Everything posted by Halcyon.
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No sooner I entered in 2016, and the first major postpone arrived. Microsoft is the main loser, given that Platinum Games studio known for Bayonetta series, announced that Scalebound, exclusively for Xbox One, was postponed in the second half of 2016 to 2017. Scalebound will singleplayer campaign along with Dragon Thuban, and 4 player co-op mode. The game belongs to the genus Action RPG Open World. Platinum Games is developing two titles, Nier: Automatic (PS4) and Star Fox Zero (Wii U).
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Can i jonin ?
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Can i jonin?
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[Battle] Me vs Reii vs ArcadioN [ Winner ArcadioN-]
Halcyon. replied to Halcyon.'s topic in GFX Battles
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[Battle] Me vs Reii vs ArcadioN [ Winner ArcadioN-]
Halcyon. replied to Halcyon.'s topic in GFX Battles
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Name of the oponent: ArcadioN , rei Theme of work: http://s7.postimg.org/534uggrez/639_Niko.jpg Type of work (signature, banner, avatar, Userbar, logo, Large Piece): avatar Size: 150x250 *Text: Design Watermark: csbd/csblackdevil. Working time: 1 hour
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Riot Company announced the establishment of the League of Legends division specifically dedicated to special Independent States (CIS) - Russia, Kazakhstan, Belarus, Azerbaijan, Armenia, etc. -. Called Continental League (LCL), the main purpose of the division is on the one hand to increase the competition level of the region, on the other hand one to help players from CIS to play at a professional level without the need to go through all procedures for obtaining visas for participation in competitions abroad. In the league will play eight teams, and the prize pool will reach $ 60,000. This amount will be complemented by financial compensation granted by Riot players and coaches. And of the teams that will play in the league can be referred Team Empire, Vega, Squadron or Na'Vi.
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Attack on Titan Tecmo Koei will be released by Omega Force and the PlayStation 4 PlayStation 3 and PlayStation Vita in February in Japan and in the United States and Europe will be launched in 2016. From an interview with the producer Hisashi Koinuma and director Tomoyuki Kitami of them Koei Tecmo, I learned, among other things, that the game includes 10 playable characters (Eren, Mikasa, Armin, Krista, Sasha, Connie Jean, Levi, Hange and Erwin ) and Free Outside the Walls Investigation Mode Mode respectively. A detailed list is shown below.
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Recent years have not been kind to AMD, the only player CPU and GPU markets dedicated consumers who prevented a possible monopoly of Intel and Nvidia. In the dedicated video card AMD has only 18%, the remaining 82% belonging to Nvidia, while the fight Intel dominates with about 80% market share. 2016 could be the year that AMD will come back as a fierce competitor, in no small measure thanks to the new partnership with Samsung. AMD will launch the next generation of video cards, Arctic Islands, whose processors will be manufactured by Samsung after its partnership with GlobalFoundries was abandoned. Graphics solutions will be produced by the manufacturing process 14nm FinFET, while rumored that Nvidia might settle for 16nm, as TSMC, partner laboratories have difficulties with the current pace of 28nm. Whatever the outcome regarding Nvidia, AMD video cards will be able to propose more energy efficient, quieter and cooler than in recent years. Even if Nvidia is appreciated for exactly these benefits Maxwell series since its launch, AMD could neutralize the advantage and attract new customers. Further, both AMD and Nvidia will use HBM v2 models memory performance, but AMD has the expertise to use this technology in the current series Fury, while Nvidia will debut. Also, a number of video games to support DirectX 12 will be launched in 2016, including Deus Ex: Mankind Divided, Hitman, ARK: Survival Evolved or Star Citizen and an API rival, Vulkan, will also be released in the form final. It should be known that AMD has created Mantle, which was then developed Vulkan by makers of OpenGL, while DirectX 12 was also developed by Microsoft with the expertise of AMD, so the company has two winning cards, regardless of which API will be successful. Meanwhile, Nvidia has been involved in the development of DX12, but not to the same extent as AMD, at least according to unofficial information. The results can be seen in the first video game DX12, Ashes of the Singularity, where even the most powerful Nvidia can not use some technologies, such as Async Compute. Also on the video card market, AMD has secured the partnership with Oculus Rift, prominent representative of the strongest trend of next year, virtual reality. AMD will provide Dell and Alienware in collaboration with preassembled systems called Oculus Experience. Moreover, CGN-generation video cards (7000, 200 and 300) are already using Multi-GPU Technology Affinity for superior performance on Oculus Rift games. AMD recently established and open source GPUOpen initiative, which aims to be competitor to Nvidia GameWorks. In closing this chapter, Radeon Technologies Group received mid-year more autonomy, which allows the team to work independently of the CPU, and the first step was taken with the new suite Radeon Software Crimson, which successfully replaced the Catalyst Control Center and it is closer to the GeForce Experience performance and functions. Desktop and laptop processor market, AMD wore an unequal battle with Intel since the introduction of AM3 socket. Vishera Bulldozer series of FX and tried to fill the lower processing power per core with a higher number of cores, betting that producers of programs and games will begin to unlock the multi-core functionality. Windows 10 came in the meantime brought what AMD desperately waiting for years: optimizing multi-core top. [CENSORED]ure Zen series processors per socket AM4 will be developed in 14nm technology by the same Samsung, after years stuck AMD 32nm and 28nm. Intel, with its series Skylake and Broadwell, switched to 14nm from 2014 and 2012, the Ivy Bridge 22nm processors already proposed. The chances are that, in the end, AMD equal the energy efficiency and low dissipation of Intel competitors. Zen series will be developed with the thought of power per core, and AMD says that this value would be 40% higher than that offered by family Excavator. Furthermore, Zen will have support for DDR4 that offered by Intel Haswell-E in September 2014. There will be a Zen series APU, Raven Ridge, with a maximum of 95W, which could indicate a far superior graphics processing power solutions Current unified. Also experiencing memory AMD APU integrated HBM Zen, but there is no information at this time. 2016 will be the year that AMD will become a force?
