Bandolero - Posted November 2, 2019 Posted November 2, 2019 Key Specitifations Review Price: £19.99 Available on PC (Early Access) Citadel: Forged With Fire release date Running this game at anything above 60fps is a difficult task for any hardware at the moment, and your fps might even vary from server to server. However, if you’re hitting the 62fps cap Blue Isle have imposed, there’s at least an easy way to circumvent it. First, go to: “C:\Users\YOURUSERNAME\AppData\Local\Citadel\Saved\Config\WindowsNoEditor” Then open ‘GameUserSettings.ini’ as a text document, fine the FrameRateLimit line and change it to 300, like so: FrameRateLimit = 300 See? Easy. Now good luck making use of your new headroom… Citadel: Forged With Fire specs and performance The minimum specs are reasonably low for this game. Blue Isle’s minimum specs include a 2GHz CPU, 8GB RAM, and GTX 950 or better in the graphics card department. That might get you up and running at the lowest graphics settings, but a machine with those specs will really struggle at higher settings. Recommended specs aren’t much higher: 3GHz CPU, 16GB RAM, GTX 970 or better. In our experience, with the game at the beginning of its journey through Early Access, you’ll need a GTX 1070 or better to max out the graphics settings and hit something approaching 60fps. This is very likely an optimisation issue, though, and as such you can expect subsequent updates to improve performance on machines of any spec. Citadel: Forged With Fire base building From there, a bit more time, levelling and collaboration is required. It’s possible to build enormous multi-level castles if you can gather enough stone and iron together, but since it’s also possible to raid and destroy player structures, your first thought when building anything substantial as a high-level player should be fortification. Better fortification options are unlocked as you level, particularly once you get over the level 20 hump. Let’s not give the wrong impression, though: C:FWF’s innovations and ambitions aren’t just limited to the things it leaves on the cutting-room floor. There’s real, scary depth to the crafting, building and spellcasting here. The ‘extract’ spell, for example, is unlockable early on, and lets you siphon nature’s goodness quicker than your humble fists could ever manage. In the later game, however, you’re able to summon down meteors from the sky with ‘conflagrate’ and harvest their resources, or use ‘telekinesis’ on entire buildings. In other words, you can pick up castles and throw them at things. Not even Vold– sorry, You Know Who, could pull that one off.
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