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[Review] Street Fighter V


[MC]Ronin[MC]
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The legendary fighting game Street Fighter franchise returns with part five. Stunning visuals will breathe life into the WWII, portraying them with impressive detail, and well-known combat techniques will delight both beginner players and veterans alike. Challenge friends online and fight for glory and grandeur in the Capcom Pro race.
New and old characters - classic characters like Ryu, Chun-Li, Charlie Nash and M. Bison are back. Many new and familiar characters will be added so you can't easily decide who your fighter is.
New strategies and combat mechanics - once again you have the attributes of V-Gauge and EX Gauge, as well as intuitive controls for greater dynamics and smooth handling in battle.
V-Trigger: A unique skill that uses the entire V-Gauge and can change the outcome of a duel.
V-Skill: A unique skill for any character that can be activated at any time.
V-Reversal: A unique counterattack that uses a single V-Gauge bar.
Critical Arts: A heavy-duty attack that uses the entire EX Gauge.
Cross platform game - whether you're on a PC and your friends on a PS4 - you can play against each other. There are no platform restrictions in Street Figther V, play it all together!
The Unreal 4 engine will once again present you with graphic realism and smooth, true movement.


Also known as Street Fighter V PS 4, StreetFighterVPS4, Street Fighter V (PS 4)

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Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. The game was initially announced for Linux, but this version was never released.

Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and additional characters were added through updates and downloadable content.

According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received mixed reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of content and characters, as well as its technical issues such as broken servers at launch and software bugs. Capcom was expecting the game to sell at least 2 million copies by the end of their fiscal year 2016. It missed the sales target, selling only 1.4 million copies as of March 31, 2016; as of September 30, 2019; its accumulated sales got 3.9 million.This makes it the 3rd best selling Street Fighter game on home consoles according to Capcom’s Platinum fiscal report.

Its update, Street Fighter V: Arcade Edition, released on January 16, 2018 and was received more positively with improvements to the user interface and content, in particular its single-player modes. A second update, titled Street Fighter V: Champion Edition, further revises the gameplay and includes all fighters, stages, and costumes released through its fourth season. It is scheduled for released on February 14, 2020.

 

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Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.

 

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Plot
The story takes place between the events of Street Fighter IV and Street Fighter III. Years after he sacrificed himself to stop M. Bison, Charlie Nash awakens in a tomb and is instructed by a young woman named Helen to retrieve an item from his old friend Guile that will help him destroy Bison. Meanwhile, the Shadaloo organization initiates "Operation C.H.A.I.N.S." by launching seven artificial satellites in orbit known as the "Black Moons", planning to spread fear and despair, the source of Bison's Psycho Power, and siphon this energy in order to render him and his forces invincible. Rashid infiltrates the headquarters of Shadaloo looking for a friend who was kidnapped by them, but is discovered and defeated by F.A.N.G. F.A.N.G. steals a chess piece-like item in Rashid's possession and uses it to detonate one of the Black Moons, triggering a high altitude electromagnetic pulse above New York City.

Unsuccessfully attempting to stop Bison and his subordinates in New York, Guile and Chun-Li are attacked by Charlie, who attempts to take the pieces sent to them before fleeing. Charlie reunites with Helen, who also convinces Rashid and Juri to form an alliance with them to retrieve the pieces. She explains they are the keys to control the Black Moons, which were sent to certain individuals in order to prevent their use. In possession of the same information, Karin Kanzuki summons warriors from around the globe to help gather the pieces before Shadaloo as well. All of them answer Karin's call except Ryu, who stays behind at Ken's suggestion to train further in order to keep his Satsui no Hadou at bay.

As the warriors travel the world in search for the pieces, they are repeatedly attacked by Shadaloo's minions and Dolls, as well as the ancient Aztec god Necalli, who seeks to devour the strongest fighters' souls. During a fight, Cammy defeats and restrains her sister Decapre. Knowing she was being brainwashed by Shadaloo, Cammy refuses to surrender Decapre to the police and takes her away with Juri's help. Having gathered all remaining pieces and more allies, the warriors storm Shadaloo's base and successfully deactivate the Black Moons, but fail to defeat Bison's troops and are forced to retreat. F.A.N.G. threatens Li-Fen, a young girl among those kidnapped and forced to create the Black Moons. He demands she alter their course and have them fall on Earth instead, striking six main cities around the globe in 24 hours to cause havoc and generate the Psycho Power they need.

