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[Update] Queeny Army Update Patch 1.2.0


[MC]Ronin[MC]
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Queeny Army Update Patch 1.2.0
 

 

 

 

 

Greetings Recruits!

Today I am excited to announce that update 1.2.0 is already available and contains many changes that you are sure to love.

News


First of all we will start with the lightest to go to the end with the most important changes, starting with the following.

Aesthetic Changes

I have made aesthetic changes in some scenarios that I liked visually and decided to implement them in this version.

 

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Increased Framerate

Increased framerate from 45 to 50 FPS again

New Dynamic Camera

Now by holding down the Up or Down button you can make the camera move down or up so you can see beyond what you could not see before.

New AFK Animations

As a new aesthetic change I decided to implement the Away From Keyboard (AFK) animations which run 10 seconds after not pressing any button.

aa4739166934008fc8622f82a74787afecfcd13e.png

 

 

 

Each Girl has a different animation Except Gaby and Fatima, discover what they are.

Bonuses at the end of the Mission

Now at the end of a mission you will receive 4 types of Score bonuses.

-Time bonus: the less late it takes to pass a higher level the bonus will be.
-No death bonus: If you did not die during the mission you will be rewarded
-Primary weapon bonus: If you finished the mission with a weapon other than the default
-Secondary Weapon Bonus: If you finished the mission with a reserve weapon.

Finally it is time to delight in the main course ...

New Game Mode "Speedrun Mode"

 

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This new game mode will be unlocked at the end of the adventure for the first time in any difficulty mode.
 

5bb799a56913fee80e00d0b1348e71eaed3280da.png

 

 

This mode is free of cinematic sequences and consists of making the best time in the different levels, the grace is that you can select the level you want to play with the girl you have chosen.

 

Bug fixes


I have repaired so many bugs to see if I can remember them all.

- Fixed the bug where you lost invincibility when rolling after taking damage.
- Fixed the bug where when you received damage and you were next to a wall you shot backwards.
- Fixed the bug where, when dying in multi player mode, only player one appeared again when selecting continue
- I do not know whether to consider it a bug but I have adjusted the distance at which the enemies move so that they move further away from the player and are not too close to attack them.

and that is all for this update, that was very great and I tried to make it happen, I hope you like it and enjoy it, see you until the next patch.

 

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