Angrry.exe™ Posted February 7, 2019 Share Posted February 7, 2019 A computer from Georgia Institute of Technology (GIT) generates stacks of texts that, for most people, look like indescribable mumbles. For Matthew Guzdial, a PhD student at the GIT Interactive School of Play, texts look like video games. Mark Riedl is an associate professor of AI at the same institute and says Matthew reads that information as in the Matrix and gets to choose the best games. The two are co-authors of a study that is being developed to design an algorithm to design their own video games. Research is part of a long-lasting project where Guzdial and Riedl are trying to teach artificial intelligence how to be creative, often using video games. To do this, they "fed" the algorithm with people who played the first levels of Super Bros Mario, Kirby's Adventure and Mega Man. Once the program has absorbed all the images, it has been able to map the relationship between the objects in the game and how they change to generate "game graphics" that describe how the game works. Scientists could view this information in the form of a diagram. After these phases, the researchers asked him to create new graphics, based on what he had learned, basically creating new video games. "It's an approach to creativity through imitation, which is not a bad starting point, because at first people learn to be creative by imitation," Riedl said. Now Guzial is one of the few who know how to play these games, because he can read the codes and interpret what the algorithm has designed. The team plans somewhere in October - November to launch video games designed by AI. Link to comment Share on other sites More sharing options...
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