island. There is a cooperative mode, where we can play with a maximum of 4 people, where we are presented with an alternative story to that of the individual story. In addition, the game has online multiplayer, which will make us enjoy a lot, although I do not recommend this game only for online. Getting the Platinum trophy in this game is almost impossible ... This game is almost infinite! FUN 95: In this game it is impossible to get bored! The main story hooks to the end and doing side quests or doing the KamiKaze around Rook Island is pure fun and entertainment. The cooperative and multiplayer modes extend the experience and are very entertaining, although a bit inferior to what the story mode offers us. THE BEST: Total freedom throughout the game, the music and the sounds, the duration, it is tremendously addictive and fun. WORST: Quite a few graphical glitches and some good but not very credible voices. http://s.glbimg.com/po/tt/f/original/2012/05/29/farcry3header_620x409.jpg CONCLUSION: A perfect combination between sandbox and first-person shooter, which stands out for its duration and for its fun. If you have always dreamed of visiting a tropical island, but you cannot afford it, now for 29.95 euros you can fulfill your dreams. Highly, highly recommended.
-
The strategy of "Batesian mimicry" is present in other groups of animals, but it is the first time that it has been discovered among toads. By El Confidencial An African toad has found a way to survive its predators. Scientists at the University of Texas at El Paso (United States) have discovered that Congolese giant toads manage to resemble a poisonous snake and act like it in order to preserve its existence. This strategy, known among scientists as "Batesian mimicry," is commonly present in other groups of animals, but it is the first time it has been discovered among toads. Photo: This is how the perfect human body would be, according to science. (Reuters) Marsupio, bat ears and frog skin: this would be the perfect human body Ruben Rodriguez "This is the first example in the world, of which we are aware, of a frog trying to imitate a poisonous snake," says Eli Greenbaum, from the department of Biological Sciences at the University of Texas at El Paso (UTEP). "It's rare for frogs to participate in a copycat complex in general." Casual discovery The toad in which this peculiar strategy has been discovered is the Congolese giant toad (Sclerophrys channingi), found only in the Democratic Republic of the Congo. And the discovery began in the most casual way, according to New Scientist. http://www.ecoregistros.org/site/images/dataimages/2015/11/03/123782/Sapo-Andino---Horcones-copia.jpg Thank you for watching "This is the world's first example of a frog trying to imitate a poisonous snake" In 2017, Greenbaum was giving a genetics conference and showed a photograph of a Congolese giant toad. At the end of class, a student named Theresa Edmondston approached her to tell her that she kept poisonous snakes as pets and that the photo resembled the head of one of her favorites: a Gabon viper (Bitis gabonica). Both Edmondston and Greenbaum decided to investigate the similarity between the two species. "It became clear over time that, yes, there was a very intriguing similarity," says the UTEP professor. The snake's head has a distinctive pattern on the top and back, and the toad's back appeared to mimic this. At the same time, the last clue was obtained from the Natural Sciences Research Center in Lwiro, Democratic Republic of the Congo. There, Chifundera Kusamba, one of the researchers at the center, told Greenbaum that he came across a type of animal, similar to the one described, that let out a small hiss, which sounded like a balloon when deflated. Greenbaum immediately realized that these could be the toads mimicking the menacing hiss of the Gaboon viper. Learn from snakes The team has also found that toads tend to live alongside snakes, which makes sense - a toad living in a snake-free zone would not scare off any predators because it would not be familiar with the threat of poison. Similarly, Congolese giant toads have unusually smooth skin, especially on the back. "I think that's part of the deception, to make them look like the heads of these vipers," says Greenbaum.
-
Under the motto "Plugged to life", BMW announces its project for an urban motorcycle equipped with an electric drive for the immediate future. The first "concept" is called Definition CE 04. The electric scooter segment received a definite boost with the introduction of the BMW C Evolution. This maxiscooter has emerged as the standard bearer of this universe since its presentation in 2013. In 2020 it leaves the German catalog and gives way to a new less "mega" but more po[CENSORED]r and urban concept, in which the terms "electric" and " connectivity "reach its maximum expression. This philosophy "connected to life" aims to innovate with a new dimension of urban transport on two wheels. In the current situation of the global pandemic due to coronavirus, it makes more sense than ever, since it reinforces the classic strengths of the motorcycle in this area with its more environmentally responsible definition and the most useful technology on a day-to-day basis. Calculate the price of your motorcycle insurance Revolutionary design and architecture While the BMW Motorrad Concept Link presented in 2017 was more in line with a futuristic proposition, the 2020 BMW Motorrad Definition CE 04 can transfer its design to production without major difficulties. The BMW Motorrad Definition CE 04 is distinguished by a long, low body plus a diagonally raised front end creating a very modern and simple silhouette. The flat battery, integrated into the lower body, offers new possibilities, such as the helmet compartment, which is illuminated and can be opened from the side, offering easy access to store the helmet and other equipment. In addition, the low position of the battery provides a favorable center of gravity, making it easy to drive. The BMW Motorrad Definition CE 04 boasts of its technology and integrates it as part of the design. This is why the side panels do not completely cover the side section of the scooter at the rear. Instead it stretches across some areas of the side like tiny wings that reveal the drivetrain, cooling fins, single-sided swingarm, suspension and toothed belt. The best hybrid cars on the market The two U-shaped LED lights on the front are characterized by their minimalist design. Its clear layout and slim contours accentuate the modern and avant-garde visual appeal of its front. The taillights have been integrated into the rear side panels with a C-shaped light pattern. Connectivity as a key to the future In terms of both design and digital use, the BMW Motorrad Definition CE 04 focuses on practical and user-friendly solutions. BMW Motorrad sees great potential in the interaction between the vehicle and the rider's equipment in terms of safety, comfort and user experience. The rider is connected to their environment via their smartphone and the BMW Motorrad Definition CE 04. Its 10.25-inch screen is the largest ever in the scooter segment and acts as an interface between the digital and analog worlds of the scooter. biker. The designers have also broken new ground in terms of rider equipment. It is a set developed exclusively for the BMW Motorrad Definition CE 04, highlighting the waterproof and protective thermal jacket is suitable for daily use. Luminous lines integrated into the sleeves and hood, ensure greater visibility in traffic and can be turned on and color changed via sensors on the sleeve. To ensure that the driver is always connected, the inside pocket of the jacket has an inductive charging system for the smartphone. In this way, the rider's equipment is seamlessly integrated into the rider's life. To this equipment are added black jeans, sneakers and a white open helmet. Edgar Heinrich, Head of Design at BMW Motorrad: "Electric mobility is a key axis for the BMW Group and we rely on this technology in our sustainability strategy. Electric motors are also a central theme for BMW Motorrad, especially for the urban environment. We have been pioneers in this field since 2013 with the BMW C evolution scooter. The BMW Motorrad Definition CE 04 is the logical continuation of the urban electromobility strategy and advances what a contemporary production vehicle could look like, with which we will bring electric mobility with two wheels to metropolitan areas to a new level, both technically and visually. " Gerald Höller, Graphic Designer at BMW Motorrad Design: "Thanks to the new architecture we have created something completely new with this vehicle, and in the future we want to use graphics and colors to make it stand out even more. We look at the CE 04 Definition as a mobile screen with which the user can express his personality; from the modern and elegant to the urban ". Alexander Buckan, Head of Vehicle Design at BMW Motorrad: "We have succeeded in transferring many innovative elements and details from the prototype to the production version. The technical solutions of the electric drive - such as the flat on the floor battery packs and the compact motor - allow us to create a very distinctive design, which defines a new urban aesthetic and clearly differs from the conventional style. A design that follows the basic needs of simple functionality, clear aesthetics and the digital reality in which users are immersed today The new architecture has enabled a visual revolution as well as new design themes. It may be polarizing, but it will definitely stand out. " "A scooter is not a 'fun bike' to ride in the mountains in good weather, but a practical everyday vehicle to go from home to the office or meet friends at night, simply a vehicle for every day This is why we focus our efforts on designing a conduction and an energy storage system that meets the needs of the real user: the target customer travels short distances, of about 12 km per day. For this reason, comfort over long distances has less More important than variable ergonomics and easy accessibility. In this way, we have been able to create a 'floating' bench seat that allows you to comfortably slide on the vehicle even from the rear. It also offers improved ergonomics for when the driver is alone, regardless of the position. length and height of your legs ".
