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REII™

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Everything posted by REII™

  1. Travel back in time to find the mythical Kingdom of Aeronhart. Prevent the chaotic artifacts from killing your father… and destroying the universe itself! The Secret Order 3: Ancient Times continues the thrilling, story-driven series with a new, suspenseful narrative that successfully blends the fantasy and detective noir genres. Players take control of Sarah Pennington, daughter of the Master of the Order of the Griffins, must once more face the dangerous power of the artifacts that she reclaimed during the events of the last game. The scepter and mask have become unstable, threatening the life of Sarah's father and the safety of the entire world. The only way to prevent the very fabric of reality from unraveling is for Sarah to travel back in time to the mythical realm of Aeronhart, to find one King Amadon, who ordered the creation of the artifacts. Amadon may be the only one who knows how to destroy these chaotic objects. Sarah must once again embark on an epic quest aboard the Royal Griffin, exploring breathtaking locations from ancient times, solving difficult riddles, facing adversaries, and discovering the deepest secrets of the of the Order along the way. Will the young disciple prove herself up to the task? Will she manage to solve the puzzles, distinguish enemies from allies, and reach the heart of the ancient kingdom? Can Sarah stop the artifacts before they kill her father? Trailer
  2. REII™

    TerraTech

    In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant [CENSORED]ure, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet. Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster. Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray! Trailer
  3. Substance Painter 2 is the reference 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly Texture Painter out there. For people who already own Substance Painter, a 50% discount code will be applied automatically at checkout if you choose to upgrade. For a complete breakdown of all the new features, please refer to this announcement. Trailer
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  5. Train Simulator 2016 is the biggest package of exclusive content we have ever delivered in a Train Simulator. Here’s a complete list of what’s included: Riviera Line In the Fifties Feel the pressure of steam as you travel back to the time of Green and Gold, from the powerful Kings to the romantic Castles, the heavy working Halls, the goods-carrying Granges and the famous Pannier Tanks across the Riviera Line set in the nostalgic 1950s. Relive the time when steam reigned on all services from local freight to coastline express, whether you perform perfectly alone or need some assistance to get to your destination. Keep an eye on those signals, they can be easy to lose in the cold western fog. Sherman Hill Experience the power of the fuel-hungry Big Blows across the challenging Sherman Hill as you haul hundreds upon hundreds of tons, putting that 8500 horsepower turbine through its paces, or opt for some conventional traction in the form of ES44ACs, drive in more comfortable conditions in the wide cab of the SD70M, or maybe in the classic SD40-2s. Watch out though, winter can be brutal even for the most powerful of locos. West Rhine Railway: Cologne – Koblenz Control the Genesis of modern Electro-motive traction as you haul heavy freight across the stunning West Rhine Railway in the DB BR 155 ‘Electric Container’, take passengers on their scenic commute with the DB BR 146 or shunt