Ryu returns from his training and defeats Necalli in combat, purging the Satsui no Hadou from himself and forcing the god to permanently retreat. He rejoins his companions in a second attack on the Shadaloo base. Rashid discovers his missing friend was killed by F.A.N.G. long ago, but manages to stop the Black Moons completely using a hint his friend left for him. Charlie confronts Bison and fails to defeat him, but sacrifices himself to drain part of Bison's Psycho Power, weakening him enough for Ryu to destroy him once and for all. Chun-Li takes Li-Fen, and the warriors evacuate the Shadaloo base as it is destroyed. The brainwashed Dolls recover their senses, while Rashid receives a pre-recorded message from his now deceased friend, thanking him for helping to save the world and telling him to move on with his life. Meanwhile, Helen returns to her master, Gill, who declares he shall restore order to the world and asks Helen, revealed to be Kolin, to follow him.

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There are six paths to choose from, each limited to characters from a different era of Street Fighter, from 1 to 5, with some Street Fighter Alpha mixed in. They’re even decked out in costumes resembling their original looks. Each path has a number of really neat nostalgic touches, from bonus stages involving breaking barrels, to remixes of classic songs, and even incredibly tough secret boss fights if you perform particularly well.
Completing a path unlocks a cool piece of artwork that sums up what happened to your character in that game. Since each character has a different piece of art for each path, it’s a great incentive to go through arcade mode with multiple characters.

 

Team Battle mode isn’t as exciting, but it does support play for a crowd by pitting teams of up to five players against each other in a series of one-on-one matches. You can tweak a number of rules, including the amount of health that gets restored to the winning player in the next match, and whether you win by eliminating all opposing players or simply winning a “Best of” series of matches.

The rest of the new modes are ongoing services that will start after launch. There’s Extra Battle, which lets you use fight money to buy into a special limited-time challenge where you can earn rewards like experience, fight money, and unique costumes; and Special Challenges that will offer unique titles as rewards. It’s a good idea that could help keep me coming back.

V-Trigger II
Aside from the new modes, the most exciting additions to the actual fighting of Street Fighter 5 are the new V-Triggers that become usable when your character takes significant damage in a round. V-Triggers have always been a great comeback mechanic, and the new ones allow you to turn a losing fight around in outstanding ways.

Ryu’s V-Trigger gives him a super parry that will make any opponent think twice about a predictable jump in attack, lest they want to lose half their life; Cammy’s gives her even more mobility and a absolutely deadly throw attack that can be comboed into a critical art for huge damage; and Zangief’s powers up his signature Screw Piledriver and even allows him to combo into it.

 

Every new V-Trigger dramatically changes how a character is played once their V-Gauge is full, and how you must play against other characters as well. That’s exactly what Street Fighter 5 needed to make the fighting feel fresh again without a complete overhaul.

One very important, but perhaps overlooked improvement in Arcade Edition hides in the training mode, which now allows you to view the frame data of each move. It even color-coordinates to let you know when your character is at an advantage or disadvantage after an attack. This is incredibly helpful when learning a new character, or learning how to fight against characters that give you trouble.

 

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Verdict
Street Fighter 5 Arcade Edition marks the completion of a transformation from bare-bones fighting game with a rock-solid core to a fully featured example of the genre at its best. The new V-Triggers are sure to shake up the competitive scene, while the nostalgic new modes breathe new life into the single-player fighting.

 

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Street Fighter V was developed by Capcom and Dimps. The game was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows. The game was built using Unreal Engine 4 and features cross-platform gameplay. The image song was chosen by Capcom to be "Survivor" by Man With A Mission.

On June 12, 2015, Capcom further clarified that the game will not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves. On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base." Starting that July the game was available to play for a limited time at various Six Flags parks around the United States. On July 23, 2015, Capcom offered a beta program for players on the PS4 in North America that preordered the game and European players that signed up on the PSN website. However, while it was expected to last for five days, the beta suffered from significant server problems and was taken offline early as a result.On August 14, 2015, the beta for the PS4 was put back online for an internal stress test. Following the stress test, the beta was put back online on August 28, 2015. Street Fighter V was released for PlayStation 4 and Windows on February 16, 2016

 

 

SYSTEM REQUIREMENTS


MINIMUM:


OS: Windows 7 64-bit
Processor: Intel Core i3-4160 @ 3.60GHz
Memory: 6 GB memory
Graphics Card: NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or better
DirectX: Version 11
Network: Broadband Internet connection
Sound Card: DirectX compatible soundcard or onboard chipset

 

RECOMMENDED:


OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Processor: Intel Core i5-4690K @ 3.50GHz or AMD FX-9370
Memory: 8 GB memory
Graphics Card: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
DirectX: Version 11
Network: Broadband Internet connection
Sound Card: DirectX compatible soundcard or onboard chipset

 

 

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