-
We explain what a lifestyle is, the origin of this concept and examples of both healthy and harmful lifestyles. Lifestyle Exercise is a central part of a healthy lifestyle. What is a lifestyle? When we talk about lifestyle or life habits, we usually refer to a combination of tangible and intangible factors, that is, physical and psychological or cultural aspects that make up the way of life of an individual or a group of them. In other words, it is a preference regarding the type of food consumed, activities performed and recurring habits, which define the way of life (the way of life, in English) of a person, or of a community. It is a sociological concept, which allows an approach to the ideas, values and behaviors of human communities. The concept emerged in the 1910s and is attributed to the Austro-Hungarian psychologist Alfred Adler (1870-1937), who initially defined it as "the system of rules of conduct developed by individuals to achieve their goals in life." Today, it is rather understood as the chosen path to live. The use of the concept became enormously po[CENSORED]r after 1928. It was mainly associated with certain idiosyncrasies in gastronomy (the Mediterranean lifestyle, the American lifestyle, etc.). Consequently, at the end of the century, it also began to be associated with longevity and disease rates, to the point that today there is much debate about which habits are healthy or harmful for a healthy, long and active life, that is, , which are the healthy lifestyles and which are the harmful ones. Healthy lifestyles Although there is some room for debate regarding which foods and in what quantities or frequencies are healthy for the human body, doctors tend to show a preference for certain styles of eating and, above all, for their combination with certain physical activity schemes. Thus, there is more or less consensus regarding what a healthy lifestyle is, and it implies sustaining: A balanced diet, that is, eating foods from all the groups in the nutritional pyramid, in adequate proportions and in portions that are only sufficient to sustain ourselves without losing weight, but without gaining it either. This means that we must consume 30-40 kilocalories per thread of weight daily, according to the following distribution: 50-55% carbohydrates, 15-20% monounsaturated fats (and 5% polyunsaturated and no more than 7-8% saturated) and 10% protein. This includes a daily intake of 20-25 grams of plant fiber. A physical exercise routine, which generally involves 30 minutes a day of physical activity that allows you to burn excess energy (fat) and strengthen muscles and bones. Good personal hygiene, which includes washing the body, washing hands (especially before eating), oral and dental hygiene, and the hygiene of the environment in which we live. These conditions will help us get sick less often. An enriching social life, that is, cultivating affections and friendships, loves and companionship, since we are gregarious animals, so acceptance and belonging are very powerful feelings within our psyche. The need for a minimum of social life to lead a healthy existence is more than demonstrated. A stable emotional and psychological life, for which communication, psychotherapy if needed, and avoiding situations or substances that disturb mental health are important. Harmful lifestyles Just as there are healthy lifestyles, there are also harmful lifestyles, which threaten health, and which can lead to a shorter existence, more plagued with diseases and ailments. In general, harmful lifestyles include: Little varied diets, composed of a single or a few ingredients from different groups, especially when this means eating large amounts of fats (especially polyunsaturated or saturated), large amounts of sugars and carbohydrates and, in general, abundant red meat. This type of diet is linked to the early onset of obesity, diabetes, and cancer. However, a too austere diet can also lead to anemia or vitamin deficiency. Sedentary life, that is, total and prolonged lack of exercise, which promotes the accumulation of fat, weakens muscle tissues and further complicates the consequences of a poor diet. Hypertension and obesity are directly linked to sedentary lifestyle. Excessive consumption of tobacco and alcohol, among other substances with a harmful impact on the body, whose link with the disease is amply proven. Smoking is not only a factor in cancer and coronary heart disease, but also a destroyer of the oral mucosa; while alcoholism ruins liver cells and contributes to aging. Not to mention illegal drugs, whose effect on life is disastrous, given their addictive component. Lack of hygiene, both bodily, dentally and in relation to the environment, since this encourages the appearance of diseases and contributes to the deterioration of living conditions. This is a particularly important factor in countries with poor public service infrastructure, as is often the case in the so-called third world. Social isolation, because being gregarious animals, humans wither away in solitude and the absence of meaningful social contacts: love, friendship, fellowship, etc. In the words of the English thinker John Donne, "no man is an island." Chronic stress, often referred to as the "silent killer", seems to have no major impact on people's quality of life, but in the long run a life model with high and sustained levels of stress affects hypertension and leads to problems such as insomnia, which in turn have negative consequences on the psyche and on the metabolism.
