XZoro™ Posted April 26, 2023 Share Posted April 26, 2023 The Last of Us Part I launched on PC in rough shape last month, with players complaining of exceptionally long shader loading times, crashes, camera jitters, poor performance, and other assorted issues. Thankfully Naughty Dog and port developer Iron Galaxy have made some progress via a series of updates, and today they’ve released their biggest patch yet. The Last of Us Part I PC update 1.0.4 promises to optimize CPU and GPU use, boost the game’s fidelity on lower settings, improve shader building, deal with various issues connected to AMD processors, and more. The update is a beefy one, weighing in at over 25 GB, so it's likely packing even more tweaks than Naughty Dog explicitly spells out. You can check out the full patch notes for The Last of Us Part I 1.0.4, below. General Optimized CPU and GPU use throughout the game Improved texture fidelity and resolution on in-game Low and Medium settings Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black Fixed a crash that may occur during shader building Fixed a crash that may occur when quitting to the Main Menu Fixed a crash that may occur when dying after combat Fixed an issue where, on first boot, players may experience longer wait times to load into the game Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD) Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display) Added a Texture Streaming Rate setting (Graphics > Texture Settings) Fixed an issue where skipping cutscenes during a critical load may cause the game to hang Fixed an issue where the shader load warning did not appear while relaunching the game Updated the VRAM bar to more accurately display the OS+Apps usage Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity Refined the handling of certain commands that are assigned the same KBM keybinding Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow AMD Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores Fixed an issue where textures may render incorrectly on AMD GPUs Steam Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements Steam Deck Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display) The Last of Us Part I can be played on PC and PS5. Naughty Dog is promising “additional CPU optimization, framerate and texture fidelity improvements” in future patches. Link Link to comment Share on other sites More sharing options...
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