Everything posted by Knixvelle^ak.
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INFORMATIONS: Based solely on its Japanese-history-inspired setting and ornately costumed, sharp-steel-wielding heroes, Toukiden: The Age of Demons could pass for another sequel or spin-off in developer Omega Force's Dynasty Warriors series. Before your oversized sword can draw its first drop of blood, however, you find the game's surface similarities give way to an experience that shares more with Capcom's Monster Hunter games than anything in the developer's existing library of Warriors titles. From its save-the-world storyline and screen-swallowing boss battles to its party-based play and grinding loop of laying waste to uglies, looting their corpses, and leveling up your character and gear, Toukiden will feel comfortably familiar to anyone who has ever invested an evening into besting a towering beast in Capcom's creature-slaying series. More than a mere copycat, though, Toukiden complements its cloned Monster Hunter elements with enough fresh features, nuance, and ideas to earn its own identity. For starters, the pacing of its combat is driven by more than the light and heavy attacks it initially teaches you. As an appropriately dubbed slayer, you must rid the world of oni, demons that aren't particularly interested in living peacefully among humankind. Battling these netherworld baddies requires the expected hacking, slashing, and elemental magic casting, but purifying their dismembered body parts adds a satisfying wrinkle to the slaughter. The act temporarily leaves you vulnerable, but ensures the lopped limbs won't regenerate. Purifying also loots resources from downed foes and siphons life from bigger bads who are still kicking despite losing an arm, leg, or spiky tentacle. GamePlay: This extra strategic element is further complemented by mitama, souls of fallen slayers that are occasionally released through purification. These rare drops, representing the different offensive and defensive disciplines--combat, regeneration, speed, and so on--of their previous owners, can be assigned to slots in your weapons. Once a mitama is firmly rooted in the handle of a sword--or the grip of another upgradable death-dealer (spear, dual daggers, bow, gauntlets, chain and sickle)--it can be triggered during battle. By activating mitama, you can unleash various table-turning powers, all of which have limited quantities per mission and run on cooldown timers. Finding new mitama, which also unlocks collectible-card-like pictures and backstories of their slayers, quickly becomes a compelling little metagame, but managing them during boss battles brings a welcome strategic layer to the otherwise button-mashy combat. You monitor a regenerating focus meter, which can be activated to identify enemy weak points as well as other invaluable intel and items, adding yet another resource to your arsenal. REQUIRMENTS : CPU: Intel Core i5 2400s or AMD Phenom II X4 955 CPU Speed: Info RAM: 4 GB OS: Windows Vista Video Card: nVidia GeForce GTX 560 Ti or better / AMD Radeon HD 7850 or better Sound Card: Yes Free Disk Space: 8 GB TRAILER :
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INFORMATIONS: come to the [CENSORED]ure!" The song that welcomes you into Trials Fusion is so catchy, so sincere, and so cheesy that it wonderfully sets the tone for the insanity that's about to unfold. Like its predecessors, Fusion relishes in the absurd. The writhing body of your fallen rider, the warning of a furry of squirrels from the announcer, and the slapstick deaths that meet you at the finish line all converge to keep your spirits high as you fight through the treacherous, postapocalyptic landscapes. Trials Fusion is another great entry in the series that embraces its comedic and devious nature to create a mesmerizing motorcycle adventure in the land of chaos. The spirit of Trials is unchanged in this newest iteration. Obstacle courses stretch before you, confining you to a 2D line in which you have little choice but to meet your fate straight on, dead ahead. Your focus is on staying upright. Twist the throttle, lean forward and back, and try not to land wrong after a three-story drop. It's readily apparent that the uncomplicated controls hide the complexity boiling just under the surface. Although the physics aren't realistic, they are consistent. Any bump can send you reeling if you hit it at the wrong angle, so be wary, and don't gun the accelerator on an uphill climb unless you want to end up flat on your back. GAMEPLAY: Sound intimidating? Don't worry. Fusion eases you into its challenges through tutorials that may make veteran riders yawn but ensure things aren't so scary for