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I remember quite clearly feeling bare and slightly disappointed that I had after I finished the first Assassin's Creed. A painstakingly hard to contest was present throughout the décor, the animation illustrating the climbing capabilities of Altair and, not least, the level design that ensures a continuous and fluid parkour pretty. But repetitive side missions, exacerbated by the general lack of additional activities and rigidity drivers seriously undermine motivation in a world of open-world. Then came AC2 and two "expansion" s who described his wanderings Ezio in the Renaissance, more bushy and customizable Reaching under the carpet some of the shortcomings which had cut me momentum in the past. The appearance of economic management, the manager RPG they bring the assassins whom he could train numerous side missions in several categories and customize the protagonist permissive generated a kind of addiction and the achievements of the hamster fever in me. On the other hand, these things amounted key for the third game in the series. With the changing landscape and time, Ubisoft took the opportunity to tell us another story, a Native American protagonist and individual personalities who play supporting roles. As regards the American Revolution, not wrong if you think about George Washington, Charles Lee, John Pitcairn, Thomas Jefferson and others of the same caliber, and the stake in AC III is the very independence of the United States and the destiny of a tribe of the Mohawk nation. The story is slow, but quite extensively, pointing a conspiratorial scenario quite direct and transparent, if not capture the complexity impressed by the strong convictions of each Templar about to give up the ghost. Successively control two heroes - the first four principal segments of the wire is controlled character Haytham Kenway, a gentleman who, while biding time with opera and defusing killings of rebel vessels directed at the new continent, is extremely articulate and well-meaning. After a surprising and refreshing twist, we are thrown into memoirs son Haytham a Mohawk woman, which for convenience we (and most of the characters in the game) we will tell Connor. Story structure, which resembles a journey of only performing a series of targets for assassination, gives his AC3 an aura much more immersive, I believe, than did the previous games in the franchise, by the fact that they are included in the chain of missions the defining moments in the life of the hero and, in parallel, the genesis of the American people. Meanwhile, Connor is an individual more stoic and restrained, and when it manages to speak polysyllabic describes a very one-dimensional perspective on good, evil and its role in all this. And character is a kind of hodgepodge mystagogue between Mister Miyagi and Danny Glover, named Achilles Davenport, a pretty nice hybrid between a joker and wisdom moşuleţ unlikely. Overall, Assassin's Creed III is a kind of San Andreas series, partly because a significant portion of the picture is represented by rural and it's more interactive rich in secondary activities. You can hunt there a crafting system and, depending on what weapon you use to destroy your prey, you are rewarded with varying degrees of quality fur. True, the battles with dangerous animals are punctuated by quick-time events that become automated routine very quickly. Speaking of automated routines, movement has been simplified. Parkour is much easier to achieve, animations appear more "connected" and that you can run through the forest trees makes browsing more spectacular. Even trees that serve as points of synchronization (instead of towers in cities) have a route that you must climb and basically it comes down to focus in the right direction during climbs or breaking, while animations are succeeding without the need complicated key combinations, just right-click banal and occasionally jumping Space key. Of course, the ideal would be to play for a controller (navigation and camera orientation are optimized for analog control), but fortunately, no mouse and keyboard control with unsatisfactory. Chart speaking, Victorian architectural details and elements that give life to urban areas, are sublime. If it's winter, come out smoke rings chimneys and timid yellow lights will give life in general hibernation. In turn, the crowds are more random and true - even if patterns are repeated often enough, you will find posts that would be entirely different. AnvilNext Engine demonstrates the dynamic quite a lot of conventions that define the series, which is apparent not only from the open-world qualities, and the main story missions, such as the Battle of Bunker Hill. The surfaces are quite painterly sometimes and there is a vague similarity in the color palette with Red Dead Redemption. Charging times are decent and, technically, the only problem I encountered were occasional bugs collision, which I think we can forgive the context of the most striking of time spent running on roofs or vegetation game will not be interrupted by such accidents. Like any AAA title, Assassin's Creed III is packed with cutscene sites. Dramatic, many of them very relevant and enjoyable, but at some point it becomes quite tedious and dull to you interrupt bubble interactivity because of any dialogue stilted not push very much the story forward, but it also relates the knot in conspiracy . Do not misunderstand me, the actors are wonderful, very expressive models, but it's ultimately an action game, and it's quite annoying to slam shut and good minute break after fulfilling a goal or two. That even in the trying perfect timing (ie complete and the secondary) because often secondary objectives are the most effective way to solve the task anyway (see the assassination of Pitcairn) or can be achieved without too much effort additional. When you are not busy with the primary mission, can undertake various economic activities (to help artisans then enjoying the fruits of their labor), hunting or military, freeing the territories occupied by the British. Various missions, mostly consisting in saving all kinds prisoners or aid to "resistance" issue a certain percentage of the sector in which it is conducted. There are, of course, the towers with which explore the map and get access to side missions. In addition, there have been transposed and assassins who can be called to help. In addition minigames relaxing (and bet) dies, Fanorana (sort of dame native of Madagascar) and Bowls. Interesting here is that at a high level AI plays extremely well and deserves faced. But the icing on the cake are sea battles. Once you're settled in your possession, as all the mohawk put on great deeds, you have access to a ship called the Aquila. Navigating the sea is pretty simple (and speed are two weather phenomena that can be countered by a certain configuration of sails) and its nature makes it fun arcade often than traditional missions, like eavesdropping or luptă- by x enemies already outdated system counter / disarm. It is true that the objectives are about the same, but a duel between ships in the middle of a storm can be very atmospheric and memorable. Combat's did, in terms of engineering, many steps forward. Aesthetically, it's another story. Even if the mechanic is as simple and easy movements of counter blows and combos succeed quite spectacular and I found myself experimenting with various weapons just to see the animation. Because the law said, the game can be completed without any upgrade. The main story avoids personal development of the protagonist in quite a few respects, something that seems to me a design choice smart enough, by the fact that some will only see the story and will not be attached to the attachment open-world, and while this element stands by varying missions and quite bushy tree of objects, decorations and aesthetic equipment they offer. At the same time, I had a feeling that I felt when I saw Matrix Reloaded. The tendency to shine as loud and incorporate as much "meta" in the recipe, story-frame (I mean sequences with Desmond or philosophical discussion convoluted that they bear Neo various characters more talkative) becomes overloaded with meaning occult. Maybe people more inclined towards such narrative syntax than I do not share my view, but I think Desmond parties are the least pleasant of AC III. Especially gameplay elements of these sequences still fail to go beyond a certain routes scroll parkour, conversations with secondary characters or puzzles linear navigation. I confess that I liked much more than virtual reality and there always seemed to me that is the heart of the game. Several dozen hours Animus pursuing various objectives that alter an open world and explore sounds not bad, especially when you can concatenate complete their portion of the game without losing too much time making backtracking. In this respect we have mandatory system of quick travel along a pipe through which we call a horse as if it were a smartphone app taxi.
