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In Arc System Works’ revival of the classic Double Dragon series, we have evidence that some video game throwbacks can be too authentic for their own good. Double Dragon IV is a direct sequel to the NES version of Double Dragon II (oddly not Double Dragon III)--and when we say "direct," we mean it. This is an odd game that, quite literally, could’ve appeared on the 30-year-old system and felt right at home.

While this might sound great in theory if you have nostalgia for the 8-bit era, reality tells a different story. The original Double Dragon games still hold a special place in many an older gamer’s heart, but they are products of their time. Later side-scrolling brawlers would vastly surpass the primitive action of the series' Lee brothers. Capcom’s Final Fight and especially Sega’s Streets of Rage would go on to take the mantle of top brawlers in the 1990s, so seeing a sequel to the NES version in 2017 is a bit strange.

 

Double Dragon IV staunchly replicates the NES games' graphics and mechanics, complete with incredibly annoying screen tearing and flickering. Characters are crudely drawn, hit detection is sketchy, and the gameplay itself wavers between mindless and unfair. Some enemies stand around senselessly or rush blindly at you, and others start attacking with projectiles before they even appear onscreen. Compared to a modern brawler, the moveset--though slightly enhanced since the early ’90s--is limited. You have a punch, kick, jump kick, and a couple of minor “special” moves like an uppercut. Regardless, you can get through most levels by spamming basic attacks.

Repetition has always been a problem with brawlers, but Double Dragon IV really doesn’t overstay its welcome. Like the originals, it takes around 35 to 45 minutes to complete. Levels are short, transition story panels are slight, and while the scenery changes, there’s not a lot of variety in the level design.

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