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Taking a cue from competing online services like Slack, which let workers chat and share information on the job, Microsoft is adding a new program called "Teams" to its Office 365 suite of internet productivity software. Analysts say Microsoft is catching up to a trend in which a host of tech companies—even Facebook—are competing to offer specialized online networks for organizations, as workers increasingly find that email and simple document-sharing services are too limited for communicating and collaborating. Like competing services, Microsoft's new "Teams" product provides a central place online for workplace groups to chat, share files and perform other tasks. But unlike competitors, Microsoft is offering the ability to easily transition into other widely used Microsoft programs, such as Outlook for email and calendars and Skype for voice and video conferences. "Teams" can also incorporate artificially intelligent "bots" and other software programs created by outside developers. Workplace software is a big business for Microsoft. While the giant tech company is best known for making the Windows operating system for PCs, it racked up more than $26.4 billion in revenue last year from workplace "productivity" programs like Office, which includes software for email, calendars, word-processing and other functions. Although other divisions bring in more revenue, Microsoft's "productivity" division is its most lucrative, with $12.4 billion in operating profit. But the company has been threatened by new offerings from big competitors like Google, as well as upstarts like Slack, which provide a central meeting place online where teams of workers can hold running conversations and share files that are easily accessible. Microsoft bought the workplace social networking service Yammer for more than $1 billion in 2012 and will continue that service, which some companies use as an interactive bulletin board. Analysts say newer, competing services have more functions. And new companies like Slack have entered the market by making their services easily available to individual departments or groups. But Microsoft has the advantage that its email and other programs are already widely used by companies, which could make it easier to add Teams. It's also touting that Teams offers encryption and other security measures, along with the ability to integrate with software from outside developers. "Yes they are late to the market, but they have recognized that and they have done a lot of work to circumvent that problem," said Vanessa Thompson, an analyst with IDC.
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Nimbix's cloud service uses Nvidia's latest Pascal GPUs, while Microsoft's Azure offers older models Google, Amazon, and Facebook can magically recognize images and voices, thanks to superfast servers equipped with GPUs in their mega data centers. But not all companies can afford that level of resources for deep learning, so they turn to cloud services, where servers in remote data centers do the heavy lifting. Microsoft has made such cloud services trendy with Azure and is one of the few companies offering remote servers with GPUs, which excel in machine-learning tasks. But Azure uses older Nvidia GPUs, and it now has competition from Nimbix, which offersa cloud service with faster GPUs based on the Nvidia's latest Pascal architecture. After renting time on the cloud service, customers get a virtual machine with access to bare-metal server hardware. Nimbix offers customers cloud services that run on Tesla P100s -- which are among Nvidia's fastest GPUs -- in IBM Power S822LC servers. There are other advantages to the cloud service. On the server side, a high-speed NVLink interconnect links the GPU to the CPU and other components at speeds 2.5 times faster than PCI-Express 3.0. Microsoft's Azure offers cloud services with servers running Nvidia's Tesla K80, which is based on the older Kepler architecture, and Tesla M40, which is based on Maxwell, a generation behind Pascal. Typically, machine-learning tasks use many servers, and faster CPUs and GPUs return faster results. The IBM Power S822LC servers have two Power8 CPUs, four Pascal GPUs, and half a terabyte of system memory. The Nimbix cloud service is targeted more toward high-performance computing applications. It also supports Caffe, Torch, and Theano deep-learning frameworks. Pricing starts at US$5 per hour.
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Yeah finally Donald Trump is the new Presiden Of America. #WITH TRUMP.