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Driving school in Finland has a mandatory test drifting. And When you go at -30 degrees Celsius with 100km per hour, one hand on the wheel, the other on the phone and the road is covered with a white layer Could Be That snow, but it's actually ice, you understand the why. And this WAS the real time, with Some driver in a little town beyond the Polar Circle 300km, so it's NO NEED to ask Kimi Raikkonen has politica Why or Why Mika Hakkinen good results did too. No, I was never a fan of Schumacher, so I had the chance for a virtual revenge with F1 Race Stars Some rockets. But do not get fooled for a new sim, Even if all the big names from the 2012 F1 race has. Sebastian Vettel, Jason Button, Fernando Alonso, Lewis Hamilton, Kimi Raikkonen or Mark Webber is present, but Reduced to cartoony version was in karts and Their world has nothing to do with the actual rules, physics or fair play. Codemasters decided is better to fight on the field arcade with "the likes" of Mario Kart, Sonic LittleBigPlanet Karting town, but besides the start, F1 Race Stars really does not glitter. The 12 courses include important names (Monaco, Monza, Great Britain, Abu Dhabi etc.), similar to the real ones Partially (especially The Impossible hair pins on the Monaco Hills), but Also with crazy differences - rails, planes, rollercoasters, medieval palaces, temples Brasilian jungle with sumo wrestlers or Japanese. Even if it's not a bad idea to ride along the Autobahn or do normal traffic impossible jumps over the abyss, once you Went through each track, There's not much left to discover. There's little variation brought` by the Mirror Mode, where are the courses is sideways and You might occasionally miss a turn, but the challenge (or the annoyance) Comes from the power ups and the AI behavior. Rockets rain and soda discharge With so many famous names on the track and the only rule being to win, you get the advantage Needed Something to on your lane. Each driver has a special virtual Ability to rest and you Might Want at Least 5 or 6 to choose your favorite. You get 24 stars plus invented two teams - the female drivers Chekker Jessica Sandie Power Ruby, plus the mixed couple Formed by Josh Merit and Kira Hoshihara. Not much else besides There's braking at the right time and right at throwing a baloon trap your opponents ass. The most common traps Baloons has the colored (red or yellow) That catch you and stop your Advancement, thus Causing a loss of important seconds. Depending on your love in the race you CAN get other different Powers - the safety car to slow everybody else and lets you covers Some distance, speed boosts, transforming into a crazy soda bottle to drive past everybody or Even teleport That CAN win you the race if Used at the right time. Some tracks, like the one Great Britain, Will racers all have rain and move slower, but the personal cloud There is to race your opponent with balloons or confetti on your screen That throw to break visibility. Other tracks include obstacles (other cars, tractors, sumo wrestlers, and swamp grass, sand or leaves, Any type of surface outside the marked track Will turn you into a snail. Any obstacle or enemy year hit from your car breaks Means a little, so Will SOONER or later you have to go into the pit to repair. Will You lose a position or two When going through or Even Get That area used like Because the adversary in front of you, Even if outside the normal course, WAS Considered a winner. Some other times I lost the bonus, other times I did not, so There's no apparent cause of the problem here. IF you feel like it, the tracks include special keys to unlock shortcuts and secrets, but There's not much to win here. The shortcuts you mostly lose time and positions, but at Least There's one thing Useful: Crowded you avoid the AI usually turns WHERE ITS unleashes power ups. Blow it up! Since it's not sim game, F1 Race Stars tries to ensnare the players through the AI activity, at Least in the Carrier mode. You barely enter the game and you get hit by a balloon, THEN torn to pieces, THEN everyone else passes you aided by dubious bonuses. From this point of view to exaggerate with the AI tensions arose in Crowded Areas THESE abilities, so Sometimes you Just Can not run or avoid the unwanted Some lightning or hit. The game has more types of races, from normal ones to variations like Elimination (never get last), refuel (pick fuel from the track, but in good measure - too much slows you down, no fuel leaves you like a clown in the road ), Slalom (pass through different colored gates, the more points if you go through the same colored ones) or District Snatch (the best times for the Un certain part of the track). No matter the type of race, the ultimate goal is to win. Using various power ups and Will Since earn points Every race has more events, the total Might put you in the first love, Even if you did not win all the events. There's Also For the KERS turns Used to profit from the system Stored energy in the battery behind the car. There's no strategy Need for much, just to activated traps at the right moment or passive ones leave behind so That Can not avoid the opponents Them. Obviously, the controller is a must to take the turns right and I did not bother with the PC peripherals Even for too long. Online revenge Carrier besides trophies, F1 Race Stars Also includes individual races, the Opportunity to Improve your time for all tracks and online multiplayer year to enter the race with humans, not only the AI. You CAN choose three other friends and the team effort against the aggressive AI is good. The online races go up to 12 players and the HIGHEST difficulty level (3000cc, as The Game states) is fun for Some laps. Still, Since FEW There is not very surprising tracks and, at the same corner you get with human players too: it's all ups and Reduced to power as many as Possible Using to get ahead. The graphics is not of much use either. The design is fun for a while with the lively colors and the cartoony drivers, along with the athletic moves and the posing on the podium. But you soon get bored of the moves and the lines and the mocking laughter limited; you're not motivated to go on, but to put aside the controller. The commercials have too Also Obvious (product placement), a Way to Make Money Even Before one copy has Produced a dime. Let's say Pirelli is normal in a racing game, but DHL Santander, SingTel, Qatar National Bank of Abu Dhabi or like the proverbial elephant has in the China store. Even if the idea is nice on paper, Codemasters shouldnt've thought twice Before turning F1 into a karting game. And if The Cars Were the ideas more innovative and more out of the box, no one Would've been the WISER. Currently, F1 Race Stars is just a common game, with common tracks, Overly Aggressive AI and forced commercials.
