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NerO✩

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Everything posted by NerO✩

  1. With Palestine unjust or oppressed.
  2. Rising Storm 2: Vietnam—the sequel to PC Gamer's Multiplayer Game of the Year 2013—shifts the authentic, asymmetrical action from the Pacific Theater of World War 2 to the Vietnam war. Naturally, that means jungles, choppers, and '60s rock and/or roll. Rising Storm 2's newest trailer debuted at the ongoing PC Gamer Weekender, and features all of those things in abundance, in addition to our first glimpse of the game in action. And, what do you know, it's looking pretty good. The lighting, textures and animation all seem improved over the first game, and it's looking like you'll be able to call in airstrikes on your enemies too. There's no release date yet for the promising sequel, but if you're at the PC Gamer Weekender right now, you're currently being treated to an exclusive look at Rising Storm 2.
  3. Tactical shooter Insurgency is getting an expansion, a port, a remake or some combination of those options. Insurgency: Sandstorm, coming 2017, is bringing the team play and territorial control of the crowd-funded, Source Engine FPS to Unreal Engine 4. Developer New World Interactive has partnered up with publisher Focus Home Interactive to upgrade just about everything. The most obvious improvements will be graphical, given that you really have to try to make something not look pretty in Unreal Engine 4. New World has provided a couple of comparison shots for reference: A story mode will come along for the ride, following a squad from the 2003 invasion of Iraq through to the present. However, those accustomed to Insurgency's multiplayer will likely be more excited by the introduction of competitive matchmaking and "a new esports framework". What form either of these things will take is unclear, but we're promised that a beta of both systems will come to the original Insurgency for all to test. That beta is undated as-yet, but New World will be taking your questions over Twitch on Saturday, February 27, 3pm EST.
  4. NerO✩

