Everything posted by XAMI
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Welcome Todor
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Colombia's President Santos says Farc deal must rebuild country
XAMI replied to The Ga[M]er.'s topic in News
All this is a lie I'm from colombia, many people here know this is a lie from this "president" I'm agree with the peace but not with this government! Members of this group are leaving to ELN, so what peace they speak! -
I still can't understand why people say "goodbye, i will don't back here", and in some days/weeks, i see again the person who say "goodbye" connected here. Anyway, good luck.
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Roku is expected to refresh its entire line of set-top boxes any day now. Thanks to the recent work of Dave Zatz from Zatz Not Funny, we have a pretty good idea of what to expect. Perhaps the biggest change is the shift away from its numbered naming convention. According to Zatz, the Roku 1 will be replaced by the Roku Express and Express Plus while the Roku Premiere and Roku Premiere Plus will sideline the Roku 2 and Roku 3 boxes. The Roku Ultra, meanwhile, will replace the Roku 4 as the top-tier product in the company’s line-up. So, what can we expect in terms of enhancements from each new product? Although nothing is confirmed, Zatz suggests the entry-level Express models may feature a more capable processor with the Plus model perhaps having additional I/O ports or an improved remote. The Premium models should both feature 4K capabilities and the Plus may include an Ethernet jack, microSD card slot and HDR support Last but not least, the Ultra model is said to add a remote finder function, optical out and USB connectivity in addition to perks from the previous tiers. No word yet on exactly when Roku plans to announce the new boxes although I suspect they’ll want to get them out ASAP in time for the fast-approaching holiday buying season.
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Apple is reportedly moving forward with plans to challenge Amazon’s Echo with its own Siri-based speaker and smart home assistant. According to Bloomberg, such a device has actually been in the works for two years and is now on the prototype testing stage. Like Amazon’s Echo, the device can control appliances, locks, lights and more via voice commands. The report claims Apple will try to set its product apart from Echo and Google's new Home device by offering more advanced microphones and speakers as well as facial recognition sensors, which may be used to customize certain actions depending on who’s on the room or a person’s emotional state. Bloomberg notes Apple could use technology from facial recognition startups Faceshift and Emotient it acquired over the past two years. Aside from controlling HomeKit devices from third-party smart-home accessory makers, the device should be able to process many of the Siri commands available on the iPhone. For example, users may be able to ask the device to read emails, send text messages, stream music and more now that Apple has opened up Siri to third-party developers. Apple’s Echo rival is still just a prototype and Bloomberg cautions that the company scrap it altogether if the results don’t live up to their expectations.
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Facebook has reportedly found itself in hot water with some of its advertisers. Sources familiar with the matter tell The Wall Street Journal that the social networking giant vastly overestimated the average length of time spent viewing a video ad on the platform. The report says Facebook a few weeks ago disclosed in a post on its advertiser help center that the average time spent watching videos was artificially inflated due to the fact that they were only factoring in views that lasted more than three seconds. Facebook said at that time that it was working on a new metric to remedy the issue. Some advertising agency executives decided to dig a bit deeper into the claim, prompting the social network to hand over a more detailed report. One of those agencies, Publicis Media, provided a letter to the Journal in which Facebook said the old counting method accidentally overestimated video views by as much as 60 to 80 percent. You may not have heard of Publicis Media but they’re a major player in the advertising industry. According to an estimate from research firm RECMA, the company was responsible for purchasing around $77 billion in ads on behalf of its clients. The impact of the blunder not only affects marketers but media companies and publishers which have been fed inaccurate data about their video content over the past two years.
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Facebook has added two new features to Messenger on iOS and Android that allow users to poll their friends within a group chat, and easily remind friends to pay back money that is owed. The new polling feature is available in group chats by clicking the poll button in the toolbar. Creating a poll could make it a lot easier to decide where to go for dinner, as seen in Facebook's example, or it could be used to simply gather the opinions of a group. Understandably, you won't be able to create a poll in a two-person chat. Messenger also now includes payment suggestions that harness the app's existing friend-to-friend payment system. Whenever you send certain phrases to your mates in Messenger, such as "you owe me $10" or "IOU", an action button will appear below the message that instigates an easy payment when clicked. Completing the payment requires you to enter your debit card details, or alternatively you can use a stored card from a previous payment. For now, both the polls and payment suggestion features are only available to Messenger users in the United States. It also appears as though the functionality is only available within Messenger apps on Android and iOS, thanks to new app updates. Facebook could decide to roll out the features to other countries if the response within the States is positive.