-
Amanda Mattingly is a fellow with the Truman Homeland Security Project and a former foreign affairs official for the US Department of State. She worked at the US embassy in Caracas in 2002 and 2003. The opinions expressed in this column are exclusively hers. Read more opinion pieces at cnne.com/opinion. (CNN) - The decision by the United States Government to grant Temporary Protected Status to Venezuelans is a welcome step, and it took President Joe Biden to win the White House for it to become a reality. US broad economic sanctions on Venezuela and its expansion by former President Donald Trump, even as his administration refused to grant immigration status to Venezuelans who had fled their country, worsened an already devastating situation in Venezuela. By extending TPS to Venezuelans who have been in the United States since at least March 8, the Biden administration granted them temporary legal status to live and work without fear of deportation. Given the extraordinary humanitarian crisis in Venezuela, this status should have been granted years ago. And it could have been, were it not for the Trump administration's tough immigration policies. As former US ambassador to Venezuela Charles Shapiro told me, TPS "has been pending for a long time." According to the United Nations, 5.4 million Venezuelans have fled their country for political and economic reasons. Most have crossed the border into Colombia and Brazil, which are the ones who have borne the brunt of the mass exodus from the collapse of Venezuela under the command of dictator Nicolás Maduro, but many have also reached the United States. Offering TPS to some 300,000 eligible Venezuelans here is an important humanitarian move by the United States, and it also fulfills a campaign promise made by Biden. But we shouldn't stop there. The political, economic, and humanitarian crisis in Venezuela, sparked by years of mismanagement and corruption under Maduro and his predecessor, Hugo Chávez, justifies a forceful response from the United States. TPS should be just the first step in our efforts to help the Venezuelan people. Reestablish America as a Democratic Leader First of all, the Biden administration should focus on promoting democracy and reestablishing the United States as a democratic leader in the region. Before the Trump administration, promoting and defending democracy were pillars of US foreign policy in Latin America and around the world. The January 6 riots on Capitol Hill made this job difficult for our diplomats, as Secretary of State Antony Blinken has indicated, but returning to our own democratic principles at home, including the right to vote, will help us regain a role of leadership in promoting the principles of democracy and governance abroad. Venezuela is a clear example of what happens to countries when democratically elected leaders do not govern democratically, when democratic institutions are destroyed, and when elections are no longer free or fair. The Venezuelan opposition has spent years fighting for free and fair elections, while the Venezuelan people have been forced to cross borders to get food and medicine, and for fear of political persecution. Corruption and bribery by the Maduro regime, supported by Venezuela's military and security services, have made it nearly impossible to achieve political change in the country. The Biden government should work with its allies to find a solution to the crisis in Venezuela The Biden government should start working again with its allies in Latin America and Europe to find a peaceful and democratic solution to the political and economic crisis in Venezuela. The United States, working through the Lima Group and the Organization of American States, should lead efforts to achieve free and fair elections in Venezuela and a peaceful transfer of power. Biden should also be prepared to withdraw blanket sanctions on Venezuela's oil sector if that means bringing Maduro to the negotiating table to reach an agreement that allows free and fair elections to take place. So far, those blanket sanctions have hurt the Venezuelan people, not just the country's leaders, and failed to meet their goal of toppling Maduro. The United States established sanctions on Venezuela's oil sector in January 2019, when opposition leader Juan Guaidó was on the rise and Trump's team believed Maduro would be quickly ousted. But that did not happen. While Guaidó mounted a courageous, for the most part peaceful, campaign against Maduro and won the support of the international community as Venezuela's legitimate interim leader, he has not yet been able to muster enough support from the military to force Maduro to leave. the power. Meanwhile, Maduro and his cronies have been able to keep the government afloat with the support of Russia, China and Iran and by evading US oil sanctions, trying to sell their gold and, allegedly, trafficking drugs in the region. Focused sanctions Yes, the crisis in Venezuela began long before the United States applied sanctions to the oil sector, but these did not help the situation. Instead, sanctions on Venezuela should be targeted and specific, targeting individuals close to Maduro and who finance him. This includes Venezuelans in the Army, the security forces that protect Maduro, and state-owned companies that profit at the expense of the people of Venezuela. Venezuelans who undermine democratic institutions, or who are associated with alleged human rights violations, should also face sanctions. Defending human rights in Venezuela should also be one of the Biden administration's top priorities. Amnesty International, Human Rights Watch and the United Nations have denounced abuses by the Maduro regime. Although the Government of Venezuela has denied those reports, defending democracy means defending human rights and the United States should do its part to hold Maduro accountable. UN urges to withdraw sanctions against Venezuela 2:55 Venezuela's crisis is not going to be resolved overnight. With 96% of Venezuelan households living in poverty today, it will take generations to reverse the degradation. Of course, the coronavirus pandemic has only aggravated the situation in the last year. The Biden administration should seek other ways to help the Venezuelan people receive the humanitarian assistance they need, including vaccines. The good news is that there is bipartisan support in the United States to help the Venezuelan people. Hopefully TPS is just the first step.
-
Today we are used to using wireless connections, they allow us to communicate from anywhere, but have you ever wondered if the use of Wi-Fi affects the CPU of your system? Well, the answer to this is that it depends on how your system's hardware is and how Wi-Fi is implemented, as well as other implementations. You find yourself using your laptop, you turn on Wi-Fi and suddenly you see how the battery starts to go down faster. But what if this was not only due to the Wi-Fi radio but also to the CPU of your PC? This is something that many people do not get to ask since many of us take for granted that the Wi-Fi in our PCs works by itself, without external help of any kind. Wireless interfaces, as well as wired ones, make use of a series of communication protocols that must be respected for communication between both parties to occur. These interfaces are made up of a transmitter and a receiver, although in some cases they can be made up of a transceiver. What is often assumed from the outset is that the parts of the processing related to the communication of the two parties are carried out by the hardware integrated in the same interface, but this is not always the case and in order to save on transistors it is done that the CPU has to be in charge of executing these protocols, instead of doing it a specialized chip. This means that there are communication protocols that are not fully implemented by hardware and force the CPU to lose clock cycles for data transmission. In the case of network interfaces, these usually have integrated the hardware of what was once a network card, whether we are talking about a WiFi connection, a LAN connection or any type of wired or wireless connection. However, this is not always the case. HardMAC vs SoftMAC Wi-Fi CPU The Wi-Fi standard, known as 802.11, has a MAC sub-layer that is responsible for making the access point and the different radios of the different devices communicate efficiently. However, as we have mentioned before, some data communication interfaces lack the necessary hardware, in this case the part in charge of the MAC sub-layer. These types of devices are called SoftMAC, and they expect the driver executed by the CPU itself to be in charge of carrying out this task. This is done to reduce costs, but especially since this simplifies Wi-Fi radio and allows it to be used for other wireless protocols. For example, many Bluetooth, 5G and WiFi radios are the same in some systems and it is one of the CPU cores that handles the different communications. HardMACs on the other hand have the complete implementation of a wireless interface, whatever it is, and although they cannot be updated they do not depend on the CPU to communicate the data. In some situations, the HardMAC implementation is preferable, especially in those where the data is sent encrypted from one end to the other. Is PC Wi-Fi dependent on CPU? Intel Wi-Fi The most widely used Wi-Fi radios are those from Intel, which are of the SoftMAC type as they do not implement the entire 802.11 communication stack by hardware. This is done in order to implement various communication protocols with minimal hardware. For example, the Intel AX 200 radio through a recent driver update can now support Bluetooth 5.2 without any changes to the hardware. Since the Wi-Fi radio is from Intel, whose operation is optimized in part by the CPUs, Intel has the advantage to optimize the drivers so that its CPUs have an advantage in consumption when using wireless networks above AMD. One option for the assembly of PCs with AMD CPUs is to use Wi-Fi interfaces that are HardMAC, which happens in the case of some motherboards, but most prefer to accompany AMD CPUs with Intel wireless radios.
