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Everything posted by FearLess
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Tom Clancy's Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio. Tom Clancy's Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. The gameplay sets a new bar for intense firefights and expert strategy in the rich legacy of past Tom Clancy's Rainbow Six games. Key Features THE SIEGE GAMEPLAY For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations. COUNTER TERRORIST UNITS Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and the Russian SPETSNAZ. These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault where as others are defense-oriented. They can be combined within the same team to create new team strategies. PROCEDURAL DESTRUCTION Destruction is at the heart of the siege gameplay. Players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.
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The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine. FEATURES: Explore a Mediterranean island paradise with complete vertical freedom – skydive, BASE jump and free dive in an open world with virtually zero limits Glide through the air and swoop across mountains with your Wingsuit giving a new way to rain death from above Use your Grapple and Parachute to scale buildings, hijack vehicles, move quickly or tether objects together for creative new ways to cause Chaos. Cause massive chains of destruction in military bases, harbours, prisons, police stations and communications facilities to bring down a dictator Arm yourself with a wide range of explosive weaponry from shotguns and missile launchers to tank-busters and air-strikes Choose from a huge variety of different vehicles to drive including speedboats, jets, helicopters, turbo-fuelled sports cars and super bikes Get adventurous with dozens of challenge missions and collectibles to discover Online community features
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Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat. The edge of the universe is a pretty dangerous place, so watch your back.
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NOTE ON EARLY ACCESS ALPHA: H1Z1 is currently in Early Access on Steam. With a fully transparent approach to game design and development here at Daybreak Games, we want to transform the way our players interact and participate with our games. H1Z1 Early Access is your chance to experience and make a difference in H1Z1 as it evolves throughout the development process. The H1Z1 development team will continue to create new features and may make significant changes based on the needs of the game. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of H1Z1 and be a part of shaping its [CENSORED]ure. GAMEPLAY Enter a world that has been overrun by zombies and fellow survivors since the H1Z1 virus outbreak. Fight for your life against the infected and against the brutality of others as you attempt to live and see another day. Every moment is borrowed time with one question to answer… Will You Survive? Visit the H1Z1 website for more info! This Standard Edition Bundle grants you: Early Access to H1Z1 3 Event Tickets 1 Mercenary Crate Key 1 Vigilante Crate Key
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Welcome To CsBlackDevil Have Fun
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Vermintide is a co-operative action first person shooter and melee combat adventure set in the End Times of the iconic Warhammer Fantasy world. Vermintide takes place in and around Ubersreik, a city overrun by Skaven. You will assume the role of one of five heroes, each featuring different play-styles, abilities, gear and personality. Working cooperatively, you must use their individual attributes to survive an apocalyptic invasion from the hordes of relentless rat-men, known as the Skaven. Battles will take place across a range of environments stretching from the top of the Magnus Tower to the bowels of the Under Empire. Core Features: Cooperative Survival For up to 4 Players - Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends. Drop-in, drop-out Multiplayer and the addition of A.I. bots ensures a full team at any time, regardless of available players. Play as Five Unique Heroes - Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the group's survival. Huge Hero Arsenal - Each hero has its own unique weapons arsenal to draw from, allowing players to adjust their combat style to fit their gameplay preference. There are hundreds of different weapons, includíng swords, daggers, axes, hammers, bows, guns, magical staves & more Embark on an Epic Quest - Boasting 13 diverse levels - on the ground, in buildings, on walls and underground - ranging from the immense Magnus Tower to the treacherous Under Empire, Vermintide will take you on a journey you’ll never forget. Experience the Skaven Like Never Before - A rising tide of malicious and cunning rat-men await you, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites. Gather Mountains of Shiny Loot - Rewarding teamwork above all else, players are given loot dice at the end of a mission that will reward them with a weapon, a hat or a trinket. Completing side objectives means that better loot dice can be added to the roll. Battle Unpredictable Enemies - Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner. Experience an Immersive Story - Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times. Find a Path to Safety - The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Heroes. No matter where you go, they will be there, ready to pounce. The time of mortals is ending, and the reign of Chaos draws ever closer. The Dark Gods are at last united in a singular purpose, losing their madness across the world as never before. In the Empire of Sigmar, Karl Franz's gaze is focused on the incursion of the savage northmen, but it is not the only threat. As the Chaos moon Morrslieb waxes full, shrill voices echo through tunnels gnawed far beneath the Empire's cities, and a Skaven host swarms towards the surface. It emerges first in the city of Ubersreik, a screeching mass that consumes all before it. Soon Ubersreik is a charnel-town, drowning beneath the malevolent shadow of the Horned Rat. Yet even in the darkest times, there are always champions to light the way. As Ubersreik cowers, five heroes, united by capricious fate, carry the fight to the rat-men. It remains to be seen whether they have the strength to survive, let alone work together long enough to thwart the invaders. One truth, however, is beyond all doubt: should these five fall, then Ubersreik will fall with them.
