Everything posted by Mr.TaLaL
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Routine is a first person horror exploration game set on an abandoned Moon base. Your job is to find enough data to uncover the truth behind the strange disappearance of everyone stationed on the Lunar Research Station We’ve mentioned before how Lunar Software’s UDK-powered Routine is something like Amnesia in space, but I don’t think the last trailer really nailed how impressive their level design is. Take a look at their latest, below, for a taste of that. Yeah, that metallic taste is concentrated atmosphere, right there. They’ve been saying stuff like “Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system… you must run, hide and survive the best you can against what lurks in the base.” And, with that, I just realised we totally haven’t interviewed them about the project yet. That changes right now! To the email-machine! Which is this, here. Mm. Anyway, go take a look at the trailer, it is sumptuous. If I can use that word to describe a terrifying moonbase interior. Of course I can. We writers use words with mad abandon. There’s no stopping me! Genre : Survival Horror Developer: Lunar Software Image :
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Final Fantasy XV (formerly Final Fantasy Versus) is the story of a young king sworn to defend the last crystal in the world from the "hectic order" outside of his kingdom. It's a fight between ancient and modern techonology, and the struggle of one king to protect the old ways. While Final Fantasy XV's story and look are very different now from their original inception in Final Fantasy Versus XIII (announced way back in 2006), the concept of having a deep, emotional story remains the same. In response to a question about FFXV picking up the mantle of FF Versus XIII's "saddest, most dramatic storyline in the Final Fantasy series," Tabata said players can still expect tragedy and calamity on an epic scale. The story will focus on the bonds between friends and between father and son. Release Date: TBA 2016 MSRP: 59.99 USD Genre: Action Publisher: Square Enix Developer: Square Enix
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Available on Xbox One (tested), PC (Xbox 360 from March 28) Just a year on from release, it’s slightly depressing that some consider Titanfall another of last year’s next-gen damp squibs. Respawn’s shooter was pointedly ignored in many of last year’s best of lists, and I’ve actually heard fellow journalists who gave it five star or ten out of ten reviews on release describe it as a weak or uninteresting game. But launch Titanfall on your Xbox One or gaming PC and you’ll soon remember why we all got so excited about it in the first place. Even after Destiny, Far Cry 4 and Call of Duty: Advanced Warfare, Titanfall is arguably the best competitive shooter of the last few years. Too many people focus on what Respawn got wrong: the dull narrative, the failed attempt to make a multiplayer shooter feel like a single-player campaign, and the lack of destructible scenery. Instead, take a good look at what Respawn got right. Titanfall mixes two scales of combat together, with the fast-moving, nimble but vulnerable pilots on the one hand and the hulking, heavily armed and armoured Titans on the other, and makes each scale work brilliantly, and mesh seamlessly together. Controls and player movement on both scales are nigh-on perfect, and Titanfall’s maps – the vast majority are excellent – do a fantastic job of providing high-speed parkour routes for the pilots and open stomping grounds and choke points for the Titans. Titanfall The subtleties and balance of the gameplay have only got better with each new patch or update. The Titans might seem impregnable and overpowering, with their massive cannons, rocket launchers and chainguns, their heavy armour and their crushing feet, but Respawn counters with the pilot’s cloak and stim (speed boost) abilities, their ability to leap onto Titans and attack them from the shell (the Rodeo manoeuvre) and by giving pilots weapons that can do genuine damage to the stomping behemoths. Getting into a Titan and kicking ass never gets tired, particularly because the game’s score to reduce the drop time mechanics turn it into a reward for working hard on the battlefield. Yet playing as a pilot is so much fun that losing a Titan never spoils the enjoyment. The groups of AI controlled grunts and spectres ensure that there’s action and excitement even when no other players are in range. It’s hard to think of another shooter where the entertainment to dead time ratio is so high. Images :
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Name of the oponent:AXE Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece):Avatar Size:150xx250 *Text:Battle Watermark:csbd/csblackdevil Working time:2 hoursPS: no one join this battle
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[Battle] The Black Man vs Hearth Hacker [Winner The Black Man]
Mr.TaLaL replied to The Black Man's topic in GFX Battles
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[Battle] ArcadioN- vs Drakon vs Levan [Winner Levan]
Mr.TaLaL replied to Destroid™'s topic in GFX Battles
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[Battle] The Black Man vs Olee [Winner Olee]
Mr.TaLaL replied to The Black Man's topic in GFX Battles
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Gfx [BATTLE] AXE Vs Mr.talal [winner Child's Play ♫]
Mr.TaLaL replied to Ragnarok's topic in GFX Battles
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Gfx [Battle] AXE- vs The Black Man [Winner The Black Man]
Mr.TaLaL replied to Ragnarok's topic in GFX Battles
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[BATTLE] Olee vs The Black Man [Winner Child's Play♫]
Mr.TaLaL replied to ♕ Bad[Bunny]'s topic in GFX Battles
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[Battle] The Black Man vs Mr.TaLaL [Winner The Black Man™]
Mr.TaLaL replied to The Black Man's topic in GFX Battles
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Close Cause The Chellenge was rejected!!! By The Black Man on PM
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Name of the oponent: hardcore Theme of work:http://postimg.org/image/th292ww7b/ Type of work (signature, banner, avatar, Userbar, logo, Large Piece): Avatar Size: 150x250 *Text: Battle Watermark: csblackdevil Working time: 1 hour
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[BATTLE] Mr.TaLaL vs STAY-HIGH [winner stay High-]
Mr.TaLaL replied to Mr.TaLaL's topic in GFX Battles
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Name of the oponent: Stay-HIGH Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece):Avatar Size:150x250 *Text:Battle Watermark:csblackdevil/csbd Working time:1 hour
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no sorry next time
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Name of the oponent:greeNZ Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece):Avatar Size:150x250 *Text:Biker Watermark:csblackdevil/csbd Working time:1 hour
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[Battle] The Black Man vs Mr.TaLaL [Winner Mr.TaLaL]
Mr.TaLaL replied to The Black Man's topic in GFX Battles
Accept