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As Ellen Ripley before him, Isaac Clarke has a karmic score so low that it can not cross the street without being recruited in a suicide mission. His relationships seem to end badly each time, and the secondary characters he encounters a penchant for backstabbing. And after two truck travels wallpaper and genocide, we are thrown back into the turmoil of battle, this time with a partner by the hand. Dead Space 3 is designed and implemented as a co-op adventure, a game mode that starts to monopolize the market action / adventure sites. Sure, it may go and alone, but will be deprived of serious chunks of content, and sometimes there is an NPC in cinematics without much sense or continuity. In addition, more spacious levels, monsters and more numerous the notion that resources need to farm for upgrades are more seamless and efficient browsing a comrade in arms. deadspace3-046 deadspace3-045 The story is more or less identical to the previous ones, using the pretext of a higher stakes to motivate Isaac, but eventually reaches a lake boredom. A frozen planet seems to be the origin of the markers and the last surviving army's EarthGov need Clarke's help in stopping the Apocalypse. Ellie Langford Dead Space 2 Isaac combined with somewhere between the second and third game in a predictable manner for any fan of the series, gave the shoes not too long after. The parallels between narrative dimension "Main" and a marital triangle strewn with teenage jealousies, Santa Barbara and solutions reactions sometimes ridiculously bombastic fall, yet are faithful to the canon of Dead Space. The setting alternates between vessels and space stations abandoned space navigation using booster s the soles descents tense walls of ice and Arctic explorations that bring the world of Lost Planet. Visually, Dead Space 3 is the most energetic, explosive and elaborate game of the series, particle effects and lighting used masterfully to the deep perspective and tension moments that keep you with clenched teeth, be it avoiding fragments of vessels space or avalanches that push you toward propeller of a ship crashed functional yet. Production value of the height was always the serial and DS3 does not disappoint. deadspace3-044 deadspace3-043 Necromorphilor models are more or less the same, the panoply of enemies supplemented here and mercenary soldiers killed something easier and driven by a not very brilliant AI. For the monsters, the same babies, necromorphi explosives and tentacles same vulnerabilities highlighted with a yellow inner glow po[CENSORED]te the game and takes about the same roles (including having the same vulnerabilities and appearing in similar contexts). On the other hand, weapons capabilities have been drastically altered. If the first two games Plasma cutter was used carefully about the most effective weapon (especially after upgrades), new construction system introduced in Dead Space 3 is fundamentally changing the way we think firepower. Active arsenal reduced to two slots for weapons and a weapon has two modes of fire until fully customizable. Each type of weapon has several shooting modes, depending on the tip attached workstation, allowing you to get, for instance, a shotgun, a rifle or a railgun a single module. deadspace3-040 deadspace3-039 Ammunition is universal, so no need to upload your inventory with more supplies than needed. Once next to a workbench, we can create weapons from scratch or components for the weapons we already have, along with chips upgrades and modules that either help you directly or give a bonus liability both players. Aesthetic changes based weapons components and there are dozens of preset combinations that can be produced in addition to the handmade. However firepower was reduced from previous titles: the bullets do not have the same impact and we need more ammo for about the same results. deadspace3-042 deadspace3-041 This change is explained by the turn that took the series to action. As a result, the horror story is more diluted and is po[CENSORED]ted by all sorts of characters one-dimensional role of the semicolon in cinematics sites of levels. Because action games antagonists are usually the chiefs of factions usually military (intended to shape an identity grosso modo for the hundreds of bitter weapons that we must reap to reach the final), Dead Space 3 and He picked fix this pattern of human enemies. This means that doctors, civilians, and contractors religious zealots sictir Dead Space (cartoons, comics or the first two games) did not take place until audiologist sites that we find in different corner of the world. Speaking of collected resources that we use both for improving and creating various components (whether or suit talk arsenal) fall from the disintegration of monsters killed and inventory items. Maximizing equipment requires more of a scroll, and three exclusive side missions or co-op's farming community are very helpful in this regard. deadspace3-038 deadspace3-037 Unfortunately, the resources can not be transmitted from one player to another, but you can give direct equipment inventory. Its capacity is limited, which is why we have a bank of store inventory we can not use weapons, and ammunition medpack sites. Another method is to use bots to gather resources. They can be placed anywhere and will deliver workstation a random amount of resources, but there are some "sweet spot" sites that may be identified through a minigame radar and contain larger amounts of resources. Speaking of minigame sites, hacking is either the location of certain pieces in a grid positions (two in the case of single-player and one apiece in the same format in co-op) or finding an angle vulnerable a circle. In the same category are certain sequences of propulsion in space, controlling it, like a space or a sequence of rail shooter evasion, only screen position of the protagonist while pieces of ships and freighters pass me whizzing beside heroes. deadspace3-036 deadspace3-035 At the same time, the central element of gameplay have no salt or pepper. Bossfight sites they have never been more easy to forget, and if the 19 chapters forming strip Dead Space 3 gloss and production value, stick with a running back and forth to rekindle systems and ships and collect props. The sound instead enjoys an exceptional design, with passages of instrumental very atmospheric interrupted by sounds guttural of necromorphilor, explosions and collisions of metal scratching our brain with enough verve that raise fists until we yellowing skin and interpretations voice successful even at times when two notes down under ridiculous scenario. Icing on the cake is the background song credits, Ephemeral from Pelican. Russian Circles could not launch a more appropriate song. Then, a lack of competitive multiplayer replayability reduce the tolerance for each of us cooperatively. And despite the multiple levels of difficulty, Hardcore mode, New Game + acquis, it gets pretty boring after you have finished resources invested in upgrades. Another drawback that I can not understand is the lack wrote in multiplayer chat. DS3 is a direct port of the console version, but omitting the communication capabilities of the most developed peripheral seems pretty stupid in public matches where rarely found a partner with headset. deadspace3-034 deadspace3-033 Overall, Dead Space 3 is a great game, rich in details, but undermined by weak story and abandon a dash horror action game pretty good, but not extraordinary. Undoubtedly that can be expanded through DLC (see recently-launched Awakened), but it's not something essential foundation furnished in the portfolio of a gamer. And while alternative game modes involves only the use of visual filters, alteration or elimination of benefits rules and not think they are a selling point but the most avid fans of the franchise.