-
Following the release of the GeForce 456.89 WHQL drivers, NVIDIA officially kicked off a feature that it believes will give its GPUs a competitive edge and match AMD on concept. We are talking about Resizable BAR, also known as ReBAR, which has been developed in conjunction with AMD and Intel for their CPUs and with which motherboard suppliers that have it will have a perfect excuse to enhance their models. But for now, ReBAR will only be available on RTX 3000, how to activate it? As we know, this feature will allow NVIDIA GPUs and their VRAM full access from the CPU or RAM of the system via PCIe, since until now the maximum size was divided into blocks of 256 MB. NVIDIA has given a concrete figure of the improvement that is expected with this and to tell the truth, it is quite high: up to + 12%. The list of games with support for Resizable BAR grows and will grow more NVIDIA-RTX-3000-ReBAR Although the total figure is high and it has not been specified how it was achieved, the truth is that the average is much lower, around 5%. It is true that this improvement is free and will always be welcome, but it will be necessary to check how far the improvement goes in various resolutions, since what has been tested has only been at 2K and in 5 games. Likewise, the list of games, although it has grown, is still extremely limited for this feature. There are currently 17 titles that ReBAR support, and NVIDIA admits that it will add more titles as new drivers are released, so that's another point to keep in mind. Likewise, the complete list at this time is as follows: Assassin's Creed Valhalla Battlefield v Borderlands 3 Control Cyberpunk 2077 Death stranding DIRT 5 F1 2020 Forza Horizon 4 Gears 5 Godfall Hitman 2 Hitman 3 Horizon zero dawn Metro Exodus Red Dead Redemption 2 Watch Dogs Legion How to activate ReBAR on the RTX 3000 with a few simple steps NVIDIA-Resizable-BAR As we already warned at the time, except for the RTX 3060 (and the GPUs after this that go on the market), all existing RTX will have to update their BIOS in order to obtain support, since their firmware must be updated. It is possible that in a few months all the cards will come with this firmware as standard when they are sold, but for now it is the solution that NVIDIA and the manufacturers offer. The updates will be offered by each manufacturer from the website of the model that we have in question, while the NVIDIA Founders Edition will do so from the company's website. Once we have the firmware installed following the steps that each manufacturer indicates, these are the following that we will have to follow in order to activate ReBAR in Windows: Confirm that we have a compatible motherboard and CPU (Ryzen 3000, Ryzen 5000, Intel Gen 11, 10 and 9) Update your motherboard BIOS, if necessary, by installing a manufacturer update. Then enable ReBAR support in your motherboard BIOS interface, this will vary depending on BIOS, motherboard model and manufacturer. Update to the latest GeForce Game Ready driver (version 465.89 WHQL or higher). If you have a GeForce RTX 3060 or a GPU that came out afterwards, you're ready to go. If you have a GeForce RTX 3060 Ti, 3070, 3080, or 3090, we may need a vBIOS update. It is necessary to see if the GPU has been purchased before April 2021 or after, since later units should include the vBIOS already as standard. If you have an NVIDIA Founders Edition graphics card, get its VBIOS update tool directly from the NVIDIA website. If you have a graphics card from a manufacturer, we will have to obtain the update tool from their website depending on the specific model. Once the BIOS has been flashed with its firmware, we will have to verify that the variable size bar (ReBAR) is enabled in the NVIDIA control panel or in GPU-Z. They are simple steps that should take us no more than 10 minutes to get everything ready. The important thing really is to choose the specific model of graphics card, since, if we choose incorrectly and flash the firmware / BIOS, we can have a nice paperweight on the PC.
-
The new game from the creators of Sonic, Yuji Naka and Naoto Ohshima, arrives to present a surreal and magical world. The initial premise is very nice, but ... Does it fulfill as a 3D platform? It is not every day that one can discover a video game conceived as "pachas" by Yuji Naka and Naoto Ohshima, the creators of Sonic the Hedgehog. Each of them, the first game programmer and the second character designer, have followed very different careers, but several years later (their last cooperation took place in Sonic Adventure), they collaborate again within the new group Balan Company, which belongs to to Square-Enix. Naka is directing this Wonderworld Balan (and Ohshima designs the characters, unsurprisingly), which has just arrived on all current consoles and PCs. It is a game that has been giving a lot to talk about in recent days, as we will now see. Broadly speaking, it is a 3D platform game, organized in turn to a hub from which we access the 12 worlds, each one with its corresponding acts. Come on, in the style of classics like Super Mario 64, but contributing several ideas of their own harvest. Joy-Con Zelda Skyward Sword Joy-Con controllers for Nintendo Switch on the occasion of the remastering of The Legend of Zelda: Skyward Sword. Buy them at the best price Balan Wonderworld's story revolves around two children, Leo and Emma, who seem to be worried for some reason. Have you lost your heart? When they go down the street, they discover the magical world of Balan, a being who wants to help people who no longer find his way of happiness. At the beginning of the game, we choose to play with the boy or the girl (it does not affect development at all) and we travel to Tim Island, that hub we were talking about. Wonderworld Balance From there, we enter the different worlds, each of which is set in the story of some frustrated person: a bird lover who sees her built-up forest, a child who wants to create a machine to fly but cannot. . In the beginning, each of these worlds has two acts and when we overcome them we travel to the duel against a final boss, which is a manifestation of the frustration of the protagonist of that world. When defeating it, the person is "purified" and celebrates it with a dance with our character. Thus, the setting of Balan Wonderworld has a childish tone (in the best possible sense), surreal and very cool, which of course translates to the great contribution of the game: its huge amount of costumes. And it is that our character is capable of "transforming" into a total of ... 80 different states! And each with their own ability. For example, we can be a penguin that moves better on ice, a rabbit capable of stopping time in certain sections or a chess piece that shoots in 4 directions at the same time. Some of these costumes will be mandatory to overcome the levels in which we find them, while others can serve only as support or to obtain secondary items. Here comes one of the great attractions and, at the same time, a great problem of the game: there are sooooo many costumes that many end up being excessively similar to each other in terms of their usefulness (reaching a distant platform, for example), while others have uses so, so punctual, that it is difficult to remember in which act of which world there was a part where they were good for us. Wonderworld Balance And it is that we can only wear 3 costumes at a time (just press a trigger to go from one to another). If we find one more costume, the last one on our list disappears. In order to change between those that we had previously unlocked, we have to reach certain checkpoints on the stage that allow us to access our dressing room. There, we will have available the suits that we have taken and have "stayed in the bedroom". But beware, if we exhaust the uses of a costume, we have to find the icon corresponding to that costume again in the act that it touches ... Come on, being able to wear a specific costume at an exact point can be a really unnecessary fuss. This can become a problem as you progress further in the game. And, to unlock the new worlds, we need to find a specific number of Balan statuettes, something like the stars of Super Mario 64. Each act hides several of them and we can also obtain from 1 to 3 depending on how well Let's fight the final bosses. Wonderworld Balance But in the more advanced stages, the statuettes will not only be very hidden, but will also require the use of very specific costumes, something that, as we have seen, can be a mess. The result of this is that, when we have reached world 6 and want to unlock the next 3, we will surely have to revisit the previous acts over and over again and scrutinize them thoroughly to try to find the statuettes of yore ... It's a shame, because passing each level itself is not usually very complicated. Both the platform and the small puzzles to advance have a good balance for any type of player, but it is when looking for those secondary items that things get too complicated. Wonderworld Balance Apart from the statuettes that, as we have said, end up being necessary, the stages are full of colored crystals that we have to use to feed the Tims, some little birds (clearly reminiscent of the Chaos from Sonic Adventure) in charge of restoring a clock of your Island. When that clock and its mechanism are fixed, we unlock new challenges in each world. The scenarios also hide eggs to increase our "collection" of Tims and some hats that take us to a special bonus phase, in which we have to overcome a simple