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LacrimoJi

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Everything posted by LacrimoJi

  1. In Grim Fandango Remastered, one of the best games of all time has been resurrected for modern audiences. It’s still a classic, and it absolutely belongs on every gamer’s (digital) shelf. Gorgeously enough, the simplistic notion that this is merely a product of someone’s pleasantly twisted imagination overqualifies as entertainment. It's fu.king art and I love it. You would complain on the not-remade backgrounds and cutscenes. You would complain on the stretched 16:9 option. You would, but you shouldn't: Grim Fandango Remastered is a great effort of bringing back one of the best adventure games ever made, with nice improvements and a really interesting dev commentary. Bringing Grim Fandango back to the land of the dead is a welcoming move. LucasArts' classic 3D adventure is still very entertaining due to the atmospheric music, the charming characters, the intense story and the unique expression. The remastered version improves the 3D models with updated graphics, but sadly this is not true for the cinematic cutscenes and all backgrounds in the game. They are identical to the original version presented in 4:3 aspect ratio and seems rather blurry compared to the 3D models. Even if the mechanisms of this game seem a little dated now, we're reminded how the story and its characters are timeless in their good humour and quality, and in that respect, this Remaster should hold almost as much joy for newcomers as it does for returning fans. Despite its errors and incomplete nature Grim Fandango is a fantastic adventure that you probably fall in love with. Unless you already loved Manny from before. Nostalgia aside, this is still one of the best adventure games ever created. However, I've noticed two differing styles of understanding… An unforgettable classic updated for the 21st millennium. Don't try to hide, no excuses, if you like adventure games and you haven't played… Charming as the characters are, I found Grim Fandango’s gameplay intermittently grating. Some of the puzzles in the game are so idiosyncratic that they seem predicated less on the deployment of practical reasoning than on the achievement of a mystical mind-meld with the game’s project lead, Tim Schafer, and the rest of the developers.
  2. One of Microsoft’s goal with Windows 10 is to kill passwords, and it hopes to do so with face, fingerprint and iris authentication. Laptops with Intel’s RealSense 3D camera will be able to recognize faces and use that capability to log users in to Windows. The first iteration of the depth-sensing camera is already in a handful of tablets and PCs, and the next version of the camera, expected to be in Windows 10 PCs, will do a better job of recognizing objects, measuring distances and even taking selfies. ome facial recognition algorithms identify facial features by extracting landmarks, or features, from an image of the subject's face. For example, an algorithm may analyze the relative position, size, and/or shape of the eyes, nose, cheekbones, and jaw. These features are then used to search for other images with matching features. Other algorithms normalize a gallery of face images and then compress the face data, only saving the data in the image that is useful for face recognition. A probe image is then compared with the face data . One of the earliest successful systems is based on template matching techniques applied to a set of salient facial features, providing a sort of compressed face representation. Recognition algorithms can be divided into two main approaches, geometric, which looks at distinguishing features, or photometric, which is a statistical approach that distills an image into values and compares the values with templates to eliminate variances. Po[CENSORED]r recognition algorithms include Principal Component Analysis using eigenfaces, Linear Discriminate Analysis, Elastic Bunch Graph Matching using the Fisherface algorithm, the Hidden Markov model, the Multilinear Subspace Learning using tensor representation, and the neuronal motivated dynamic link matching.
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  3. It's a hard-won love that Dark Souls II has you earn, a love that took a second, enhanced port to truly find. It is a demanding and seemingly interminable game that puts up its most beautiful and its most evil machinations right at the outset. A pleasant combination of revised version of Dark Souls II with excellent DLCs offers a brutal difficulty and a fantastic atmosphere - even more intense than ever. Although the Scholar of the First Sin is not a purchase for everyone, if you try you will not be disappointed. Dark Souls II: Scholar of the First Sin targets two audiences: newcomers and veterans. In both cases it succeeds. Dark Souls II: Scholar of the First Sin is both a continuation of the series’ escalating skill thresholds and a sign that some limit has been reached. It’s a game in which the fantasy of self-improvement depends on a vast system of artificial trickery, and one that confuses simple variation for genuine discovery. There are a few things that need to be cleared up. First, this game does not cost $50 to owners of Dark Souls 2, like some poorly informed… Due to bad hitboxes the combat in this game is not as precise as it should be, not as precise as it was in DS1. The main game is pretty
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  4. You could do better within the Ys series, but it's still near the top of the pack as far as retro-styled action RPGs go. Ys VI still has its original charm and classic elements to make it a timeless game. It’s a simple and not overly complicated action RPG which makes it an easy game to experience and love. If you played this back in the PS2 days, know that it is worth picking up again thanks to all the changes XSeed and Nihon Falcom have given this update. If you're fresh on the Ys series, then give this one a go, you won't be disappointed. Some gameplay elements haven’t aged well, but others demonstrate that you shouldn’t fix what isn’t broken. A must for Ys devotees and JRPG fans. Among contemporary Ys releases and remakes—Seven, The Oath in Felghana, and Memories of Celceta—The Ark of Napishtim is more reliant on support provided by its adopted hardware. Unfortunately its tangled journey to the personal computer cost as many features as it gained, leaving The Ark of Napishtim as little more than a curious architect of the Ys games that followed. Ys VI: Ark of Napisthim was a great game, in 2003 when it released in japan. Now, especially since Origin and Oath in Felghana, it feels limited and obsolete. Adol has had so many better adventures in a later stage.
