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[Review] Ultima Online


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Ultima Online (UO) is a massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.

Ultima Online is a fantasy role-playing game set in the Ultima universe. It is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of Ultima Online: Kingdom Reborn in 2007 brought a new game engine with upgraded visuals.

Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games.

Ultima Online began with a single world, with specific expansion packs adding additional territory and new worlds. The second world was the "Lost Lands", with additional land, dungeons, creatures, and terrain. The third was Trammel. This led the developers to distinguish the original world by making the environment more grim, and naming it "Felucca".The two kinds of servers were "normal" servers with both Trammel (consensual PVP) and Felucca (non-consensual PVP) ruleset and "siege" servers with non-consensual PVP and no item insurance.Siege servers support one character slot on an account, limits to ways of traveling and other limits.

The worlds in Ultima Online include:

  • Felucca — The original world, which evolved to include dead trees and tombstones to distinguish. It has a harsher rule set where player killing is more common.
  • Trammel — Supported a rule set that does not allow non-consensual PVP and additional open land for player housing.
  • Ilshenar — Added dungeons and monsters and evolved to include new land, as well as more than 30 new creatures (designed by Todd McFarlane).
  • Malas — Included a Player versus Player arena and space for 1500 new homes. It featured Dungeon Doom, the then-largest dungeon, and two cities: Luna (the "City of Paladins") and Umbra (the "City of Necromancers").[Malas is a series of islands floating in a starryvoid and is distinguished by a darker artistic style.Malas was praised for its variety of creatures and geographic features.
  • Tokuno — Group of islands based on Feudal Japan.
  • Ter Mur — Land of the Gargoyles. The capital, Ter Mur, features space for player homes.
  • Valley of Eodon — A primitive, prehistoric style land-mass with dinosaurs and giant apes.

Ultima Online is the product of Richard Garriott's idea for a fantasy game involving several thousand people who can all play in a shared fantasy world. Prior games allowed hundreds of people to play at the same time, including Habitat (beta-tested in 1986), The Realm Online, Neverwinter Nights (the AOL version) and Meridian 59; however, Ultima Online significantly outdid these games, both graphically and in game mechanics. Garriott commented that "it was very important to us that Ultima Online be a game with a theme, and story, and quest - and then support larger, grander activity. We don't want it to be just player controlled and dominated; we want it to be an Ultima experience, with all the qualities that people expect from that. Ultima Online will be, I believe, the very first ever completely virtual world for the mass public to go live out alternate lives in." The goal was to offer the player as much freedom as possible.The initial team was composed of Garriott, Starr Long, Rick Delashmit, Scott Phillips and, a bit later, Raph Koster, who became the lead designer. Koster wrote public "designer letters" and usually went by his nickname of Designer Dragon. Koster drew inspiration from prior online games, such as DartMUD.

The project started in 1995 and was presented to the public at E3 as "Ultima Online: Shattered Legacy" in May 1996. Origin claimed to have more than 3,000 participants in the preliminary alpha testing.The development cost was much greater than traditional computer games; it relied on people accessing servers via modem. Ultima Online's initial features included persistent player housing, skill-based character progression (without levels or classes),a craft-based and player-driven economy,and unrestricted player-versus-player combat.

We thought it was fantastic. We'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything; so fast that the game couldn't spawn them fast enough to make the simulation even begin. And so, this thing that we'd spent all this time on, literally no-one ever noticed – ever – and we eventually just ripped it out of the game, you know, with some sadness.

Ultima Online Gameplay - First Look HD - YouTube

Lord British was Garriott's in-game alter ego, who was killed during an in-game appearance at Ultima Online's beta test on August 9, 1997. During a server po[CENSORED]tion stress test, a player character known as Rainz cast the "fire field" spell, killing Lord British. Producer Starr Long blamed it on human error: Lord British's character, like others, had been made invulnerable to this kind of attack, but by design the invulnerability did not persist over several game sessions. When the server crashed shortly before the incident, Garriott forgot to reset his invulnerability status. Shortly after, administrators banned Rainz's account from the beta test for repeatedly exploiting, rather than reporting, bugs. According to Origin, he was not banned for the assassination but rather for prior complaints against his account highlighted by this incident. Beta testers protested Rainz's ban as well as subsequent actions of Long and other developers, during which his in-game character used a spell to indiscriminately kill other characters who observed the assassination. MMOCrunch calls it the most memorable event in MMORPG History. September 1997 was the last day of the original beta test.The beta ended with a bang, as players were treated to an "end of the world" scenario with Shadowlords, demons, and other evil creatures slaughtering every character in sight.

