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Showing content with the highest reputation on 04/23/2020 in Posts
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Hello dear NewlifeZM administrators. I just made a few changes in the Admins Only section, if you want to get the password again you can contact @axelxcapo or [ S ]teeven Note: I don't care if I have to fight the Daddy bosses here for you, I will always keep in mind that I had the best administrators in this community.6 points
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3 points
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¤ Your name: Harith ¤ Claimed Admin name: Top ¤ Date and time:23/04/2020 ¤ Proof (screenshot of console or demo): i can't have anything bcz i dont have original cs and snapshot doesnt save the images but can confirm a lot of admins (Jetrox,Levy33,Stefan,Mr.Rayan,Illidan) ¤ Reason of complaint: Hello guys! There's a little problem . I dont have anything with enyone , i don't want to be bad with anyone , but this admin named Top doesn't know how to manage the server. First of all he asked in every round in every minute for ammo in public chat . There is a rule breaking Secondly if i or other admins or other players say him something about this he start to insult "shut up" "fak you""noob admin" (sorry for use this language but this is the truth) and i can't gag him because he is an admin and admins can't use command on other admins,but he still use , he gaged a lot of admins,slay and slap. There's 2 rule breakings. He doesn't respectful with other players , if him doesnt like something he slay the player ,just because that player killed him. What i said , i don't want to be bad with someone ,but i think he will riun this beautiful server. Thanks for reading! Cheers!2 points
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I give harith the truth. Top really doesn't know how to behave... I support the report.2 points
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2 points
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The real story behind CsBlackDevil The fairy tale The story of our community, as most know, starts like this. Not long after when the two brothers (Love & Sethhh) discover the gaming world and start their first CounterStrike 1.6 server , making their way through the crowd of people, fishing from them every teaching it can sustain a bright future. The first server, an affiliation with CsRedDevil , the first gaming friends, opening CsBlackDevil, the first top server, activity, work, projects, first rank in leading, all of these in a virtual world. Finally, here we are, together , 51,000 people happy and strong. What is CsBlackDevil and who founded CsBlackDevil Autumn of 2010 was the right time to open a the first classic Counter Strike 1.6 server, Lupta.CsRedDevil.Com - and it's membership in the old community, CsRedDevil.Com, whose host was only 5 euro. The desire to make the server more powerful and known, especially in front of the community administrators motivated us total. Therefore, a server with a high average, with the owners at quite early ages (at the time the undersigned had about 17 years and Sethhh only 1 meter tall, around 13 years old), seemed to be high hopes in gaming for Zeus and Kleopatra, two of the CSRD administrators (csreddevil.com). Therefore, the server, Lupta, was a bridge between us and the two spouses, who in turn they were managing the server of the founder. Time passed easily, and their move to our server was imminent and after this the problems started because the CSRD founder lost two important administrators. In November-December 2011, Zeus and Kleopatra decided to open a new community with [dvl]aditza, Hattrick and Pool, whom we followed with our whole soul. So was born CsBlackdevil community, and its first four servers: - NewLifeZm - Zmoldschool - HighlifeZm - CSDM, with promise and hope that at some point, both I and Sethhh, we become administrators of CSBD. The addons for Zombie Plague had been created, the server CSDM ran one of the best respawn addons, and the first places in the GameTracker.Com top were already reserved for us. But also divergences had appeared, and Hatrick had to leave us. On May 1, 2012 we made the transition to IPBoard, good time for me and my brother to start work and continuous activity. Our old friends, Zeus and Kleopatra, and also the people we learned from, receded slightly, and me and my brother, Sethhh, had taken over the reins, under the guidance of [dvl]adita, as a single account with the administrator rank. Meanwhile, even if DVL gave us little chance to succeed in something , we started the partnership CSBD – Krond SOLUTIONS, one of the most important steps in the history of CSBD. When everything was going smoothly, DVL proposed the sale of the community and license ... that moment came like rain after a secular drought, after that it followed the proposal from