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In DarkMaus, you play a lonely wanderer searching for what's left in a corrupted world. The odds are against you - you will certainly perish. Note: This game is designed for an Xbox Controller, but mouse / keyboard works too. A worthy challenge - combat in DarkMaus is thoughtful and skill based. Enemies force you to be reactive to survive, and punish any greedy moves or mistakes. You'll start out swearing that it's impossible, and end up a god among Mäuse. Death Echo - each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multiple ally ghosts and choose their weapons for extra strategy opportunities. A dark world to explore - search for answers and secrets in the desolate land of Hazath, whose inhabitants have gone feral. Combat style variety - from spears to greatswords and bows to fireballs, DarkMaus has a large number of viable builds and playstyles, each with their own strengths and weaknesses.
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Naval action - open world multiplayer sandbox Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas. Features: Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time. Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles. Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans. Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period. Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique. Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics. Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon. Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls. Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.
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A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune. EXPERIENCE AN ORIGIN STORY In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign. HEAVY DUTY HARDWARE Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert. MASSIVE ENVIRONMENTS Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale. TACTICAL COMBAT Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on. STRATEGIC DECISIONS Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival. ONLINE MULTIPLAYER Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak. Before you can find your Homeworld, you must first unlock the secrets of the desert.
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Overview: Main character has been attacked by a strange creature, and gets into the off-world through the portal. Here he faces a long journey where every new step is a danger. Crowds of foes will turn his way into hardship. Get stronger with each level up by exploring new combat skills. Crush your enemies in a single player or gang up in cooperative game-play. Fight your way through challenges and make it to the end at all costs! Arsenal: Lots of weapons and abilities will help you to defeat your foes. They will be unlocked with each new level so you can create your own combinations. Beat your enemies and get stronger with each level. New Game Plus: Continue playing with your character in a new game plus! Try to reach maximum level and unleash full power. Test your skills: You want hardcore? The game is quite tricky at high difficulty levels: after the first walkthrough new additional levels become available for yo
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Don’t Starve is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land. Key Features: Uncompromising Survival & World Exploration: No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive. Dark and Whimsical Visuals: 2D characters and odd creatures inhabiting a unique 3D world. Randomly Generated New Worlds: Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
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¤Battle¤ S A C I vs Mr.Boring vs Julian[Winner Julian-]
FearLess replied to S A C I's topic in GFX Battles
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Lately raised a serious dilemma in the minds of gamers inclined to play hide-and-seek, when high density titles from various subgenres of stealth site: Assassin's Creed III, dishonored, Hitman: Absolution and, last but not of all Mark of the Ninja, each with their own predilections and conventions opposite purpose and mechanics of dance with umbrellas. Hitman, as Assassin's Creed has a canon respected and developed, sinking even further into the cinema. The story has elements of Grindhouse, when hunting sequences alternate with sequences that are hunted and advancing the mission is much more consistent (and slightly pushed back) due to smaller maps and fairly linear structure. hitmanabsolution034 hitmanabsolution033 The characters in Hitman always were a bit caricatured, driven by hysteria because of lifestyles dominated by addictions and paranoia, and Absolution is no exception. Your targets are still heads triad drug addicts, members of the Agency who went crazy and traitors hiding behind armies of mercenaries in a plot whose conspiracy borrows heavily from films by Luc Besson (in this case, your motivation for the string of corpses you leave behind is to protect a girl). A fine ear and a look at the