[X]pErT- Posted July 8, 2023 Share Posted July 8, 2023 Leading global interactive developer Blizzard Entertainment announced a new class Blood Knight launching in Diablo Immortal on Thursday, July 13. The release of the Blood Knight marks a special moment for the Diablo universe as it is the first new Class since the release of the Crusader in 2014. With hybrid attack options that can be either melee or ranged depending on your proximity to the target, the Blood Knight is a mid-range class. This vampire vanquisher feeds on the life of their victims, traps them in lethal shadows called out with cursed power, and keeps a safe distance from danger with the aid of their steadfast polearm. And if everything else fails, they might as well give in to the evil creature that is battling for control of their humanity inside of them.Combine the mastery of the polearm with supernatural strength of Blood Knight class in Diablo Immortal To defeat the demonic foot warriors of the Burning Hells, combine your mastery of the polearm with your supernatural strength and vampire abilities. The Blood Knight can launch powerful attacks to eliminate large groups of enemies and provide exquisite death with his defining life steal attacks. And if more destruction is required, they can temporarily change you into an animal with their Abomination skill. The whole list of the Blood Knight’s abilities is provided here to show how you’ll sneak up on targets:Primary Attack Skills of Blood Knight class in Diablo Immortal Ravage: Unleash a barrage of polearm thrusts and sweeps, dealing damage to an enemy and 25% as much to all other enemies. Annihilation (Ultimate of Ravage): Enhance Ravage for 12 seconds, gaining an additional polearm in your off hand that increases your range and causes the final attack to knockback enemies. While empowered, Annihilation deals increased damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. Shadow’s Edge (Unlocked at Level 34): Wield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing damage. If there are no nearby enemies the blade will be thrown a short distance, dealing damage. Shadow’s Embrace (Ultimate of Shadow’s Edge): Enhance Shadow’s Edge for 12 seconds, throwing a volley of 5 shadow blades that penetrate enemies, dealing damage for each blade that strikes an enemy. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. Additional Skills of Blood Knight class in Diablo Immortal Spear Flurry (Unlocked at Level 1): Channel a flurry of polearm attacks, dealing damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use. Wave of Blood (Level 1): Expel a wave of blood that knocks back enemies, dealing damage. Maximum 2 charges. Tendrils of Blood (Level 3): Shoot bloody tendrils into nearby enemies, dealing damage. Activate again to pull all afflicted enemies to you, dealing additional damage. Siphon of Blood (Level 8): Continually siphon blood from the prey around you, dealing damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use. Sanguinate (Level 15): Liquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing damage to enemies you pass through. Umbral Lance (Level 20): Hurl a lance of pure darkness that penetrates through enemies, dealing damage. Charging longer increases range, and damage. Swarm of Bats (Level 28): Call a cloud of bats to attack enemies for 8 seconds, continually dealing damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again.Whirling Strike (Level 38): Whirl your polearm around you multiple times, dealing damage to nearby enemies. Maximum 2 charges. Mephitic Cloud (Level 44): Release a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricts targeting for players. Skewer (Level 44): Skewer an enemy with your polearm and then slam the enemy into the ground, dealing damage to all other nearby enemies and Stunning them for 3 seconds. Shroud of Night (Level 47): Shroud yourself and nearby allies in darkness for 8 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies.against your enemies. Abomination (Level 50): Consume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done and replacing your skills with Blood Rush and Shattering Fists. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill. Blood Rush: Shed your mortal flesh and move forward a short distance, dealing damage to enemies in your path. Shattering Fists: Unleash a series of massive blows, dealing damage to all nearby enemies, with every third attack causing a knockback. Transfusion (Level 53): Using enriched blood, you can strengthen a friend or yourself, giving them a three-second shield that deflects attacks. The target player will also be immune to damaging effects for the duration of the shield and damaging effects will be removed from them. You run to their rescue and perform Transfusion on both of you when you cast Transfusion on an ally. Within five seconds of the initial cast, transfusion can be activated once again. 60 new class-specific Legendary Items are being released alongside the Blood Knight class in Diablo Immortal Chest Dereliction: Wave of Blood also reduces the Movement Speed of any enemies hit by 40% for 3 seconds. Chiropteran Trade: Swarm of Bats damage increased 10%. Count of the Eves: Whirling Strike also grants 5% damage reduction per enemy hit for 3 seconds. This effect stacks up to a maximum of 6 times. Influencer: Shroud of Night now only empowers you, causing every other Primary Attack to conjure a shadowy apparition to attack enemies. Layered Aims: Shroud of Night now empowers you and nearby allies, causing your Primary Attacks to mark enemies for death. The marks explode upon reaching 5 stacks dealing damage to the marked enemy. Momentary Comfort: Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies. No More Bygones: Sanguinate now also shatters enemy armor, increasing the damage they take by 10% for 3 seconds. Rootvein Mail: Tendrils of Blood now tethers you to an enemy, Immobilizing you and Stunning them for up to 3 seconds. The blood tether continually deals damage to the linked enemy and can be broken at anytime by activating the skill again. Ruin’s Bindings: Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them. Warmth and Likability: Wave of Blood maximum charges increased by 1. Helm https://gamingonphone.com/news/diablo-immortal-introduces-a-new-blood-knight-class-with-new-features/ Link to comment Share on other sites More sharing options...
Recommended Posts