Dark Posted March 5, 2019 Posted March 5, 2019 The third person in video games makes reference to the type of view of the camera, that is, the way in which the player perceives the environment of the game as if he were watching a movie, for example, the protagonist is seen to move in addition to the environment around him, The entire range of the view is located approximately above and behind the movement of the character, since it continues to change in the world in 3D. The third-person view in video games can only exist one hundred percent in a world with 3D-designed objects, plus there are other possible versions is the most solid execution for the effect of the camera. The games in the third person are usually the evolution of the isometric view in the worlds of 2D-3D. Mostly they are between games like puzzle, adventure, shooters to name a few. Although they form a new vision within the gameplay as opposed to the term FPS are not as po[CENSORED]rized to have their own initials but have been abbreviated as TPS to refer to the games of shooting in the third person. It is said third person because the player appears as something that is not in the game unlike the first person in which it seems as if the player was in the game and more advanced, in the VR where we begin to see that the Player is in the game in a virtual environment in a more complex way. 1
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