together a train to be taken far away with the DB BR 294. Be mindful of the weather, heavy rain can take even the best drivers by surprise. Railfan Mode Enjoy the power and finesse of the railway away from the drivers cab with railfan mode, watch from the platform, track side or stand on a bridge and take in the excitement without worrying about the journey, just make sure you’re ready to take some shots, you never know what you might see out on the tracks! Steam Edition: Norfolk Southern Coal District Struggle through the beautifully scenic Mon Line as you haul mile long coal trains through the winding curves and streets of Pennsylvania. Collect coal as you drive your ES44AC slowly under the loading facilities and prepare for the run to the other end of the line. While being relatively level, the sharp river-side turns and the slow speeds as you cut right through a town will not be mastered easily. TS Academy New to driving trains? Not to worry! With the newly updated TS Academy you can learn all that you need to beat the extreme, from basic passenger operations to freight terminals that require pin-point accuracy or nailing those complex and unique signalling systems. TS academy is the best way to learn or remember how to control every type of train. Driver Assist Have you mastered driving diesel and electric locos, but struggled to control steam? Found it too complicated to drive or understand? Now you can master these delicate engines with our all new driving assist! Driver assist will provide you with real time information based on the locomotives performance and handling, it will guide you through driving a steam loco by highlighting the controls in cab and telling you how to move them to get the best out of the engine. Driver Assist is featured on all the steam locomotives included with the Riviera Line in the Fifties route and can be turned on and off at will. Train Simulator 2016 is out now and features the 60 Mile Sherman Hill route with UP Gas Turbine, ES44AC, SD70, SD40 and SW10 locomotives and freight wagons. The 40 Mile Riviera Line in the 1950s featuring the GWR Pannier Tank, Castle, Hall, King and Grange Class all with Driver Assist incorporated, Mk1, Collett and Centenary coaches and freight wagons. The 60 Mile West Rhine Railway from Cologne to Koblenz featuring the DB BR 155, 146.0, 146.2, 101 and 294, with regional and InterCity coaches and a variety of freight wagons. The Steam edition includes the 50 Mile Norfolk Southern Coal District route featuring the Norfolk Southern ES44AC and Dash 9 (AI Only) locomotives with NS coal hoppers. Pictures of all the content included can be found below. Riviera Line In the Fifties Below: Castle Class in BR Brunswick Green, clean condition and weathered condition. Below: King Class in BR Express Blue and BR Brunswick Green. Below: Grange Class in BR Brunswick Green, clean condition and weathered condition. Below: Modified Hall Class in BR Brunswick Green, clean condition and weathered condition. Below: Pannier Tank in BR Black, clean condition and weathered condition. Below: Early GWR Castle Class with 2 variants of the Collett 3500 Gallon tender. Below: Wartime Castle Class in weathered condition and Double Chimney Castle Class. Below: A selection of Centenary coaches in Blood & Custard livery. Below: A selection of Collett coaches in Blood & Custard livery. Below: A selection of Collett coaches in Maroon livery. Below: A selection of Mk.1 coaches in Chocolate & Cream livery. Below: A Variety Of Great Western Freight Wagons. Sherman Hill Below: Union Pacific 8500 Horsepower GTEL A and B unit with fuel tender. Trailer
  6. REII™