quick time event while Balan faces the forces that torment the protagonists. To top it off, there are some points that unlock sports minigames (penalty kicks, bowling ...) to earn some extra crystals. Wonderworld Balance Come on, there are a huge amount of challenges, which gives a lot of variety to the adventure, although these challenges are explained in a very irregular way (at first, we do not know what the different elements of Tim Island are for or what the purpose is crystals, for example) and that makes not all secondary objectives interesting at first: if I do not know what I am going to achieve with it, why spend minutes and minutes on that task? Wonderworld Balance The last big downside to Balan Wonderworld is its camera. This tends to reposition itself behind the character, which hinders progress on many occasions. Luckily, we can change the camera to manual mode from the options, but that does not prevent it from sometimes getting stuck in certain points of the map where we barely have visibility. And in a game like this, in which you have to search deeply and jump in three dimensions, it can be a major obstacle. So if there are so many issues, why haven't we lowered the grade for this game further? Because, on the other hand, it has some facets that really get through. To begin with, the graphic section has very simple, but endearing character designs, with costumes that may seem naive, but that are very charming. Wonderworld Balance The scenarios, which are representations of frustrated dreams, offer very powerful surreal moments: the protagonists of gigantic size watching us, flying whales to jump over to walk on their back, rivers suspended in the air through which we dive ...
-
Being a family of the pig, the domestic boar has similarities with this animal. The conditions of their reproduction are given by the behavior of the heat and the feeding; the female wild boar is sexually active one year after birth, just like the male. The domestic rearing of wild boar is a new activity that has generated a lot of demand lately. The main destination of the breeding is usually sport hunting or human consumption. On the latter case, crosses have been made between wild boar and pork to obtain a more exquisite meat. The wild boar is an animal with a very docile character, unlike what is believed; yet another reason for their domestic crossing is human contact. This animal is part of the farms of contact and interaction with children and adults. Conditions for the domestic rearing of wild boar Habitat In their natural habitat, female wild boars tend to have their young in nests. These nests are made by themselves at the foot of trees or next to water sources. In the domestic breeding process, the space given to the wild boar to mate and gestate is important, and it must be wide and clean; also a place where they feel free, since they are animals used to long walks. Wild boar: characteristics Likewise, it must have a good structure that sufficiently delimits the space; It is advisable to include a water source such as an artificial pond. Reproduction The female wild boar is sexually active one year after birth or when she reaches 30 kilos. She can reproduce throughout the year and this is because heat begins at the end of each lactation period. The heat lasts between 20 and 23 days; a male is capable of fertilizing up to three female wild boars during this time. The period of greatest heat is centered during the summer. Wild boars are omnivorous animals. They feed mainly on vegetables, seeds, cereals and roots; and also some carrion, worms and eggs. During the gestation period, feeding is important in the captive female. She must make sure that she eats the necessary amount of food; acorn is a complete nutritional source for wild boar. Boar calf The pregnancy of the female wild boar lasts approximately four months and each litter can be of four to six young or wild boar. In cases where the female is larger, the litter increases; the average mortality in the calf is 18 to 20% during the first year. Wild boar habits Another characteristic of the litter is the sex of the young, whose ratio is generally 50% between males and females. Another aspect to note is that the wild boars live in the herd for the first year of their lives, and then they are located on the periphery of the herd until they are adults. In their natural habitat, wild boars are intelligent animals and constitute matriarchal herds where one or more females dominate. Adult males join the herd only during the mating season; the rest of the time they live alone. Domestic wild boar farming as a business Wild boar farming has turned out to be a profitable business. The interested public is formed mainly by hunters and restaurateurs, and is that wild boar meat is considered a high-cost exquisite food. In some higher-yielding hatcheries, producers have crossed wild boar with domestic pig. These types of practices have improved the condition of the animal's meat, and also its texture and flavor, which is too strong. Vietnamese pig as a pet The biggest investment required for raising wild boar is the space for its reproduction. Because they are omnivores, they do not require specialized higher cost foods; however, the supply of vitamins improves the conditions of the pregnant female. Ear, smell and fangs of the wild boar The wild boar has a physiognomy very similar to that of the pig, although its body is more stylized and has long legs. He lacks good vision, but he makes up for this lack with hypersensitive hearing and smell. In addition, it is considered an intelligent animal, with an excellent memory. The main characteristic of wild boars are the tusks, which protrude from their jaw and are longer in males than in females. On the other hand, the canines are kept sharp by the continuous opening and closing movement of the jaw.
-
BMW's retro series remains at the forefront of its segment for 2021 with a step forward in standard equipment and a complete color refresh, as well as a more extensive assortment of options. This is the new BMW R nineT - R nineT, R nineT Pure, R nineT Scrambler and R nineT Urban G / S. Retro fashions in the high-displacement motorcycle market received a definite boost when BMW launched its R nineT series in 2013. Such was their reception that they soon saw their stocks disappear as initial production forecasts fell too short. With an innovative image in this sector and the immeasurable endorsement of the iconic air-oil-cooled boxer engine, the German Heritage family has managed to become a reference among lovers of this trend. For 2021, the entire BMW R nineT saga receives substantial news. To begin with, its engine is adapted to the Euro 5 and its performance hardly varies, since it goes from 110 hp at 7,750 rpm to 109 hp at 7,250 rpm of maximum power, an insignificant decrease that is more than compensated by maintenance of the maximum torque figure, 116 Nm at 6,000 rpm, but above all there is a considerable increase in engine torque in the range between 4,000 rpm and 6,000 rpm. It receives newly designed cylinder heads, in particular in the shape of the external and internal cooling fins, as well as in the parts of the injection valve and the covers of the cylinder head itself. Inside, a new system has been developed that spins the mixture to ensure more efficient combustion.Another novelty that adapts the BMW R nineT to the new times is the incorporation of a system for choosing the engine response between Rain and Road variants. . Calculate the price of your motorcycle insurance In the cycle section, ABS Pro braking valid for curves is now added as standard, also in combination with the DBC combined braking distribution system, which results in much higher safety doses. For its part, the rear shock absorber receives the WAD solution for adjusting its adjustment as the travel varies, in addition to receiving a convenient manual adjustment method for spring preload. Regarding its equipment, a circular instrumentation with a new invoice dial that welcomes the BMW logo is included as standard, as well as "invisible" snitches when they are not active. The LED headlight and white indicators are also standard, along with a USB charging socket. Prices, offers, technical sheets and images of all BMW models on the market Among its electronic advancements we find optional added Pro ride modes "Dyna" for the R nineT and R nineT Pure and "Dirt" for the R nineT Scrambler and R nineT Urban G / S, as well as DTC traction control and MSR engine brake management. Another new option is the Comfort Package, which comprises Pro riding modes, cruise control and heated handlebar grips. The turn signal and rear silencer design option are equally new to the range of individual extras. Prices, offers, technical sheets and images of all RETRO models on the market Meanwhile, the traditional "Option 719" offers particularly exclusive and high-quality options for customizing the BMW R nineT according to the user's personal taste. This exclusive range of parts now includes items such as various wheels, milled parts packages and - from the Original BMW Motorrad Accessories range - a rear conversion with a short rear end and a license plate holder behind the rear wheel, as well as a rear end (Tracker rear end). Enhancements to the R nineT model family are completed with new standard and optional paint finishes. For its part, the "40 Year GS Edition" of the R nineT Urban G / S will only be available in a limited edition, with a color scheme reminiscent of the legendary R 100 GS.