    Rainbow

    Aside from the obvious drama of kicking in a set of French windows while wearing a gas mask, Rainbow Six Siege offers a powerful fantasy about winning and losing. It presents the idea that during a hostage situation or bomb threat a clean resolution is possible provided you make all the right decisions. It goes without saying that these days happy endings are unfortunately rare. Nonetheless, part of Siege’s core appeal is the way it mirrors our world, while at the same time reminding us that, yes, it’s still just a game. Siege is the latest entry in the long-running series inspired by novelist Tom Clancy’s constellation of techno-thriller military fiction. Its take on the special forces versus terrorists model is one that embraces the gritty and brutal physics of each scenario. How these play out depend on knowledge of space and the players’ ability to disrupt it. Being comfortable with a little digital risk-taking doesn’t hurt either. In this edition of ‘If you like,’ I look at films, books, and comics that all give a hat-tip to the fiction of special operators and the unbelievable work they accomplish, often in secret.
  5. After spending some time with the competitive FPS/zombie herder Moving Hazard at PAX South in January, Tom declared that “it's a pretty fun game, though still in a rough state as it prepares to go into Early Access.” A couple of months later, that magic moment is upon us. Moving Hazard looks to be a fairly conventional post-zombie-apocalypse FPS at first blush, but the secret to success is not to kill the risen dead, but to put them to use against the rival military factions who are competing for the limited resources that remain at the end of the world. “[It] introduces all new strategies and tactics to military shooter games as well as a fresh way to handle the undead in zombie games,” said Rocco Scandizzo, the managing director of Psyop Games. “Players can now use the same tactics as the Governor in The Walking Dead, letting the zombies do the dirty work while you wipe out your enemies for their resources.” The Early Access release includes four maps, four modes of play, and eight weapons, plus 30 Player Perks and more than 50 weapon mods. Plans for the lead-up to full release include two more maps, additional primary and secondary weapons, three more zombie types, new items, grenades, perks, and kill streaks, a co-op scenario mode, and of course lots of polish all around. “We also expect to add features or content based on community feedback we hear back from you guys,” Psyop wrote. Moving Hazard is currently listed for $20/£15, but Psyop said the price will go up at launch. That's currently expected to happen sometime around the end of summer.
  6. Name of the oponent: RenzO Theme of work: Type of work (signature , banner, avatar, Userbar, logo, Large Piece): Signature Size: 500x250 *Text: RnzO-NerO Watermark: CSBD or CsBlackDevil Working time: 24H
  7. Game Information Quantum Break opens with a time travel experiment going wrong (do they ever go right?). In the aftermath, time itself teeters on the edge of collapse, and protagonist Jack Joyce is hunted by an organisation called Monarch--run by his former best friend Paul Serene. The upshot is he acquires the ability to mani[CENSORED]te zero state energy. Essentially, he can slow time to the point where it appears suspended. Think Hiro Nakamura, minus the “Yatta!” In combat, this means the player is granted a range of abilities to experiment with. Although there are six powers in total, we had access to four of them in our hands-on. The first was called Time Vision and acted much like Batman’s Detective Mode by highlighting threats in red. Since different enemy types have distinct silhouettes, this was a handy way of getting an at-a-glance threat assessment. With the Time Stop ability, Jack creates a sphere of frozen time. Anything caught within that sphere is brought to snail speed for a few seconds. This means that, if you’re quick, you can freeze a grenade coming your way and scoot out of the blast zone, or trap an enemy next to an explosive barrel and, well, you know what happens next. During various battles with Monarch soldiers, this ability revealed itself to be the most versatile of the bunch, since it has defensive, offensive, and strategic applications. It actually was a crutch in our playthrough. The third power, Time Dodge, is essentially a blink. As fans of Dragon Ball Z can attest, few things are as awesome as an instant teleport. And when Jack vanished right before a charging enemy and reappeared behind him, I couldn’t help but smile a little as I emptied a clip into his back. Helpfully, Time Dodge-ing directly into enemies delivers a shoulder barge that knocks them off balance; good for when one of them gets the jump on you. Finally, Time Shield lets Jack become The One (Neo, not Gabriel Yulaw) for a few seconds and nullify all incoming damage with a force field. This was particularly useful whenever we let our zeal get the better of us, which it turns out was all the time. In a sticky situation, it could be activated to give us the opportunity to retreat behind cover. Combine it with a teleport and you’ve got an effective cowering manoeuvre. At times combat verged on overwhelming, but that pressure is by design. It’s Remedy turning otherwise overpowered skills into tools for survival. With all that power you’d think it’d be easy to steamroll through most enemies, but there are nuances that prevent this from happening. Each power has a different cooldown period, so while the Time Vision sonar can be used with little interruption, the rest require between six and 14 seconds to recharge, depending on how frequently they’re used. This forces you to be mindful of what skills are available, and introduces a degree of micromanagement and improvisation when you’re caught out. Quantum Break forces you to understand and optimise abilities in the face of aggressive, intelligent enemy behaviour. Monarch soldiers constantly did their best to trap us by approaching from all directions. When in cover, they showered us with a hail of bullets to make us dig in, then followed up with flank attacks. When we retreated into rooms to try and limit approaches, they turned to grenades to flush us out into the open. At times it verged on overwhelming, but that pressure is by design. It’s Remedy turning otherwise overpowered skills into tools for survival. Each skirmish is painfully intense, flitting between a power trip and desperate crisis management. The constant depleting and recharging of abilities gave combat an electrifying ebb-and-flow. Enemies also react to players’ actions, calling out to each other when powers are used and compensating for them. In turn, their movements could be mani[CENSORED]ted by concentrating gunfire or using abilities to funnel forces. This puppeteering gave combat a cat-becomes-mouse quality. As the game progresses and enemies gain powers similar to Jack, the strategy and execution grows even more demanding. On those few occasions when planets align and you’re firing on all cylinders, the synergy of abilities gives you a control over the battlefield that borders on predatory. There’s an explosive energy to moving around the environment that makes you feel superheroic, even more so when you upgrade powers to add a new wrinkle to them. This is done by using Chronons (candidate for goofiest powerup name of the year), which are hidden around environments. So, impressive so far, but I had some reservations nevertheless. Aiming always felt a bit loose regardless of the sensitivity setting, and the act of moving from cover to cover wasn’t particularly satisfying. Sometimes it’s tempting to teleport between points, which is perfectly permissible, but it means you’re undermining the drama and tension of combat. Based on the slice of Quantum Break we played, however, it didn’t prove to be a deal-breaker. Of course, Remedy has some big storytelling ambitions for Quantum Break too. Whether the live action episodes