    Dead Realm

    Dead Realm is a creepy, multiplayer action game with beautiful, immersive environments. You can play as either a Ghost or a Human character and work with your friends to run, hide, survive… or die. Development Roadmap: The original concept for Dead Realm was to create a few game types that were simple in nature, while also being addictively fun to play with friends. Our intentions have always been to work with the community to constantly develop new ghost & human characters, new maps, and new game types. This early access release is just the beginning of what we hope to be an ever evolving project. We urge you to get involved and provide input into what types of new content you would like to see implemented. Lastly, we developed this game to not only be fun to play, but also fun to watch. That being said, we encourage you to capture and share your most terrifying gameplay moments. Dead Realm is a horror-style game for the PC. The main gameplay consists of one player taking control of a ghost while the remaining players are humans who must avoid being haunted by the ghost. Dead Realm starts off with several players, the maximum being 8 players in a game. The game consist of two gamemodes, Seek & Reap and Bounty. Seek & Reap is the basic gamemode of the game. The gamemode pits two teams, Humans, and Ghosts. The Humans must run or hide from the Ghost, and the Ghost attempts to find the Humans, turning them into Ghosts. Trailer Trailer 2
  7. REII™

    Congo

    Stuck deep in the Congo jungle, you and your teammates are hunted by packs of demons lurking in the darkest areas. Light is your friend in this hostile environment. Scavenge equipment and utilize good teamwork to secure your route of escape in this top-down co-op horror action game. The jungle is full of surprises. As you explore towns, rivers, caves and more it is essential that you keep a close eye on your surroundings for the demons that are stalking your every move, waiting for the ideal opportunity to take you out for good. Make sure to stay in groups, or you could be out of luck! Trailer
  8. The multi award winning Microsoft Flight Simulator X lands on Steam for the first time. Take off from anywhere in the world, flying some of the world’s most iconic aircraft to any one of 24,000 destinations. Microsoft Flight Simulator X Steam Edition has updated multiplayer and Windows 8.1 support. Take the controls of aircraft such as the 747 jumbo jet, F/A-18 Hornet, P-51D Mustang, EH-101 helicopter and others - an aircraft for every kind of flying and adventure. Select your starting location, set the time, the season, and the weather. Take off from one of more than 24,000 airports and explore a world of aviation beauty that has entranced millions of plane fans from across the globe. FSX Steam Edition offers players a connected world where they can choose who they want to be, from air-traffic controller to pilot or co-pilot. Racing mode allows you to compete against friends with four types of racing, including Red Bull Air Race courses, the unlimited Reno National Championship course, as well as cross country, competition sailplane courses and fictional courses like the Hoop and Jet Canyon. Test your skills with three different levels of difficulty, from simple pylon racing to racing highly challenging courses in a variety of weather conditions. With over 80 missions, test your prowess to earn rewards. Try your hand at Search and Rescue, Test Pilot, Carrier Operations, and more. Keep track of how you have done on each mission and improve your skill levels until you’re ready for the next challenge. FSX Steam Edition enables pilots to fly the aircraft of their dreams, from the De Havilland DHC-2 Beaver floatplane and Grumman G-21A Goose to the AirCreation 582SL Ultralight and Maule M7 Orion with wheels and skis. Add to your collection of aircraft and improve the fidelity of your world with FSX Add-ons. The inclusion of AI-controlled jetways, fuel trucks and moving baggage carts, adds extra realism to the experience of flying at busy airports. Whether you want to challenge your friends to a heart-pounding race or just take in the scenery, FSX Steam Edition will immerse you in a dynamic, living world that brings a realistic flying experience into your home. Download size: 16.4GB PLEASE NOTE Microsoft Flight Simulator X: Steam Edition (FSX: Steam Edition) is functionally similar to the boxed version of Microsoft Flight Simulator X (MSFSX). We have worked extensively with third party developers to make sure the two products can work alongside each other, however due to the wide range of add-on products available for MSFSX, we cannot guarantee that your existing content will work with Microsoft Flight Simulator X Steam Edition. The Flight Simulator X Software Development Kit (SDK) is not included with FSX: Steam Edition. If you already have MSFSX installed on your PC and are concerned about running the two games alongside each other, you may wish to consider installing FSX: Steam Edition on a separate PC. If you already have MSFSX and add-ons installed they will only be accessible through your existing installation. They will not be duplicated across the original edition and Steam Edition of the simulator. Trailer 1 Trailer 2
