Moustafa Amer0v™ - S**T Posted January 11, 2019 Share Posted January 11, 2019 Which operators rank at the top of the list in terms of Attackers and Defenders? most often the top Rainbow 6 Siege operators are not always the most played or most enjoyable operators. In at least every Pro League match, the crucial winning factor is almost always strategically weighed on several things, an operator’s unique ability and the operator’s armor and speed stats. With the latest additions of Kaid and Nomad, let’s take a deeper dive into which operators are currently at the top of the list! There’s no doubt to why Rainbow 6 Siege has earned a po[CENSORED]rity amongst Pro League players and teams such as G2 eSports. On all gaming platforms of the Rainbow 6 Siege matchmaking, the top operators are often almost selected first in solo-queue matches and banned first in the Pro League games. Here’s a list of all the current Rainbow Six Siege operators ranked from low to top tier. A-Tier Operators: Operators that offer high-level play and execution in Pro play, often proving to be the best and reliable in terms of team strategies and adapt well in a majority of maps. Attackers Buck: 86/100 Thermite: 87/100 Capitao: 89/100 Glaz: 91/100 Finka: 95/100 Zofia: 98/100 Defenders Jager: 84/100 Valkyrie: 88/100 Lesion: 90/100 Maestro: 93/100 Smoke: 96/100 Mira: 98/100 B-Tier Operators: Well-rounded operators with decent abilities and gadgets. These operators often require a better timing and execution to make most effect in offense and defense strategies. Attackers Dokkaebi: 68/100 Lion: 70/100 Ying: 72/100 Maverick: 73/100 Blackbeard: 74/100 Blitz: 74/100 Jackal: 76/100 Nomad: 85/100 Defenders Kaid: 69/100 Vigil: 71/100 Pulse: 72/100 Caveira: 74/100 Bandit: 77/100 Echo: 80/100 Rook: 83/100 Doc: 84/100 C-Tier Operators: Most of the operators in this tier have an ability that is fairly easy to use. Some of these operators have an ability that is often countered by another operator or is less effective against higher-level players. Attackers Montagne: 55/100 IQ: 57/100 Sledge: 61/100 Twitch: 64/100 Thatcher: 65/100 Fuze: 66/100 Ash: 68/100 Hibana: 69/100 Defenders Tachanka: 37/100 Kapkan: 45/100 Mute: 48/100 Frost: 52/100 Castle: 57/100 Alibi: 62/100 Clash: 65/100 Ela: 68/100 C-Tier Operators 44. Tachanka (C-tier Defender) Often known to all Siege players as "Lord Tachanka", he possesses a high damage and deadly weapon, the Mounted LMG, which is a portable, high capacity LMG turret equipped with a glass shield. Lord Tachanka chooses where to place the turret as he so pleases, but keep in mind that any other operator can mount it, friend or foe. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: 9x19VSN | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: PMM | Attachment: Muzzle Brake Gadget: Shield What makes Tachanka a strong operator? Primary strength of Tachanka is his anchoring ability to position and hold in objectives using his Mounted LMG Tachanka power rating: 37/100 43. Kapkan (C-Tier Defender) A trap that can provide intel and reliable damage against Attackers, also known as the Entry Denial Device. Kapkan possesses five of these devices and he can place them strategically throughout the map on doorways and windows. If the attackers do not take out the device before entering a room, they will sustain damage. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: 9x19VSN | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: PMM | Attachment: Muzzle Brake Gadget: Nitro Cell What makes Kapkan a strong operator? Entry Denial Devices provide Kapkan players with intel on where the Attackers are pushing from and does a decent amount of damage Kapkan also has additional fragging potential with his C4 gadget Kapkan power rating: 45/100 42. Castle (C-Tier Defender) Castle has the ability to shield his teammates from Attacker bullets by placing and barricading windows and doors using his unique ability, Armor Panel. The barricade blocks all bullets and can only be taken out by constant melee or by using an attacker’s ability to break it open such as Sledge’s hammer or Ash’s breaching round. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: UMP45 | Sight: Holographic | Attachment: Compensator | Grip: Vertical Secondary Weapon: 5.7 USG Gadget: Impact grenades What makes Castle a strong operator? Castle’s barricades act as a layer of denial, causing attackers such as Ash or Zofia to use or burn their abilities to break down the barricades in order to proceed with the attack Castle's barricades are bulletproof Castle power rating: 48/100 41. Frost (C-Tier Defender) Behind doors, windows, and tables, Frost can place her Welcome Mat anywhere where there is a flat surface. Welcome Mat is her ability, a man-sized bear trap that looks like an ordinary door mat. Frost has access to four of these dangerous mats. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: 9MM C1 submachine gun | Sight: Reflex | Grip: Angled Secondary Weapon: MK1 9MM | Attachment: Muzzle Brake Gadget: Barbed wire What makes Frost a strong operator? Welcome Mats forces enemy Attackers to look down when they push through windows and doorways to destroy the trap Frost’s 9MM C1 gun has little recoil which gives her an advantage in gun fights Frost power rating: 52/100 40. Montagne (C-Tier Defender) Montagne is a full man walking shield, literally. His ability, Extendable Shield, allows him to shield himself completely from a front assault. While his shield is extended, he cannot return fire unless he disengages the shield. Montagne's ability is utilized in situations where he can pin himself in a corner to repel frontal assault from any Defender. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: Extendable Shield Secondary Weapon: P9 | Attachment: Muzzle Brake | Attachment: Laser Sight Gadget: Smoke grenades What makes Montagne a strong operator? With his shield fully extended, Montagne provides great cover fire for his teammates when pushing an objective Montagne can effectively shield a diffuser that is placed in a corner by extending his shield and sitting on top of it, directly denying the Defenders from destroying it Montagne power rating: 55/100 39. IQ (C-Tier Defender) IQ has an Electronics Detector as her ability. It allows her to track and pinpoint where all electronic devices are, including the objective. She has access to her secondary during the time it is active. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: 552 Commando | Sight: ACOG | Attachment: Compensator | Grip: Angled Secondary Weapon: P12 | Attachment: Muzzle Brake Gadget: Breaching charge What makes IQ a strong operator? IQ ability can detect Defenders that use or have an electronic device such as Pulse and Clash IQ can also use her ability to scan and eliminate Valkyrie cameras that have been placed outside of the building IQ power rating: 57/100 38. Mute (C-Tier Defender) All incoming drones and electronic devices that fall into the perimeter of a Signal Disruptor will be rendered useless or jammed. This is Mute’s sole ability, to jam the Attacker’s electronics and provide a means of intellectual defense perimeter around the objective, forcing Attackers to clear out these signal disruptors to have further access and intel. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: MP5K | Sight: Reflex | Attachment: Compensator Secondary Weapon: Gadget: Nitro Cell What makes Mute a strong operator? Mute is generally a suitable and adaptable operator in any game mode or map, meaning his ability can always be utilized effectively Signal Disruptors deny Attacker drones intel, which is huge when attackers desire intel of a room but are denied so because of the signal disruptors Mute power rating: 57/100 37. Sledge (C-tier Attacker) Sledge carries a sledge hammer ability that allows him to break almost all non-reinforced surfaces: Breaching Hammer. He can also use it to destroy other items, devices, or gadgets the Defender team is using. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: L85A2 | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: SMG-11 | Sight: Reflex | Attachment: Compensator | Grip: Vertical Gadget: Frag grenades What makes Sledge a strong operator? Sledge’s breaching hammer has decent charge meter, meaning it can be used for a good duration of any round Can break any soft (unreinforced) walls, floors, windows, and Defender gadgets and devices Sledge power rating: 61/100 36. Alibi (C-Tier Defender) Creating effective deception with her ability, Prisma, Alibi can create up to diversions of herself that she can place around the map. Any Attacker who accidentally shoots her Prisma clone will be tagged and marked, revealing their position to the opposing team for a short duration. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: Mx4 Storm submachine gun | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: Keratos | Attachment: Muzzle Brake Gadget: Impact grenade What makes Alibi a strong operator? Creates useful diversions when used with murder holes Three speed, impact grenades, and a decent submachine gun Alibi power rating: 62/100 35. Twitch (C-Tier Attacker) Twitch is an Attacker who has the ability: Shock Drone, which allows her to operate a remote drone that is equipped with four rounds of shock ammo. She can use the shock to destroy open up Mira windows, destroy Lesion’s Gu mines, Kapkan’s traps, cameras, or any devices that are within reach of the shock. She is equipped with two drones. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: F2 | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: P9 Gadget: Claymore What makes Twitch a strong operator? She can utilize the shock drone to open up Mira windows, destroy Lesion’s Gu mines, Kapkan’s traps, cameras, or any devices that are within reach of the shock. She is equipped with two drones, the first one is available in Prep Phase Twitch power rating: 64/100 34. Thatcher (C-Tier Attacker) Similar to Mute’s Signal disruptors, Thatcher’s ability: EMP Grenade, allows him to disable all electronic devices within the perimeter of the explosion. This includes, Echo’s Yokai drone, Valkyrie’s cameras, and several others. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: L85A2 | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: P226 MK 25 Gadget: Breaching charge What makes Thatcher a strong operator? Thatcher is a viable option in any team composition, his ability is a counter against most defender gadgets Thatcher can disable Defender gun sight reticals with his EMP grenades Thatcher can temporarily disable the shock mechanism on Clash's CCE Shield Thatcher power rating: 65/100 33. Clash (C-Tier Defender) Clash is an evolved version of Montagne, she is a Defender that has a full extended shield blocking frontal assault and preventing Attackers pushes. Her ability, the CCE Shield, lets her shoot an electric shockwave that slows and damages her Attackers. Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: CCE Shield Secondary Weapon: SPS MG9 submachine gun | Attachment: Flash Hider Gadget: Barbed wire What makes Clash a strong operator? One of Clash's purpose is to provide intel on where enemy Attackers are pushing from She can roam effectively with her CCE shield as one of her weapons, she can inflict damage If not dealt with, Clash can delay any push Clash power rating: 65/100 32. Fuze (C-Tier Attacker) Fuze has an ability to fill a room with grenades in a matter of two seconds, his ability: Cluster Charge is a grenade cluster that spits out multiple grenades upon trigger. He can place these on walls, floors, and windows. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary weapon: AK-12 assault rifle | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: PMM Gadget: Smoke grenades What makes Jaeger a strong operator? Fuze is an operator that can flush out Defenders in a room with his cluster charge Cluster grenades can destroy all Defender gadgets and devices in proximity Fuze power rating: 66/100 31. Ela (C-Tier Defender) Ela uses a distorting ability called Grzmot Mine, which when triggered by the Attackers will cause concussion damage to all operators within the proximity. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: Scorpion EVO 3 A1 | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: RG15 Gadget: Barbed wire What makes Ela a strong operator? Ela is an effective roamer on defense with her three-speed Ela's primary weapon, the Scorpion is one of the best guns with rate of fire Grzmot Mines cause shield-wielding Attackers to lower their shield temporarily Ela power rating: 68/100 30. Ash (C-Tier Attacker) Ash uses an ability that suites her playstyle, Breaching Rounds. Ash is a po[CENSORED]r entry-fragger, her breaching round allows her to push through any non-reinforced wall or hatch with ease and use her agility to advance. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: R4-C assault rifle | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: 5.7 USG | Attachment: Muzzle Brake Gadget: Stun grenades What makes Ash a strong operator? One of the top entry fraggers in the game, Ash is known for her quick ability to attack Her ability, Breaching round allows her to push quickly and efficiently once she's droned the area Ash power rating: 68/100 29. Hibana (C-Tier Attacker) Similar to Ash, X-KAIROS Jaeger is a Defender equipped with a grenade detecting system ability: Active Defense. His gadget will automatically intercept any grenades, flashbangs, or smokes thrown into their range and destroy them. ADS devices can only destroy up to six grenades. He can place the ADS devices on almost all surfaces and furniture. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: Type-89 | Sight: ACOG | Attachment: Compensator | Grip: Angled Secondary Weapon: Bearing 9 | Sight: Holographic | Attachment: Compensator Gadget: Flashbangs What makes Hibana a strong operator? Three-speed and hard breaching ability with X-KAIROS makes her an effective Attacker Hibana's X-KAIROS can be used to burn out the charges on Jager's ADS devices Hibana power rating: 69/100 28. Dokkaebi (B-Tier Attacker) Using hacking technology, Dokkaebi sends a massive hack signal that disrupts all the Defender’s phones and cameras. Her hacking ability, Logic Bomb can only be turned off by standing still and triggering the phone deactivation action. During Logic Bomb phones vibrate, giving away their position unless they turn it off and cameras are disabled temporarily. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: Mk 14 EBR | Sight: ACOG | Attachment: Muzzle Brake | Grip: Angled Secondary Weapon: SMG-12 Gadget: Smoke grenades What makes Dokkaebi a strong operator? Logic Bomb forces Defenders to choose between letting their phones buzz or turn it off but causing them to stand still for a short duration, in this situation is a win-win for the attacking team pushing the objective Dokkaebi can hack dead Defender's phones and grant access to all camera devices for her teammates Dokkaebi power rating: 68/100 27. Kaid (B-Tier Defender) Kaid is a Defender equipped with a grenade detecting system ability: Active Defense. His gadget will automatically intercept any grenades, flashbangs, or smokes thrown into their range and destroy them. ADS devices can only destroy up to six grenades. He can place the ADS devices on almost all surfaces and furnitures. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: AUG A3 Secondary Weapon: .44 Mag Semi-Auto Gadget: Impact Grenade What makes Kaid a strong operator? As the first operator to be able to protect reinforced hatches, Kaid can use his ability to directly deny Thermite and Hibana access to destroying the hatches Kaid's Secondary weapon has a high accuracy sight that can help him land headshots Kaid power rating: 69/100 26. Lion (B-Tier Attacker) In making fast and effective pushes, Lion forces the Defenders to stop in place by using is ability EE-ONE-D. EE-ONE-D is an aerial drone that sends out scanning waves that detect Defenders who move. Lion has two EE-ONE-D charges. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: V308 assault rifle | Sight: Holographic | Attachment: Compensator | Grip: Vertical Secondary Weapon: P9 Gadget: Claymore What makes Lion a strong operator? EE-ONE-D forces Defenders to halt all movement if they are to avoid exposing their location to the Attackers When EE-ONE-D is active, Attackers can advance their push while Defenders are isolated to minimal movement EE-ONE-D provides intel Lion power rating: 70/100 25. Vigil (B-Tier Defender) Drones have minimal effect against Vigil, who has the ability to disrupt the face recognition capabilities on drones. While his ability, ERC-7 is active, Vigil remains invisible to drones and cameras, although while near him drone video feed will show frequency waves indicating he is nearby. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: K1A submachine gun | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: SMG-12 | Sight: Holographic | Grip: Vertical Gadget: Impact grenade What makes Vigil a strong operator? Vigil can roam effectively using his ability ERC-7 to conceal his position from Attacker drones If a fire fight goes south, using his speed and ability, Vigil can easily rotate around the map, using his impact grenades to create hatch or wall rotation holes to get the jump on his opponents Vigil power rating: 71/100 24. Ying (B-Tier Attacker) Ying can easily blind all Defenders who are camped in the objective or a room with her ability: Candela. The candela is a single cluster of flash grenades that releases several flash grenades. Ying can adjust the timer on the candela before deploying it, this creates a delay before the cluster of flash grenades are released. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: T-95 LSW LMG | Sight: ACOG | Attachment: Compensator | Grip: Angled Secondary Weapon: Q-929 Gadget: Claymore What makes Ying a strong operator? Ying's fancy optics aren't just for show, it protects her from the flash released from her Candelas allowing her to run in amidst the flashes Ying has no issues pushing directly into the objective using her Candelas effectively, would blind all Defenders within the area Combined with breaching charges, she can open up unreinforced walls after sending in her candelas to blind the Defenders Ying power rating: 72/100 23. Pulse (B-Tier Defender) Pulse is a Defender that has the ability to detect heartbeats with his Cardiac Sensor, revealing to him where they are. The cardiac sensor can detect Attackers through walls but the range is limited. While equipped with the sensor, Pulse does not have access to any of his weapons, he must unequip the sensor and equip his gun. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: UMP45 | Sight: Holographic | Attachment: Compensator | Grip: Vertical Secondary Weapon: 5.7 USG | Attachment: Muzzle Brake Gadget: Nitro Cell What makes Pulse a strong operator? Pulse can often play below the objective and use his Cardiac Sensor to find where Attackers are pressing an attack and use a nitro cell to eliminate them by blowing up the floor from beneath Using his Cardiac Sensor Pulse can also place general pings on the direction or area that the Attackers are pushing to alert his teammates Pulse power rating: 72/100 22. Maverick (B-Tier Attacker) Maverick is an Attacker with an offensive ability called Breaching Torch. Using the breaching torch, he can open any number of murder hole(s) and hatches that are either reinforced or unreinforced. The breaching torch runs on canisters and has a short range, once the canisters are fully depleted Maverick no longer has access to the torch. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: M4 assault rifle | Sight: ACOG | Attachment: Flash Hider | Grip: Vertical Secondary Weapon: 1911 TACOPS | Attachment: Muzzle Brake Gadget: Claymore What makes Maverick a strong operator? Three-speed and high utility torch that can destroy reinforced walls, Maestro's Evil Eyes, cameras, or just about anything Maverick is a great fit with hard breachers such as Thermite and Hibana as he can destroy Bandit's Shock charges and Mute's Signal disruptors Maverick power rating: 73/100 21. Caveira (B-Tier Defender) Caveira is a Defender that can easily roam that map without being detected using her Silent Step ability. While in Silent Step, all of Caveira’s movements are silenced, this includes jumps, sprints, reloading and crouching. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: SPAS 12 shotgun | Attachment: Laser Sight Secondary Weapon: Luison Gadget: Impact grenades What makes Caveira a strong operator? Caveira is a major threat to the attacking team if she finds an isolated Attacker, by interrogating the Attacker successfully she will have revealed the current location of all the other Attackers to her whole team Her ability Silent Step makes her a lethal Defender, she can effectively roam the map with little noise Caveira power rating: 74/100 20. Blackbeard (B-Tier Attacker) Blackbeard is an Attacker with the Rifle-Shield ability. The rifle-shield is an attachment to Blackbeard’s primary weapon and serves as a shield against lethal headshots. The rifle-shield has a health bar, which is broken after a certain amount of damage. Blackbeard has two rifle-shields, once a rifle-shield is broken he can replace it. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: SR-25 | Sight: ACOG | Attachment: Muzzle Brake | Grip: Vertical Secondary Weapon: D-50 Gadget: Flashbangs What makes Jaeger a strong operator? In a headshot-equals-kills FPS, Blackbeard’s Rifle Shield makes him one of the best in gun fights Blackbeard can hold tight angles and peek from windows and behind fixtures with little risk of receiving a headshot first Blackbeard power rating: 74/100 19. Blitz (B-Tier Attacker) Blitz is an Attacker who possesses a shield ability: Flash Shield. Blitz can sprint towards his targets while concealing his upper body, once close he can trigger the flash on his shield to blind and deafen targets. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: Flash Shield Secondary Weapon: P12 | Attachment: Muzzle Brake | Attachment: Laser Sight Gadget: Smoke grenades What makes Blitz a strong operator? Blitz is a strong entry fragger who can push Defenders who are roaming and isolated from their team, often getting early kills off these engagements. Blitz can sprint while fully shielding his upper body, making him a tough Attacker to fight once he presses the attack. With his Flash Shield, Blitz has five flash charges of which he can blind his opponents for an easy kill, more over if the Defender attempts to retreat Blitz will punish them by simply lowering his shield and using his pistol to gun them down. Blitz power rating: 74/100 18. Jackal (B-Tier Attacker) Jackal is an Attacker who can track down Defenders using his ability: Eyenox Model lll. Eyenox Model lll is a headgear that is equipped with tracking optics that locates targets by revealing and identifying recent footsteps. The tracked target is marked constantly until Jackal is dead or the tracking is placed on cooldown. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: C7E | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: ITA125 Gadget: Smoke grenades What makes Jackal a strong operator? Jackal’s ability has the sole purpose of countering any Defenders who are roaming the map. Jackal’s mark on a tracked Defender is visible to all his teammates Jackal power rating: 76/100 17. Bandit (B-Tier Defender) Bandit is a Defender with an ability called Shock Wire. It’s a crude electrical device that electrifies other gadgets and will damage anything that comes into contact with it. Bandit is equipped with four shock wire devices. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: MP7 | Sight: Compensator | Attachment: Compensator Secondary Weapon: P12 Gadget: Barbed wire What makes Bandit a strong operator? Bandit's ability Shock wire, is a direct counter against those of Thermite and Hibana Bandit is a flexible operator, he can be played aggressively as a roamer or passively Bandit tricking Bandit power rating: 77/100 16. Echo (B-Tier Defender) Echo is a Defender who has access to a hovering drone with his ability: Yokai. Yokai drones have the capability to release disorienting sonic bursts and also transmits video feed to Echo. Lastly, Yokai can mount onto flat surfaces on ceilings and camouflage itself. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: MP5SD | Sight: ACOG | Grip: Vertical Secondary Weapon: Bearing 9 | Sight: Reflex | Attachment: Compensator Gadget: Shield What makes Echo a strong operator? Yokai provides intel on Attackers to his teammates Yokai can effectively assist teammate roamers by disorienting Attackers Yokai's sonic bursts can disrupt Attacker actions such as Thermite placing Exothermic charges, Attackers who are attempting to defuse a bomb, Attackers with shields will be forced to drop shield guards temporarily Echo power rating: 80/100 15. Rook (B-Tier Defender) Armor Pack Rook is a Defender that provides his whole team with access to an armor pack. When equipped with an armor pack, teammates that receive non-lethal damage will be in a down but not out state and can be revived by a teammate. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: MP5 submachine gun | Sight: ACOG | Attachment: Flash Hider | Grip: Vertical Secondary Weapon: Gadget: What makes Rook a strong operator? Rook's armor pack is available to all of his teammates, it is important to note that any unused armor can be picked up by Attackers With ACOG sights and three-armor stats, Rook has the perfect recipe of a strong anchor on defense Rook power rating: 83/100 14. Doc (B-Tier Defender) Doc, as the name insists is a Defender equipped with the ability to heal and revive his teammates: Stim Pistol. With the Stim pistol he has three healing shots. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: MP5 submachine gun | Sight: ACOG | Attachment: Flash Hider | Grip: Vertical Secondary Weapon: MK1 9mm pistol Gadget: Barb wire What makes Doc a strong operator? With three stim shots, Doc can easily turn the tide of a gunfight in his favor as he can stim himself or another teammate back to full health. With ACOG sights and three-armor stats, Doc as with Rook, has the perfect recipe of a strong anchor on defense Doc power rating: 84/100 13. Nomad (B-Tier Attacker) An Attacker who has the ability: Airjab Launcher, which is a rifle attachment that shoots an adhesive repulsion device that detonates by proximity. This detonation knocks down any operator within its range. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: ARX200 Secondary Weapon: .44 Mag Semi-Auto Gadget: Stun grenade What makes Nomad a strong operator? Nomad can protect an objective, such as the diffuser with her ability, she can plant the Airjab launcher near the diffuser which will push off any defenders who attempt to destroy it Nomad can also clear a room with her ability, targeting common areas that the Defenders would be holding Nomad power rating: 85/100 12. Jager (A-Tier Defender) Jager is a Defender equipped with a grenade detecting system ability: Active Defense. His gadget will automatically intercept any grenades, flashbangs, or smokes thrown into their range and destroy them. ADS devices can only destroy up to six grenades. He can place the ADS devices on almost all surfaces and furnitures. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: 416-C Carbine assault rifle | Sight: Reflex | Attachment: Compensator | Grip: Vertical Secondary Weapon: Gadget: Barbed wire What makes Jager a strong operator? With three speed and an above average assault rifle Jager provides great roaming presence and threat, he can use this to his advantage to stall Attackers ADS devices can directly counter Attackers such as Fuse and Ying whose abilities can be intercepted Jaeger power rating: 84/100 11. Buck (A-Tier Attacker) Buck is a versatile Attacker operator that can open up soft walls, floors, and windows using his ability: Skeleton key. Skeleton key allows Buck to toggle the under-barrel shotgun attachment on his primary weapon for a close ranged gun-out or to simply break open an unreinforced surface. Buck also has an access to grenades in his gadgets, in which he can toss in succession into areas from the breaches he’s opened up with his ability. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: C8-SFW assault rifle | Sight: ACOG | Attachment: Flash Hider Secondary Weapon: MK1 9mm pistol | Attachment: Muzzle Brake Gadget: Frag grenades What makes Buck a strong operator? The ability to quickly toggle between his under-barrel shotgun and assault rifle during a firefight Ranged breaching of soft wall/floor/ceiling/hatch using his shotgun Having access to frag grenades in conjunction with his ability makes for a strong attack from multiple angles Buck power rating: 86/100 10. Thermite (A-Tier Attacker) In any team strategy or composition, you most often will need a hard-breacher such as Thermite. He is an Attacker who provides a valuable hard-breaching ability known as Exothermic Charge. Thermite’s Exothermic charge will breach and open up any reinforced wall if it detonates successfully. He has access to two charges. Thermite players should be wary of where and when they place these charges to get the most impact and effect. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: 556XI assault rifle | Sight: ACOG | Grip : Vertical | Attachment: Flash Hider Secondary: M45 MEUSOC pistol | Attachment: Muzzle Brake Gadget: Claymore What makes Thermite a strong operator? Thermite’s ability is always viable in any attack strategy and is a great way to force Defenders back Providing wide entry points to push into the objective Thermite power rating: 87/100 9. Valkyrie (A-Tier Defender) Valkyrie is a Defender that is equipped with portable 360 cameras that can be placed on almost any wall or surface, providing vision of the map to her teammates. Valkyrie also has the ability to diligently place any of the cameras outside of the buildings where it will provide intel on Attacker's position and revealing who they are. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: MPX submachine gun | Sight: Reflex | Attachment: Compensator | Grip: Angled Secondary: D-50 pistol Gadget: C4 Nitro Cell What makes Valkyrie a strong operator? Valkyrie can do run-outs and potentially get an early kill on the Attackers with the intel she gains from her outside cameras With a camera providing intel, Valkyrie can detonate a deadly C4 explosion on soft floors from a level below her Attackers Her secondary, the Desert Eagle is a great gun with explosive damage in close quarters Valkyrie power rating: 88/100 8. Capitao (A-Tier Attacker) Capitao is an Attacker operator that has 3-speed with a high utility ability: Tactical Crossbow. The Tactical Crossbow comes with two types of ammo, smoke arrow and fire arrow. The smoke arrow provides an effective smokescreen that can provide your team with the means to press the attack onto the objective, plant a defuser, or to recover a hostage. The fire arrow can be used as a zoning tactic to keep the roaming defenders from retaking the objective or to simply pin down a defender that is holding a tough angle that is stalling your team’s push. Operator Stats: Speed: 3 Armor: 1 Best Weapon Loadout: Primary Weapon: PARA-308 assault rifle | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary: PRB92 pistol Gadget: Flashbang What makes Capitao a strong operator? Ability to assist team’s push with use of his smoke and fire arrows, not to mention flashbangs can be included in his loadout Three speed, combined with his high ammo capacity M249 LMG Capitao power rating: 89/100 7. Lesion (A-Tier Defender) Lesion is a Defender that has the trap ability known as Gu Mines. At the start of any match Lesion can receive up to eight total Gu Mines if he survives until the end of the round. Gu Mines when stepped on by Attackers will trigger continuous poison damage and slow them down until they take it out. Gu Mines are only visible to Lesion. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: T-5 submachine gun | Sight: Holographic | Attachment: Compensator Secondary: RG15 pistol | Attachment: Muzzle Brake Gadget: Impact grenade What makes Lesion a strong operator? Great gun with little recoil and decent damage Placing up to all eight Gu Mines can effectively stall Attacker’s push Gu Mines can effectively be used to provide Lesion intel of where his Attacker(s) position is Lesion power rating: 90/100 6. Glaz (A-Tier Attacker) Defenders, will want to take cover, Glaz is an Attacker operator who has the lethal ability to execute defenders from a distance with his OTs-03 sniper rifle. Along with his ability: Flip Sight, Glaz is able to toggle a magnification scope with sophisticated image sensors that outlines his targets even through smoke. Glaz’s marksman rifle can also destroy un-reinforced hatches and walls, providing him with lethal angles into an objective room. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: OTs-03 marksman rifle | Sight: Reflex | Attachment: Muzzle Brake Secondary: GSH-18 handgun Gadget: Smoke grenade What makes Glaz a strong operator? Ability to spot and eliminate defenders through smokes, peek holes and tight angles Can hold long angles into objective rooms, such as watching the diffuser from a distance with minimum risk Glaz power rating: 91/100 5. Maestro (A-Tier Defender) Maestro has the ability: Evil Eye. Evil Eye is a remote-controlled bullet-proof camera armed with a high-energy laser that can shoot Attackers and devices. Maestro is equipped with two Evil Eyes that he can mount on any flat surface. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: Alda 5.56 LMG | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: Keratos | Attachment: Muzzle Brake Gadget: Barbed wire What makes Maestro a strong operator? As with Yokai, Maestro's Evil Eye turret can also directly disrupt Attacker actions Evil Eye turret can destroy Thermite's Exothermic charges, Hibana pellets and drones Evil Eye also provides valuable intel on Attackers Attackers are prone to Evil Eye turret damage if they do not dispose it Maestro power rating: 93/100 4. Finka (A-Tier Attacker) With her advanced nanobot technology, Finka’s ability Adrenal Surge takes the form of nanobots that grants her team a brief HP surge and instantly revives any allies in the down-but-not-out state. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: Spear .308 assault rifle | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary Weapon: PMM Gadget: Frag grenades What makes Finka a strong operator? Finka's Adrenaline surge provides her whole team with a competitive edge in gun fights She can remotely revive any downed teammate instantly Not to mention, Finka has access to frag grenades and an LMG as a primary weapon option Finka power rating: 95/100 3. Smoke (A-Tier Defender) If you are looking for a solid Defender operator, Smoke fills that role. As a well-rounded operator, he has the ability to inflict damage and deny direct entry into an objective with his ability: Remote Gas Grenade. Most Smoke players often almost play in the objective for the majority of a round in order to effectively use his entry denial gas grenades. The Remote Gas Grenades can be thrown and placed on almost any floor, wall, or ceiling surface. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: M590A1 pump action shotgun | Attachment: Red Dot Secondary: SMG-11 machinegun pistol | Sight: Reflex | Attachment: Compensator | Grip: Vertical Gadget: Barbed wire What makes Smoke a strong operator? Smoke possesses three Remote Gas Grenades that lasts 10 seconds each, if timed and placed well, Smoke can easily delay the Attackers push for the 30 seconds of the round With his M590A1 shotgun, Smoke can easily open up rotation holes in breakable soft walls and hatches to allow his teammates to re-take or flank Attackers pushing onto an objective We also can’t disregard the damage and fire rate of the SMG-11, although recent recoil rework has rendered it somewhat less effective, it is still one of the best SMGs in the game By bringing barbed wire, this gadget heavily compliments Smoke’s entry denial toolkit as an anchor by providing movement hinderance if the Attackers push recklessly Smoke power rating: 96/100 2. Mira (A-Tier Defender) Mira is a Defender who can anchor in the objective room effectively with her ability: Black Mirror. As the name suggests, Black Mirror deploys a one-way bulletproof mirror on breakable and reinforced walls. Attackers have no visibility through the one-way mirror unless it is opened by taking out the canister, thus exposing a murder hole to both sides. Operator Stats: Speed: 1 Armor: 3 Best Weapon Loadout: Primary Weapon: Vector .45 ACP submachine gun | Sight: Holographic | Attachment: Compensator | Grip: Vertical Secondary: ITA12S shotgun Gadget: C4 Nitro Cell What makes Mira a strong operator? Mira has a strong defensive presence as an anchor, if attackers approach a Black Mirror carelessly, Mira can punish them through any of the murder holes she’s created either around the mirror or by opening the mirror The Vector .45 ACP has a high rate of fire and Mira can continuously spam her peek fire with no risk with reloading If strategically timed, Mira can toss a C4 over or through any opened Black Mirror and deny the Attackers from planting the defuser Mira power rating: 98/100 1. Zofia (A-Tier Attacker) Zofia is an Attack Operator that brings a viable breaching and disabling utility with her ability: KS79 Lifeline. Equipped with impact and concussion grenades, Zofia can destruct non-reinforced walls, hatches and Castle barricades. Once opened, she can punish unwary defenders with a concussion grenade, rendering their ability to hear and see clearly for a short duration. Operator Stats: Speed: 2 Armor: 2 Best Weapon Loadout: Primary Weapon: M762 assault rifle | Sight: ACOG | Attachment: Compensator | Grip: Vertical Secondary: RG15 pistol | Attachment: Muzzle Brake Gadget: Claymore What makes Zofia a strong operator? She has the ability to recover herself from the down-but-not-out state Ranged breaching of soft wall/floor/ceiling/hatch Zofia players can chain and time her point of attack effectively with her impact and concussion grenades Zofia power rating: 98/100 So, there you have it, the current top to low tier Rainbow 6 Siege Operators. Most of these Operators have definitely seen continued success in the most recent seasons and will most likely maintain po[CENSORED]rity amongst several teams in the Pro League competitive play. With Operation: Wind Bastion finally available, it will be interesting to see how all of these operators are adapted. Link to comment Share on other sites More sharing options...
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