Sinan.47 Posted November 18, 2023 Posted November 18, 2023 When I booted up High On Life for the first time, I knew what I was getting myself into. I'm familiar with the work of not only Justin Roiland (Rick and Morty, Solar Opposites) but also of his game studio Squanch Games (Trover Saves The Universe, Accounting+), so I had an idea of the sort of comedy that was coming my way. What I did not expect, however, was a 3D shooter with Metroidvania vibes that echo some of the best games of my youth, and more importantly does them justice. High On Life tells the story of an unnamed protagonist--whom everyone calls "Bounty Hunter," even their own sister--fighting against an alien drug cartel that's invaded Earth. The cartel wishes to round up every human on the planet and sell them as the drug, which other aliens can consume via elaborate machines. Our bounty hunter hero is armed with Gatlians, a race of talking guns, and each Gatlian possesses its own attacks and abilities. The concept is admittedly very weird, but it's a well-told story that kept me guessing until the end. At this point, it bears acknowledging that this is 100% a Justin Roiland project, complete with all the hallmarks of his comedic philosophy. Rapid-fire monologues, fart jokes, demolition of the fourth wall, ad-libs, dark comedy--it's all intertwined within the game's narrative and presentation. If things like Rick and Morty, Trover Saves The Universe, or Solar Opposites aren't your cup of tea, this won't be either. That said, I have a very high tolerance for this sort of goofiness and I found myself laughing throughout the 10-hour adventure. I got a kick out of the fact that Squanch Games licensed four full-length schlocky B-movies for players to "enjoy" simply because it could. Every time a voice actor in clear ad-lib mode would laugh in the middle of a diatribe, I would also laugh. The referential humor always got a reaction out of me--particularly mentions of other video games, like the full-throated endorsement of indie darling Donut County by Kenny the pistol. There's a genuine charm in all of it. Sure, some of the jokes don't land, and the ramblings of the gun in my hand can sometimes go on too long, but it's clear in every attempt that the development team was having fun making High On Life. I never knew what was going to happen as scenes progressed, and that lack of predictability enhances the experience. Honestly, this unruly approach is the only way certain jokes work--which includes, for example, an entire scene that plays out in "Space Applebee's," complete with waiter interruptions as you order food. https://www.gamespot.com/reviews/high-on-life-review-talking-heads/1900-6418014/
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