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Apple today released the first official update (10.0.2) to the iOS 10 operating system, just 10 days after releasing it to the public and a week after the new iPhones went on sale in the US. The update includes fixes for several minor bugs, including an annoying problem that was causing the Lightning headphone controls to be disabled after a period of inactivity. The glitch seemed to happen randomly and could only be fixed by unplugging and re-plugging them. Reports started to emerge just days after the iPhone 7 and iPhone 7 Plus officially went on sale and to Apple’s credit the fix didn’t take too long at all. The update also solves a problem that caused the Photos app to crash when enabling iCloud Photo Library and a problem that prevented app extensions from being enabled. In related news Apple yesterday delivered the first iOS 10.1 beta, which will add support for the much hyped new ‘Portrait’ mode that the company discussed extensively during theiPhone 7 launch. The feature makes use of the dual camera system on the iPhone 7 Plus to calculate depth and simulate bokeh (background blur) in portrait shots. The effect more or less resembles what you’d get using a DSLR or mirrorless camera, though of course it’s not the same as the real deal. Both Huawei and HTC have attempted something similar with their dual-camera smartphones as well. iOS 10.1 is only available as a public beta but it shouldn’t be too long before the stable release.
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PC gamers were disappointed to learn that Titanfall 2’s multiplayer beta wouldn’t be availableon their chosen platform last month. Because of this decision, there was concern that Respawn Entertainment may put more of its efforts into the console versions of the upcoming game. But a new blog post on the Titanfall 2 official website shows that the PC hasn’t been forgotten. It lists the minimum, recommended, and ultra 4k60 specs for the game, along with the many video settings that will be available for the PC version. Minimum: OS - Win 7/8/8.1/10 64bit CPU - Intel Core i3-3600t or equivalent RAM - 8GB HDD Free Space - 45GB GPU - NVIDIA Geforce GTX 660 2GB, AMD Radeon HD 7850 2GB DirectX - 11 Internet Connection - 512Kbps or faster Recommended: OS - Win 7/8/8.1/10 64bit CPU - Intel Core i5-6600 or equivalent RAM - 16GB HDD Free Space - 45GB GPU - NVIDIA Geforce GTX 1060 6GB, AMD Radeon RX 480 8GB DirectX - 11 Internet Connection - 512Kbps or faster Ultra 4K60: OS - Win 7/8/8.1/10 64bit CPU - Intel Core i7-6700k or equivalent RAM - 16GB HDD Free Space - 45GB GPU - NVIDIA Geforce GTX 1080 8GB DirectX - 11 Internet Connection - 512Kbps or faster Titanfall 2 will run on specs even lower than those minimum recommendations, though it won't look very good. “In the past minimum specs were literally the minimum bar to launch the game—your experience once in the game was probably not going to be ideal. Our goal for minimum PC specs on Titanfall 2 is that you can play at a 1600x900 resolution with most details turned on and average around 60fps,” wrote producer Drew McCoy. “We strongly believe that if you at least match the posted requirements you should have an excellent visual and gameplay experience playing the game, so don’t be alarmed if you boot it up and don’t need to turn all the settings to Low for playable framerates—our artists would actually like if you could see their work!" The recommended specs should allow a 1920 X 1080 resolution with the settings “nearly maxed out” at 60 frames per second or higher. 2560 X 1440 is also said to be very playable with this hardware. Hitting the magical 60 fps in 4K takes a beefy card like the GTX 1080, naturally. The blog goes into extreme detail when listing the various PC features (max 144 fps), new technology (extra spicy temporal supersample anti-aliasing), and video options (21:9 aspect ratio, ragdolls) in the game. There are even some benchmark graphs to check out. Titanfall 2 launches for PC, Xbox One, and PlayStation 4 on October 28.
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Twitter last October brought back former CEO Jack Dorsey to once again helm the company he helped create. More importantly, they needed him to help steer the ship back on course following multiple miscues. Twitter has been taking on water for a while but you’d never know it at first glance. The social network is seemingly preferred by every major celebrity and Internet influencer and hashtags have invaded our daily lives. You can’t even watch the evening news without hearing about what ordinary people think about a given story courtesy of Twitter. Dig a bit deeper, however, and you’ll find a myriad of problems plaguing the microblogging platform. The company has failed to curb the rampant bullying and abuse that takes place each and every day on its platform. User growth has remained flat for several quarters. Revenue is tough to come by as larger companies are getting the lion’s share of advertising dollars. It’s no surprise, then, that Twitter may soon find itself under new ownership. CNBC on Friday said that Google and Salesforce are both interested in making an offer for Twitter. What’s more, TechCrunch notes that Microsoft and Verizon are also interested although the latter may have too much on its plate right now given its recent acquisition ofYahoo (and AOL before that) as well as its interest in Vessel. Share value in Twitter is up more than 20 percent on the buyout chatter. In the meantime, Twitter is attempting to reinvigorate itself as a video streaming platform as evident by recent deals with organizations such as the NFL.
