Everything posted by Hamdii
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how much cost ?
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thx all my friends and i will never stop help this coumminnity : ) + i will visiti u guys everyday as possible ( if i have time ) and about my last proposal ; ) i will start him after tommorew and i will try to add all my class mates i love u csbd <3
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Hello all my friends : ) I wanna say today that after tommorew shcool will start !!! and now i'm 9 class i need to study hard ! I wanna thx this coumminity for give me a familly Thx all my friends Mybe i back after 3 / 4 months i hope bye bye all Love u guys <3 thx pulse and what's up doc for chance journalist i hope that i help ur team !
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When Tomy Takara announces the release of a new adaptation of Naruto Wii is expected necessarily to a Clash of Ninja Revolution. No luck this time, the developer has taken the risk of radically away from the formula established to serve us a kind of beat 'em all low-end will deny that even the most forgiving fans. The soft scenario has therefore, so to speak, nothing to do with that of the manga, and is likely to leave marble purists. Moreover, the sequences of endless dialogues and the total absence of staging does not help to immerse themselves easily in the new context of this episode. Even intrusion little sense of Akatsuki and Sasuke Hebi group is not enough to save the title on the narrative level, the adventure finally summarizing skimming levels to defeat dragons guards precious Genryu. Second reason for disappointment, terrible graphic realization of Naruto Shippuden: Dragon Blade Chronicles shows us what can be achieved worse Wii. Not only levels betray a total lack of inspiration for level designers, but also the textures are of ugliness that defies the imagination. And that's not all! Not content with attacking the player at the visual level, the title does not manage to right the shooting on the plane just fun. So we announced we oriented adventure game experience / share, we are left with nothing less than a beat'em all basic riddled with gaps. Its only positive is to offer us a change of perspective between regular group of Naruto and Sasuke, even if their allies are not directly playable. Armed with his new blade Ryūjin, the host of the Nine-Tailed Demon Fox saw its capacity increase as they gain new combat rolls. The player is then free to select the techniques of their choice in an action menu that brings a touch of subtlety to the gaming system for the rest, Naruto Shippuden:. Dragon Blade Chronicles comes down to cleaning large areas littered with monsters reinforcement combos and ninjutsu, with occasionally a few really simplistic puzzles. Difficult in these conditions to find any attraction to gaming phases suffering increasingly large camera placement problems. The appearance platforms is therefore not brighter than the aspect fight, especially when any failure forces us to jump start from the beginning of the area. But Naruto Shippuden: Dragon Blade Chronicles is not a difficult game so far, on the contrary. If the gameplay deficiencies sometimes cause some nasty surprises, the title generally shows a severe lack of challenge in the default difficulty setting. Regular obtaining new ninjutsu techniques and recipes, improving physical abilities characters can compensate abused the behavior of some enemies can keep you in compliance with simple explosive arrows while the boss oppose virtually no resistance. Good point or not, the app is very short and finally bends smoothly in less than five hours, and do not count on versus mode to extend the gaming experience. Limited to two players, this mode is a joke to him alone and betrays his total lack of interest in minutes. Makes you wonder if there is still something to salvage in this title that does not honor the manga Kishimoto. Trailer :
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HAPPY birthday bro <3 Hope to 10000000 years Good luck !
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FREE AVATARS FOR ALL
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New Free avatars for all
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Galactic Civilizations III is a strategy game turn-based 4X tower developed by Stardock and released May 14, 2015 on the Steam platform distribution. The last time the studio Stardock sent us to conquer the universe, it was in 2006 with Galactic Civilizations II. Despite its flaws, it had found its audience by management and strategy in several areas: space and planets. 9 years after the studio decides to take his dev cap and offers a suite after playing a game with publishers for which they had a flair: Sins of a Solar Empire aka SOASE. Back in the creation and after a year and a half in the making for the official announcement that several months on Steam Early Access has a stratospheric prices, what about this new iteration? We do not beat around the bush, in principle, Galactic Civilizations III is a 4X everything from classic. This is rummaging through the menus and options that we discover the full potential of this game. First, there is only 64bit and understandably as it is resource hungry when parameters are pushed to their extremes. Launching a multiplayer game or a custom solo part, many options are available and there is one that is simply foolish and besides that name, it is the size of the map. In insane, you will be immersed in a complete universe studded with galaxies which you choose the layout. They can be glued to each other, in the form of a spiral, clustered more or less large or completely broken. It is this last option that gives momentum to the gameplay of GC3, you can easily play several hundred rounds before meeting another race. To reach some remote places of your universe, you will be obliged to advance progressively by setting up space bases along your route. From the first announcement, the developers have been pretty clear, Galactic Civilizations III would especially like its predecessor with multiplayer and deeper gameplay. Another detail, the game is only 64 bits which should not hinder the majority of us. Regulars video game strategy turn-based will be comfortable with the interface. A campaign is proposed and proved to be a good excuse to learn about the mechanisms of GC3, you can also turn to a custom game solo or you launch into the deep end with the multiplayer. Unlike Civilizations of Firaxis Games, we are not specifically supported in our discovery of the game, so that at first we are tempted to say that the game is very basic and does not offer much really innovative. Then the hours, you will go through the menus and options to discover the least friendly. ! Trailer !