  5. v2 - pattern, brush
  6. Gruff, comically macho Sam Stone is the definition of a one-man army, given the sheer body count of violent creatures he's put down in his time. The Serious Sam games are all about increasingly grandiose rampages, constantly spawninghundreds of enemies right on top of you to achieve maximum amounts of cartoonishly violent chaos. Luckily, you've got the means to take down whatever supernatural horrors that await in ancient Mesoamerica, from the typical firepower (shotguns, miniguns, and rocket launchers) to the exotic (vintage cannons, laserguns, and flamethrowers). The Second Encounter is the peak of the series' knack for perfectly orchestrated set pieces, no cut-scenes required. Secrets that end in jumpscares, stampedes of the raptor-skeleton-looking Kleers, and parades of the screaming Beheaded Kamikaze soldiers (which make no physical sense, by the way) are just a few of the unforgettable moments that seem to happen back-to-back-to-back as you progress through the wide-open levels. It's a silly thrillride, full of color and comedy, and evokes the classic era of FPS that prioritizes the simple fun of shooting guns at moving targets over all else.
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  7. LacrimoJi

    I'm Back

    Welcome back
  8. Good luck ! Visit community from while to while Best wishes, take care
  9. v2 - blur, text, border
  10. Quake 3 is the Olympic gymnast of the FPS genre. Knowing how to aim each beautifully unique weapon is only half the battle, because there's a multitude of mobility options that blast the maps wide open, provided you can master them. Tricky maneuvers like rocket jumping, plasma climbing, and grenade jumping are all stacked atop your basic pace-quickening bunny hop, making it so that a skilled player can fly through any of the artfully laid-out maps at blazing speeds. Competing in this arena makes absurd demands of your hand-eye coordination; those rail gun headshots aren't going to hit themselves. But at high-level play, it also becomes an intense battle of wits over space control, knowing the precise timing of power-up spawn-ins and deducing where the opponent is based on subtle audio cues. Listening to Shane "rapha" Hendrixson explain all the multilayered thought processes behind his flawless play in this ESL Classics video is like going to church for those who can appreciate the finer minutiae of FPS skill. Quake III Arena is available on a number of platforms and contains mature content. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer.
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  11. If it’s possible to be ‘famously’ buried by non-existent marketing, you could say Singularity is chiefly known for how unknown it was upon launch. Developed by the FPS veterans at Raven Software and dumped on an unsuspecting public by Activision, Singularity turned out to be a weird, timey-wimey shooter completely smitten with its own silliness. The game uses a ‘time mani[CENSORED]tion’ glove (just go with it) not only as the crux of a weird alternate history plot, but to taunt and torment enemies in bizarre ways. There’s a disturbing thrill in aging an enemy rapidly to the point of no return, or to revert them to a primitive man-beast that can’t tell friend from foe. Even better, a temporary time bubble traps goons and other objects in stasis, letting you suspend precisely aimed bullets mid-air and let them all go at once with a snap. There’s plenty of temporal puzzle solving in Singularity too, but it’s only in combat where the game’s really on the clock. Singularity follows Nathaniel Renko through a variety of missions that must be completed to progress the story line. The Game-play is similar to Call of Duty and Bioshock type games. Renko starts off with nothing and is lead by James Devlin through a tutorial type mission. Renko can interact with a variety of items. Some are useful, e.g., Chests, notes, and recorders. Some are not, e.g., Telephones and typewriters. Eventually Renko finds weapons but can only carry two at any given time since there is no actual inventory. Finding the Sniper Rifle is the first interaction with time mani[CENSORED]tion. While using the scope, time can be slowed. Head shots are instant kills for humans only. Mutated enemies take more to kill. It is possible to sever limbs, even torsos, without killing them, depending on the weapon used. Certain weapons can actually split enemies in half. E-99 tech is scattered throughout Katorga-12 and can be collected to buy Weapons, Upgrades , and Ammunition. Once found, the Time Mani[CENSORED]tion Device or TMD is used for a variety of things and becomes a permanent part of Renkos equipment.