Krond to become official resellers. Our experience in gaming had a wonderful course and this was due to the pleasure of working on each project and server, the respect we offered to the people we've met and we will always remember. It is easy to understand that regardless of age, size, nationality, color or geographical position, we can have a great influence in the collapse or in building an empire. Currently I am proud of what I have created together with Sethhh and glad that we met people who have always been with us. "It doesn’t matter how good you are, but how good you want to be." [ Paul Arden ] Special thanks to: Zeus & @Kleopatra, @adA, @PoOL, @Jully , @Loading, @LuMiX ,@RaMpO, @TwixQ#, @DOri. _____________________________________________________________________________________ Adevarata poveste din spatele CsBlackDevil The fairy tale Povestea comunitatii noastre, așa cum majoritatea o știu, incepe asa. Nu la mult timp dupa momentul in care cei doi frati ( Love & Sethhh ) descopera lumea jocurilor si pornesc primul lor server CounterStrike 1.6, isi fac loc prin multimea de oameni pescuind de la ei fiecare invatatura ce ii poate sustine intr-un viitor stralucit. Primul server, o afiliere in CsRedDevil, primii prieteni gameri, deschiderea CsBlackDevil, primul server de top, activitate, munca, proiecte, prima functie in conducere, si toate acestea intr-o lume virtuala. In cele din urma, iata-ne aici, impreuna cei 51.000. What is CsBlackDevil and who founded CsBlackDevil Toamna lui 2010 a fost momentul prielnic deschiderii primului server clasic - counter strike 1.6, Lupta.CsRedDevil.Com - si afilierii acestuia in vechea comunitate CsRedDevil.Com, al carui host era doar 5 euro. Dorinta de a ne face serverul cat mai puternic si cunoscut, mai ales in fata administratorilor comunitatii, ne-a motivat total. Tocmai de aceea, un server cu un average destul de mare, cu owneri la varste destul de fragede ( la acea vreme subsemnatul avea aproximativ 17 ani, iar Sethhh la numai 1 metru inaltime, in jur de 13 ), pareau a fi sperante mari in gaming pentru Zeus si Kleopatra, doi dintre administratorii CSRD (csreddevil.com). Asadar, serverul Lupta, a fost o punte de legatura intre noi si cei doi soti, care la randul lor se ocupau de administrarea serverului fondatorului principal. Timpul a trecut usor, iar mutarea lor pe serverul nostru a fost iminenta ceea ce a pornit si problemele pe care fondatorul CSRD urma sa ni le faca datorita pierderii celor doi importanti administratori. In noiembrie-decembrie 2011, Zeus si Kleopatra au hotarat deschiderea unei noi comunitati alaturi de dvlAditza, Hattrick si Pool, pe care i-am urmat cu tot sufletul. Asa a lua nastere comunitatea CsBlackdevil, si primele ei 4 servere: - NewLifeZm - Zmoldschool - HighlifeZm - CSDM, cu promisiunea si speranta ca la un moment dat, atat eu cat si Sethhh, vom devenii administratorii CSBD. Addonsurile Zombie Plague fuseseram create, serverul CSDM rula unul dintre cele mai bune addonsuri respawn, iar primele locuri din topul GameTracker.Com deja le rezervasem pentru noi. Insa totodata divergentele au si aparut, iar Hatrick a fost nevoit sa ne paraseasca. Pe 1 mai 2012 am facut trecerea pe IPBoard moment prielnic pentru mine si fratele meu sa pornim lucrul si o activitate neintrerupta. Vechii nostrii prieteni, Zeus si Kleopatra, si in acelasi timp oamenii de la care am avut destul de multe lucruri interesante de invatat s-au retras usor, iar eu si Sethhh am preluat fraiele comunitatii sub indrumarea lui dvlAdita sub forma unui singur rank administrator adaugat contului meu. Intre timp, chiar daca DVL ne dadea slabe sanse in a reusii ceva, am pornit si parteneriatul CSBD - KROND SOLUTIONS, unul dintre cei mai importanti pasi din istoria CSBD. Cand totul mergea ca pe roate, Adita ne-a propus vanzarea comunitatii si a licentei...moment care a venit ca ploaia dupa o seceta seculara, urmata si de propunerea din partea KROND de a devenii reselleri oficiali. Experienta noastra in gaming a avut un curs minunat si asta s-a datorat placerii cu care am lucrat la fiecare proiect si server, respectului oferit si oamenilor pe care i-am intalnit si de care ne vom aminti mereu. Este usor de inteles ca indiferent de varsta, marime, nationalitate, culoare sau pozitie geografica, putem avea o mare influenta in prabusirea sau construirea unui imperiu. Actualmente sunt mandru de ceea ce am creat impreuna cu Sethhh si bucuros ca am cunoscut astfel de oameni care au fost mereu alaturi de noi. "Nu conteaza cat de bun esti, ci cat de bun vrei sa fii." [ Paul Arden ] Multumiri speciale, Zeus & @Kleopatra, @TwixQ#, @PoOL, @adA , @Jully , @Loading, @LuMiX , @RaMpO, @DOri.1 point
