Dean Ambrose™ Posted August 27, 2024 Posted August 27, 2024 Whenever we talk about the minimum FPS at which a game should work, a debate can be created in which many people indicate that it is 30, others that it is 60 and even several more who usually say that it is necessary for it to work even at further. This time, the debate centers around Avowed, the new first-person action RPG created by Obsidian, and the developers themselves have indicated that the game is originally created to run at 30 FPS on console. Many of the games that we can find in the previous generation of consoles used to establish a frame limitation to achieve the most stable performance possible, and the biggest problem that some titles presented was in the number of effects and particles that there could be, making them quite unstable. But in the current generation the most common thing is for any game to run at 60 FPS, and the hardware should allow this to be the case if the game is well optimized, which makes it quite strange that it was originally created to run at 30 FPS. Its developers confirm it, Avowed is created to run at 30 FPS One of the biggest problems we currently face with the various video games on the market is clearly optimization, there are titles that come out from day one being practically unplayable, while there are others that manage to maintain stable FPS through practical practices. that not all users like. In the case of Avowed, a great debate has been created because its developers have confirmed that the game is designed to run at half of what we are currently used to, 30 FPS. In general this would not be a problem in other games like those made by Obsidian, such as Pillars of Eternity, since in the end it is a type of game that has a turn-based combat system and an isometric view, where It really isn't so noticeable that the frames are limited. But it is worrying that the developers themselves have indicated in an interview that the game is limited to these FPS: "As the game is in first person for a single player, a 60fps mode is not needed" It is very likely that they say this because, since there is not a competitive environment, they do not believe it is necessary to reach this minimum that most games that use this type of view practically reach. But what worries us most is whether the real reason why the game has been developed with 30 FPS in mind is related to the performance it can have if this limitation is removed, that is, if the reason for applying a standard of the last generation is really influenced by the fact that it cannot exceed this number of frames, or if it can go up to 60 but causes problems like crashes and so on. https://hardzone.es/noticias/juegos/avowed-30-fps/
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