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Developed by Rovio - the creators of Angry Birds franchise successful - The The Croods is a village-building game freemium (includes microtranzacţii), created in collaboration with DreamWorks can be downloaded from the App Store and Google Play. I have tested it on iPad 2 and was surprised to learn that in order to play The The Croods must always have an active Internet connection, the need for an account Rovio. croods001 The game supports Game Center, where you can view all sites achievement gained during the game and you are reminded that notifications are expected again in the game. In the game The Croods family lives on a farm, and three of its members should be developed. Here come into play the wise person family, grandmother (Gran). It comes with a revolutionary idea called Hunt & Gather. The grandmother is the one who coordinates all, it comes with ideas and you have to fulfill the requirements if you want to evolve further. Ugaa are Gruga and two other family members. It deals with food preparation, and he handles and other special animals. During the game will be available and EEP, Sandy, and Guy thunk, but so as to be accessible is long and hard ... croods005 croods002 croods008 The objective is to obtain resources for the taming family, catching and putting to work up to 10 prehistoric creatures, which will be available throughout the game. Everything starts from zmeurele which are the main source of food for both the family and for some creatures. Each animal depend on each other to survive, and most important creatures are first available in the game: Molar Bear (a sort of hybrid between a polar bear and platypus). He eats raspberries and offering carrots. Carrots are a source of food in exchange for Bunny Beast, giving stones that are used in construction and so on. Like I said, everything is closely linked. croods003 croods004 To catch the animals must prepare a specific traps. Once caught, they should be tamed (a period are kept in a paddock and fed) and then are put to work, but before that has to create an environment in which to work. All this consumes resources, the costisituare of them extremely rare crystals that are created very difficult coming in here can help you buy them with real money (in-app purchase). Unfortunately, I'm not at all acceptable prices, the need to fork out at least 4.49 euros for 118 crystals that can help largely hastens construction, development and too much a creature stuff like that. croods015 croods013 croods007 A second important source of money, which are obtained as hard as crystals and are necessary, unfortunately, to be able to advance in the game. 1090 pennies all costs 4.49 euros, but even this will not be enough throughout the game. croods006 Casa (The Cave) can be improved with a larger pantry, where you can store more resources, but of course we will have to turn to pennies very difficult. The Court can clean the trees and rocks to make room for several creatures and their jobs and can build various statues and the like to improve the appearance of the farm. Once there is no place in the yard, Gruga will work on a lift to jump over the fence, where they will be accessible another spacious courtyard with other wildlife nearby. In the courtyard there is a stone presents a kind of tree development and creatures can always visit a neighbor with a very firm developed since the beginning of the game, which will help us later. croods011 croods009 croods012 The sources, which will be available in the game as they get, are raspberries, stones, feathers, leaves, carrots, fish sticks, mud, bones and soups. And besides Bunny Beast (a giant rabbit) and Molar Bear, Chapter creatures we Giralephant (giraffe-elephant hybrid) or Albatroceros (hybrid albatross rhino). croods010 croods020 With advancement win game and experience that will help you grow in level, with each level becoming affordable new options. croods022 The first is The Croods At sympathetic, even for someone who does not know what Farmville or SimCity. You start with some coins and crystals in your pocket and at least 2-3 levels through them easily. Then slowly but surely begin to need more resources, the greatest enemy of the game time. Almost everything takes a long time to be created, constructions, new prescriptions Ugga, the evolution of a work environment of a creature are few. The crystals eliminate the time, opens up possibilities of making pennies quickly level and are used for almost anything. It is increasingly unavailable, was forced to resort to in-app purchase if you want to go further. By levels 7-8 are forced to wait even 2-3 hours to develop a working environment of a creature or another to create a new creature, to give a small example. croods018 croods017 croods021 Already at 10 it is almost impossible to do anything. If you exit the game, the creatures will not have food, so it will not automatically produce resources and unable to advance in level and that pretty quickly. The notifications are announced shortly if you leave the game, because the animals are starving. That makes it grow during the game, it's true, but the time spent in it will be almost nonexistent. The game received 4+ rating, probably meaning that any child can play. Management game with cartoon characters and in-game purchase for children from 4 years up does not seem at all normal. Respect Rovio intention of trying something new, fun animations of the characters somewhat sympathetic and good music sometimes more sometimes raise morale, but still has exaggerated some aspects. It's not necessarily transactions in-game, it's normal to be there, but not so costly and not dedicated to children. Especially after the first levels you have no chance to advance in the game without spending a cent. If you exit the game, the development is stopped if you play, you must wait 3 hours to build something ... So although the initiative to try Rovio games of farming and market development, implementation was not successful. It would have been a cash game and there is no time now to do any matter or even be free, but other options in-app purchase.