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Good Work Guys We Reached 50000 members ! Keep Like This Guys ! Regards Spawn
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Save the owner or save the others? Mercedes says the answer to the million-dollar autonomous question is quite simple Future autonomous Mercedes vehicles will prioritise saving their own occupants in no-win traffic situations, its safety executives have told Auto Express. The tricky moral question continues to be debated by lawmakers, ethicists and lawyers, but for Mercedes’s Manager of Driver Assistance Systems, Active Safety and Ratings, the answer couldn’t be clearer. • Driverless cars: everything you need to know “If you know you can save at least one person, at least save that one. Save the one in the car,” Christoph von Hugo said in an interview at the recent Paris Motor Show. “If all you know for sure is that one thing, one death, can be prevented then that’s your first priority. “You could sacrifice the car, but then the people you’ve saved, you don’t know what happens to them after that in situations that are often very complex, so you save the ones you know you can save,” he argued. Engineering Level 4 and Level 5 autonomous systems to keep their occupants alive in physically and ethically tricky situations might be music to the ears of future buyers, but it’s not something that occupies much of von Hugo’s time. He’s far busier working to keep the cars out of those situations in the first place. “We believe this ethical question won’t be as relevant as people believe today. It will be occur much less often. “There are situations that today’s driver can’t handle that, from physical stand point, we can’t prevent today and that with automated vehicles can’t prevent either. (But) it will be far better than the average driver. • Driverless cars on UK public trial for the first time “This moral question of who to save: 99 percent of our engineering work is to prevent these situations from happening at all. “We are working so our cars don’t drive into situations where that could happen and drive away from potential situations where those decisions have to be made at all. “It’s not about miles. It’s about situations and there are an infinite number of them.” How do you think self-driving car tech should act in the event of an unavoidable collision? Let us know in the comments...
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Let’s say you’ve just bought one of Nvidia’s slick new Pascal-based GeForce graphics cards such as the GTX 1070, and now you’re seeking a G-Sync monitor to go with it. Looking at what’s available, you’ll probably become envious of PC gamers on the Radeon side of the fence. Compared to G-Sync monitors, displays supporting AMD’s FreeSync adaptive sync tech are generally much cheaper, with a wider range of vendors and tech specs to choose from. The website 144HzMonitors lists 20 available G-Sync monitors, versus 85 FreeSync monitors, the latter showing more combinations of screen size, refresh rate, and resolution. Why the disparity? The conventional wisdom is that Nvidia’s proprietary G-Sync hardware module raises the monitor price due to licensing fees, but that’s not a satisfying explanation. Nvidia is still far and away the market share leader in graphics cards, so you’d think that most monitor makers would create G-Sync variants of their FreeSync displays and at least give GeForce users the option of absorbing the module cost. As I started talking to monitor makers, a more complicated picture emerged. The real reason for G-Sync’s limited availability is as much about design and development concerns as it is about the price of the module itself. G-Sync vs. FreeSync refresher PCWorld has already published a detailed primer on G-Sync and FreeSync, but the gist is that both technologies allow the graphics card to adjust the monitor’s refresh rate on the fly, matching it to the PC’s current framerate. This prevents the screen tearing effect that occurs when refresh rate and framerate fall out of sync, and (mostly) eliminates stutter, creating a buttery-smooth gameplay experience. G-Sync accomplishes these variable refresh rates with a proprietary hardware module, which is built into every supported monitor. With FreeSync, no such module is required, because it uses the variable refresh rate tech that’s part of the DisplayPort standard (and, more recently, HDMI as well). But again, the lack of extra hardware is not the only reason FreeSync monitors are cheaper and more readily available. Design costs Some display makers say Nvidia’s module requires more room inside the monitor enclosure. While that may not seem like a big deal, creating a custom product design for one type of monitor raises development costs considerably, says Minhee Kim, a leader of LG’s PC and monitor marketing and communications. By comparison, Kim says, AMD’s approach is more open, in that monitor makers can include the technology in their existing designs. “Set makers could adopt their technology at much cheaper cost with no need to change design,” Kim says. “This makes it easier to spread models not only for serious gaming monitors but also for mid-range models.” LG’s FreeSync monitor selection bears this out: The company offers several 1080p monitors under 30 inches diagonal with an ultrawide 21:9 aspect ratio, priced as little as $279. With G-Sync, the only 1080p ultrawide monitor is a 35-inch curved panel from Acer with a much higher refresh rate. The cost? $900. The cheapest ultrawide 1080p G-Sync monitor will set you back nearly $1000. Even if monitor makers proceed with the necessary research and development, the resulting product will be more expensive, which inevitably means it will sell in lower volumes. That, in turn, means it’s harder for monitor makers to recoup those up-front development costs, says Jeffry Pettinga, the sales director for monitor maker Iiyama. “You might think, oh 10,000 sales, that’s a nice number. But maybe as a manufacturer you need 100,000 units to pay back the development costs,” Pettinga says. Meanwhile, he says, monitors are constantly improving in other areas such as bezel size. As monitors shrink from wide bezels to slim bezels to edge-to-edge displays, the risk is that a slow-selling G-Sync will become outdated long before the investment pays off. “Let’s say you introduced, last year, your product with G-Sync. Six months of development, and you have to change the panel. You haven’t paid off your development cost,” Pettinga says. “There’s a lot of things going on on the panel side.” Limited flexibility Costs aside, some monitor makers feel restricted in how they can differentiate their G-Sync monitors. Display maker Eizo, for instance, has a feature in its gaming monitors called Smart Insight that adjusts gamma and brightness on the fly, helping to improve visibility in light and dark areas. This feature wouldn’t be possible with G-Sync, says Keisuke Akiba, Eizo’s product & marketing manager, because Nvidia’s module handles all the color adjustments itself. “The G-Sync module accepts color adjustment in the module, not an outside chip,” Akiba says. “Our color adjustment needs power and flexibility so we’ve gone for FreeSync.” G-Sync doesn’t allow monitor makers to offer their own color adjustments, like Eizo does. Monitor makers also have limits on what video inputs they can include. All G-Sync monitors have one DisplayPort input, and in some cases they also include an HDMI input that doesn’t support variable refresh rate. You won’t find any G-Sync monitors with more than two inputs (or with support for DVI). Also, G-Sync doesn’t support variable refresh rate over HDMI. That means every G-Sync monitor must include DisplayPort—again raising the cost to manufacture. “DisplayPort is relatively expensive on a monitor because of the cable—it’s a quite expensive cable if you include a cable—and the board design itself. So DisplayPort adds a lot more to the cost than HDMI,” Pettinga says. Nvidia’s answer: It’s about value, not cost In an interview, Tom Petersen, Nvidia’s director of technical marketing, doesn’t dispute any of these concerns, and acknowledges that the high cost to develop G-Sync monitors puts them into a pricier segment of the market. But to Nvidia, that’s okay, because G-Sync is supposed to be a premium product. The company points to several ways in which G-Sync is superior to FreeSync, including its ability to handle any drop in refresh rate—FreeSync only works within a specified range—and Nvidia’s complete control over things like monitor color and motion blur, which Petersen argues are superior to what monitor makers are offering outside the module. For those reasons, Petersen says any price disparity between comparable G-Sync and FreeSync monitors is not due to the module, whose cost he says is “relatively minor,” but due to monitor makers' decision to charge more. “To me, when I look out and see G-Sync monitors priced higher, that’s more of an indication of value rather than cost,” he says. “Because at the end of the day, especially these monitors at the higher segments, the cost of the components don’t directly drive the price.” Nvidia says the proprietary module is not a major contributor to the cost of G-Sync monitors, especially since it replaces some other standard components. Perhaps that’s a fair point for higher-priced monitors, but as we’ve heard from monitor makers, the bigger issue is that the module is inherently harder to include in lower-priced options. With G-Sync, for instance, you can’t buy a 60Hz monitor in less than 4K resolution, whereas FreeSync offers plenty of options in 1440p and 1080p. Nvidia's Petersen suggested that addressing these mid-tier markets isn’t a priority. “I think over time, you’ll see lower-priced monitors that are lower-featured, that include G-Sync, but it’s not our goal,” Petersen says. “Our goal is to provide a premium gaming experience, and the premium gaming experience requires a lot of hands-on work from Nvidia, and that’s where we’re going to continue to focus over time.” Of course, some monitor makers would prefer that Nvidia supported DisplayPort’s adaptive sync standard, so users could ,at least enjoy some anti-tearing benefits even if they didn’t splurge for a G-Sync monitor. To that, Petersen says “never say never,” but right now he argues there’s no benefit to doing so. “I’m worried that by just throwing it out there, we could be delivering the same less-than-awesome experience that FreeSync does today,” he says, “and that’s just not our strategy.” For loyal Nvidia customers, the takeaway is clear: If you want G-Sync, be prepared to jump into the deep end of luxury gaming monitors, because the technology isn’t going downmarket anytime soon.