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  9. Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience. You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here? These are just some of the questions that you must answer during your journey... Start playing chapter 1 and 2 now! A mysterious feral woman, known only as Cat (Anne Le Guernec), appears in the middle of a motorway, causing some cars to crash. She fires a weapon at a truck, which explodes, and she's is injured by a fragment of the resulting shrapnel. She is taken to a hospital where she is cared for by Dr. Thomas Mason (George Newbern). After he finishes work, Thomas visits his girlfriend Laura (Carrie-Anne Moss), with whom he discusses his mysterious new patient. Meanwhile, three dark-clad beings and a floating podium (containing a Dark Lord) appear on the motorway at the same location where Cat appeared. The next day Thomas discovers Cat has been removed from the hospital and is confronted by FBI Special Agent Trager (Kurtwood Smith), who escorts him to a secret underground lab and holding facility. There, Dr. Roth (Max Grodénchik) explains to Thomas that Cat's weapon (the "phut BOOM" gun) and her bracelet (the "geosyncronator") have an unusual mixture of organic and technological properties, and don't appear to have been designed for human hands. Thomas is brought to Cat, who is being detained; and he gives her back her bracelet, which allows one of the dark-clad beings, Thane (Robert Knepper) to track her. Cat escapes the holding facility with Thomas' help, and together the two drive towards a "door". Cat explains that Thane is chasing her and that, unless they reach the "door" before it closes, she will be trapped and killed by Thane. She further explains that the "door" leads to a parallel universe safer for her. The two reach the "door" and are confronted by Thane, who kills Trager and several FBI agents who were also tracking them. They manage to escape through the "door", just before Thane can catch them, and end up in a world where, 15 years ago, a microbe gene was created to clean up an oil spill, but it ate all petroleum in the world. They hitch a ride on a wagon with Jake (Hoyt Axton) and his granddaughter Cissy (Tisha Putman), who give them a ride to the nearest truck stop. While at the truck-stop, Cat detects that her pursuers have materialized in this world also and tries to steal Jake and Cissy's horses to escape from them. Cat and Thomas are arrested by this world's version of Agent Trager and are held overnight to be escorted to jail in the morning. The following day as Thomas and Cat are being escorted to jail by Trager, they hear Jake and Cissy's wagon being attacked by a bike gang, Cat rescues Cissy from being attacked, but Jake is shot by the bike gang. Thomas stabilizes Jake, and arranges with Trager to get Jake transported to a hospital in Denver. In Denver, Cat locates their next "door", but they are blocked by Thane and his colleagues, until Trager (once again) sacrifices himself to allow the two to escape to a new adventure. Trailer
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  10. Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this [CENSORED]uristic turn-based wargame. Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks. Lead your squad as they blast, hack, and burn their way through the quadrant! Command your Templars in turn-based tactical warfare across 45+ unique scenarios Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles Lead your squad in battle against immense and mighty bosses Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions Build your unique battleforce with exacting precision, recruit and design every squad member Customize the appearance, armor design, talents, and equipment of your veteran Templars Endless combinations of squads, soldiery, and tactics will keep you coming back for more! Replay the campaign with your victorious squad in a New Game+ mode The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild. Their unchallenged prowess derives from two key factors: Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war. Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand. The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds. With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat. Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat! Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting. Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content. We make games we love -- and we hope you’ll love them, too! Trailer
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  11. Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to po[CENSORED]r media and current events. With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter. The time is now to get up, gear up and go to war! 3 Game modes: 4-on-4 team play, 1-on-1 Duel Mode, and the brand new Soul Harvest mode that allows 4-on-4 team play with base defense and NPC battles. Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons. Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks. Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends. 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be! Trailer
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  12. ' The Zombie Island of Dr. Ned is the first Add-On for Borderlands with new enemy types, new missions, and new ... surprises. The Jakobs Corporation would like to invite you to experience the splendor of a corporate owned small town known as Jakobs Cove. Any rumors you may have heard about the "undead" walking our streets are completely preposterous and we officially deny them all. If those rumors turn out to be true simply purchase a firearm from the conveniently located Jakobs Brand Vending Machines and aim for the head. Also, would you mind saving our employees? (Non-union only please) The Zombie Island of Dr. Ned begins with an introduction from Marcus Kincaid in the form of a story being told to a small child. The child interrupts him with questions, and drawings, as he tries to recite this tale. It can be speculated that Marcus is telling the story to the same person as in the introduction of Borderlands, but the child remained quiet in that earlier introduction. Brave players who seek zombie carnage will be tasked with keeping the remaining workers of Jakobs Cove alive. Dr. Ned (who is totally not Dr. Zed in disguise) does his job a little too well, creating zombies and other abominations that now run rampant in this region. Players will have to work alongside Dr. Ned as they embark on a quest to cure the inhabitants of Jakobs Cove in this full-fledged expansion filled with new enemies, new quests and rare loot drops. Trailer
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  13. Hello . You Are Making So Much Posts The Maximum Of Posts Is 3 Posts For Day Be Carefull And Don't Post Much Posts Have A Good Night
  14. REII™