distribution game will delight moviegoers: names like Keith Carradine, Powers Boothe, Traci Lords and Vivica A. Fox say enough about star power and the production value of the game, which is not disappointed nor scale quality sound engineering or wealth in decor and designs. hitmanabsolution032 hitmanabsolution031 The technology behind the crowds implemented in some missions seem over that of Assassin's Creed (you'll have less feeling of deja vu and repetition context and animations), but this and the concept of crowd is not as frequently applied, and maps of Hitman are considerably smaller and darker. On the other hand, this allows a richness in details, props and scenery quite scrupulous and initial exploration of every nook will reveal all kinds of chiţibuşerii and clever easter egg to be built. If the levels "normal" difficulty we often have more routes and more liberal approach, attempting a stealth run mode Purist (disappearance HUD, tips, checkpoints and injecting guards steroid) will be more restrictive and punitive in case of errors. Meanwhile, patrols fairly fixed side perfectly predictable AI and answers Pavlovian any kind of distraction in vision or hearing draws some rules and techniques quite easily assimilated in order terminating the game without resorting to genocide. hitmanabsolution030 hitmanabsolution029 In other words, if you are caught, it does not happen very often be because of any bug or instability in mechanics, but more often because they are not confident enough when the technique is throwing wrenches (only God knows how useful is the tool that the new Hitman) or rolling Shadow in Shadow. Quite helpful tool in formulating a plan and "instinct mode" which, following in the footsteps of the latest Splinter Cell, draws some lines on the floor to indicate the trajectory meant immediate guards around. Its use must however Choose carefully, because resource consumption is activated whenever this way regenerates only meeting objectives. And given that it's used to maintain disguise when you are too close to the enemy, its administration will be a challenge in itself. Depending on how difficult is the way which I have chosen, the regeneration of this resource may exist or not (the higher modes is removed entirely from the equation), limiting severely the number of aces up your sleeve that you can rely inlets guarded which you are required to overcome to complete the map. hitmanabsolution028 hitmanabsolution027 The five difficulty levels ranging from Easy to Purist offers a very broad spectrum of relations accessibility / difficulty designed to not neglect any newcomers or veterans of the series. Even if most elitist of us would consider even the hardest step back from the first game because of linearity and convergence difficulty under the same pressure points predetermined Absolution compensated to some extent by the challenge's (achievement internal APIs) forcing you to replay the campaign several times to complete all approaches and get as many points. There is a leaderboard with scores for each mission, rewards modes heavier penalties applied when you are seen, immobilized, kill enemies or fail secondary objectives. This is where creativity and route optimization: the most experienced of us will enjoy publishing successes in lists of friends and global leaderboards can compete for dominance. Sound is a chapter very, very well done. In a game with an atmosphere so oppressive, lengthy moments of silence interrupted only by gossip guards and various background noises, to know when to point action through music or change the tone of the ambient elements is an art. Bars, crowded markets or polygon loaded truthfulness Taman because each source of decibels is carefully used to ridicule some moments noisy in Hitman sites early, it appears that Io possessed orchestra somehow could not be convincingly . hitmanabsolution026 hitmanabsolution025 In this adventure, traveling through many inner 47 (hotels, libraries derăpănate, motels or orphanages), very thick and decorated with jokes that creates a special atmosphere and consistent with manual identification of the series. For obvious reasons, most missions take place at night, but not exclusively, and colors, textures and tables are quite showy, even if we occasionally exaggerations tiring Chapter bloom, reflections and particles that make some episodes of Pokemon look monochrome by comparison. Exteriors, either in Chinatown, the gardens surrounding a villa, a park or a shooting range full of drunk rednecks, are rare (and rather restrictive), but lighting and architecture not disappoint. There is however one aspect that might displease fans oldest of the series, namely the trend borrowed from everything mainstream now use colors hot (and variations of orange, gold and brown) areas brightly lit and wash all blue when it comes to shadows. A fashion that we saw in the beginning in Chronicles of Riddick: Escape from Butcher Bay, continued to Batman: Arkham Asylum and implemented in too many games to merit strung here, diminishes the value of work modeling and texturing when half memories that you have