work is the big question, but at the very least the delivery of them--specifically how they converse with the game--is interesting. While the game focuses on Jack Joyce’s side of the story, TV episodes interspersed between each act follow antagonist Paul Serene’s efforts to catch him. Serene is also playable in-game during sections called Junctions. These force you to make tough decisions, the consequences of which feed back into both the game and TV show. For example, early on in the game Jack runs into Amy Ferraro, a student protesting Monarch’s plans to demolish a historic building on Riverport University’s campus. After Serene’s experiment decimates the campus, Amy--a witness to it all--is captured and players must decide her fate. You can kill her and eliminate the threat she poses, but this turns public sentiment against the company. However, use her to broadcast a false statement blaming Jack and you can make his life harder, but at the risk of her tattling if she ever escapes. Removing Amy from the picture causes Jack’s story to branch off in a different direction, where he’ll meet alternative characters in-game. These buddy characters support Jack in different ways and feed him unique information about what’s going on. In our experience, the drama of the decisions didn’t hit home--neither in the game nor in the live-action episodes. The potential ripple effect, however, gave us pause since decisions have upsides and downsides for both the hero and villain. The live-action portions also provide a means to explore supporting characters further. During the episode we watched, we spent some time with Liam Burke, the leader of Monarch’s special forces team. We learned that he’s about to become a father, and may even be a good man who’s just in over his head. It was a neat touch that helps players--or viewers--invest in characters that would otherwise be somewhat forgettable. Serene’s side of the story is also given some depth in these episodes. We see the exploding time machine debacle gave him the power of foresight, but it’s wearing him down. Quantum Break seeks to marry the interactivity of games with the passive storytelling of TV shows. It’s the culmination of an idea Remedy first flirted with in Max Payne, then again in Alan Wake. Smartly, the Finnish studio has anchored its wild narrative ambitions on third-person shooting that feels empowering and thrilling. Will it be able to pull the whole thing off though? Time will tell. Here are the new PC System Requirements for Quantum Break: Minimum Recommended Ultra OS Windows 10 (64-bit) Windows 10 (64-bit) Windows 10 (64-bit) DirectX DirectX 12 DirectX 12 DirectX 12 CPU Intel Core i5-4460, 2.70GHz or AMD FX-6300 Intel Core i5 4690, 3.9GHz or AMD equivalent Intel Core i7 4790, 4GHz or AMD equivalent GPU NVIDIA GeForce GTX 760 or AMD Radeon R7 260x NVIDIA GeForce GTX 970 or AMD Radeon R9 390 NVIDIA GeForce GTX 980 Ti or AMD Radeon R9 Fury X VRAM 2 GB 4 GB 6 GB RAM 8 GB 16 GB 16 GB. Story Game Quantum Break is a third-person action-adventure game. Players play as Jack Joyce, a person with time mani[CENSORED]tion powers in a world where time stutters, making everything freeze except Joyce.[1] Players can use a variety of firearms, as well as their time-mani[CENSORED]ting powers to defeat enemies in the game. Joyce can stop time temporarily, allowing him to escape from attacks or freeze enemies, unleash a "Time Blast", which is an offensive projectile,[2] and reverse the direction of bullets.[3] He can also interact with the environments, creating environmental effects that would harm hostile characters.[4] He can also utilize his "Time Rush" ability, which allows him to spawn right next to an enemy to perform an immediate melee takedown.[5] Alternatively, he can speed up the time as well and swap between covers to diversify attention from unaware enemies.[6] As for defensive abilities, Joyce can protect himself from attacks by deploying a "Time Shield", which can deflect bullets, performing "Time Dodge", which allows him to dash quickly to evade from attacks[7][8] or simply hiding behind cover.[9] There are also less action-orientated segments in the game, where players have to solve environmental puzzles while progressing the game like a 3D platform game.[10] With time stuttering and collapsing, objects may get trapped in a time loop. This would make them to become environment hazards and enter an unstable state which are constantly shifting,[11] and would hence create dangerous situations for players, such as them repeatedly smashing into a platform.[12] These objects would become obstacles that would block players' way, and they can be overcome by slowing down or stopping time, so that Joyce can escape from these objects and progresses without getting hurt. He can also call help by relieving frozen non-playable characters.[13] The gameplay is split into segments. After playing through a segment of the game an episode of the digital show will play. In the game, the video game portion will tell the story of the protagonists while the show will tell the story of the antagonists. Players can make choices as the antagonist in the beginning of each episode of the TV show, also known as "the junction points". These decisions would influence the state of the game.[5] Plot[edit] Quantum Break is set at and around Riverport University, a fictional university set in the Northeastern United States, where a time travel experiment has gone wrong.[14] The event not only causes time to start breaking down, but also grants the two main characters—Jack Joyce and Paul Serene—different time-based abilities. For example, Serene, the main antagonist, can see into the [CENSORED]ure to decide which choices to make in the present;[15] while Joyce, one of the two protagonists, can stop time. Joyce and Wilder are pursued by Monarch Solutions, a corporation founded by Serene.[16] Video Games
  8. The concept of the game!. While it seemed finally stowed the treasure hunt and promised a quieter life for three years, sees Nathan Drake adventure knocking on his door again when his brother, Sam, surfaced. Fifteen years after disappearing, the latter comes to claim his aid and offer him an adventure he can not refuse: the quest for the treasure of Captain Henry Avery. Sam and Nathan therefore in search of Libertalia, a pirate colony off the coast of Madagascar, and embark on a new journey that will take them around the world. But every treasure has a price and the hardships Drake will be submitted this time will test his physical limitations, but also its determination to save his family. The revival of adventure blockbuster: a true cinematic experience on PS4, transcended by the unique expertise of Naughty Dog for narration. • A constantly evolving gameplay: A sophisticated mechanical with an increasingly modern gameplay: an improved combat system, new animations, more varied sequences (combat, stealth and driving) and the appearance of the grapple which multiplies the possibilities of action. • Broader environments: Bigger and richer, they offer players multiple paths and encourage exploration. The gameplay and the enemy AI also benefit from this evolution and force players to approach levels more strategically. • Integration of vehicles: For the first time in the history of the saga, players will drive and live even more dramatic sequences. Experience also multiplayer modes of Uncharted 4. Take advantage of unique cards to the rich environment that rewards exploration, strategy and teamwork. Hire a four "accomplices" for him to fight at your side and helps you by tracking your enemies, reviving allies or affected by unleashing an impressive firepower. Purchase of the "mystical" equipment and invoke supernatural creatures, inspired by the previous adventures of Drake. Call on the cursed sarcophagus of El Dorado, the powerful Chintamani Stone Shambhala Djinn or rash of the lost city of Ubar to help you win the battle. Video!. H♥LiDays!
  9. man want leav and no one accepted my request see Here