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Dutch authorities said Tuesday they have suspended plans to sue the US makers of Pokemon Go after the company deleted its virtual pets from a protected beach in The Hague. The so-called Pokestops and Pokegyms, which attract Pokemon and allow players to buy accessories to capture, treat and train the virtual monsters, "have been removed from the protected natural area," municipality spokesman Gerald Rensink told AFP. Since the game was launched in the Netherlands, thousands of fans have been crowding the vast, windswept beaches of Kijkduin where hundreds of the game's most po[CENSORED]r cartoon monsters spawned daily. The smartphone app uses satellite locations, graphics and the phone's camera capabilities to overlay the cartoon monsters onto real-world settings. But the small coastal village of Kijkduin, south of The Hague, has been inundated with players, triggering concern for the protected dunes surrounding the beaches. Pokemon creator Niantic pledged Friday it would withdraw all the virtual critters in the area after The Hague last month said it would take court action. The city's municipality said it had been forced to take the issue to court after Niantic had failed to respond to its pleas to stop the monsters. The authorities want to ban these small virtual animals in protected areas and in Kijkduin's streets from 11:00 pm to 7:00 am. Rensink said Tuesday the timing issue was "technically very complex" but that the city was in talks with Niantic. "We have suspended the (court) action pending a solution," he said. The Pokemon Company, which licenses the franchise, told AFP in August that Niantic was centralising all the requests to withdraw the game from areas. The most recent update saw the Hiroshima and Berlin Holocaust memorials disappear as Pokemon landmarks. In Poland, the former concentration camp at Auschwitz-Birkenau, which is today a museum, has also asked to be withdrawn from the game.
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Microsoft insists that this problem only affected people in the Windows Insider Program, though it has not explained why others not in that program would have been impacted by the latest patch. A fix has been pushed out for the issues but the company has provided no details into what went wrong or what the patch fixes. The supposed link to a knowledge base (KB) article that’s supposed to describe the problem is actually dead as of this writing. Original story below: For well over a year, Microsoft has tried to position Windows 10 as a new type of operating system — one that’s continually updated without allowing for meaningful customer intervention, with security, driver, and software updates combined together by default and updated on Microsoft’s timeline. Pro customers can delay updates for a period of time, but non-enterprise users aren’t allowed to push them off indefinitely. The company has repeatedly promised that by giving up this control, its customers will receive more timely updates, features, and improvements. It’s the kind of promise that requires an ironclad commitment to shipping stable software — and Microsoft has been dropping the ball in myriad ways ever since Windows 10 launched. Last week’s update for Windows 10 Anniversary Edition (KB3194496) has trapped some users in an unending reboot loop. Microsoft has told ZDNet that it’s already in the process of fixing the problem and will release an updated script in the near future. The problem doesn’t affect all users, but issues like this often leave me wondering how machines trapped in an endless boot loop are supposed to get the fix in the first place. Presumably the company will release instructions on how to short-circuit the boot loop manually and apply the appropriate patch. Part of why this is making waves is because the problem was reported by early adopters before the patch ever went live to the larger community. Microsoft apparently either ignored that feedback or never read it in the first place. Prior to 2014, Windows releases were evaluated by an extensive