-
Exercise can help both to avoid boredom and to strengthen the immune system. Diet and exercise You may be wondering if you need to buy something for your exercise routine, because not everyone has bands or weights at home. Here we teach you. Soon we will all enter a preventive quarantine and many of us will telecommute. And if before the arrival of the coronavirus you maintained an active life, used to go to the gym to do your exercise routine, went to yoga classes or simply loved to run outdoors, most likely you will not feel comfortable at all. this new life in which the covid-19 has immersed us. Eating more fruits and vegetables reduces the risk of death Three simple tricks to show off a perfect makeup with a mask Ten recommendations to awaken sexual desire But rest assured, you don't have to quarantine your training. There's a solution. Exercising does not require large spaces, but efficient routines; and many of these routines can be perfectly performed in the home environment. If you put the following tips into practice, you can keep your cardiorespiratory activity, your muscles and your immune system in shape, and you can also reduce the levels of stress and anxiety that confinement brings. And in case you are not in the habit of exercising your body, this article is also for you, as it will make your new permanent life at home more bearable. The rules of the game for the 19-day confinement Day 2 of the drill in Bogotá: 8 out of 10 people are at home Build your gym If, obviously, you do not have any discomfort, that is, you feel fine, find a space inside your home where you can lie down. So you can exercise comfortably and with proper technique. In this space, locate a mat or blanket on which you can lie down comfortably. That is going to be your ‘gym’ for the next few weeks, so make it enjoyable for yourself and see it as a place that will give you well-being and make you feel better. The routines It is only 30 minutes a day, and surely your usual routine will have to vary, especially if you do not have the equipment of a gym, but the options that there are to train from home are innumerable and very powerful in terms of effectiveness. Many gyms decided to do their group classes through their social media profiles, others have applications where you can see simpler routines to do at home and if you have a personalized trainer, ask them to make you a routine for the home. Of course, on platforms like YouTube and Instagram you can also find videos with many options to exercise without using anything other than your body. The important thing is that you know how to choose a routine according to your physical goals and that you keep in mind that even if the routine changes, it is better to move a little than to do nothing - that is the worst possible scenario. High intensity, an ally In the case of cardio routines, I assure you that these days your best ally is going to be high intensity cardiovascular exercise, the one that is done in circuits of 3 to 4 exercises without stopping, for periods of 5 to 10 minutes and with br This will allow you not only to supplement that part of the training, but to continue burning fat and calories for the next 48 hours of normal activity. It is just a matter of choosing those exercises that you can do in the space of your home that you chose to train. Be creative You may be wondering if you need to buy something for your exercise routine, because not everyone has bands or weights at home. But that's not a problem, because you can use almost anything like weights, from full water jugs to reams of paper. But the best advice is to use your own body weight. There are many exercises for it. For example, in routines that allow you to work with jumping positions and isometric exercises, which are those that exert tension on the muscle in a stationary way: scissors, sustained squats, pushups (push-ups), planks. These exercises, although they do not involve a great range of motion, they do demand the muscle and allow it to keep it Invite your family members to be as active as you are. Keep them from training to handle the stress of confinement and so that, through training, they can achieve the levels of concentration that teleworking requires. This health emergency that the coronavirus poses to our country and the world is a favorable juncture to experience the advantages of physical activity. Sitting for 15 days or more in front of a computer or television, watching not exactly positive news, makes us more vulnerable, stresses us and stresses us. And in the face of this reality, exercise not only frees us from anguish but also keeps our immune system strong and gives us the mass and bone density that we all need to be healthy, especially older adults and growing children. These days of isolation are perfect to get your creativity going when it comes to training. Remember that, in addition to working on the physical part, exercise also has a mental dimension because it strengthens our discipline and our will. Staying home doesn't have to be tedious or boring. Exercise and a balanced and healthy diet will allow you to make this health emergency more bearable and you will be able to stay in shape while you return to the gym. Don't do it alone Youtube. One of the easiest ways to put together an exercise routine at home is by using the multiple videos on the subject on this platform. There are many that use only body weight and are very effective, as well as high intensity in tight spaces. APPs are another possibility: most are paid, but they are not expensive and have the advantage of being more complete and structured programs, which will take you step by step and on a path of progress if, of course, it is constant. Gyms like Bodytech, for example, have apps for their affiliates with multiple exercises without machines that are explained in detail in short videos. Instagramers are another avenue. In addition, almost everyone usually has their channel on YouTube. A personal trainer who designs a training plan and explains the routines, although these days this will have to be by videoconference and digital media, is one of the best ideas. And it sure does. We all need to keep working. Camila Sierra (*) - For THE TIME (*) ‘Fitness’ and nutrition ‘Coach’ from the American Fitness and Nutrition Academy of California.
