Jump to content
Facebook Twitter Youtube

[Review] Atelier Ryza: Ever Darkness & the Secret Hideout


Recommended Posts

Posted

20191025175307_1-1024x576.jpg

 

The Atelier series of JRPGs has been one that I’ve been trying to get into, but just haven’t really been able to. A long-running franchise that receives a new entry nearly every year, I’ve attempted to jump in multiple times, but the games have failed to hold my attention every time.

I tried out Atelier Rorona nearly a decade ago, Atelier Sophie a few years back, and a bit of Atelier Lulua earlier this year. Each time, I barely made it in a few hours before losing interest. To be fair, though, this is a franchise where storytelling and fighting usually takes a backseat to cute girls crafting items, and that’s where it loses me.

Seeing trailers for the newest entry in the series, Atelier Ryza, repiqued my interest in the franchise. From everything I was seeing, this entry was going to head in a different direction. While, yes, it was still going to be “cute girls doing alchemy,” it appeared that this new release would bring a bit more focus to storytelling and battling.

Thusly, I embarked on my fourth attempt to get into the Atelier franchise.

Developed by Koei Tecmo Games and Gust, and published by Koei Tecmo Games, Atelier Ryza: Ever Darkness & the Secret Hideout is set for release on October 29th, 2019, for PS4, Switch, and PC via Steam. The PC version was played for this review.

20191022165933_1-1024x576.jpg

In Search of Something Greater

 

Atelier Ryza follows a young girl named Reisalin Stout, or Ryza for short, and her two friends Lent and Tao. Having spent her life on a rural farming island, Ryza is desperate for adventure. The game begins with her roping Lent and Tao into stealing a boat and rowing to the mainland, in search of something new.

Shortly into their little adventure, they are attacked by a monster, but are saved at the last moment by a wandering alchemist named Empel and his warrior partner, Lila. Empel and Lila are in the area exploring the ruins of a long-lost kingdom, and their stories and knowledge manage to enthrall our three main characters. Ryza in particular takes interest in Empel’s alchemy, deciding to pursue the craft for herself.

Right off the bat, I appreciate that Atelier Ryza wastes no time in introducing its world and its characters motivations. Past entries in the Atelier series I’ve experienced all meander during their intros, following their characters through their regular day-to-day lives. Ryza, it its first hour, establishes its world, the main characters’ motivations, and a firm goal for each of them.

It certainly helps that Ryza’s motivations are something that I can relate to a bit. The feeling that life is stagnant, wanting to get away from where you’ve spent most of your life, the desire to experience something new. As a kid who grew up in the hell known as suburbia, with aspirations of moving to a big city, I know these feelings well.

The plot remains at the forefront of the game as well, staying focused rather than falling aside for slice-of-life antics. While I was worried the game would slip into the same old Atelier I’ve come to know from previous entries once the alchemy system was introduced, the character interactions actually became more interesting after this point. The main characters’ families, as well as the other townsfolk, become uneasy and occasionally fearful that these kids are getting into this “weird alchemy thing,” causing a number of interesting conflicts to drive the plot forward.

Overall, Atelier Ryza did something that no other entry in the series has managed to do for me: keep me interested with its storytelling.

20191023180608_1-1024x576.jpg

No Slowing Down

 

Between all of these little moving parts, the battle system of Atelier Ryza feels both fast-paced and strategic. Having to decide how to best use your AP and Core Charges becomes a key part of every battle. You can switch between the character you’re controlling at the touch of a button if you want to give them specific commands. You can also have a party member unleash a special attack if you follow a command they ask for mid battle (e.g. “Use an item” or “Do fire damage”).

Again, Atelier Ryza manages to break my thoughts on the Atelier series. The battle system here is engaging, and it feels like a lot of thought went into it. Sure, I was thrown for a loop when I found out I could only control one character at a time, but the ability to switch characters did help to mitigate any worries I had. The fights are brisk as well, with trash mobs often going down in seconds if you have your strategy right.

20191023182408_1-1024x576.jpg

They Save Lives

 

Ryza has gone for the one-two punch on me with an enjoyable story and an interesting battle system. With its presentation, it manages to get a third strike in as well.

In general, the visual presentation of Atelier Ryza is extremely attractive. While the Atelier series does have a strong following, there is a reputation amongst some that it can often look a bit rough, mostly due to the connotations of being a yearly franchise. While, yes, we’re not looking at the pinnacle of JRPG graphics here, what we do have is pleasing to the eye.

The character models are distinctly designed and animate well, from the main party to various NPCs. Enemy design is a bit more iffy, often relying on pallet swaps even just a couple hours into the game. Environments are surprisingly detailed, especially with the shading and shadow work put to use here.

As for graphics options on the PC version, unfortunately, they are lacking. The only options are windowed/fullscreen and resolution. My setup maxes out at 1440p, so I can’t say for sure if 4K or super-wide are supported here. There’s no detailed settings here, nor anything as simple as a general quality setting or even V-Sync.

To address the elephant that’s been following news on this game: yes, Atelier Ryza is a bit more fanservicey in its character designs than past Atelier games. Ryza’s design…well, let’s just say that her last name, “Stout,” is an apt description. Lila’s design looks like she stapled bowling balls to her chest. A lot of interest in this entry to the franchise seems to have been driven by these designs, but I can at least say there’s much more to the game than just the thick thighs and bouncing breasts.

20191023212956_1-1024x576.jpg

Doing a 180

 

As someone who’s long figured that the Atelier franchise just isn’t for me, Atelier Ryza comes as a huge surprise. It seemed like Gust had been resting on its laurals for so long, pumping out these feel-good low-stakes cute girl games year after year that just didn’t interest me. Ryza, though, shows that they’re willing to change things up and do something new.

If anything, it feels like Ryza may be Gust’s attempt to step out of the niche they’ve carved for themselves. This game feels like one that the general JRPG fandom could get into, rather than just the subset interested in zoning out and crafting items.

That’s not to say series fans will be disappointed with this release either. The characters are endearing, and the alchemy system here is fun to mess around with.

Is Ryza enough to get me to go back to earlier games in the series? No, probably not. But if it represents the direction the series is going in the future, you can count me in as a fan from this point.

 

 

Guest
This topic is now closed to further replies.

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links