programmatic testing team within Microsoft itself, but Satya Nadella gutted this division when he became CEO. In its place, Microsoft rolled out a system in which developers were expected to troubleshoot their own code, with remaining QA resources dedicated to real-world tests and troubleshooting. In theory, the above should’ve allowed Microsoft to roll updates more quickly and improve its software on a more rapid cadence. We have seen new Windows 10 features appear more rapidly than previous iterations of the operating system. Along with those benefits, however, has come a series of problems. For example, Windows 10 Anniversary Edition broke most webcams because it no longer supports compressed data streams, which the vast majority of webcams rely on in order to function. At least some Kindle devices crashed Windows 10 AU when plugged in, and Microsoft’s KB3176934 brokePowerShell. Last year, the company pushed an update that removed software from users’ systems after erroneously flagging it as incompatible with Windows 10. None of these issues are show-stoppers in and of themselves. There have always been Windows patches that caused problems on a small number of machines, and that’s inevitably going to happen when you have 400 million devices running any operating system given that Windows 10 can run on hardware that’s 10+ years old. But as John Dvorak points out on PCMag.com, this problem takes on an entirely different dimension given how Microsoft now forces people to take updates whether they like it or not. Youcan still prevent Windows 10 from updating, to be clear — the Windows Update service can be manually deactivated. But this is a brute-force solution to the problem that exposes users to significant security risks. One potential explanation for how these problems keep slipping through is that Microsoftdoesn’t recommend Windows Insiders test fast ring deployments on primary systems or mission-critical hardware. This means that a lot of testing gets done from within a virtual machine. VMs are great for testing a number of scenarios and applications, but they can’t completely replace dedicated testing on production-ready hardware. VMs aren’t the sort of thing people tend to use for Skype or other peripheral tests. Since Windows Insiders reported the latest problem before the patch went live, it suggests Microsoft needs to be paying more attention to the feedback it gets from beta testers, period. The company needs to lock down these issues before something truly catastrophic slips through the vetting process, or before the steady drip-drip-drip of flaws and failures builds up to the point that it threatens consumer perception of Windows as a stable operating system. And yes — before anyone says anything snarky in the comments, I’d argue Windows isgenerally perceived as a stable operating system now. In the late 1990s, it wasn’t uncommon for people to reboot once or more per day. I considered it an accomplishment if I could keep my own Windows 98 SE box online for a week without needing to reboot to fix an OS instance that had slowed to a crawl or otherwise become unusable. Today, PC uptime is routinely measured in months, provided you don’t need to reboot to apply an update (or provided the machine doesn’t reboot itself after an automatic update). Other staples of late-90s and early 2000s computer advice, like the need to periodically reinstall your operating system to keep the PC running at an acceptable speed, have similarly vanished. The way it stands now, Windows 10 risks shifting consumer perception in precisely the wrong direction. Ideally, Microsoft would decouple its security updates from its feature updates, keeping the former mandatory and letting the latter be optional. Failing that, the company needs to invest in solving these problems with a more robust QA strategy. Now read: Windows 10: The best hidden features, tips, and tricks
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All Servers In Gt.rs Are Banned Servers Of CsBlackDevil So For This You Need To Contact With Sethhh. Or Mr.Love Have A Nice Day !