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Game Informations : Developer: IO Interactive, Nixxes Software, Feral Interactive Publishers: IO Interactive, Feral Interactive, Square Enix Platforms: Microsoft Windows, PS3, Xbox 360, Mac OS Initial release date: Nov 20, 2012 For a game built upon the concept of slipping by unnoticed, Hitman: Absolution is certainly doing the opposite. It’s standing conspicuously amongst today’s fad-driven modern shooters and me-too multiplayer hopefuls, middle fingers extended. A slow-paced, single-player focused sneak ’em up, Absolution looms in stark opposition to many of the most pervading trends in gaming today. It cares not for the overly delicate, their minds rendered dull and flabby after years of being prodded through corridors blasting anything that breathes. Absolution delights in letting players skulk through it expending few bullets at all. It’s a game that wants to let you think for yourself.A game that wants to remind you that trial and error done right equals satisfaction, not frustration. For those of you counting at home it’s been 2368 days since Hitman: Blood Money was released, give or take. That’s a long time between drinks. It’s nearly six-and-a-half years. In video game terms that’s somewhere in the Cretaceous Period. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline. Hitman: Absolution has been a long time coming, a fact fans are acutely aware of. The pressure to deliver, then, is high. Blood Money may be a dinosaur in some respects but it remains a cult favourite adored by its faithful fans. Six-and-a-half years on the team at Io Interactive must ship a successor to it worthy of the wait. The good news is, they have. Above everything, Absolution is a game that wants you to experiment with it. It refuses to be rushed through, rewarding brains over brawn. It wants you to spend time inside it, methodically picking your way around and discovering morbid new ways to snuff out your unfortunate marks. Like Blood Money before it, your targets here can be executed in a host of ever-so-slightly sickeningly different ways. Returning Hitman fans won’t settle for a simple bullet to the back of the head; they’ll immediately be on the lookout for the tell-tale signs of a classic Hitman kill opportunity. Some of them are more subtle than others but, like Blood Money, they’re all there, waiting to be discovered. A couple of the game’s kills are more tightly choreographed for dramatic effect, complete with a brief cutscene of your deserved victim sucking in their last breaths, but most of the game’s kills – two dozen of them at least – are traditional Hitman fare. How you take them out is in your hands. This is a slow-paced, measured experience. This is not Medal of Duty: Modern Warfighter Ops. Impatient action junkies need not apply. The way Absolution itself plays is very much a refined version of what Io attempted with its previous effort, but gone are most of the quirks Hitman diehards were happy to overlook in Blood Money. 47 feels far more connected to the environment rather than skating about on it, and successfully sneaking up on a target from behind with your signature fibre wire is no longer quite as fickle an exercise. It’s all a lot more organic and a lot less stiff. Furthermore Absolution adds a host of additional abilities for 47. 47’s limited use sedatives, for instance, are no longer necessary because of his close-quarters combat skills. Sneak up on an enemy or NPC unawares and you can grab them and either subdue or kill them with your bare hands. It’s just like Blood Money, where you could simply take people as a human shield and then knock them cold with the butt of your pistol when your syringes ran dry, only without all that rigmarole (although, of course, you can still do that too). There’s a cover system that allows you to properly exchange fire with enemies when things go pear-shaped, rather than being stuck out in the open desperately strafing left and right. When you’re playing as you should, stealthily and patiently, the cover system is even more useful, allowing you to spring from behind it as enemies pass by to quietly choke them out, or snap their necks. You can also fake surrender too, disarming your would-be captor and taking him hostage. There have been tweaks to the shooting system too. Point Shooting, which is a slo-mo power-up that functions not unlike a similar power-up in Splinter Cell Conviction, works fine but Hitman veterans will almost certainly never use it outside the couple of instances it’s required throughout the game. Rabid Hitman fans simply won’t be doing the levels of indiscriminate killing that would warrant the use of Point Shooting. You can’t get Silent Assassin ratings by mowing down scores of henchmen in slow-motion. Better is Precision Shot, which allows you to gently squeeze the trigger to steady your aim before actually firing. It feels very natural; it’s a hugely better solution than the normal “click-here-to-hold-your-breath” malarkey. Then there’s Instinct Mode, which is basically 47’s intuition represented visually. Instinct Mode remains a true bone of contention for some but at its most fundamental level this replaces the previous, god-like minimap. 