Lunix I Posted November 29, 2018 Posted November 29, 2018 Depth is an Indie video game developed by Digital Confectioners and released for Microsoft Windows in 2014. It is an asymmetrical multiplayer game that pits treasure hunting divers against sharks. The game is a first-person shooter taking place in underwater environments. Players can either be divers or sharks. Divers escort and defend an automated submersible to collect sunken treasure, utilizing firearms, harpoons, explosives, and other equipment bought with collected treasure, while sharks, with different species having different abilities, "evolve" new abilities by killing and eating divers. Games are won by either side running out of respawns, by divers successfully escorting the submersible to an extraction point, or by sharks destroying the submersible. Depth began production in 2009, as a student project built as a mod for Unreal Tournament 3, by a small team led by Alex Quick of Killing Floor fame. Between 2010 and 2012, the game was ported to UDK and became a standalone game. However, development became stalled, due to concerns over gameplay. In 2013, Digital Confectioners took over and finished development and were cited as only being concerned with releasing skins and no further gameplay balance.
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