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For years, President Obama has been saying the U.S. must send humans to Mars. Permanently. There was the 2010 speech when he said, "By the mid-2030s, I believe we can send humans to orbit Mars and return them safely to Earth. And a landing on Mars will follow. And I expect to be around to see it." There was that time in 2012 when he said the Curiosity rover was inspiring kids to tell "their moms and dads they want to be part of a Mars mission — maybe even the first person to walk on Mars." And there were those other times he told kids visiting the White House that they might go to Mars someday. SPACE Mars Or Bust: Putting Humans On The Red Planet And, of course, the 2015 State of the Union address when he called for the U.S. to push out into the solar system "not just to visit, but to stay." Today, the president said it again. "We have set a clear goal vital to the next chapter of America's story in space: sending humans to Mars by the 2030s and returning them safely to Earth, with the ultimate ambition to one day remain there for an extended time," the president wrote in an op-ed published by CNN. "Getting to Mars will require continued cooperation between government and private innovators, and we're already well on our way," he wrote. "Within the next two years, private companies will for the first time send astronauts to the International Space Station." The president continued: "The next step is to reach beyond the bounds of Earth's orbit. I'm excited to announce that we are working with our commercial partners to build new habitats that can sustain and transport astronauts on long-duration missions in deep space. These missions will teach us how humans can live far from Earth — something we'll need for the long journey to Mars." Several commercial spaceflight companies have also announced plans to aim for Mars in the coming decades. Last week, for example, Boeing's CEO announced, "I'm convinced the first person to step foot on Mars will arrive there riding a Boeing rocket." Blue Origin, owned by Amazon founder Jeff Bezos, is testing rockets to bring humans into orbit "and beyond." And the defense and space contractor Orbital ATK is building and testing rocket boosters for a future human mission to Mars. A Dutch venture called Mars One hopes to colonize Mars by 2025, and has been taking applications from would-be travelers for years, although it acknowledges that it will rely on "major aerospace companies" for transportation. SCIENCE Are Humans Really Headed To Mars Anytime Soon? In September, SpaceX CEO Elon Musk announced a yet-to-be-built rocket system that he said would put people on Mars by 2025, and would eventually transport enough people to the red planet to start a permanent colony. Musk predicted any Mars mission would require "a huge public-private partnership." A 2014 report by the National Research Council found federal funding for human spaceflight programs has not been robust enough to achieve the president's goals for Mars. "Pronouncements by multiple presidents of bold new ventures by Americans to the Moon, to Mars, and to an asteroid in its native orbit, have not been matched by the same commitment that accompanied President Kennedy's now fabled 1961 speech," the report's overview reads. But Obama appears undeterred. "Someday I hope to hoist my own grandchildren onto my shoulders," the president writes. "We'll still look to the stars in wonder, as humans have since the beginning of time. But instead of eagerly awaiting the return of our intrepid explorers, we'll know that because of the choices we make now, they've gone to space not just to visit, but to stay — and in doing so, to make our lives better here on Earth." Later this week, Obama will host the White House Frontiers Conference in Pittsburgh, where the White House says the five "frontiers of innovation" up for discussion are personal, local, national, global and interplanetary.
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Welcome In CsBlackDevil ! Have Fun ! If You Need Help Pm Me !