come across from attending a game in a palette of shades so close that flattens a lot of details that you should observe. hitmanabsolution024 hitmanabsolution023 Not only issue arising from major studios and approaches tend to think of borrowed elements undermines to some extent the quality of Absolution. For example, appear minigame sites (not terribly disturbing, but sometimes the idea that we must participate in a contest shooting in the middle of a mission defused tensions to the point respectively) cutscenes are more frequent and usually occur all toasters that we had and Kane and Lynch hung by the tail. Speaking of that, the Hitman is out on one of the two protagonists in a cameo and there are few direct references suggesting that both franchises are happening in the same universe. Where, I speculate, and variation in length of missions (between 3 and 20-30 minutes, depending on the approach and how well you know your map), matter that is very in tune with the elements that made him famous on Hitman. I remember taking missions from previous games at least one hour to fully explore, where you put that freedom in approach was not controlled by a few well-defined scripts and your actions did not seem so "hand held". Point shooting (an ability that slows time and allows you to ask a few targets before their execution instant of Splinter Cell), quick-time event sites which marks the wrestling and the ability to pretend to surrender, before you can disarm an enemy and use it to post human shield are all familiar mechanics from other Hitman games and push in a direction that might not be appreciated by fans predecessors. hitmanabsolution022 hitmanabsolution021 However, I think cover system makes Absolution experience much less chaotic for both those who slips and for maniacs who want to clean up everything, because there are no more instances where using a door frame as barricade in while the only way you can respond is the classic machine gun bursts Straf. Even consolistic control scheme has something in it, but it's accessible and fluidity of animations and out of cover, navigation and functionality of the world contextual actions will not act as obstacles to your progress. They could not miss Fiber Wire and Silverballers weapons, tools flagship, along with capillary and tattoo suit with red tie, remained in the collective memory as distinguishing marks of cloned assassin. In addition to this, we have an arsenal of machine guns, pistols, shotguns and rifles, along with various contextual elements (statues, figurines, key Multpreadetotbinecuvântata French are just three of the items that you can use). Compensating for the feeling of personality extreme you have the scenario single-player (or you will hate or you'll love) module Contracts's a first for the series Hitman, with a gameplay quite innovative and opportunity to compete with friends and strangers Internet in a manner at least as much fun as multiplayer modes in Assassin's Creed sites today. hitmanabsolution020 hitmanabsolution019 Contracts designated by other players constitute end-game content designed to revive long after you finish the campaign, with the ability to mark anything NPC present in the game world for assassination (up to three targets per mission). In describing a contract you will be asked certain conditions, such as a specific weapon used or a particular outfit and Contracts Featured section includes the most po[CENSORED]r scenarios designed fans. She uses a similar system bar Like YouTube and according to it, the community actively contribute to the promotion of brain puzzles. Meanwhile, friends can assign individual challenges (this going both ways, because anyone can create goals and conditions). The only requirement is that by contract to have met at least once to verify its validity. Overall a very intriguing game mode once you have exhausted narrative content and know full well enough to change your style of play depending on the restrictions. And the menu is convenient, ergonomic, so after one lap you'll know where and how to find any contracts or customization option look. Hitman: Absolution is both a big step forward and one backwards subjective, depending on the category of gamers where you are. It's a pretty bushy introductory ramp and open approaches that newcomers do not feel alienated and a consistent block of content for fans of 47's consecrated. hitmanabsolution018 hitmanabsolution017 Changes in structure (levels chopped episodes, cinematic dense) leaves easter egg sites and different tactics that you can think of, but I must confess that steal the charm present in one of the important missions of the first game of the series: a map enormous, po[CENSORED]ted by NPCs with different roles and purposes, united in a fortress of triads that could be traveled in many ways and not enormously immersion interrupted only for a few concise and highly relevant dialogues progress. Here, everything is more condensed and intense without falling into frivolity of a violent shooter (unless you like), but I'd be lying if I said I Absolution was just as satisfying as Blood Money.