    and tak car in your life bey ^_^

    1. anish

      anish

      calin i play ww.CsBlackDevil.com section Walkingdead please make me admin my name is PAJ in game my real name is anish please make me admin please please please please

    2. anish

      anish

      calin i play www.CsBlackDevil.com section Walkingdead please make me admin my name is PAJ in game my real name is anish please make me admin please please please please

  10. Name of the oponent: Dangerouse vs Dean Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece): Avatar Size: 150x250 *Text: battle Watermark: CSBD Working time: 1D
  11. Name of the oponent: Dangerous Killer Theme of work: Type of work (signature, banner, avatar, Userbar, logo, Large Piece): Avatar Size: 150x250 *Text: Miss You Watermark: CSBD Working time: 12h Good Luck
  12. Enjoy all of your surroundings

  13. Income from my Profile is safe

  14. Income from my house is safe

  15. Say, "He is Allah , [who is] One,..Allah , the Eternal Refuge...He neither begets nor is born,..Nor is there to Him any equivalent."

    1. NerO✩

      NerO✩

      [surat Al-'Ikhlāş]>>>__Key guidance ☻

  16. الله اكبر

    1. NerO✩

      NerO✩

      1-In the name of Allah , the Entirely Merciful, the Especially Merciful...[All] praise is [due] to Allah , Lord of the worlds -...The Entirely Merciful, the Especially Merciful,...Sovereign of the Day of Recompense...It is You we worship and You we ask for help...Guide us to the straight path -...The path of those upon whom You have bestowed favor, not of those who have evoked [Your] anger or of those who are astray.

      http://quran.com/1

      بسم الله الرحمٰن الرحيم الْحَمْدُ للّهِ رَبِّ...

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