    Hustle Cat

    A Cat Cafe With a Little Secret You are Avery Grey, the newest employee at a po[CENSORED]r cat cafe called A Cat's Paw. The coffee's good and the staff is friendly (and kinda cute!) but mysterious. One day, you find a strange book in the basement, with letters you can't quite read... Meet Your New Best Friends You'll work hard at A Cat's Paw, but there's still time to get to know your new coworkers! Who's your favorite? The brusque, but devoted cook Mason? Or maybe Reese, the fashion-obsessed waiter who knows more than he says? And there's always your strange-eyed boss, the enigmatic Graves. Trailer
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  15. Odesi helps you write hot tracks. It exports the results to Audio and MIDI files, so you can use the final result immediately. The MIDI files you create in Odesi will open perfectly inside Ableton Live, Logic Pro, Reason, Pro Tools, or any other DAW. It doesn’t change your workflow, it just speeds up your creative process because MIDI functions in Odesi are much faster than all music producer software. When you’re done with your Odesi session, you will have a 100% composed track that’s ready for production. All your melodies, basslines and chord progressions will be finished. Trailer
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  16. Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes. Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude. Unique Racing Experience First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards. Awesome Cars The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing. Exciting Engine Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise. EARLY ACCESS FEATURES The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title! We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars! Trailer PS: Don't Prove This In Real Life
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  17. Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers. Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents. Rising Storm is a realistic first person shooter. All of the core gameplay mechanics from Red Orchestra 2 are present, such as the cover system and bullet drop. Rising Storm brings in a whole new arsenal of weapons, that relate to the American and Japanese weaponry used in the Pacific Theater, such as the M1 Garand and the Type 38 rifle. Gameplay has been described by Tripwire as asymmetrical, due to the Japanese having inferior weaponry to the Americans to maintain historical accuracy. To balance the teams out, the Japanese are given the Knee Mortar, along with the ability to plant grenades as booby traps, and being able to launch Banzai charges at the Americans, which in turn deals suppression onto the Americans while the Japanese suffer less from suppression themselves. The Americans are also given the M2 flamethrower to flush the Japanese out of strongly fortified positions. They also benefit from a wide range of automatic firearms such as the M1918 BAR and the M1919 Browning. The game still features the Squad Leader who uses a sub-machine gun (Americans have the M1A1 and the Japanese the type 100) Rising Storm features four playable factions, including the United States Marine Corps, the U.S. Army, the Imperial Japanese Army, and the Special Naval Landing Force. The game takes the player around the Pacific with maps varying from the Battle of Peleliu, with a desert-island type environment, to the Battle of Saipan at Charan Kanoa, an urban environment, to the Battle of Iwo Jima and the like. Rising Storm also comes with all multiplayer content from Red Orchestra 2: Heroes of Stalingrad. On September 26, 2013, the Island assault content pack was added, bring with it a multiplayer campaign previously seen in Red Orchestra 2: Heroes of Stalingrad. In November 2014, a new free content update was released, featuring 1 new map, and changes to some other maps. The new map being Demyansk. In September 2014, the Armored Assault free content update was released. adding in 2 new maps, Kobura and Tula outskirts. And 2 new tanks, being the Soviet T-70 Light tank and the German Panzer III Medium tank. And a new weapon was added in, the MG-42 German machine gun. The update also changed the map Arad 2, which was updated to showcase the T-70 and Panzer III tanks . Trailer
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  18. Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled tactical shooter experience. Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer modes the game will feature everything from quick, brutal firefights to more intricate and challenging tactical modes. Red Orchestra 2 is a realistic first-person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away many of the elements of a traditional HUD, like an ammo counter, forcing players to remember, or manually check, the approximate number of rounds that are left in the gun's magazine. When reloading a weapon, the character checks the weight of the new magazine and determines if it is heavy (full or close to full) or light (empty or close to empty).The game's first-person cover system allows players to hide behind all objects in the world to avoid gunfire. While in cover, players can peek out to take more accurate shots or fire blindly. However, the shape, size and, composition of the object changes its effectiveness at protecting the player. Smaller objects may not cover the player's entire body, and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but non-fatal wounds must still be bandaged so no more health is lost through blood loss. There are tanks in Red Orchestra 2. The interiors of each tank are fully recreated with either a human or AI manning each station. The level of detail was described by Tripwire's president John Gibson as rivaling or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game launched with two tanks: the German Panzer IV Ausf. F2 and Soviet T-34. In April of 2014 the Game of the Year addition was released with a new game mode search and destroy, new maps and two armored personal carriers were added into the game for the German and Soviet sides respectively. These are the German Sd.Kfz. 251 and the British Universal Carrier with a mounted DT machine gun used by the Soviets. These additions gave infantry more protection and a quick alternative for moving around the battlefield. Two more tanks, the German Panzer III Ausf. M and the Soviet T-70 along with the MG42 German machinegun were added in the Armored Assault free DLC. Trailer
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  19. REII™

