Jump to content

Recommended Posts

Posted

XCOM_1600.jpg?width=375&crop=16%3A9&quality=20&dpr=0.05

In XCOM: Enemy Unknown, victory is sweet--but it's so much sweeter when it arrives after a heart-wrenching standoff. With each turn, the newest entry in this beloved strategy series heightens the sense of tension, and each defeat of a hovering alien craft thus becomes cause for celebration. But don't get too intoxicated by the faint scent of triumph: nothing is certain until you've ripped your last enemy to shreds. Getting cocky and rushing ahead is a fool's strategy, and until the alien threat is eliminated, your guard must remain up.

The battlefield burns, but the enemy is silent.

The basic concept is simple: get squad members behind cover where damage is minimized, and then take aim. Each squad member gets two actions per turn, though some of your soldiers will earn ways of extending this basic number. When possible, you want to move from cover to cover, diminishing the enemies' chances of landing shots while flanking them to lessen the benefit of their own cover spots. In the early hours, your options are few. But the soldiers that survive the mission level up and gain access to new abilities that you assign back at base. Additionally, you spend funds on better weapons, upgraded armor, and other enhancements. Simple grunts become trustworthy killing machines--and when your killing machines are fully leveled and decked out in your finest equipment, you'd best keep them alive.

The moment when you cross your fingers and hope for the shot to land.

If they do intrude, however, you might still have the tools you need to survive. Soldiers of different classes have different roles in battle, and depending on their loadouts, you have a number of ways of approaching the enemy. Close-range weapons like shotguns and alloy cannons are super effective, but getting in close can be a big risk. Meanwhile, having a sniper move too close to a quick-witted floater can dramatically reduce your chances of landing the shot. You need to know your soldiers, and develop strategies that make sense. A quartet of mutons looks threatening, but you have ways of whittling down their numbers if you play your cards right. A SHIV's suppressive fire and a soldier's flush skill can be used in tandem to bring down stubborn foes. Alien grenades, shredder rockets, and other doodads can be more than helpful as well. Just as a seemingly simple situation can turn deadlier than you imagined, a difficult encounter can be tamed with a few smart moves.

Another dramatic appearance from a menace ready to be annihilated.

The glamorous camera angles that dramatize the successes and failures often contribute to the excitement, but the glam-cam occasionally glitches out, as do other aspects of Enemy Unknown's presentation. Along with close-ups of mean mutons beating their chests and thin men looking as if you caught them in the middle of something insidious, you get close-ups of plasma rifles clipping through walls, laser fire shooting through vehicles, and leafy bushes obscuring the entire screen in all their leafiness. A soldier might lean out from behind a wall and bug out, pointing her empty hands in one direction while her still-holstered weapon fires somewhere else. These seem like small considerations, but the game goes out of its way to look cinematic, so the visual problems really stand out.

 

 

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.