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Samorost 3


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Samorost 3 is a puzzle point-and-click adventure game developed by Amanita Design. It is the third video game title in the Samorost series and the sequel to Samorost 2. It is the first game in series that is full-length and with full HD graphics.The story takes place across five planets and four moons. The game was originally scheduled for 2015.

Samorost 3 has sold over 300,000 units as of February 2017.

The development started in 2010. Samorost 3 was developed by a team of about six people. Developers drew artistic inspiration from animated films by Czech directors like Karel Zeman, Jan Švankmajer, Jiří Barta or Břetislav Pojar. Another source of inspiration were films by Russian animator Yuriy Norshteyn. The game consists of 45 screens that were changed many times during development.Another important part of development was sound recording. It was created by people making weird noises in microphones. These people include Bára Kratochvílová and Miloš Dvořáček. Other sounds were created by Tomáš Dvořák as he used multiple instruments, such as lollipop used to a strum, to create required sounds. Dvořák also composed the music for the game.

Samorost 3 was released on 24 March 2016 for Steam,and 3 December 2016 for Android.

Samorost 3 features gameplay similar to previous Amanita Design games. The game contains no comprehensible dialogue, only a system of animated thought bubbles and gibberish. The player controls Gnome on his journey through space full of planets, equipped with an inventory and a flute. He explores the environment, solves puzzles and collects items required for the obstacles that come in his way. He can also communicate with creatures he meets during his journey. These creatures include ghosts who need Gnome´s help. The player can also use a flute that is required to solve some puzzles.

Samorost 3 features a walkthrough that can be accessed at any time by playing a mini game if player gets stuck. The walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution.

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