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Previously Crysis: The Earth is attacked by aliens violent that humanity fighting to repel even if not to destroy them completely. That in 2020 and three years later to seemingly give final battles where Prophet and his plays esenţial.Salt giant for 24 years in 2047, currently headed by the evil corporation CELL where Ceph aliens theory and found the end and the Prophet was mothballed in the refrigerator (read cryogenically frozen). Appearances are deceiving, obvious and cliché consists of the combination alien invasion plus company own interests go further - CELL is playing with fire, it pârleşte seriously and the intervention of Prophet is again necessary, brought into action with one of his former colleagues - codenamed Psycho. crysis3-069 crysis3-068 Tortured by CELL and "skinned" by famous Nanosuit, Psycho is now obsessed with destroying enemies and find out who subjected to tortures unimaginable obsession that strikes sometimes the beliefs of Prophet it's better to stay man than to get as He - modified organism, more car than being in the flesh. If you never got to play any of the previous titles, Crysis 3 comes with a summary help but story now no coagulates in particular, nor motivates enormous, especially since hardly exceeds 6 hours of play in the 7 missions . It would have been interesting to play during 24 years of Crysis 2 and 3 to go through clashes truly decisive battle aliens, mankind, but probably it meant to abandon the concept so dear hero the all ... (you fill in the desired epithet) who saves the world alone. True, the story tries to snatch feelings and emotions through the voices and dialogues well done, especially when it comes to the tension between Psycho and Prophet. The success is questionable, depending on individual tastes, but it must be stressed that it is a superior test of NPC general comments from previous games. Otherwise, however, stir little Crysis 3 comes to innovation. Borrows elements from other games already devoted a piece of BioShock, one of Half-Life, a Deus Ex, mixes them and presents them with a great graphics. Which means that for those who are not impressed by the god DirectX11, Crysis 3 is pretty bare and banal, yet capable enough interesting entertainment. crysis3-067 crysis3-066 Arrow invisible man Perhaps the most important addition to gameplay is the spring Predator - ancient tool transported in the 21st century so you can kill without losing stealth coating. Obviously, energy supplies are still limited and need to use them intelligently, but spring can give you an advantage over your enemies too unadvised. You can enter a level and arrows everything that moves without being discovered once and projectiles can be recovered and used, which saves you a lot of extra ammunition rush. The same arch supports different types of arrows - electric and thermal energy - the last effective even against enemies wearing heavy armor. At least in single-player, the temptation is great to use extremely long bow, even if sometimes virtual Rambo instinct urges you to do the crazy machine gun. crysis3-065 crysis3-064 There are sections where the invisibility and the spring are not really useful, however, such as grassy area at the beginning, where you are constantly attacked by stalkers extremely fast, often hidden in tall vegetation. The ruins of New York largely invaded by jungle are ideal pretext to achieve a combination of levels partly open, partly limited to corridors and caves, this desire to stimulate exploration. Adventurers will certainly look through all the corners and each level has time pads (38) additional information for a "substance" narrative, black boxes (20 in total) and propaganda posters (rarest - six in all). To facilitate the search, costume viewfinder can locate and mark them permanently, so you can come back to levels ever for the treasure hunt. And I said viewfinder, allowing improvements to this chapter now "breaking" various electronic instruments - the doors are most trivial, but the good comes the reconfiguration of machine guns and minefields. Using a timed mini-game banal weapons could be turned against their creators, but should be close enough and have direct visibility to perform the action. Sometimes it might be a little difficult, but levels allow alternative routes, if you try to find (not marked with viewfinder). crysis3-063 crysis3-062 Weapons can be equipped with various components quickly and effectively to improve their performance, as well as costume based on dedicated packages. Costume options are enough to give many combinations and approaches for all types of players, whether they prefer anonymity's cloak or "subtlety" shotgun's and machine guns. The control works perfectly, everything works done on-the-fly, except possibly control vehicles - armored occasional buggy sites - which then goes to a gamepad. Using vehicles is not mandatory, but it helps at least some levels moving faster and more efficient to eliminate enemies with the help of armored gun. And if it meets some side missions you can be helped, for example, a mortar team to get rid of the monsters in heavy armor that can be labeled through the viewfinder, then be targeted remotely. crysis3-061 crysis3-060 Another highly-efficient projectile launcher rockets fired JAW, but ammunition is scarce and its use is indicated only in moments. Prophet can use alien weapons and even if you Nanosuit site warns that hardware is not recognized - plasma rifles, the kind of flamethrowers, cannons or machine guns of various sizes [CENSORED]uristic. Regardless of the equipment used, most often an explosion is an excellent visual show, a total disintegration or simply a melee carnage if you want to use nerve and cunning alien weapon. There are a number of battles with the bosses, but excluding Finally, do not excel in difficulty or need to apply special tactics. Just do not go short of ammunition and yourself safe from various attacks. However, even if and die, checkpoints are much better placed and more numerous now, so it will not have to replay huge portions of levels. crysis3-059 crysis3-058 We head we stand, we are motion AI campaign has proven to be quite accomplished using flanking and throwing grenades from cover to make you get out in the open. Unfortunately, a shout like "flanking" is not to the advantage of the enemy, and use the viewfinder enables you to always know how to get positioned for escaping. Add into the equation armor suit to last longer, plus the ability to jump high areas, plus temporary invisibility and against soldiers CELL advantages are more than obvious. For the squeamish, at least the first two levels of difficulty they have no sense, and is recommended for experienced veteran with increased damage and the real need to use the skills costume. But the real challenges come Supersoldier (without assistance target without crosshair) and Post-Human Warrior, the latter being labeled with the warning "Do not Even Try". Trying but worth the effort, because the