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[News] Metal: Hellsinger Review – Rock. On.


SaLaH.
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I previewed Metal: Hellsinger back in May, and I said that while it had the markings of a fantastic game, it had several stability issues that prevented me from having a good time. Now that we've got the opportunity to review the full thing, I took it upon myself to play the game and see what improved and what didn't.

But still, I know some of y'all love my background stories, so I'll repeat myself for those who haven't seen them. My love for rhythm games and shooting games is almost on equal terms. I adore the way rhythm games tend to reward you heavily for staying on the beat (this is why I have a Pump it Up setup, folks), and I love the frantic nature of shooters because most of them challenge your quick-thinking skills while demanding precision out of you.

So, what happens when you combine the two? You get Metal: Hellsinger, a game that takes you through hellish challenges with some heavy metal music to bless your ears along the way. Unlike BPM: Bullets Per Minute, this game makes the rhythm mechanics its entire focus. As such, it's more important than ever that the game remains a rewarding experience for rhythm game enthusiasts and shooter fans looking for a way to spice things up.

How does this game fare? Well, let's begin.

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You take control of a half-demon entity known as The Unknown, who is a Hellsinger willing to take on the Judge (basically The Devil) for stealing her voice. The Unknown is accompanied by a talking skull trying to recover his memories and doubles as the story's narrator. This character might as well be the best character ever, in my opinion. Namely, because his narration is filled with quips of an ol' Texan cowboy tellin' you about the story of the Hellsinger.

That very narration feels oddly appropriate for this sort of game, mainly because it helps build the world itself with some personality attached to it. The best part about this is that Unknown will tear the world apart while the skull narrates the whole thing, even during gameplay. The story itself? Eh, it's as standard as it gets. It really doesn't do much outside of explaining a premise about why you are going through each of the Hells to take down the Judge's aspects.

Frankly, I stopped giving much thought about it from the start. I was mostly focused on the actual aspect that defines this game: The gameplay. Still, the game is decent in its presentation, and its story can be quite intricate if you want to approach it. You'll unlock more information surrounding the characters and the monsters you fight as you go through the game. Then, you'll be able to read up on it through the game's Codex to learn more about the game's mechanics, the weapons you get, and the monsters you fight alongside some hidden bits of lore.

Still, I can't deny that the game's story is one of the game's weakest aspects. But honestly, I think that the game deserves to be cut some slack in that regard because it's not the thing that it wants the player to focus on, and it leaves enough tidbits for those willing to read through it. So, let's take a break from the story and focus on the gameplay, at long last.

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In my preview of Metal: Hellsinger, I talked about the importance of being on-beat. The game will require you to unleash your inner rhythm demon and start bashing heads while remaining on beat. You have a visual indicator that will tell you when is the right time to perform a dash, hit enemies with your weapon, and pretty much any action you are going to take.

The thing here is that, unlike BPM where you can turn this off, Metal: Hellsinger's entirety works around the beat and the songs. Some enemy attacks have patterns that follow the beat of the music; the damage you do with your weapons increases the closer you are to the beat; your multiplier dictates how much of the music you get to hear. Everything in this hell will be subject to the music and the way you play around the rhythm.

The game isn't a roguelite, at least. So, you'll be able to play through each of the 8 stages (excluding the tutorial) to your heart's content with all the weapons you unlock as you progress through the story. Don't worry; you have most of the stuff unlocked by the 4th stage, and you'll be able to mix and match your weapons as you see fit.

My favorite weapons are the Crossbow and the Dual Pistols. The crossbow for its incredibly powerful nature (especially when combined with the Ghost Ammo perk) when you actually stay on beat while shooting it and the Dual Pistols due to how easy it is to rack up hits in the Hit Streak counter, thanks to its consistency.
Source:https://wccftech.com/review/metal-hellsinger-rock-on/

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