    War Thunder

    War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment. War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising. You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours! In the [CENSORED]ure, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale. Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles. War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick. Trailer
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  20. V2-Text,Border
  21. Offworld Trading Company is a real-time strategy game in which money, not firepower, is the player's weapon. Players lead their developing companies in cutthroat economic warfare against other companies looking to become the dominant economic power on Mars. Loosely inspired by such classics as M.U.L.E., Offworld Trading Company forces players to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and when and what stocks to acquire. Players compete against up to seven other AI- or player-controlled companies. The game is won when one player ultimately acquires all the shares of their competitors, thereby wresting control of the entire planet’s economy. 1.0 Introduction The campaign is a special, single-player mode of Offworld Trading Company which provides an overarching goal to be achieved over multiple Missions – to be the last Corporation standing on Mars. The player controls one of eight Corporations, which over the course of multiple Missions will increase their income by investing in Martian Colonies, will hire more labor to improve productivity, and will raise their stock price to position themselves for victory. 2.0 Rounds The campaign is split into three rounds: First Round: During this round, the player’s Corporation helps grow a Martian Colony, which then increases the Corporation’s income between Missions. Each Mission last a specific numbers of days, with the winning Corporation being the one which acquires the most Colony Stock. Elimination Round: This round functions just like the First Round, except that at the end of each Mission, the Corporation with the lowest stock price (and which did not just win a Mission) is eliminated. Final Round: Once all but four Corporations are eliminated, one final Mission is played, with all remaining Corporations participating. Unlike the previous Missions, this final one allows the participating Corporations to buy stock directly in each other, with the final winner being the Corporation able to buyout the other three. 3.0 Labor Unlike the regular game, all buildings are not available by default. Instead, each Corporation needs at least one worker to unlock each building. For example, Water Pumps are unlocked with Water Pump Engineers, Pleasure Domes are unlocked with Pleasure Dome Managers, Offworld Markets are unlocked with Offworld Market Astronauts, and so on. If more than one worker of a specific type is hired, the building’s productivity increases; each Water Pump Engineer increases the output of Water Pumps by +30%. (Please note that all buildings start off with a -30% production penalty compared to the base game.) Extra workers for the advanced buildings (Pleasure Dome, Industrial Lab, etc.) all increase output by 50%. For the Pleasure Dome, this bonus increases the money generated. For the other advanced buildings, this bonus increases the speed. (Thus, a second Offworld Market Astronaut will allow an Offworld Market to ship resources offworld 50% faster.) The Labor Pool consists of ten randomly chosen workers and is reset between Missions. Each worker requires upfront money to hire and also has a salary that needs to be paid between Missions. (For example, the Water Pump Engineer costs $200K to hire and has a salary of $50K per Mission.) 4.0 Missions Each Corporation must select a Mission to help grow a Colony on Mars. Missions (except during the Final Round) last a specific number of days, with the Corporations working together to grow the Colony while also trying to buy the most Colony Stock. These Missions each have a set of parameters, such as Terrain (for example, “Plains”), Map Size (“Medium”), Resource Level (“Low”), and Scenario (“No Black Market”). Also, each Mission has a special Perk (“Free Metal Mine”) which is given to the winner – the Corporation which purchases the most shares of Colony Stock by the end Mission. The Colony is composed of a set of Modules in the middle of the map. These Modules determine how big the Colony’s Po[CENSORED]tion can grow and whether there are enough Jobs to attract new colonists. The are four different Module types: Housing: +1 Maximum Po[CENSORED]tion (consumes Water, Food, and Oxygen) Office: +1 Job (consumes Power and Electronics) Leisure: +1 Job (consumes Power and Water) Laboratory: +1 Job (consumes Chemicals and Glass) The Colony will grow as long as the Po[CENSORED]tion is less than both the Max Po[CENSORED]tion and the number of Jobs available. If the prices of life support resources (Water, Food, and Oxygen) are too high, the Colony will grow slower than normal. The Corporations buy these Modules for the Colony, and each Module purchased provides one share of Colony Stock. Each Mission has a maximum limit of Modules which cannot be exceeded, so once all Modules are purchased, the Corporations can simply buy shares of Colony Stock directly. At the end of the Mission, the Colony starts producing residual income for all the Corporations involved in the Mission. The amount of income is relative to the total Po[CENSORED]tion of the Colony, and the income is then divided in proportion to the shares of Colony Stock owned. For example, if the Colony produces an income of $500K, Corporation A owns 6 shares of Colony Stock, and Corporation B owns 4 shares, then Corporation A will receives $300K while Corporation B will receive $200K. 5.0 Bookeeping After each Mission, the money the player earned and the debt they acquired are added to the Corporation’s overall money and debt. Next, the income from all existing Colonies is generated, and the salary of all workers is paid. Finally, the Corporation’s total debt increases by 10% because of interest. If the Corporation has extra money, it can now be used to either hire new workers or to pay down debt. 6.0 CEOs Before starting the campaign, the player selects one of four CEOs, each of which has a different workforce and set of Perks. These CEOs can also only use one specific HQ type (unless a Perk is acquired during the campaign to unlock more). For example, Eleanor Preston can only use Expansive HQs, starts with the Extra Claim Perk, and has the following workforce: 2 Solar Panel Engineers 1 Water Pump Engineer 1 Hydroponic Farm Engineer 1 Electrolysis Reactor Engineer 1 Metal Mine Engineer 1 Steel Mill Engineer 1 Elemental Quarry Engineer 1 Glass Furnace Engineer Trailer
  22. REII™