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Survarium is a free2play MMOFPS game set in the near [CENSORED]ure. The game focuses on a mass- scale ecological catastrophe on Earth, the reasons behind vaguely known. Impassable woods advance onto cities from every side, maddened animals and birds attack industrial complexes, military structures, warehouses and power plants. Towns are cut off from each other, there are no water supplies, no electricity, gas, communication is lost. Countries collapse, anarchy spreads throughout the world. Now force dictates who to survive. In the meantime, new species of greenery and animals purposely destroy human civilization. Strange plants and mushrooms grow through concrete and steel. Scientists all over the world haplessly try to cope with the anomaly sprawling across the Earth with terrifying speed. Trailer :
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Fortnite will be available for Mac at launch, Epic Games confirmed on Monday morning, and a beta test for the game -- available to both Mac and PC users alike -- will apparently begin sometime before the end of 2015. But there's still no word on the Fortnite release date, yet. It seems safe to assume a semi-major announcement from Epic Games wasn't expected, by many of those attending Apple's annual Worldwide Developer's Conference; particularly with the Infinity Blade franchise having been on hiatus for the last several years. But that's exactly what viewers were treated to when WWDC began on Monday morning, courtesy of a Fortnite demonstration from lead gameplay programmer Billy Bramer. For those who may have forgotten, Fortnite will be the first Unreal Engine 4 project from the engine's developer, Epic Games. Epic has previously described Fortnite as a cooperative survival game that will feature many of the same sandbox elements we've seen incorporated into other recent survival titles. And Fortnite's gameplay will be heavily tied to its day/night cycle. When the sun is up, players will work together (or by themselves) to locate resources and improve the fort they call home. At night, players will defend their base from the hordes of enemies charging forth from every direction. Think of it like a more-structured take on Minecraft's Survival mode with zombies replacing the creepers, skeletons and other monsters from Mojang's hit sandbox game. With a few more weapons than the sandbox game t. In addition to showing off an early build of Fortnite, Bramer told viewers that Epic would host Mac and PC betas for the game sometime later this year. Both are expected to open their doors at the same time, which would pave the way for Fortnite to make its PC and MC debut simultaneously. Unfortunately, the game's lead gameplay programmer didn't offer up a specific timeline for the launch of the Fortnite beta. In the interim, check out the latest Fortnite gameplay footage from Epic Games to get a better idea of what to expect from the studio's first UE4 project. And keep your fingers crossed for new Fortnite info during the 2015 Electronic Entertainment Expo when it begins next week. Trailer :
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Genre: RPG platform: languages: * German, English, Italian *, Spanish *, Poland *, French * delivery: Steam key Publisher: Paradox Interactive world where your every choice and every action will influence your destiny. Obsidian Entertainment, developer of the famous game Fallout: New Vegas and South Park: The Stick of Truth and publisher Paradox Interactive are proud to present their new RPG: Pillars of Eternity. Find the sensations of an exploration game rich in adventures and lead your companions through the kingdom and its many dungeons infested with monsters to update secrets and buried treasure. Developers Obsidian combines the best you have in RPG Pillars of Eternity! ? Features Pillars of Eternity Choose from six different races: Human, Aumaua, Dwarf, Elf, Demigod and Orlan. Humans (commonly called "people") is the main race Dyrwood, Empire of Aedyr, Vailia of the Old and the Republics of Vailia. Although less impressive than auniauas, humans are known for their strength and their will. Powerful aumauas are the greatest of civilized beings and generally live near the ocean or in the oceans. Without really being sailors, they display a certain affinity with water and many of their civilizations, such as Rauatai, based on naval domination. They are renowned for their incomparable strength. Because the land they inhabit and the number of colonies they have, the dwarves are the most represented breed in the world. Many are Dyrwood in the Republics of Vailia and in all the colonized territories. Dwarves are known for their great strength and tenacity. Elves are the dominant race of Eir Glanfath and extensive White and many are extremely Dyrwood and Aedyr. The elves are distinguished by their speed, their intelligence and their isolationist in nature. Demigods are the offspring of civilized beings are endowed with physical qualities associated with the gods (not necessarily represent a blessing for some). These qualities can take different forms and are often accompanied by mystical powers. Given their unusual nature and their inability to reproduce, demigods raise many fears and questions. 5 core competencies for you to make your own in the game: stealth, physical skills, your knowledge, your ability to survive and foil the mechanisms. Customize your character in full: develop your character as one of the eleven classes like the Barbarian, the singer (bard), Cipher, the druid, fighter (warrior), the monk, priest, paladin, ranger, Rogue and magician. Determine your own story: meet many factions influenced by the reputation system, decide your actions, make your own choices, and assume the consequences-in (terrible!)! Explore a rich and varied world: a beautifully rendered environment, history and discover passionants characters with different stops without history according to your choice. Trailer
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Introductory price: 30 € Genre: Adventure Publisher: Funcom Developer: Red Thread Games Universe suites: The Longest Journey Infermation : Dreamfall Chapters, a Kickstarted episodic series by Red Thread Games - led by Ragnar Tornquist, creator of The Longuest Journey - can only be bought in one lump. You can't buy the episodes individually. It's currently 33 per cent off in the Steam Summer Sale, priced £16.07. That discount ends 6pm UK time. Dreamfall Chapters got off to a wobbly start but showed much promise. "They are, however, mostly problems of the sort that would barely register in the opening hours of a complete game," our Dan Whitehead wrote, "and will hopefully disappear over time as the story deepens and the gameplay evolves."