novices. Once you come to grips with the handling, perfection is within your grasp in the early going. Beginner, easy, and medium courses test your knowledge of the basic maneuvers through a series of fantastic tracks that spit in the face of those who swear by natural laws. Ramps assemble themselves as you speed toward them in a metallic space station, Cretaceous fog swirls in a swamp, and nuclear silos hint at what has become of this ravaged world. For half of Fusion, you're on a whirlwind tour of an arctic wilderness, arid deserts, and other locales that encompass your adventure. Speed is your goal. Can you shave seconds off your time? Cross the finish line without crashing? With a little practice, the answer is yes, so you spend hours testing yourself against the best the leaderboards have to offer. Or, at least whatever your friends are up to. Fusion has a single-screen, local multiplayer mode that's a fun diversion for up to four, but the real competition lies in chasing your friends' best times. Markers showing how well they performed dot tracks, so you always know exactly how you stack up, and know that it's only a matter of time before they're looking up at you. REQUIREMNTS : CPU: Intel Core i5 2400s or AMD Phenom II X4 955 CPU Speed: Info RAM: 4 GB OS: Windows Vista Video Card: nVidia GeForce GTX 560 Ti or better / AMD Radeon HD 7850 or better Sound Card: Yes Free Disk Space: 8 GB TRAILERS:
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INFORMATIONS: Grew up playing competitive shooters like Quake and Unreal Tournament, but these days, it's rare that an arena-based first-person shooter holds my interest, as evidenced by the fact that I've failed to connect with one since my tenure on the battlefields of Halo 3. I've looked for new suitors, but my efforts to reenter the fold with military-gilded games like Call of Duty: Modern Warfare 3 and Battlefield 3 never lasted more than a couple of hours at best. I thought they were good on their own terms, but they didn't deliver significantly different experiences from other games I'd played in the past. I came close to reconnecting with the genre in 2012, when I thought I'd found a shiny new friend in Tribes: Ascend, but I was let down by maps that didn't capitalize on Ascend's style of movement; they simply made room for it. With Titanfall's promise of parkour-inspired mobility mixed with intense man-on-mech combat, I was hopeful I had finally spotted my boat back to shore. It was another military shooter, but one set in a [CENSORED]uristic conflict with massive mechs that I could interact with by leaping into and out of the cockpit as I pleased. If any shooter was to appeal to my tastes, this was the one. The transition back into the world of competitive shooters wasn't easy. At first, I felt that I was unfairly at the mercy of other players because I couldn't grasp exactly how they were spotting and killing me. After several rounds and educational deaths, I knew why: I was looking at Titanfall through old lenses. Unlike in other shooters, gravity is much less of a hindrance when you have a propulsive jump kit that allows you to run on walls and double jump onto the top of buildings. While I was busy running on the ground, peering around corners, my opponents were leaping off of billboards, scaling buildings, and hanging on walls above doorways, handily shooting me when my back was turned. Before I learned the importance and nuance of using every inch of the environment, I was a sitting duck. A brief tutorial introduces the concepts of wall-running, double-jumping, and piloting a titan, which is useful from a mechanical perspective, but it only taught me what I was capable of. When it came to learning how to survive against other players, there was no better classroom than the battlefield. GamePlay : there were a few tools that gave me some much needed aid, including the smart pistol, which I quickly learned could be my best friend during a difficult match. This handy weapon lets you lock onto multiple targets if they spend enough time in the pistol's generously sized reticle, subsequently delivering lethal hits to ground troops. Once I got the hang of it, I was able to spend more time learning the ropes of movement and less time worrying about precision aiming at the start. Eventually, however, the smart pistol began to feel like a crutch that was limiting my potential. Given the time it takes for the smart pistol to lock on to enemies, I would eventually have to switch to less-forgiving but faster-firing weapons in order to remain competitive, and that would require target practice. Luckily, most modes incorporate simple, AI-controlled enemies, which are an easy source of experience