In real life, I don’t like creepy crawly things. I’m terrified of spiders, appalled by roaches, scared stupid of wasps, and refuse to touch any animal that might be deemed “slimy.” My wife kills all the bugs in our house. That fear adds a little gravity and catharsis to fighting the thousands of house-sized monstrosities in EDF 5 – and “thousands” is no hyperbole. During my playthrough of Earth Defense Force 5, I have thus far killed precisely 21,369 space aliens, murderous robots, and giant insects. I know this because the record-keeping department of the Earth Defense Force tells me so, and yet somehow even that astronomical number seems far too low for the amount of satisfaction I’ve derived from it – even before jumping into the excellent co-op multiplayer.
EDF 5 is fundamentally a solid wave-based arcade shooter built on top of a deep class-based loadout and leveling system, and both elements compliment one another nicely. Missions feature dozens of huge, sci-fi-tastic B-movie enemies attacking head-on in vast, fully destructible, and frightfully ugly city environments.
Upon being blown up bad guys burst into loot explosions, spraying red and green upgrade boxes – a phenomenon I mentally dubbed “Christmastime.” Between missions, I looked over my new loot, tweaked my configuration in a few seconds, and then eagerly jumped back into battle to try it out.
The considerable computing power of the PlayStation 4 is used not to render gorgeous graphics, but instead creatively harnessed to render enormous quantities of humongous enemies all attacking at the same time, like a tsunami of alien flesh and insect exoskeletons. Dozens of daunting foes typically appear at once, each ranging somewhere in size from that of a tank to a small town, and once the gunfire starts they’re all screaming, exploding, and bleeding all over everything. The resulting orgy of gore and destruction is exhilarating and rarely gets old.
Mission difficulty can be a little uneven, but at most of the customizable difficulty levels EDF allowed me to keep a generous portion of the loot I picked up even when I died. Every time I tried again I was a little tougher, and if worse came to worst I could always opt to dial a single battle down to easy mode, move on to the next fight at standard difficulty, and come back later and tackle the sticking point when I was better equipped. I rarely choose to do so, but I very much appreciated the option as a safety net.
Even after 60 hours of bug hunting with a huge assortment of weapons and abilities, the mass bug-slaughter that EDF 5 does well is deliciously unique and keeps me coming back. It looks and feels like a throwback to a simpler age of gaming and and suffers from some unpolished technical decisions and sometimes less-than-stellar late-game balance, but the vast majority of EDF 5’s missions are energetic essays on a largely forgotten philosophy of action game that deserves further exploration. And when you’re joined by others, it becomes way too much fun to miss.