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Editeur(s) / Développeur(s) : Roberts Space Industries | Cloud Imperium Games Date of Realese : 2016 InFormations : Star Citizen est un projet porté par Chris Roberts. Son ambition est de renouveler le genre du shoot spatial qu'il a grandement contribué à créer avec Freelancer ou la série des Wing Commander. De nombreuses possibilités sont laissées au joueur : shoot spatial évidemment, mais aussi course, mode FPS... Tariler
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Taking place 20 years after the events of XCOM: Enemy Unknown, XCOM 2 sees the roles shift from last time. In XCOM 2, the alien invasion have ultimately won the war. This means that the aliens have established a new world order. Without government funding, the organization known as XCOM has been forced to the shadows. Now that the aliens have set up camp and gotten comfy, it's the XCOM soldiers who find themselves invading. Players will join in on the scrappy XCOM underdog team. Using extremely limited resources, players must mount an opposition to the alien forces. Because they don't have any backing, XCOM is now operating out of a mobile base. They are constantly on the run as they work tirelessly to free humans from their alien overlords. Players will find themselves using a combination of firepower and stealth-like tactics to help XCOM recruit new soldiers and build a resistance network. Of course, they will also be attempting to expose the evil alien agenda and save humanity. XCOM 2 will see aliens in a place of power on Earth. It's up to XCOM forces to invade and take the planet back. Firaxis New gameplay elements such as procedurally-generated levels will allow for each game to be completely unique from that of your friends. XCOM 2 also plans on offering a much deeper level of modding support so players can create their own campaigns, scenarios, and adventures. Other new XCOM 2 features will include "five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more," according to Business Week. “Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, the president of 2K in a press release. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.” Jake Solomon, the creative director of XCOM 2 also talked about how fans helped drive the design of XCOM 2. “The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Solomon. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.” XCOM 2 is currently only planned to be released on PC by Firaxis. A Mac and Linux port will also be developed by Feral Interactive. No console or mobile platforms have been confirmed for XCOM 2 yet. Seeing as how XCOM: Enemy Unknown and XCOM: Enemy Within both made it to consoles and even to the iPad, we can probably assume further releases for XCOM 2 after the initial PC, Mac and Linux launches.
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! Umbra ! Coming soon to Kickstarter; Umbra melds much-loved hack-and-slash gameplay with state-of-the-art graphics, and underpins it all with a truly modern AI. Inspired by the classic Diablo 2 game, Umbra aims to deliver an intense and rich action RPG game. Personalization of your character build is free, deep and highly customizable, and many secret are hidden in the world Trailer
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The Stone Universe Imagine the Universe filled with endless stone, with Life existing in gigantic caves enlightened by Stone Stars. These Stars have special powers, that are strong enough to change physical laws and give life. These Stars are the Cores for Dwarf Kingdoms. Dwarven astronauts – seeking the new Star Our game tells the story of Dwarven Starship headed towards The Deep Stone Space in search of new energy sources. Due to the accident the Expedition fails. After the ship wreck only three Dwarven Astronauts survive, finding themselves in far outskirts of the Universe. Control all characters as easy as control one of them Handy interface allows player to switch between characters easily or control the whole squad at once, with the possibility to make individual or group commands. Active pause mode is always useful to stop the time and remedy the situation. Unique abilities and command stack Each member of the team is unique with his own set of abilities and fighting style. Combine different abilities to get the best result. Stack of Commands will help you to create the sequence of actions to implement your tactics successfully. Tactical use of environment Dangerous swamps, bluffy cliffs, various natural traps, carnivorous plants - each of those can be lethal. The World, Dwarves found themselves in, is full of various dangers but keep in mind that you can turn the hostile environment into your advantage if your positioning is proper. Better to be careful than dead Scouting is good to determine key positions of the enemy, to discover the routes of enemy patrols thus find the best place to attack. But you have to be very careful and act neatly to avoid danger of being discovered. Enemies can see you, hear you or discover you by your tracks if You are not careful enough. wolfgang the stroger Personne