points and target practice, allowing me to unlock more powerful weapons and bolster my proficiency with traditional guns. Titanfall also incorporates temporary upgrades known as burn cards, which grant power-ups that can give you an edge beyond your current abilities. Burn cards affect weapons, skills, and cooldown timers for both pilots and titans, and they're doled out steadily at the end of each round, but since you're working with limited inventory space, it's best to use them as often as possible. Learning which burn cards are best suited for your style of play is important from a strategic standpoint, as they allow you to access weapons and powers that may lie five or ten levels ahead of your current rank. REQUIREMNTS : CPU: AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz CPU Speed: Info RAM: 4 GB OS: 64-bit Windows 7, 8, 8.1 Video Card: 512MB VRAM, Radeon HD 4770 or GeForce 8800GT Sound Card: Yes Trailer
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INFORMATIONS : With Ultra Street Fighter IV, the masterful Street Fighter IV series has reached its fifth, and possibly final, incarnation. Five years of tournaments, balance patches, and community input have coalesced to form the definitive version of a fighter that continues to evolve to this day. In his review, former GameSpot editor Dan Chiappini described Street Fighter IV as "undoubtedly one of the finest examples of the fighting genre in this generation." It's a worthy accolade, and one that still holds true today. Ultra Street Fighter IV brings with it a whole host of changes and additions to the game's previous releases: Super Street Fighter IV Arcade Edition and its 2012 update. Six new stages, five new characters, and three new game mechanics are successfully integrated into an already feature-rich game and introduce new strategies that help keep this seasoned fighter feeling fresh. GAMEPLAY : Any major Street Fighter expansion wouldn't be complete without adding some new fighters to the fray. Poison, Rolento, Hugo, and Elena will be instantly recognizable to Street Fighter fans from their recent outing in Street Fighter X Tekken. However, these characters aren't just cut-and-paste copies from SFXT; instead, they have been reworked to fit naturally within SFIV's play style. Newcomer Decapre rounds out the roster. While she bears a striking resemblance to another world warrior, Decapre has her own distinct fighting style, which deftly mixes charge-based attacks with rushdown tactics, two fighting styles that traditionally do not mix. Outside of the five new challengers, Ultra Street Fighter IV brings with it a myriad of tweaks and changes for the existing cast. None of the existing 39 characters have gone untouched in this expansion; however, the bulk of those changes will likely go unnoticed to the untrained eye. Increasing the damage of Rose's crouching light punch by 10 or reducing the startup of Dudley's medium kick by one frame may not sound like much on paper, but taken as a whole, these changes and dozens more combine to create a more equally balanced roster. While the character-specific tweaks are not as apparent, ultra combo double, red focus attacks, and delayed wake-up are much more disruptive additions to the core mechanics of Street Fighter IV. The ultra combo double is a third ultra combo option that lets you go into battle armed with both of your character's ultra combos, but at reduced damage for both. This gives you more options in the fight, and is an especially effective addition for characters such as Zangief who have both antiair and close-range ultras. REQUIRMENTS : CPU: Intel Core 2 Duo 2.0 GHz or higher RAM: 2 GB OS: Windows Vista Video Card: DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce 8600 series or higher, ATI Radeon X 1900 or higher, VRAM :512MB or higher Sound Card: Yes Free Disk Space: 10 GB TRAILER :
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INFORMATIONS: In dreams, our minds sometimes try to find ways of coping with the things we can't quite process when we're awake, the things that are too sad, or too scary, or just too big for us to understand. Some of my earliest memories are of recurring nightmares in which I cowered from a terrifying monster. I didn't understand the monster; I just knew that it was something to be feared. Years later, I came to see the monster as a representation of the conflict and upheaval in my home, which I also wasn't capable of understanding as a child, and which also terrified me. Among the Sleep uses the fertile ground of a child's sleeping psyche as its setting, conjuring surreal landscapes that fuse the familiar and the unknown. The game's potent atmosphere makes your brief