spring and stealth are in power and the idea that the headlong Rambo is not recommended. The key is to have patience and use design levels, even reaching campaign to eight hours on the last level of difficulty. crysis3-057 crysis3-056 But there are multiplayer, where waiting eight different ways, inspired by galaxy Call of Duty - Deathmatch, Team Deathmatch, Hunter, Crash Site, Spears, Capture the Relay, Extraction, and Cell vs Rebel Assault. Obviously, each mode has its rules and a dedicated amount of experience gained, the latter came in ranked player (maximum 50) at the upper end allowing Suit Reboot - return to level 1. Again, nothing revolutionary. The costume is also part of a series of dedicated modules, divided between Armor and Stealth Power. The modules are based on the level unlocks and can be further improved by two levels, on the number of successes. In addition to varied game modes (mostly banal 6 against 6 with slight variations), players can execute Skill Kills, from headshots to killing an enemy with a car thrown over him. Other challenges are additional players can be set (in the lobby, team leader or simply aimed at individual) or producer through scripted events. crysis3-073 crysis3-076 Of all, the most interesting is how Hunter, specially introduced to make nice bow. The base is also a deathmatch, but carry 10 soldiers CELL against two "hunters" equipped with Nanosuit related sites. Obviously, everyone's goal is to stay alive until the end of the round, and a soldier killed will return to play Hunter, increasing the number of predators armed with infinite energy for stealth (but zero energy armor). Game of cat and mouse is extremely intense on the normal soldier, without suit and without super powers, which really must give proof of attention, patience and tactics to succeed to be the only survivor. The visual part almost does not need to be discussed and any PC in May old man will have trouble running Crysis 3 with maximum settings. Support DirectX 11 is exclusive, so that older video cards or software tricks can call on either their masters will open wallet if not necessarily hold to play Crysis 3. The voices, dialogues and the soundtrack fit the overall atmosphere and attempt to humanize campaign certain aspects, but I can say I was impressed to search soundtrack to bestow. They do their job, but that's about it. crysis3-081 crysis3-083 So, Crysis 3 is not innovative level of gameplay or story. Merge good line established, mix some elements for a wave of freshness, but not out of your comfort zone to risk innovations. Incidentally, that's about strategy for any game released under the wing EA lately, with the big difference that Crytek studios have done a great technique and delight the eye with beautiful scenery that slips eternal conflict between man and alien.
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Hello, it is the planet Earth? ". In fact, astronaut had the wrong number. Astronaut Tim Peake was taking his wife on the phone from the International Space Station to wish Christmas, but fell the wrong number. Tim Peake, who boarded the space station less than two weeks ago, wrote on Twitter on Thursday, saying that he had been trying to call his family, but he had the wrong number. "Hello, is the planet Earth?" Asked the woman who answered the phone. "I'm not joking - just got the wrong number," he said. This is not the first astronaut error, transmits TetovaSot. Peake, 43, tried to call his family, but was forced to leave a message on voice mail, as they were not home.
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The owner of a gypsum mine in China killed himself after the mine collapsed, occupying 17 miners inside who have been trapped for two days in the mine. Rescuers still are trying to save the miners, reports the BBC, followed Klan Kosova. One person died and four others escaped miraculously mine collapse. While the rest remained inside. Cangbo Ma, owner of the company Yurong, committed suicide by drowning in a pit of the mine. The motive remains unclear, but the cause may be the strengthening of punitive measures for employers who neglect the safety of workers. China has a long history of industrial accidents
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2005. Third Echelon. Chaos Theory. 2013 Fourth Echelon. Blacklist. Between the two, Double Agent and Conviction, not exactly the most po[CENSORED]r titles in the Splinter Cell series. At the risk of upsetting, I will remove from the list to discuss two games at almost a decade away, but have a common element essential: stealth. When Splinter Cell was more oriented towards action with automatic executions players were not very pleased and it seems Ubisoft listened. Blacklist play on all fronts: stealth, action and a combination of both so as to please as many people. Action enthusiasts will discover ghostly serious obstacles, those who prefer noise and explosions can express, and when patience reach the limit, you can combine a grenade explosion with a non-fatal strangulation to carry out the mission. Fortunately, at least Luckily for me, the game leans more towards the stealth than to crazy machine gun in hand. blacklist030 blacklist029 The single-player story now doing a haunting for Americans - a group that targets everything that country dearer: consumerism, fuel and freedom. Sam Fisher and his team must prevent the destruction planned by terrorists and will bear little journey around the globe aboard a new headquarters, fly - Paladin next-generation aircraft. The main story comes with 13 missions, but in addition, his teammates Sam (Grim, Charlie and Briggs) and they have some offers affordable single-player or cooperative. Briggs's missions are the only ones that can only be played cooperatively, meaning a colleague "suffering" to help you to open doors or climbing over obstacles. Solo missions are more interesting when they are addressed cooperatively, which means access to otherwise blocked routes. On the other hand, in addition to the required working times in the two co-operation left to the player. And to the extent that you coordinate with whom you can be more interesting to execute enemies in tandem or at you attract while his colleague puts a microphone or recover important documents. blacklist028 blacklist027 Each of the three colleagues Sam has his type of mission and their performance provides significant amounts of money to improve aircraft and equipment. Grim is offering 100% stealth targets in any detection or alarm go back to mission; Charlie proposes recovery of certain information from various embassies, basically a survival mode with a minimum of five waves of enemies armed to the teeth. These goals are an ideal opportunity to go wild with firearms, personal or taken from enemies, but still need to turn the corner tactics to not premature. As I said, Briggs is the only cooperative offers exclusive missions. Fortunately, there are essential in developing the story and side missions remaining group provides enough funds. From