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Sony doesn't seem to understand the current smartphone market. The company's new Xperia XZ flagship will be hitting the United States on October 2nd for a whopping $699, which is a hefty price to pay considering stiff competition at the high end. To put this in perspective, the Xperia XZ will be at least $100 more expensive than most other Android flagships on the market, such as the HTC 10 ($590), Galaxy S7 Edge ($610) and even Sony's other high-end phone, the Xperia X Performance ($580). The price seems even more ridiculous up against excellent cheaper options like the OnePlus 3 ($400) and Huawei P9 ($460). In any case, the Xperia XZ will be hitting the United States with a Snapdragon 820 inside, a 5.2-inch 1080p display, and an updated 23-megapixel camera system with faster autofocus. Oddly, the US variant of the Xperia XZ will not include a fingerprint scanner. Sony has also announced pricing for the Xperia X Compact, which is the company's 4.6-inch variant of the Xperia X. Available starting September 25th, the Xperia X Compact will set you back $499, which again seems slightly too expensive for the hardware you're getting. Like with the Xperia XZ, the X Compact will be available through Amazon, Best Buy, and a collection of other retailers.
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We’ve seen Raspberry Pi single-board computers used for all sorts of clever purposes but this one may be my favorite yet. Zach from howchoo recently gutted an old NES cartridge (preferably a crappy game like Back to the Future as ruining a classic like Super Mario Bros. 3 would be blasphemy) and replaced the internals with a Raspberry Pi Zero, a USB hub (so you can play with two controllers) and a small mess of USB / adapter / extension cables. Zach admits that it’s a rat’s nest of wires but he didn’t want to do any soldering (I can't blame him there). With the hardware in place and secured down, Zach installed RetroPie on the computer and loaded it with 2,400 or so vintage games. He notes that everything pre-Nintendo 64 is fair play – NES, Genesis, SNES, Atari, etc. – but the Pi’s GPU simply can’t handle the N64 (nor can its bigger brother, the Raspberry Pi 3). If you’re interested in building your own Pi Cart, Zach has posted full instructions on howchoo.
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Hi zog, in the Global Meeting they answered your question, each day they receive many of support tickets, if still no one reply your ticket just send a pm or contact to any administrator on TS3
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Welcome Venci
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A group of 126 Tesla Model S P85D sedan owners in Norway have filed a lawsuit against Tesla claiming that their vehicles aren’t as powerful as the company advertises. Bloomberg reports that the owners found that their models only put out 469 horsepower versus the staggering ~700 horsepower that Tesla pledged. As such, they’re seeking unspecified reimbursements from the electric automaker. Tesla spokesperson Even Sandvold Roland told the publication that the vehicle meets requirements according to the measurement method required by authorities. So what exactly does that mean? Tesla has addressed this matter in the past (and has even been sued over it). JB Straubel, chief technical officer for Tesla, explained it like this in a blog post last year: Further complicating matters is the fact that the “D” models have dual motors – one in the front and one in the rear. Tesla used to simply take the horsepower rating of each motor and add them together to get its equivalent horsepower output which was 691 horsepower. It seems that Tesla has moved away from that method as I’m now unable to find any Model S horsepower rating on its website. The Oslo District Court is expected to hear the case in mid-December.
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When discussing fast Internet options in the US, Verizon’s FiOS service is usually near the top of the list. Sure, it’s not a quick as a 1Gbps fiber connection from AT&T or Google but it is way better than what most people have access to. Even 1Gbps will soon pale in comparison as some companies are working on 10Gbps technology. Yet even that will be slow compared to a new technique Nokia recently demonstrated. The field test, which actually took place last week but wasn’t widely reported until now, involved Nokia Bell Labs, Deutsche Telekom T-Labs and the Technical University of Munich. Using a technique called Probabilistic Constellation Shaping (PCS), they achieved a net transmission rate of 1Tbps (1,000Gbps) via fiber connection. That’s close to the theoretical maximum information transfer rate – the Shannon Limit – of an optical fiber network and makes FiOS look like a dial-up connection. As the Technical University of Munich points out, the trial used quadrature amplitude modulation (QAM) formats to achieve higher transmission capacity over a given channel to significantly improve the spectral efficiency of optical communications. While most of us would give an arm and a leg for a 1Tbps connection to the home, that’s not what they’ll be used for (at least, not for a while). Instead, as ZDNet notes, such pipelines will help meet the growing demand for higher-capacity networks (for which we can thank streaming and our mobile data addiction).