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-Eid moubarak to all muslimans in the world
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Nvidia announced first quarter results for its fiscal year 2017 yesterday, and the firm’s results were excellent — particularly in a market where companies like AMD and Intel have been taking a hammering. First-quarter revenue was up 13% to $1.3 billion, with strong gains in gaming, data centers, and the automotive market. The slide below breaks down Nvidia’s revenue in two different ways. Reportable segment revenue reflects Nvidia’s chosen method of grouping its businesses (Tegra, GPU, Other). Revenue by market platform provides additional color into how each individual area of the company is performing. One does not map cleanly to the other, but it’s worth considering both data sets. These two charts suggest that the bulk of Nvidia’s growth is linked to its strong performance in gaming, data centers, and automotive sales. The drop off in the OEM and IP market was most likely caused by declines in Nvidia’s original Tegra mobile business and offset by a significant uptick in demand for Nvidia’s automotive designs. Nvidia logged a 63% increase in data center revenue, driven by its efforts to position itself at the center of both the driverless car initiative and deep learning networks. Both of these efforts have been front and center during a number of recent company demos and presentations. Gaming also saw strong gains year-on-year, and Nvidia implied this was due to increased sales volume in all areas rather than increased ASPs. The 8% quarterly decline is in line with seasonal projections, which means Nvidia has probably taken market share from AMD over the past 12 months. The company’s recent GTX 1080 and 1070 announcementshave set the stage for an aggressive move to take over the high-end of the market. AMD countered the GTX 980 Ti with the Fury family in 2015, but Polaris isn’t a high-end uber-GPU and Nvidia has obviously planned to sweep both the high-end market in general and the VR space, specifically. AMD hasn’t formally announced Polaris positioning or performance yet, but the rumor mill suggests it’s an extremely potent competitor in much less expensive markets that constitute the actual bulk of the GPU space. For all the ink lavished on high-end cards, very few people actually buy a $600 GPU. Most of the market is in the $150-$250 space, and if AMD launches a strong midrange part, it could seize leadership in that area. We don’t know yet how all these variables will play out. Nvidia’s long-term success It’s interesting to look at where Nvidia is now as opposed to what conventional wisdom predicted roughly eight years ago. Back then, AMD and Intel both had plans to combine GPUs with CPUs to create products that would likely kill the low-end GPU markets. By and large this happened, which is why both AMD and Nvidia focus on the $100+ space these days. The cards sold below that price point tend to be older hardware from previous low-end generations. Nvidia poured enormous resources into Tegra to win early space in mobile — Tegra 2 was one of the most po[CENSORED]r smartphone and tablet processors in the early dual-core days — before pivoting the entire segment towards automotive designs. Using GeForce cards fordeep learning and HPC work is another market Nvidia has largely dominated. Until quite recently, AMD didn’t seriously compete for these spaces and the company has a long way to go to ramp up its resources to match Team Green. The flip side to this is that Nvidia’s own Project Denver CPU core hasn’t amounted to much in the market to date, and Nvidia’s efforts to create a comprehensive SoC platform with Icera’s modem technology also failed. Like Microsoft and Intel, Nvidia has had difficulty breaking out of its core GPU market — but one could argue that it’s also spent less money chasing alternatives that haven’t panned out. Microsoft and Intel have both pivoted their business strategies and created new products, but both also threw huge amounts of money and mobile for a number of years. Overall, the company is well positioned for FY 2017 (calendar 2016). We’ll see if and how that changes when Polaris launches this summer. And just to be clear: Knowledgeable sources ET has spoken to have confirmed that Polaris is on-track for a mid-year launch. Rumors that AMD has pulled Vega in for an October launch are just that — rumors.
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YouTube is testing a messaging feature in its smartphone app so people can share and discuss videos without resorting to other ways to connect with their friends and family. The messaging option announced Friday initially is only being offered to a small group of people with YouTube's app installed on an iPhone or device running on Google's Android software. If all goes well, messaging will be included in a [CENSORED]ure app update available to everyone with an iPhone or an Android phone. YouTube, part of Alphabet Inc.'s Google, is examining whether the messaging feature will encourage its audience to spend even more time inside its po[CENSORED]r video app. Currently, people typically copy links to YouTube and paste them into text messages or other messaging apps such as Snapchat, Facebook Messenger and WhatsApp. By removing a reason for its audience to switch over to another app, YouTube can generate more opportunities to show ads to the more than 1 billion people who watch video on its service. WhatsApp, owned by Facebook Inc., has more than 1 billion users, while Facebook's own Messenger app has more than 900 million users, posing a threat to other digital services vying for people's attention. Snapchat is smaller, with about 100 million daily users, but growing rapidly, particularly among teenagers and young adults who tend to watch a lot of video on their smartphones.
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HELLO CSBLACKDEVIL "THE DEVIL IS BACK!"
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