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Driving school in Finland include a compulsory route slippery. And you go from -30 degrees to 100 km per hour, one hand on the steering wheel, the other on the phone and on the road is a white coating that could be only snow, but most likely it's ice, you understand why. And it was a real moment with a driver some in a small town 300 km beyond the Arctic Circle, so it's not appropriate to you wonder how is so good results Kimi Raikkonen or how was Mika Hakkinen. No, I was never admirer of Schumacher, so I was able to get back even a few missiles in virtual F1 Race Stars. But do not worry illusions that we hit a new simulator, though included all the big names in the 2012 season of Formula 1. Sebastian Vettel, Jason Button, Fernando Alonso, Lewis Hamilton, Kimi Raikkonen and Mark Webber all appear, but reduced to caricature versions piled karts and evolving world has nothing to do with the strict rules of reality, physics or fair play. f1racestars045 f1racestars044 Codemasters has decided that it is better to fight on land arcade games "impaled" Mario Kart, Sonic or LittleBigPlanet Karting, but aside from celebrities, F1 Race Stars not shining particularly to any chapter. The 12 tracks include major names (Monaco, Monza, UK, Abu Dhabi etc.), similar in part to the real (especially curves impossible in the hills Monaco), but with differences crazy - conveyors, airplanes, a rollercoaster, medieval palaces, temples Brazilian jungle or Japanese sumo wrestlers in the middle. Although it's not a bad idea to get out on the Autobahn alongside normal traffic or make impossible leaps across chasms, once you have gone through each track, not much of a big deal to discover. A small variation is made by way mirror, where tracks are reversed and it may still miss the occasional curve, but the challenge (or annoyance, depending) comes only from power-ups and the behavior of AI. f1racestars043 f1racestars042 Rockets rain and effervescent soda bottle When you track many famous names and the only rule is that you must be the first, and needed a power strip that will benefit you. Virtually every driver has their own skill and might even want to test 5-6 to choose what you find most convenient style of play. You have 24 celebrities, plus two teams invented - şoferiţele Ruby Power and Jessica Chekker plus the mixed format of Merit and Kira Josh Hoshihara. Not that you have much to do apart from putting the brakes at the right time and throw a ball when it's fixed trap world dearer opponent in front of you. f1racestars041 f1racestars040 The most common pitfalls are colored balloons (red or yellow) that catch you and stop you out of the way, losing important seconds. Depending on the place in the race can receive other "powers" - the safety car slows everybody and gives you the opportunity to May recover from distance, boost Links speed for a few seconds, turning into a glass of juice mad to overcome everything that moves or even a beam that can bring first place if you use head. Some routes, such as the UK, will be cursed with rain and all competitors are moving slowly, but there are cloud bearer if you want it rains literally an opponent or balloons to break your confetti on the screen lest May see much. Other routes include obstacles (other machinery, tractors, sumo wrestlers, patches of grass and marsh, sand or carpet of leaves virtually any surface outside the marked route will turn into a snail. Any obstacle charged in the attack hit or kick an opponent means damage to your car, which sooner or later will force you to go to the pits for repairs. Usually even lose a position or two when passing through the area or possibly get up to No. 2 for the opponent in front of you, outside route, was the winner. Sometimes I wake up that I barely got the bonus disappeared en route, sometimes remained in place, so that I failed to find any apparent cause of the problem. If you have courage, containing routes and shortcuts and special keys to unlock various secrets, but nothing much you gain from this. More wasting time on shortcuts through sand and marsh than buy time and positions in the race, but there is at least some utility: avoid crowded curves, where the AI usually rages with power-ups. f1racestars039 f1racestars038 Give them explode! How simulator is not, F1 Race Stars is trying to maintain the AI players by activity, at least in terms of Career mode. Not go well in the game, because wake up popped a balloon, then pieces of your sparks from the engine, then everyone whistling over your head with all sorts of suspicious sites boost. From this point of view, the AI tends to overdo the use of these skills especially in crowded areas, so often simply have no where to run to avoid any lightning or any unwanted collision. The game has several types of races, from normal to variations type Elimination (do not lodge never last) refuel (must pick the route fuel, but the extent - if you have too much, move too slowly if you run any drop, stay as penguin route), Slalom (passing through the gates of different colors, points come the more the more you pass through the gates of the same color) or District Snatch (best time on a certain