journey a worthwhile one, even if, in the end, the answers you find on your quest to help a toddler cope with some painful truths don't add up to as much as you'd hope. The fact that you play as a toddler is Among the Sleep's most unusual characteristic, and also one of its best. This isn't just a first-person game in which the camera is lower to the ground than it would be if you were playing as an adult. When you walk, your steps feel unsteady; you can get around more quickly by crawling, but walking has its advantages. On foot, you can drag objects around, and you can open drawers, which you often need to clamber up onto in order to reach doorknobs or get to higher areas. By making you interact with the world in this teetering way from this perspective, Among the Sleep makes the fact that you play as a toddler not just a narrative conceit, but an integral part of your experience. GAMEPLAY: After being put to bed, you find yourself in a changed home, your mother missing. Your only hope of finding her is to venture through different realms to find four talismans that represent memories associated with her. Throughout some sections of your journey, you are hunted by a frightening monster. Still, your quest isn't challenging--environmental puzzles are never taxing, and it's easy to hide from the monster who occasionally stalks you, though its presence is still frightening for the way that it makes the air around you vibrate and for the staticky outbursts of distorted sound that emit from it like screams. Most of the time, Among the Sleep is a creepy game rather than an outright scary one, and the sound design is crucial to the unsettling feeling the game generates. Knocks on wood, distant shrieks, discordant chimes, and other sounds lend a foreboding air to the game's strange and imaginative environments, which are quite creepy in their own right. Fittingly, these environments feel like something out of a dream, meshing toys, crayon drawings, and other elements of childhood with fragments of playgrounds, libraries, and other places rife with symbolic meaning. The fact that you're playing as a toddler makes the world around you feel threatening and unconquerable; whatever manifestations of evil might lurk in the fog that surrounds you, you'd be helpless against them. REQUIREMENTS : CPU: Quad Core 2.5 GHz CPU Speed: Info RAM: 4 GB OS: Windows XP Video Card: 1024 MB VRAM Card (NVIDIA GeForce 8800 or ATI Radeon HD 3560) Sound Card: Yes TRAILER :
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INFORMATION : Risen 3: Titan Lords, like its two predecessors, is not the kind of role-playing game typically considered to be a worthy one should you apply certain objective measures. Its cliched fantasy-pirate story trades in the usual tropes, featuring voodoo priestesses, busty bar wenches, and foul-mouthed seafarers seeking a swig of rum. Its exploitable combat takes the sting out of victory, keeping late-game combat from being much more than a minor time-waster. Each game system has an annoying flaw or three of some manner or another; lines of dialogue appear in nonsensical order, execution moves are accompanied by nauseating camera contortions, and you might suddenly have a new weapon equipped after a loading screen. What Risen 3 has that will keep you pressing forward is a sense of grand adventure, directing you from one island to the next while you seek to unite your body with your missing soul after your death and resurrection. During your travels, you parley with ghosts, many of which have the sour attitude you might expect from a spirit forced into a partnership with a mere mortal. You morph into a colorful parrot and float to otherwise impassable ground, you train a monkey to steal gold and grog, and you choose which of several powerful factions to align with. These are the same islands you explored in Risen 2, but they have been refreshed and redesigned, making Risen 3 more than just "Risen 2.5," though the thematic gap between the second and third games in the series is not nearly as great as that between the first two. GAMEPLAY : Once you complete the tutorial, you gain access to most of Risen 3's fictional Caribbean-inspired map, and move from one island to the next via your modest sloop, which is later replaced by a more ornate vessel with its own crew. Along the way, you meet a number of friends who may accompany you on your journey, including returning sword-wielding bombshell Patty, who is your sister in this scenario. Patty is not the most interesting of these companions, one of whom can fight at your side at any given time. The assortment of comrades includes a ghostly pirate and a voodoo practitioner who's handy with a shotgun and shockingly good at handling his liquor. My favorite companion, however, was Bones, a druid with a phlegmy voice and a comedic form of bloodlust. (His constant warcry--"I'm going to make a hat out of your skin!"