-
(CNN) - President Joe Biden will present the first phase of a comprehensive two-pronged jobs and infrastructure proposal on Wednesday. His government will launch its months-long effort to approve proposals that will total between US $ 3 and US $ 4 trillion, according to senior administration officials. Biden, who will detail the part of the infrastructure and climate proposal in Pittsburgh, will focus on repairing the country's physical infrastructure while driving significant investments in climate infrastructure and research and development. "The president has a plan to fix our infrastructure and a plan to pay for it," White House Press Secretary Jen Psaki told reporters Monday. "But we are also open to having a discussion, and we certainly hope to have a discussion with members of Congress in the future." White House aides prepare a proposal for Biden for a $ 3 trillion employment package Biden has an ambitious plan against climate change 1:31 http://inmigracionyvisas.com/img/Candidato-Joe-Biden.jpg Biden's proposal will mark the first step in what is expected to be lengthy negotiations with lawmakers on Capitol Hill. There, Democrats have worked on their own versions of several key pieces of the proposal and are also in the midst of crafting potential revenue streams to pay for part or all of the plan, advisers say. But the decision to follow through on campaign promises for a comprehensive employment, infrastructure and social safety net package underscores the desire of Biden and his top advisers to continue pushing forward proposals that have the potential to be transformative for the U.S. economy. If that means that the support of the Republican Party will be difficult to secure. Biden will announce the proposal in the same Pennsylvania city where he launched his presidential campaign in 2019. Chamber approves covid-19 relief plan 1:48 Financing Biden's infrastructure plan This plan is a strategy that has already led to the passage of Biden's pivotal legislative achievement up to this point in his tenure: the $ 1.9 trillion covid relief package. But it's one that also carries risks, with Democrats throughout Congress and powerful outside groups representing business, the weather, and unions all pushing for specific priorities. The first part of the White House proposal will be funded largely through business tax increases, including an increase in the corporate rate to 28%, from its current level of 21%. Also increases in the global minimum tax, an end to federal subsidies for fossil fuel companies, and a requirement that multinational corporations pay the US tax rate. Internal debates about how much to pay for the proposal have been ongoing for several weeks, with White House officials keenly aware of potential inflation risks, the officials said. Psaki told reporters that the proposal presented Wednesday would include mechanisms to fund the entire package over time. That proposal is expected to include significant investments to repair roads, bridges, and railroads, as well as other key elements of a central United States infrastructure system that is aging and, in some places, in shambles. It will also include a major focus on domestic manufacturing and significant funding for school and child care infrastructure. Biden's initial proposal will also allocate significant resources to reinforce caregivers, an important focus of one of his campaign proposals. The proposal presented this week will be followed, next month, by a second major package aimed at addressing social welfare, with funds aimed at expanding paid family leave, childcare and access to health care, officials said. . That proposal is expected to be funded through a menu of tax increases that would target wealthier individuals and investors. Biden has vowed not to raise taxes on families or individuals who earn less than $ 400,000. The presentation of the initial proposal will mark the starting signal for what is expected to be a months-long process with legislators on Capitol Hill to agree on legislation that can be passed by both houses of Congress. Administration officials see the first part of the proposal as the most likely to garner bipartisan support, but with many Republicans already rejecting the tax increases, Democrats are already laying the groundwork to move the proposals forward through a budget process that would allow Senate Democrats to pass them with a simple majority of votes.
-
E-mail is an Internet service that has been with us for a good number of years, but it is still widely used at all levels, both professional and domestic, so the firms that provide their services in this regard do not stop improving platforms offered. This is the case of one of the most used email clients in the world, Google's Gmail, something that the search giant continues to work on with the aim of being able to offer the best email service to its millions of customers. Well, in an attempt to mature Gmail, the company a few months ago began working on a privacy-focused feature called "confidential mode" that, according to announcements made by the firm itself, will finally be available to all users of G suite in June. And it is that in some cases, especially in the business field, the mail is a widely used element, so with this "confidential mode" what is intended is to make available to users an addition regarding their privacy when working with Gmail on a daily basis. In this way and with the “confidential mode” activated, users will receive help in establishing certain controls for the management of information rights. Among these we can highlight the function that allows you to set a specific expiration date for emails, so they will be automatically deleted after the established deadline. At the same time, another advantage that this mode will present to us is being able to delete the emails sent before being read if we regret or change our mind for any reason. Gmail security Gmail's "confidential mode" will increase the privacy of our emails It's also important to know that this new Gmail feature will also allow users to send self-destructing emails that will also restrict forwarding. In fact, as explained, since a sender may require additional authentication via text message to view an email, it is also possible to protect that data while the message is active. Therefore, when all this arrives in Gsuite on June 25, the first thing we must do is make sure that we use the most recent version of Gmail while we verify that we have the “confidential mode” activated. What there is no doubt is that this new functionality that is going to be integrated into Google's mail service, will serve to have greater control in everything related to the treatment of our emails, something that will surely be appreciated by many companies that make massive use of it to maintain contact with customers and partners.
-
COVID-19 was set to be a catastrophic year for the hardware world, the pandemic translated into a downsizing of the workforce and increased transportation costs that have led to shortages. Despite these problems, however, both AMD and NVIDIA have outperformed their previous earnings by reaching a combined profit of $ 25 billion. The COVID-19 pandemic during the months of 2020 turned into hours of leisure from home, apart from teleworking, which includes being able to play video games on both consoles and PC. In the case of the PC, many took the opportunity to renew their PCs with powerful graphics cards, but the thing was cut short after the second mining bubble appeared, absorbing a good part of the demand, leaving gaming PCs without their expected graphics card. . AMD and NVIDIA win $ 25 billion in 2020 AMD NVIDIA 25000 Through a TrendForce report, you can see which have been the ten companies in the IC design market that have led the sector in the last year. Which has been marked by the COVID-19 pandemic. In the first places we have Qualcomm and Broadcom, where the SoCs and radios for tablets and smartphones of both have gone to a large number of this type of devices, but they are not the first two places where we want to focus. The third company on the list, NVIDIA, is the one that has grown the most. It has generated 15,400 million dollars, this is an increase of 52.2% in its capital earned year by year compared to what it achieved in 2019. Where the good business that Jen-Hsun Huang's company did when acquiring Mellanox stands out especially, since $ 6.4 billion of profits come from the data center market. Will purchasing ARM from NVIDIA be just as beneficial to you once it's approved? Instead, AMD is in fifth place with the second growth year-over-year, 45%, but with profits of 9,763 million dollars. Which have been obtained especially thanks to the success of its CPUs and SoCs. Do not forget that AMD made the jump to the laptop market with its AMD Ryzen 4000 and has ended up exceeding Intel's sales in several markets with its 7nm CPUs based on the Zen 2 architecture. Mining has benefited both companies GPU mining Although NVIDIA will deny it a few months ago, it has been the high demand for its graphics cards by mining farms, whether they are reference or custom models. What has pushed the demand for their graphics cards for that purpose. With massive demands that reduced the stock of its gaming GPUs in no time. It can be said that NVIDIA has not competed in the gaming market in recent months except for the privileged ones who have been able to buy an RTX 3000. AMD's case is not very different when it comes to GPUs, its RX 6000 have also sold out in record time for the same reason, but AMD has a much lower market share than NVIDIA and its benefits come from its CPU division. Let's not forget that AMD's core business is x86 CPUs and therefore the Radeon Technology Group is a minor part of Lisa Su's overall business.