portion route). f1racestars038 f1racestars037 But regardless of time of day, the ultimate goal is to win. Using various power-ups as you score points every race and has several event sites, the total might bring you first podium even if you went first on all routes. There are curves and a KERS system used to take advantage of the energy stored in the battery behind maşinuţei. Too much strategy is not needed, only activate traps at the right time or leave them on the liabilities behind you so that can not be avoided pursuers. Obviously, a controller is imperative to evolve correctly in curves and not even I struggled with PC peripherals too long. f1racestars036 f1racestars035 revenge online Aside from trophies in his career, F1 Race Stars also includes individual races, the opportunity to improve your time on any route and online multiplayer yet to enter the race and people, not just the AI. Basically you can run along with three friends if anyone's willing to make the head with you, being good team effort against AI shaggy. Online races go to a maximum of 12 competitors and the highest level of difficulty (3000cc, after organizing the game) is more or less fun for a few laps. However, as the routes are few and did not offer much of a surprise, quickly and with people in the same situation in single-player: it's all about power-ups and as many as you take it forward. f1racestars034 f1racestars033 No graphics do not help much to maintain interest. Design is a funny time with vivid color palette and caricatured figures of drivers, along with athletic movements and pictures praising the podium. But the same moves quickly get bored at the beginning of races and cues spite limited and laughter when you went; far you are not motivated to continue, only to slam annoyed controller. In addition, unpleasantly conspicuous and advertising for various products (product placement), a way to earn money from the game even before selling a single copy. Pirelli is normal for a racing game and understand that DHL, Santander, SingTel, Qatar National Bank of Abu Dhabi or are an official sponsor of the tournament or teams ... yet. f1racestars032 f1racestars031 So even though on paper the idea seems good, Codemasters ought to think twice before turning F1 into a game of karting. If it were carts innovative and unusual ideas, nobody had anything to say. As it was, F1 Race Stars is just a banal game with fewer tracks (and an exorbitant price for the extra - 4.5 EUR / circuit), AI overly aggressive and too fed into the soul commercials player.
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2014 promises to be a busy year for fans of swords, bows and balls of fire due to invasion of RPGs of all shapes and colors that threatens our [CENSORED]ure more or less close. From Tides of Numenera in The Witcher 3 of The Elder Scrolls Online and Dragon Age: Inquisition in Child of Light, you will have the opportunity to spend hundreds (if not thousands) for hours in front of the monitor until the end, whether preferred poison is indie, mainstream, real-time lap, hack and slash dungeon crawler or MMO. If you do not delight the progress made by the industry, Might and Magic X proposes a leap into the past clouded a particular subgenre of RPGs, in times when exploring an "open world" meant virtually advancing in a maze of boxes po[CENSORED]ted by monsters occupying increasingly more space on the screen. MMX-2Cei older of us will notice the absence of a Pavlovian flinch from the game's release in the absence of that "3DO" americăneşte barked through loudspeakers announcing usually such an experience. That's because this time the manufacturer is Languages Entertainment. A studio, after a campaign about 60 hours, we will find that remained very true to the formula that made the series - including strengths and weaknesses. Universe narrative runs parallel to that of Heroes of Might and Magic VI, not to the one outlined in so many iterations of New World Computing - in short, elements of science fiction in the old games Might & Magic disappeared in favor of a fantasy as can be conventional. Before an introduction to tamp impressive long exposition dull, clumsy and irrelevant undoubtedly a reference involuntary by as lethargic opening last Might & Magic that I played (Mandate of Heaven), Legacy pass us by a creator Party quite limited by modern standards, but necessary and sufficient for M & M X. MMX-9Avem have four races offering three classes on "specific". Choose between two portraits for each genus and two types of voice and group general skills see filtered typical class (really, there are only three classes - a warrior, a ranger and a caster, equipped with two skills exclusive to by race). A system of six attributes already commonplace serves as configuration specialization character (Might, Magic, Perception, Destiny, Vitality and Spirit growing force, the damage magic, the damage ranged, evasion site or health points and mana) along with a skill-set tailored around equipment or schools of magic available. The adventure begins in the city Sorpigal-by-the-Sea (a reference to the underground city that serves as a hub initially in the first game of the series) and after mandatory quest