47 can sense nearby enemies and you can note where they are in relation to him. How you use it beyond that is really up to you. New Hitman players can use it as a crutch, noting enemy patrol paths or objects of interest. Veterans can simply refer to it sparingly or dial it down entirely. On the higher of the game’s five difficulty settings it’s automatically neutered anyway. On the topic of difficulty settings, there are five – and they cover the whole spectrum. Easy is exceedingly so, and Purist is insane. The sweet spot for a first play through is probably Normal or Hard. Enemy reaction times are quite forgiving in Normal and the game will tolerate some sloppiness on your part at the expense of realism, but it’s a good setting to build up an understanding of the levels. Hard ramps things up. It’s interesting to note that enemy NPCs aren’t just sharper on higher difficulties; there are also more of them. Depending on your approach you may well find your undetected route through a level on Normal completely thwarted by an added patrol on Hard. When things do go sour the adjustments to how enemies react to your presence is also welcome. If you’re spotted and you can contain the situation by subduing or killing all nearby witnesses before they inform others an alert won’t be raised. This is a refreshing change from Blood Money, where one foul up would dispatch every enemy on the map against you like heat-seeking missiles. Absolution looks good. There’s arguably a bit too much lighting bloom, particularly when harsh light begins to glint off 47’s cue ball bonce, but it’s not going to be something that’ll have you dropkicking the disc down your driveway in disgust. It’s darker and grittier than Hitman titles past but the visuals shouldn’t raise many complaints. It looks its best at its busiest; when you’re threading your way through the game’s thick crowds. It’s these moments when you’re keenly aware you’re playing something a little different. The levels are nicely dressed and the cutscenes are well-produced; it’s a solid effort all around. It sounds great too. The dynamic score which picks up as the action mounts is well implemented, and there are quite a few moments where the audio design really pops. Approaching and opening a closed door to a loud, bustling bar, for instance, sees the sound launch from a subtle hum of chatter and muffled music to a roar of raised voices and bass. It’s well crafted. Hitman games are all about atmosphere, and Absolution gets it right. There are 20 levels but many are broken up into a series of stages. The key difference between this and Blood Money is the levels are segmented. Instead of one big level, say, like the Heaven and Hell Club, levels in Absolution are often completed in discrete chunks. For instance, there may be one or more areas that need to be stealthily navigated and passed through before you can reach the area where your target is. Some levels have several targets spread over multiple stages. The Attack of the Saints level, for instance, has you slowly taking out all seven leather-clad nun assassins over the course of three distinct areas. The controversial trailer released featuring 47 taking them out in a tightly-compressed flurry of moves cribbed from several viewings of The Bourne Identity really did this level a disservice. They're nothing alike. Overall Absolution is a success, although not universally so. The change to the disguise system, for instance, is a good idea not fully-formed. It makes sense that NPCs wearing the same type of clothing are able to recognise you as an imposter; it means you can’t just don a disguise and stroll through the game's levels. It’d be too easy. The system should scale, however. It’s logical a small group of janitors would recognise a stranger in their midst; less so that every Chicago policeman knows the faces of every one of his thousands of fellow officers so well that he can always spot an intruder. Both the cover system and the Blend system, where 47 casually dips his head and obscures his face as he passes threats, are Io’s answers to these. On normal difficulty it does create a certain degree of absurdity when simply ducking down behind a parked car and breaking line of sight or surreptitiously covering your face with your hand can allay suspicion, but a balance does have to be struck between credibility and playability. If you’re finding things too easy I’d advise you to progress to the game’s incredibly unforgiving Expert and Purist modes, where enemies react far faster. The nature of Absolution’s story-mode, which features 47 on the run and, for several very early levels, without even his signature Silverballers, is also quite different from Blood Money. It may leave some fans a little wanting considering you no longer select your preferred equipment before missions and such, but Contracts mode is there to fill that