    Battleborn

    A tremendous band of badass heroes fight to protect the universe’s very last star from a mysterious evil in this next-gen shooter by the creators of Borderlands. To defend it, you’ll need to utilize every type of character and weapon you’ve ever imagined -- from cyborg hawkmen to samurai vampires to mini-gun wielding man-mountains. Slash and parry, run and gun, cast and dash, or simply obliterate foes all while building and growing your personal team of heroes. Choose your hero and fight alone or co-operatively alongside friends in story missions, or battle against them in fast-paced competitive multiplayer matches. Battleborn is a first-person shooter with multiplayer online battle arena elements, in which players engage in combat through a first-person perspective. Unlike other first-person shooters, the quests and game modes of the game were designed to feature a format and structure similar to a multiplayer online battle arena game.The game will also feature a leveling system, which resets when a match begins. Players start with the same basic level, and they can unlock new skills and abilities during a match. When players gain enough skill points and are allowed to level up, they can select one of up to three choices to pick per level through each characters' unique Helix Tree. The game will feature 25 playable characters upon release, with each having different abilities and weapons. For example, Rath is a melee-based character who is equipped with akatana, while Thorn is a long-ranged character, whose primary weapon is a bow. Characters of supporting role, such as Miko, who specializes in healing other characters of the same team, will also be playable.Each character also has their own "ultimate ability". In addition to melee and ranged combat, characters can also cast magic and area-of-effect attacks. Characters controlled by artificial intelligence in multiplayer will also be featured in the game. Players can also switch to third-person perspective to activate special abilities. A campaign mode, which can be played solo or co-operatively with four other players, will also be included in the game.[9] The game will feature an interconnected world and an objective-driven narrative. Three modes called Meltdown, an Arena mode, Incursion, which tasks players to destroy enemies' base, and Devastation, which tasks players to capture bases, will also be featured and playable upon launch. Battleborn was announced by Gearbox Software and 2K Games and revealed by Game Informer on July 8, 2014. It will be the first original game developed by Gearbox Software since the release of Borderlands in 2009, and is also claimed to be "the most ambitious video game that Gearbox has ever created." and a "genre-fused" video game by Gearbox Software's president, Randy Pitchford. Several gameplay elements from Furious 4, another project from Gearbox which was cancelled in July 2015, were transferred to the game. A closed technical test for this game, which allows Gearbox to test the multiplayer servers and alter the balance between characters, was held on October 29, 2015.A beta for the game is set to be released in early 2016. It will come to the PS4 first before other platforms.The game was set to be released worldwide for Microsoft Windows, PlayStation 4, Xbox One on February 9, 2016,but was later delayed to May 3, 2016. The game's graphics is inspired by computer-generated imagery like the movies produced by Pixar, as well as the animations developed in Japan. When creating the game's 2D graphics, the team hired Michel Gagné, a Canadian cartoonist, to work on the 2D effects of the game's maps and characters' abilities. The team also drew inspirations from a variety of fighting games, multiplayer online battle arena games, role-playing games and toys from the 1980s. In addition to the standard version, players can purchase the Digital Deluxe Edition, which includes the game's Season Pass and cosmetic items. Five additional characters are set to be released for the game upon release for free, and 5 different paid packs, which includes additional story content, are also scheduled to be released after the game's launch. Trailer Trailer In PS4
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  23. REII™

    Miscreated

    This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes. Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: po[CENSORED]tion 100 million and falling fast. Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label. Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest. So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time. Trailer Basebuilding
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  24. Brand new indie-survival game in the setting of Syberian forests! Grab your winter clothes, as you are going in the deep Syberian forest where your only task is - to survive. Survival: Postapocalypse Now is not messing around. It's crammed as many important words into its title as it can, not even stopping long enough to use a hyphen. If it included "Early Access" and "Probably Has Crafting" in the title too, you probably wouldn't have to even play it! Actually, you don't have to play it. I did, though, because it's only five dollars! I just can't resist the temptation of inexpensive unfinished survival games. Here's how I spent my first hour. Trailer
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WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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