--did wear thin, however, particularly when facing enemies that had no actual skin. That skeleton has no flesh, Bones!) Bones, like the other companions, disappeared once or twice for no apparent reason, most often on the endgame island, where I sorely needed his assistance. (One of many bugs that make you wish Risen 3's nuts and bolts had been fully tightened.) And a shotgunner aside, most of your sidekicks are functionally the same, so don't expect them to exercise a wide diversity of skills. Luckily, you gain access to a variety of different powers of your own. It's easy to stick to the skills that enhance swordplay, given how vital close-quarters combat is during the early game. In time, however, you will be summoning hellhounds to your side and flinging ice shards at golems if you so choose. REQUIREMENTS : CPU: Intel Core i5-750s or AMD Phenom II X4 940 CPU Speed: Info RAM: 4 GB OS: Windows Vista Video Card: NVIDIA GeForce GTX 470 or AMD Radeon HD 5850 Sound Card: Yes TRAILER :
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INFORMATION : War Thunder plays like a big, brassy World War II movie that does everything but wave flags. The larger-than-life attitude of Gaijin Entertainment's online simulation of combat by air and by land during WWII makes it a sprawling epic. Dozens and dozens of planes and tanks from each of the five principal nations that fought it out for freedom or fascism in the 1930 and 1940s collide on every map in wild, cataclysmic battles that alternate between intimidating and exhilarating. Battle can become confusing thanks to the sheer number of options and some interface grief, but the intense, fast-paced combat and wide range of difficulty settings save the day just like the Duke did at Omaha Beach. Despite its scope, War Thunder is simple when broken down to its basic elements. Most notably, the game is available as a completely free download. You can purchase in-game currency to buy vehicles and skill upgrades, but because you can earn those bonuses by simply playing the game, spending is not forced upon you. Combat comes in two distinct flavors. You either take to the skies in a fighter or a bomber, or you grind it out on the ground in an armored vehicle. Matches are huge affairs involving up to 32 players. Tens of thousands of players are online at just about any time of the day or night on servers across the globe, too, so those 32 slots per game fill up. Match types involve familiar goals like destroying enemy ground forces from the air or conquering control points on the ground with your tanks. GAMEPLAY: Most of the interface is quite confusing, too. One of the best features about War Thunder is its upgrade paths for vehicles. Well over a hundred planes and tanks are included in the game, but they have to be unlocked by research and then purchased with the in-game Silver Lion currency, which can be earned during matches or purchased with real-world money. The same goes for improvements like more powerful cannons, engines, bullets, crew member skills, and so forth. But little of this is explained in the beginning. You look to pick up something that's pretty straightforward, like powerhouse new ammo, then discover that you need to research and buy something else in order to finally equip it. It's also hard to figure out the rhyme and reason behind the structure of the in-game economy. Having both the main silver lion and the premium golden eagle currencies is bad enough, but then you toss in the related research points and the option to get bonuses on the above by purchasing a premium account, and you've got a needlessly convoluted system. But even though the economy is more intricate than it should be, War Thunder scores big bonus points by not forcing players to spend money to compete. This is not one a freeware games that constantly pressures you to buy, buy, buy. All you get are post-mission reminders of how many more research points you could have earned just now if you had shelled out for a premium account. Although spending a few bucks helps on occasion, it isn't required for you to be competitive, as long as you've got the time and patience to indulge in some grinding. In-game accomplishments are frequently rewarded, allowing you to get on an upgrade path right from the very beginning and to keep going without spending a dime. REQUIREMENTS : CPU: Info CPU Speed: 2.2 GHz RAM: 1 GB OS: Windows XP, Vista, 7 Video Card: Nvidia GeForce 6XXX series and higher; AMD Radeon 1XXX series and higher Sound Card: Yes Free Disk Space: 8 GB TRAILER :