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  12. GTA San Andreas GTA Vice City Battlefield II Spider-Man I Spider-Man II Spider-Man III Wolfenstein: The New Order Assassin's Creed Brotherhood BATTLECRY Bulletstorm Need For Speed World Zombie Army Trilogy Stalker: Call of Pripyat
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  13. Nume joc: Bulletstorm here Modul jocului: -- De ce va place acest joc? : so underrated,One of the most underrated games of past generation rlly still the best shooter i've ever played
  14. Zombie Army Trilogy may not do much new in the grand scheme of things, but everything that it does, it does well. Shooting is fun and engaging. The story is slightly silly but it keeps everything together. Enemies are varied and make enjoyable targets. Horde mode is an absolute blast that really makes the multiplayer portion of Zombie Army Trilogy stand out as the true champion. Zombie Army Trilogy won't be winning any rewards for innovation any time soon. It will most likely not get any best game of the year awards either. Doesn't stop it from being really fun to play, though. Just a lot of mindless zombie killing fun, which is really all you should have be looking for with this title to begin with. Zombie Army Trilogy is a collection of three standalone expansions of Sniper Elite that finds its true meaning in the online co-op, while in single player the three chapters of this Nazi hell are quiet boring. Sometimes you want a game that can entertain you, nothing more, nothing less. Zombie Army is that kind of title, something you can enjoy for the pure pleasure of head-shooting nazi zombies in slow motion. The single player missions are very similar, but in coop this game is extremely entertaining.
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  15. With the latest version of its Visual Studio software development platform, Microsoft is looking to entice developers by expanding language capabilities and accommodating mobile development. Visual Studio 2015 is being released today along with .Net Framework 4.6;pre-released versions already have been available. "The Visual Studio team has been consistently delivering tool and API enhancements and updates for the last few years, so new versions of VS have become less of an event than they once were," said analyst Rob Sanfilippo, of Directions on Microsoft, in an email. "However, I consider VS 2015 to be a major new release relative to VS 2013, which was a momentum release." Substantial new components in Visual Studio 2015 include the .Net Framework 4.6 and the new Roslyn C# and Visual Basic compiler, Sanfilippo said. "However, certain tools for developing Windows 10 Universal applications, such as support for Objective-C development to enable the so-called Project Islandwood iOS platform bridge will arrive as updates after VS 2015 and Windows 10 are released." The final versions of C# 6 and VB.Net, with features to simplify common coding patterns and boost productivity, are offered, said S. "Soma" Somasegar, Microsoft corporate vice president in Microsoft's developer division, in a blog post to be published today. "Visual Studio 2015 also includes significantly improved support for C++ 11/14/17 along with TypeScript 1.5, F# 4.0, and tools for Python and dozens of other languages," Somasegar said. TypeScript, he noted, has been among multiple Microsoft technologies offered up to open source in the past two years, along with the Roslyn compiler platform, CoreCLR and Python Tools for Visual Studio. For the mobile realm, Visual Studio 2015 offers cross-platform tools to build applications for iOS, Android, and Windows, Somasegar said. Combining Visual Studio 2015 with the Xamarin platform enables extension of .Net applications to iOS an Android, and an Android emulator is included in the Visual Studio upgrade. Apache Cordova is supported as well. "If you prefer to build a mobile app experience that installs natively on the device, Visual Studio 2015 offers integrated tools for Apache Cordova, enabling you to use HTML, CSS, and JavaScript (or TypeScript) to build cross-platform mobile applications that deploy to the consumer [via an] enterprise store," Somasegar said. Debugging and code editing and refactoring also get attention in Visual Studio 2015. "Visual Studio 2015 unifies debugging and profiling into a single Diagnostics Tools window, bringing insights about the correctness and performance of your running application into context during development. And with PerfTips, you even get performance information right in your code as you set breakpoints and step with the debugger," Somasegar said. For code editing and refactoring, Roslyn-based tooling suggests potential fixes. Development teams should evaluate Visual Studio 2015, the Team Foundation Server 2015 application lifecycle management server, and .Net 4.6 if they have not already, Sanfilippo said. "The upgrades will typically not be critical for ongoing projects, but the investment is likely to pay off for new projects, especially those targeting Windows 10 and Microsoft cloud platforms."
  16. v4 - awesome effect, border, text
  17. Welcome to csbd ! Enjoy ur stay
  18. v2 - text, colors
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