gap. Contracts mode is Absolution’s true sandbox, where you can create your own custom hits within the game’s levels with its clever play to create system, choosing whatever NPCs, weapons or disguises you want. Better still, you can challenge your friends to complete your contracts faster and more efficiently than you. Pausing a level in story mode will also present you with an opportunity to play a user-created Contract instead. Contracts mode will be the lifeblood of Absolution once you’ve clocked the story mode, but that’s not to say Io hasn’t been experimenting with ways of hooking players in hard. Absolution may be steadfastly single-player focused, but Io has embraced the 2012 trend of connectivity. Upon completion of a level Absolution will award you with a score, and that score will be instantly compared to both your friends playing Absolution, the rest of your country, and the rest of the world. You can see how far above or below your score is tracking in relation to your friend average, your country average and the world average. The score system takes some working out, but basically signature and accident kills for your designated target net you big bonuses. Being spotted and killing civilians and non-targets see significant penalties. You can subdue people for a small score penalty, but you can scrub that penalty by hiding their unconscious bodies. You’ll get an idea for different solutions for levels via the awards at their completion. They’ll give you hints of traps you perhaps didn’t spring, or items, weapons or disguises you didn’t find. Verdict: Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it. More please. ------------------------------------------------------------------------------------ System Requirements Minimum: OS: Win Vista 32 Processor: Intel Pentium Dual Core E2140 1.60GHz / AMD Athlon 64 X2 Dual Core 3800+ Graphics: AMD Radeon HD 2900 GT or NVIDIA GeForce 8600 GTS 512MB System Memory: 2 GB RAM Storage: 10 GB Hard drive space DirectX 10 Compatible Graphics Card Recommended: OS: Win 7 64 Processor: Intel Core i5-680 3.6GHz / AMD Athlon II X4 620 Graphics: AMD Radeon HD 5770 1024MB or NVIDIA GeForce GTX 260 System Memory: 4 GB RAM Storage: 10 GB Hard drive space1 point
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Thank you guys expect nico thank you so much brother ❤️ problem is now fixed1 point
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Try changing your browser, or clear cache data, browsing history and other data & also check your data & time.1 point
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I Agree with him i see him more than 5 time he all time insult for other player no respect other admin and ask all time for mod ammo for all and some time give free on some round for other give him ammo example on plague he cant get free never he get free for other player give him ammo and more thing when some one kill him or tell attack when he camp said same what @Harith said and the last thing what i need said this its wrong to give him admin because he all time arrogant for other player and when he player just ask and sory and etc... him name The End and i hate who all time dont do any thing just ask all time this not nice for other admin and i need said nor all admin now we must respect other player for him respect admin and that last thing i see more than top make the proplem from player some admin start insult the player and when the player insult him gag player that not rules for who insult gag him who must first dont insult admin not player and that is all.1 point
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The year 2020 begins strongly. After Jennifer Aniston, the star of the Friends series, who launched on the social network in January, April is definitely marked by the arrival of Johnny Depp on Instagram. The craziest? In just 15 minutes, the 56-year-old actor has garnered 176,000 followers. Johnny Depp wasted no time in publishing his very first photo: surrounded by candles, Lily-Rose Depp's father explains in description “filming something” for his community, which is growing visibly. Stay tuned.1 point
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¤ Nickname: [N]ICiO ¤ Name: Mohamed ¤ Age: 29 ¤ Country: Pakistan ¤ City: Karachi ¤ Favorite Games: Cs.16 Pubg ¤ Favorite Shows: - ¤ Favorite Movies:- ¤ Favorite Songs / Choot V1 Yo Yo Honey Singh ¤ What would you like to do in life:- ¤ Favorite actor - why ?: - ¤ Favorite actress - why ?: - ¤ You Smoke? / What brand of cigarette smoke: yes ¤ What alcoholic drink frequently: yes ¤ Favorite juiner ¤ In what country would you like to live: Sex Toy ¤ Favorite football team: - ¤ Car models: - ¤ A brief description about you: - ¤ How did you find NewLifeZm?: from forum i am The player ¤ If you win 1 million dollars, which would be the first thing you do?: Drink and Smoker and last Gameing1 point
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