where clean cellar beasts, you are more or less familiar with the interface through the door that you'll spend more time if you want to see the final credits. Say porthole because it takes a moment to adjust shipping type "tunnel" that dictates system grids, while the graphics, even if advanced significantly compared to its predecessor, remains a few light-years determined following any standard decency accepted by the industry today. MMX-7Modelele, world design, architecture and textures are unscientific terms, painfully ugly. What I find hysterically funny it is that in stark contrast to everything is 3D game, paintings and drawings used as artworks for books lore are mostly extraordinarily handsome (think at work books on Magic: the Gathering when I say this). To make matters worse, optimizing deficient launch day transformed my experience of the first 50 hours of play from a dungeon crawler predatory despite the fact that it looks horrible in a dungeon crawler monopolized stage because it looks horrible from a framerate that oscillates inexplicable . Eventually, it reached version 1.4 and anything technical aspect has stabilized significantly, but that does nothing but turn everything into a dungeon crawler hoarder, although looks horrible even at sixty frames per second constants. You get the idea. MMX-8am created perhaps the most generic party that I could think of - defender dwarf, elf ranger, human and elf druid freemage. Near the upper threshold (level 40) is a formula that is not experiencing serious problems following the strategy tank and spank, but it's also true that the low number of skills we will push most revolutions similar buff, heal, tanks nuke variables being only subtle shades. When I tell that story is mediocre, the plot is confusing and you're never sure what you have to advance the narrative pretext, perhaps you'll wonder what's the point of the game. Well, there are two things Might and Magic X makes absolutely flawless - the composition and feeling of reward obstacles overcome obstacles after question. The fight becomes increasingly tactical and curve progression is built copy. For the sake of risk rotations skills and experiments on the edge required for certain fights, neither shall count how rigid and outdated show everything moves on the screen. MMX-1A taunt managed will make the difference between victory and wipe totally sometimes, especially on the difficulty Warrior, while the right combination of spells defensive elements that is vulnerable some type of monster and skills of crowd control must boggle the succession ideal to have any chance of survival rich notable adventure. The feeling that you stronger is dosed very well, especially when you start to get your hands on relics (equipment infrequently that increases in level along with the characters and acquires additional attributes with exceeding certain thresholds) and unlock altaruri elemental, that gives you access to new areas in the world map. It must be said that when it comes to gameplay trope itself, all you meet is borrowed from previous games. That's a pretty obtuse design based on keys and scrolls reveal the secret dungeons, and riddles, some of which can be recognized from previous games or mausoleums crowded pitfalls to be avoided. MMX-4At wide world, we encounter often monsters against which we have no chance in the first two thirds of the game, except that we get to give them less than three quarters of an hour since I started in the world and fast travel site e limited to NPC from sheds or docks (or a high-level spell), which means of course that we will be subjected to sometimes backtracking Sisyphus to an oversight. Dungeons and caverns with dragons and giants evoke images of titles like Eye of the Beholder or World of Xeen (unification of the fourth and fifth Might & Magic was, for me, the highlight of the series) and are quite sure there is a niche for this kind of experience and the current stage of gaming. The difficulty of the game is a little higher than that of AAA RPGs of last year, for instance, but not absurd claim a quite tactical thinking from players. MMX-6Primele two to three hours are disappointing, but as we open more routes and more we understand the structure of the game, we begin to appreciate the passion that was invested in the combat system and the journey always uphill, but never too steep. Game site provides a map editor free, even if I do not see resuming the campaign with a party again, I'm pretty sure there are storytellers talent among players of RPGs, enough to throw an eye occasionally the content created by fans. Verdict: Might and Magic X is not a title "bedside" and is reflected in the low budget aspect and limited customization of heroes. But that does not mean it's a game devoid of qualities and if you skip the initial disappointment, you will discover hidden depths. Meanwhile, the low price and potential for content that might continue and improve campaign "vanilla" could encourage novices to try a ride in a vintage "ancient" of gaming.
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[BATTLE] MADWOLF VS TitaN VS ArcadioN VS Mr.Boring[WINNER MADWOLF]
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