In September 1997, Ultima Online launched and opened the first game servers to the public.Upon release, Ultima Online proved po[CENSORED]r, reaching 100,000 paying subscribers within six months, causing severe lag problems. In 1999, servers opened around the world to support the rising po[CENSORED]rity of the game, in Japan, Europe and South Korea. In 2000, Garriot resigned from Origin, taking Lord British with him. Game players created their own fanfiction speculations as to why the Lord had vanished. In February 2000, a large in-world event had a massive army of undead lay siege to the Britannia city of Trinsic. The event ran concurrently on all servers over several months. Another server opened in Australia during this time. In May 2000, Ultima Online's second expansion Ultima Online: Renaissance dramatical altered the game. It split the game world into two parts called Trammel and Felucca, one was a consensual PVP zone, while the other was non-consensual. In November 2000, a Ultima Online's first official fanfest was held, called the UO World Faire in Austin, TX.In March 2001, Ultima Online's third expansion Ultima Online: Third Dawn was released. It added a new area to the server called Ilshenar. This new area could only be accessed with a new game client that launched with the expansion. The original game client could be used in the previous server areas. In January 2002, Ultima Online's second official fanfest was called Online Worlds FanFest, also held in Austin. Players were able to meet the developers, as well as guest speaker Todd McFarlane. February saw the release of Ultima Online's fourth expansion Ultima Online: Lord Blackthorn's Revenge. Notably, it enabled access to the areas previously only available to the newer Third Dawn game client. In February 2003, Ultima Online's fifth expansion Ultima Online: Age of Shadows was released. It was the most game changing update yet including: offering players the ability to custom design their game homes, a server area that doubled the size of homes, and overhauled the item system. Around March 2003 Ultima Online reached approximately 250,000 subscribers. In February 2004, Origin Systems shut down. Ultima Online no longer had a named studio managing it. Development headquarters moved from Austin to Fairfax, Virginia.

Ultima Online Gameplay Footage - YouTube

The sixth expansion, Samurai Empire, launched in November 2004 was Japanese-themed. It offered two new professions, the Ninja and the Samurai, as well as new Japanese-themed housing tile sets. New lands, the Tokuno Islands, were added, with the cities being styled after ancient Japanese cities.

Ultima Online was the first MMORPG to reach the 100,000 subscriber base, far exceeding that of any game that went before it.Subscriber numbers peaked at around 250,000 in July 2003, but then began a steady decline. In 2008 the game had around 100,000 subscribers.As of April 2008, Ultima Online held a market share below 0.6% of the massively multiplayer online game subscriptions. This may in part be attributed to the 2004 release of World of Warcraft, which quickly established hegemony over the MMORPG market and has attracted scores of players from all preexisting games in the genre.

Expansion number seven, Mondain's Legacy, launched in August 2005. It featured the second player race, Elves. The quest system received a major upgrade, as did the crafting system. Spellweaving was added to the skills. Many new dungeons were added. This expansion was the first that was only available online (offline versions on CDs could be ordered). Mondain's Legacy was the last expansion, with updates becoming more irregular after that point.

In June 2006 Electronic Arts purchased Mythic Entertainment, the creators of Dark Age of Camelot. Mythic was tasked with managing EA's MMORPG portfolio, including Ultima Online. That month it was also announced that the anti-cheating software PunkBuster would be integrated into Ultima Online. This marked the first time PunkBuster would be used with an MMORPG to help curb cheating and exploiting. However, it was never integrated into the game, and in November 2006, Electronic Arts put the PunkBuster integration on indefinite hold.

Fresh Look: Ultima Online in 2016 - YouTube

In August 2007 Ultima Online: Kingdom Reborn was released. This was the first major overhaul of the client and artwork systems since Ultima Online: Third Dawn. The final expansion was Stygian Abyss (2009), which focused on the gargoyle race. After Stygian Abyss the development model shifted from expansions to "booster packs" that were intended to be smaller updates released more frequently. However, the first booster pack High Seas of 2010 was also the last.

It was announced on February 6, 2014 that development of the game would be transferred from Mythic to Broadsword, a new studio, that would take over future development.

SYSTEM REQUIREMENTS

  • Operating System: or.
  • CPU: Intel® Pentium™ III 1000 MHz or AMD® Athlon™ 1000 MHz.
  • RAM: 512 MB or more.
  • Video: 64 MB 3D graphics card with Hardware Transform and Lighting, such as NVIDIA® GeForce™ 3 class card or newer, ATI® Radeon™ 9700 or newer.
  • Exceptions.

 

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