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Google’s Daydream platform is ready for developers to start building VR experiences. Today the company announced that their VR SDK 1.0 -- formerly Cardboard SDK -- has moved out of beta and is available on the Daydream developer site. The updated SDK simplifies common VR development tasks for building “immersive, interactive mobile VR applications.” It supports integrated asynchronous reprojection, high fidelity spatialized audio, and interactions using the handheld Daydream controller. Developers can use existing game engines and tools thanks to a partnership with Unity and Unreal, taking full advantage of Unity and UE4’s optimizations in VR rendering, head tracking, deep linking, controller support and more. Google is also opening up the Daydream Access Program (DAP) for anyone who wants to push their VR apps to Google Play. Google revealed the Daydream platform at its developer platform earlier this year for high quality, mobile virtual reality. While the first Daydream-ready phones and headset are yet to arrive, the timing for the release of the SDK is no coincidence, given the company is gearing up to debut its Pixel and Pixel XL phones on October 4th. Google also mentioned Daydream-ready headsets in their SDK announcement, so we’ll take that as a hint that we may see more than Pixel smartphones at the upcoming event.
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The last 17-inch Asus ROG laptop we reviewed at TechSpot was the massive G752VS, which packed an Nvidia GeForce GTX 1070 in a body that's 53mm thick and 4.36kg heavy. For those after something a bit more portable, perhaps the GL702VM is what you're looking for. The Asus ROG Strix GL702VM still packs a 17.3-inch 1080p display with G-Sync, however it swaps out the GTX 1070 and its massive cooling solution for the more modest GTX 1060. The result is a laptop that's 24mm thick at its thickest point, and just 2.73kg heavy. Asus has also toned down the 'gamer' style that plagued its bigger and heavier brother. The rest of the GL702VM's hardware is about what you'd expect for a gaming laptop. There's an Intel Core i7-6700HQ processor clocked at 2.6 GHz, 16 GB of DDR4 memory that can be expanded to 32 GB, a 1TB hard drive with an optional 256GB SSD, and a 64 Wh battery. The collection of ports is decent too, thanks to the inclusion of three USB 3.0 ports and a single Thunderbolt 3 USB Type-C port. While the cooling solution isn't as beefy as what was seen in the G752VS, the GL702VM still includes a triple-fan cooler with independent heatsinks and heatpipes for the CPU and GPU. Asus boasts that the keyboard features 30-key rollover protection and 1.6mm of travel distance. The GL702VM is available right now, starting at $1,399 for the base model, or $1,599 for the model with an additional 256GB SATA SSD.
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We’ve been waiting a while for the Oculus Rift’s Touch controllers, and now it seems that they’re almost upon us. For owners of the VR device, the big question has been: “how much.” Judging from a pre-order sign spotted in the UK, the answer is: “quite a lot.” Engadget UK’s Nick Summers spotted the pre-order ad for the Oculus Touch controllers at a branch of UK-based retailer Game. The display shows that the controllers will cost £190. After deducting local taxes – and taking into account the Brexit effect – expect the US price to be around $200. Oculus CEO Brendan Iribe said July that the Oculus Touch would ship in Q4. An in-store Oculus rep confirmed this, saying the controllers would be getting a “winter release,” presumably for both the US and the UK. It’s worth remembering that the Oculus Touch controllers do come with an additional camera that will improve tracking, which probably factors into the high price. It now means that anyone who wants the whole Rift setup – controllers and all – will be paying pretty much the same price as an HTC Vive: $800. Several sites have reported that the US price will be a direct conversion of the UK’s, which would see the controllers retail for around $250, but as this seems pretty unlikely as many tech products are now more expensive in the United Kingdom. The HTC Vive, for example,costs just under $1000 in the UK. Even if the Oculus Touch controllers do arrive in the states at $200, it’s a high price to pay. It'll be interesting to see how many Rift owners decide to splash out on them. We’ll no doubt learn more at next month’s Oculus Connect.
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Capcom on Thursday published the minimum and recommended hardware specifications forResident Evil 7 on Steam. The game isn’t scheduled to arrive until early next year but at least you now know what sort of hardware your PC needs to be packing when the time comes. The minimum hardware specifications are as follows: OS: Windows 7 or later Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better Memory: 8GB RAM Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x DirectX: Version 11 Capcom notes that those shooting for 1080p at 30 frames per second with minimum specs may have to either lower texture resolutions or disable streaming textures. The recommended hardware list consists of: OS: Windows 7 or later Processor: Intel Core i7 3770 3.4GHz or AMD equivalent Memory: 8GB RAM Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X or better DirectX: Version 11 Capcom says that because the game is still under development, PC requirements are subject to change prior to launch. Resident Evil 7 is expected to take the franchise in an entirely different direction, from a zombie shooter to a first-person horror-style game. Capcom is still being pretty secretive but we can expect there to still be puzzles. Weapons will still exist in the game although Capcom has warned that it won't be a "gun fest" like we've seen in earlier iterations. Personally, it is quite refreshing. Resident Evil 7 is slated to arrive on PlayStation 4, Xbox One and Windows PC on January 24, 2017.