NANO Posted March 8, 2019 Share Posted March 8, 2019 Gone Home was published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018. Set in the year 1995, Gone Home puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events. She comes to learn that her younger sister had recently come out as a lesbian to her family, creating strife with their parents that led to the current state of the house. Atypical of most video games, Gone Home does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. The Fullbright team, having had previously worked on BioShock 2: Minerva's Den, took concepts and ideas from that game to craft an exploration game to engage the player into uncovering the narration by non-linear progression in their searching of the house, while keeping the project manageable for their small team. Gone Home was critically praised at release. Several outlets used the game as an example of video games as art, as its non-standard gameplay format demonstrates progression of the video game industry into more artistic forms. However, this also raised the question of whether Gone Home should be considered a game, and led to the derogatory term "walking simulators" to describe exploration games with little interactivity, though since then, the industry has come to embrace the term. Gone Home's characters story was praised for addressing LGBT issues with which some players could identify. The player takes the role of Katie in the first-person view, who can move around the house and view and interact with objects. There are no defined goals in the game; however, the game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects and notes within the house. In order to progress in the game, the player must find certain objects that unlock access to other parts of the house. On 7 June 1995, 21-year-old Katie Greenbriar returns home from overseas to her family's new home in fictional Boon County, Oregon: her father, Terry, a failed writer who makes a living reviewing home electronics; her mother, Janice, a wildlife conservationist who recently got promoted to director; and her 17-year-old sister Samantha. Upon arriving, she finds the house deserted, much of their possessions still in moving boxes, and a note on the door from Sam imploring Katie not to investigate what happened. Searching the house, Katie begins to piece together what happened during her absence: After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda "Lonnie" DeSoto, a JROTC cadet. The two bonded over Street Fighter, punk rock, grunge and the burgeoning riot grrrl movement, and after sneaking off to a concert, the two became romantically involved. After various incidents at school, Sam's parents found out about her relationship, forbade Sam to close her bedroom door while Lonnie was over, and are in denial that their daughter is a lesbian. As Lonnie was set to eventually ship out to begin her service, Sam was left distraught. Two days after her farewell show, which coincides with the day of Kaitlin's homecoming, and the week when Sam's parents are going on vacation Lonnie departs to her station, but eventually calls Sam from a payphone to tell her that she got off the bus in Salem and she wants them to be together. Sam's final journal entry to Katie explains that she packed up her things and took her car to find Lonnie, hoping to start a new life with her outside of Oregon. Optionally, Katie can find various other clues that provide information on additional events that happened during the time: it is implied that Janice was beginning to have romantic feelings towards a subordinate, and that Terry was berated by his father via letter about his failed writing work, as well as Sam and Lonnie's suspicion that the house was haunted by the deceased Oscar Masan, Terry's uncle and former owner of the house. Link to comment Share on other sites More sharing options...
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