Blackfire Posted February 26, 2023 Posted February 26, 2023 As well as vastly improved setup and connectivity, the PS VR2 is generations ahead of the original headset when it comes to the VR experience, drawing on the huge advancements made in VR tech since 2016. The PS VR2 uses a pair of OLED lenses, which can show very bright things and very dark things at the same time. This means scenes inside the PS VR2 can more closely recreate the wide range of brightness our eyes deal with in the real world – nighttime scenes aren’t washed out by an LCD backlight, and a burst of unexpected sunlight filtering through a cave opening in Horizon Call of the Mountain can feel dazzling. Each lens has a 2,000 x 2,040px resolution, eliminating the “screen door” effect found on lower-spec devices. The more expensive HTC Vive Pro 2 (£719, Vive.com) has a higher resolution, but the PS VR2 has more than enough pixel density to offer decent visual detail, from inspecting tiny objects up close to gazing wistfully at distant horizons While impressive, the PS VR2 is still limited by what it’s technically possible to do with VR in 2023. The 120Hz refresh rate paired with the OLED display does a great job at reducing motion blur and cementing your sense of presence inside the virtual world, but there’s still some fuzziness and loss of detail around fast-moving objects. Like other VR headsets, there’s mild distortion and flare around objects that appear near the edges of the lens. The 110-degree field of view is wider than you’ll find on the Meta Quest 2, but still nowhere near enough to get rid of the binocular vision that’s typical of every VR headset. While impressive, the PS VR2 is still limited by what it’s technically possible to do with VR in 2023. The 120Hz refresh rate paired with the OLED display does a great job at reducing motion blur and cementing your sense of presence inside the virtual world, but there’s still some fuzziness and loss of detail around fast-moving objects. Like other VR headsets, there’s mild distortion and flare around objects that appear near the edges of the lens. The 110-degree field of view is wider than you’ll find on the Meta Quest 2, but still nowhere near enough to get rid of the binocular vision that’s typical of every VR headset.
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