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GAME PLAY : Playing Surgeon Simulator Anniversary Edition is akin to participating in a joke where you are the punch line. It's a game that is deliberately designed to feel unwieldy as you perform operations that require dexterity and finesse. Neither are to be found here; instead, you move your hand around the operating table and mani[CENSORED]te individual fingers to grab instruments and pray you don't accidentally drop them in the patient's exposed chest cavity. This is as much a "simulator" as Mario Kart is a driving test. Surgeon Simulator has been available on PC and tablets for over a year now, and each version has seen gradual content additions since its first release. On the PlayStation 4, the Anniversary Edition packages everything into a single download. The full range of surgeries is ready and waiting--heart transplants, kidney transplants, brain surgery, eye surgery, and teeth pulling. Each of these operations can be performed in different environments: an operating theatre, on a wheelie bed while running down a corridor, in the back of a bumpy ambulance, and in zero gravity. Just like the surgical instruments, bones and organs conform to a rudimentary physics system, and the different environments function as difficulty modifiers. INFORMATION : It boggles the mind to understand how one could possibly perform these operations in zero-G given how fiendishly difficult their terrestrial versions are themselves. This is all part of the joke: you're expected to fail spectacularly and kill your patient multiple times. What ensues is a unique approach to interactive slapstick comedy that sees you attempting to open a ribcage but instead accidentally dropping a live buzz saw among the patient's exposed internal organs. REQUIREMNTS : CPU Speed: 2.0 GHz RAM: 2 GB OS: Windows XP Video Card: Nvidia Geforce 7800 GT or better Sound Card: Yes Free Disk Space: 500 MB TRAILER
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[Battle] Generation vs javed [Winner Generat!0n- ™]
Knixvelle^ak. replied to Knixvelle^ak.'s topic in GFX Battles
say right generation (vote 8 ) congrulate javed ( vote 1 ) better ! -
vince ZP because so much fan of zombies
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Asked For admin and VIP App For GOD and VIP
Knixvelle^ak. replied to Nader khelfa's topic in Off Topic
omg go server sec not here here respect..... -
Nfs underground nfs most wanted Watch dogs far cry I far cry II far cry III far cry (play) resedient evil 4 black ops I black ops II Gta vice city Gta sandreas fast and furious sniper elite I sniper elite II ____________________________ END
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Description of the problem: i have problem i need stmap (textuers ) like this avatar red Photos: http://i.imgur.com/hJ9AqJl.png Other details: any link download this textuers
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[Battle] Cunning vs kLoOd vs Fr0z3n* [Winner kLoOd]
Knixvelle^ak. replied to Cunning's topic in GFX Battles
v2 aa like better -
hello guys i am bred to play then i my friend give the best tank game o.O i play it everyday lets i hope you like this best tank game SHORT Desprication link ==> tankionline.com/en [EN] its game like cs aa its tank fight he have crystal to buy or upgrade your tank i hope you like it if any problem with this game you can contact me on pm or or he work only 4gb ram 80 GB (hard Disk) or 3D graphic card 3.0 prossesser have enjoy he have level up like admin grade show last 2nd pic
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[Battle] Generation vs javed [Winner Generat!0n- ™]
Knixvelle^ak. replied to Knixvelle^ak.'s topic in GFX Battles
version #1 ===> version #2 ===> -
accepted
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Name of the oponent: javed Theme of work: http://postimg.org/image/7bfi2wqpf/ Type of work (signature, banner, avatar, Userbar, logo, Large Piece) avatar Size: 150 x 280 Text: Battle Watermark: CSBD / csblackdevil P:S when you finish send me pic on pm
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happy birthday great wishes
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thank you i loading gaza muslim
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ø Produs oferit: addons6.2 ø Detali produs : i have addons 6.2 i give free if any any one need complete ø Preț: - ø Produsul dorit: vand cs 1.6 ø Contact: mujtaba.ali1024 / PM Privat. ø Imagini: Iti arat privat
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[Battle]CůřŤ ĆÕßÅĪÑ vs andreii [Winner andreiii.]
Knixvelle^ak. replied to CůřŤ ĆÕßÅĪÑ's topic in GFX Battles
V2