-
Shinji Mikami's long-awaited return to pure survival horror, The Evil Within, captures all the experience of this cult author over 20 years in the industry. The game is varied, with an excellent atmosphere, an excellent visual proposal, a plot full of ambiguity; overall, it lacks obvious flaws, but it falters because of its derivative and linear character. It does not propose something really new because of a lousy camera and because it lacks that touch of inspiration that makes survival horror something truly great. Despite this and a poor optimization in its version for PC, it is a solid proposal and an acceptable return for this author and his favorite genre, although by no means triumphant. The plot puts us in the role of detective Sebastian Castellanos, who is called with his colleagues Julie Kidman and Joseph Oda, to investigate a horrible mass murder at the Beacon Mental Hospital. Researchers soon confront a seemingly inexplicable evil, the invincible and all-powerful apparition named Ruvik, as unlikely events and experiences between hallucination and reality lead them to experience the boundaries between life and death. The journey leads Sebastian beyond normalcy to explore strange psychobiological experiments and unravel the mystery of evil that dwells at the heart of the Mental Beacon. The real horror comes later ... THE REAL HORROR COMES AFTER ... In terms of general approach and mechanics, The Evil Within is a recap of Mikami's work and inspirations throughout decades. It's all here: Sweet Home's harsh horror and evil house that would inspire the first Resident Evil, Resident Evil 4's interactive action-horror scenarios, a mix between the supposedly supernatural and aberrant science experiments, with an excellent balance between limiting weapons and ammunition and the satisfaction of blowing a zombie's brains out when necessary. Progression and customization are important PROGRESSION AND CUSTOMIZATION ARE IMPORTANT The game is essentially a series of horror scenarios divided into chapters with a very acceptable variety between each. Our character will have to be versatile and combine stealth and combat skills depending on the turn events take: certain chapters are about hiding, disarming traps and running away, while others seem taken from [/ i] Left 4 Dead [/ i] with massive ambushes. To fulfill our mission, we have at our disposal a very admissible arsenal and a great variety of healing items and buffs, which we must manage carefully, always preferring to save ammunition and heavy weapons for bosses and other emergency events and deal with small enemies such as zombies in the quietest and most economical way possible. One of the characteristic items of the title are the matches. Since we're dealing with the undead, the only way to make sure they don't return is to burn them, but the number of matches is limited (one more indication of the psychotic unreality Sebastian lives in). This adds an element of tension and interesting strategy. Invincible enemies such as ghosts that alter the reality around them, annoying traps that annihilate you in a second if you do not have iron reflexes, all-powerful bosses who must be overcome through escapes, environmental elements and the use of all the weapons within our reach. They give an excellent variety to the experience: Mikami uses all the tricks she has up her sleeve, although sadly none of them are very new. Another element of depth is the progression and character development system. We can improve characteristics such as energy, resistance, aim, speed, stamina and inventory slots and bullets thanks to a kind of brain tonic that we collect in the scenes and that a nurse injects us through an infernal machine in the moments in which we appear mysteriously in the hospital. The above provides customization and progression, but the interesting thing is that it is possible to try to play the hero and finish the game with only the essential improvements, since the combat system and the situations are flexible enough that we depend more on our skill and the clever use of game elements than endless arsenal and energy. Among the strengths of The Evil Within is the variety of its chapters and situations. Practically everything we know about the genre is here, and because the title constantly pushes the limits of reality and psychological hallucination, Mikami can take us through practically all the archetypes, fears and situations that survival horror has generated throughout his story. Terrifying underground slaughterhouses, hospital scenes and zombie-filled country huts lead us to the horror of the mansion, while Sebastian's hallucinations cause reality to constantly change. In the end, The Evil Within is essentially a journey into horror within, and those looking for variety in it will not be disappointed. However, although it is an experience successfully created by a very competent author, The Evil Within is far from being a triumphant and irreproachable return of a genre that is going through bad times. The problem perhaps is that, despite having a very successful atmosphere with remarkable cinematic effects that are even reflected in the gameplay, nothing stays with us: it is essentially a salad of horror clichés mixed with psychiatric hallucinations that never manages to catch us. The other problem is the fact that, although he is not wrong about anything, practically all the mechanics and situations have been seen in other titles of the genre, so in the end it is an excellent exercise, but not a memorable and powerful work on its own. Although he is not wrong about anything, practically all the mechanics and situations we have seen in other titles of the genre To this assessment must be added some other defects of a more technical nature. One of the most important is the limited field of view coupled with the fact that the camera is fixed too close to your character and that it is impossible to change. Of course, this feature is meant to create a terrifying effect and suits the cinematography of the game, but it becomes annoying and uncomfortable, especially in the stealth sections where having a decent camera is vital. It probably doesn't feel too bad on the console version, but it's laughable to have a 2014 PC title where the mouse wheel doesn't move the camera in or out. Another negative point, although it only applies to the PC version, is its terrible optimization. As Bethesda announced, the game runs at 30 fps to retain some cinematic effect, but the result is horrible, slimy frame rates. To make matters worse, there are notable performance deficiencies even on computers with high-end hardware, such as Core-i7 processors and 800 series cards upwards, so my humble GTX 660 and Core-i5 featured textures that were not quite up to scratch. loading and framerate issues. It seems that the drawback is in the heavy filters and lighting effects that make up the atmosphere and that are not very well optimized to say. Another undesirable element is the low quality of certain textures and details even at the highest settings, which speaks of a delivery in which the superfluous was considered before the necessary when programming. That's exactly what horror is all about: a completely hostile and ruthless world that won't hesitate for a second to finish us off. Outside of the aforementioned flaws, the graphic and visual aspect of the game is solid and standout, with excellent cinematography and immersion achieved by the juxtaposition of effects, filters, and transitions. The visual design is perhaps the most polished aspect of the game, with powerful chiaroscuro, sharp visuals and a very careful arrangement of elements that add immersion to the interactive landscapes of the title. As for the difficulty, it seems fair to me. There is an easy mode that makes fun of the player in the description (precisely, I think), a suitable challenge mode, and another difficulty that appears when the game ends. It's true that The Evil Within abounds with one hit kills, disguised lethal quick-time events, and abusive situations, but that's exactly what horror is all about: a completely hostile and ruthless world that won't hesitate for a second to finish us off. Therefore, this is one of the aspects in which the title fulfills: thanks to its difficulty the immersion in its world of terror increases. Lastly, I can't help but compare The Evil Within to another survival horror that came out recently, Alien: Isolation. The contrast is very interesting. While Alien: Isolation is a proposal that achieves a tremendous immersion despite its simplicity, The Evil Within is like a great house of fairground scares full of attractions, settings and situations that in the end fail to compromise us too much. So I give my personal preference to the unexpected horror of Alien's Working Joes over the myriad J-Horror cliches of this installment. The Evil Within is, at heart, the work of an old master of the industry who has reached a high dexterity in his art, but who cannot surprise and trap us like his previous works. It is a cleanly executed game, which will undoubtedly give nightmarish moments to those who are not used to the myriad series of stereotypes that make it up, but which does not bring something really new or memorable to survival horror veterans. It is a title that is neither uncommendable nor disappointing, but neither does it offer something extraordinary: an experience that brings survival horror back without taking a single step forward.