AL_MAOT Posted October 26, 2020 Share Posted October 26, 2020 Developer Sucker Punch Productions has revealed that the first raid for Ghost of Tsushima's new Legends multiplayer mode kicks off on October 30 for PlayStation 4. The raid, titled The Tale of Iyo, is a three-chapter mission that puts players directly into the heart of Iyo's realm. Players need a minimum Ki level of 100 and a full team of four Ghosts to tackle the raid. Sucker Punch recommends players finish Legends' story and survival missions on higher difficulties in order to obtain better gear. Doing so will get players raid-ready. Ghost of Tsushima: Legends Raid Start Time An exact start time for The Tale of Iyo has not been confirmed as of yet. Sucker Punch said it will provide more details on its official Twitter account closer to the launch of the raid. Now Playing: Ghost of Tsushima: Legends - Gold Difficulty Assassin Gameplay The studio also announced new weekly challenge missions that go live every Friday starting at 8 AM PT / 11 AM ET. There will be a 2-player story mission and 4-player survival challenge with specific modifiers that will reward successful players with max-level gear and spots on the weekly leaderboards. The missions themselves are set on Nightmare difficulty, though. Legends has been pretty po[CENSORED]r among Ghost of Tsushima fans despite only being out for about a week, launching as a free update on October 16. According to Sucker Punch, the multiplayer mode has seen over two million matches played using online matchmaking. The game will also be supported on PS5 with a performance boost. You'll see higher frame rates, which should make the combat feel even smoother. In related news, Sucker Punch just rolled out patch 1.13 for Ghost of Tsushima, which fixes a handful of bugs and other issues. Sucker Punch is also looking for writers interested in feudal Japan. According to a recent job listing, it looks like the team wants to expand on its new franchise. Ghost of Tsushima's single-player campaign scored a 7/10 in GameSpot's review. "The game hits a lot of fantastic cinematic highs, and those ultimately lift it above the trappings of its familiar open-world quest design and all the innate weaknesses that come with it," wrote reviewer Edmond Tran, "but those imperfections and dull edges are definitely still there." Link to comment Share on other sites More sharing options...
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