this point of view, collect money quickly and after about four or five laps you can upgrade to a maximum plane and then to focus on Sam's equipment. Gameplay is divided into three branches, and the equipment is properly provided. Ghost requires action shadowy Assault weapons onto noisy and Panther combine the two options. Likewise, Sam can be properly equipped three branches, with suits that mitigate sounds or armor strong to absorb the damage or a balanced combination to survive an attack with AK-47 to hide or stop electricity . Gun or light machine gun with silencer but will be best friends with various types of lasers, optical devices or ammunition. You and sniper rifle or a few weapons available on the black market, but do not really have real opportunities to be sniper given that most missions take place indoors. For a short time you get to play and the first person controlling it on Briggs and several other occasions control of guns drone aircraft or Paladin. blacklist026 blacklist025 Blacklist return the stealth element in the series, lost on the road strewn double agents and convictions (or beliefs). And how does it brought me great pleasure Chaos Theory and remember that was one of the few games where I even had the patience to stealth game. And Blacklist did the same, providing motivation to remain unseen and unheard in a way that rarely gives in annoyance. True, the difficulty Perfectionist is not exactly easy, because you have no fancy gadgets or enemies you can not run, so everything is more "up close and personal". To be a ghost 100% have enormous patience; and in this respect, the idea of saving only checkpoint during a mission exclusively non-lethal or without fierce determination is silly. Because after spending 40-50 minutes creeping up all over, hanging, crawling through ventilation channels or routes studying soldiers, only to resume the level you do not feel whole. The other combinations are more easily achieved, and the AI is mostly well dosed to your life difficult, but not impossible. The equation involves dogs that can detect from a distance greater than a bunch of cameras and lasers, plus ordinary light. blacklist026 blacklist025 For Sam it is essential to remain hidden and out of obscurity will mark the last known position to the enemy. Most often enough to break the bulbs, but off a generator, for example, will raise the alert level of the enemy and will alter their normal travel routes. On the other hand, perfection is only an ideal, and AI gives bat in the marsh than once. Regardless of the level of difficulty (and I have been through everything from Easy to Perfectionist), you'll have troops staring fixedly like a cat on a blank wall; if the alarm is given, all start to run crazy and it is easier to remove. It is better to hide the bodies to not even raise an eyebrow suspiciously, but other times you need to carry an enemy back to open a door. Or leave the door open to peace and wait for someone on the other side interested in a "psssssst" discreet. The good part is that you can choose not only how to get rid of opponents, but also where to go. The design was conceived levels for multiple approaches, the doors broken leg came to a tower window after you glued to the walls above a deadly goal. You External routes directly to the roof, internal routes to go from floor to floor, ventilation channels, steel structures on which to climb, ziplines to cross the air zone discovered or ropes for climbing or down quickly along the walls. Unfortunately, "toys" can be used only at predefined points, and availability decreases as the difficulty level increases. You can see through the walls of infrared night or darkness of a drone to find the site for you, grenades of various types, a taser and a crossbow to attack non-lethal ... the list goes on, and the combinations are up to the player; Blacklist rewards you for any activity, fatal or not, plus the discovery of hidden routes and different levels for hidden objects (laptops, dead drops) or capture important enemy targets. blacklist024 blacklist023 At graphic Blacklist can not boast much of innovations, but neither looks bad. The few open areas are decently made, and the interiors have many details need to discover how the elements needed to advance in level. The characters and animations are instead medium level, as well as cinematic sequences. Zone control the plane and SMI interface that acts as interesting menus are made, but not exactly a good idea having to enter the single-player to launch multiplayer. Similarly, the large number of keys it might make a ballet, but it's still better than artificial restrictions imposed by a controller. On the other hand, I do not understand why a key change for five minutes during a sequence against the clock. If I was climbing the ladder Space, I suddenly rediscovered E, and at the end Tension quietly returned to the original setting. A programmer forgot ... or, during a similar sequence of movement you include opening / closing a door while time is running? As you zoom in suspense? Better put less time on the clock than to introduce unnecessary items. The room turned out to be another problematic element, which tend to block visibility fix when you most need to know where you're going. Climbing, descending, climbing are extremely well defined points, so if you are from 2mm to the left, you will not be able to act. Sam's movement is also quite strange keys, is clearly designed for a controller; the same respect, you can not really înnăbuşeşti to the sound of Sam, whatever upgrades you've made suit, because often go on foot or runs away for good. With a controller you have more control, but have three designated action on the same button and not always to do the right one. blacklist022 blacklist021 Chapter multiplayer is dominated Spies versus Mercs return mode, spies and mercenaries in the third person to first person. Classic mode resembles Pandora Tomorrow 2v2, 4v4 and equipment Blacklist adds customizable. The difference between spies fast, but weak and clumsy mercenaries, armed to the teeth but make multiplayer a very interesting challenge and even lasting for those who appreciate this type of gameplay. On the other hand, Team Deathmatch is total chaos because it allows combining teams and not know that who walks; a quick match can turn a walk in the lobby the lobby if the host is changing and yet there are so many players to gather 8 participants, however waited. Uplink is more interesting, with a constant struggle for control points, while Extraction put all the pressure on whoever is in possession of information suitcase. So addressing the Blacklist puts it at almost the same level as Chaos Theory, combining gameplay to offer something for every type of player. The emphasis is on stealth, because ultimately it is the heritage of the series, but you can unleash if he has enough patience throat. The campaign deserves replayed with different approaches and equipment, and multiplayer is intense and long life is doomed once it most populous.