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Horror_Professional

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  1. The Daytona 200 is an annual motorcycle road racing competition held in early spring at the Daytona International Speedway in Daytona Beach, Florida.[1] The 200-mile (320 km) race was founded in 1937 when it was sanctioned by the American Motorcyclist Association (AMA).[2] The original course used the beach itself before moving to a paved closed circuit in 1961. The Daytona 200 reached its zenith of worldwide po[CENSORED]rity in the 1970s when the race attracted the largest crowds of any AMA race along with some of the top rated international motorcycle racers.[3][4][5] The race is currently promoted by MotoAmerica and run in their middleweight Supersport Class. The race is typically held in early March. As motorcycle engine technology transitioned from the 60 horsepower four-stroke motorcycles of the 1960s, to the 100 horsepower two-stroke motorcycles of the 1970s, it became apparent that motorcycle tire technology was lagging behind engine performance on the track's banking.[17] In an effort to slow the fastest bikes down and save on tire wear, a chicane was added in 1973 at the end of the Daytona back straight.[18] The dangers that motorcycle racers were exposed to was highlighted in 1975 when a documentary crew were filming as Barry Sheene crashed on the banked track at over 170 mph when his rear tire failed.[17] As speeds continued to increase, organizers eventually moved away from high powered Grand Prix-style motorcycles to highly modified production motorcycles known as Superbikes in 1985, which led to a global trend of Superbike racing that by 1988 would lead to the development of an FIM-sanctioned Superbike World Championship in 1988.[3] The loss of Grand Prix machinery meant that fewer international competitors were interested in entering the race and, began a slow decline in the event's prestige.[5][17] By the late 1990s, even the production based Superbikes were overheating the tires on the banking.[19] To keep Superbikes in the Daytona 200, the West Banking was eliminated to reduce the tire issues that had been plaguing the motorcycles.[19] However, the owners of Daytona International Speedway were unsatisfied with the banking being omitted from the course so, a compromise was reached after the 2004 season reducing the size and power of the bikes by going to a Supersport-based class (known as "AMA Formula Xtreme"), and putting both bankings back into the race course.[19] The Supersport class race kept the 200 miles (320 km) distance, but the Superbike race was converted to a standard 100 kilometers (62 mi) round of the national championship. In 2009, the Supersport class for this was renamed AMA Pro Daytona Sportbike Championship.[20][21] The changes left spectators confused as to why the most powerful motorcycles were replaced by a lesser class in the premier Daytona race.[19] The changes also meant that the top factory backed riders would be excluded from the race.[21] The race's future was clouded with the circuit's inability to negotiate with the Dorna-aligned Wayne Rainey KRAVE organization that organizes the MotoAmerica motorcycle racing series in the United States beginning in 2015 when MotoAmerica decided not to place Daytona on the 2015 schedule, considerably important since Daytona's 200 mile format was going against the grain of typical 110-km (68 mile) races that are typical of most Superbike races in the world, as MotoAmerica's future plans to adopt the Spanish CEV championship format of FIM Moto3 and Moto2 classes (the Spanish championship is also a Dorna-promoted championship, and most recent riders come from CEV to Moto3), went against the traditions of American motorcycle racing. On December 1, 2014, American Sportbike Racing Association, parent company of Championship Cup Series (CCS), which sanctions the Fall Cycle Scene autumn events at Daytona, agreed to sanction the Daytona 200 with Supersport motorcycles racing 57 laps on the full motorcycle layout.[22][23] Steve Rapp's 2007 victory was the first win for Kawasaki since 1995 and the first win for a privateer rider since John Ashmead won in 1989.[24] The race was cancelled in 2020 for the first time since World War II because of the COVID-19 pandemic after the Rudy Gobert incident took place during the Wednesday of the race meeting, and officials moved the entire race meeting to Biketoberfest with the Fall Cycle Scene at the Speedway. When the city cancelled Biketoberfest, the feature was cancelled, but not the remainder of the fall race meeting. Conducted despite the pandemic, the 2021 race saw a thrilling finish line victory by rising star, American Brandon Paasch. Coming out of the final pit stop six seconds behind race leader Sean Dylan Kelly, Paasch made a thrilling charge to catch the leader, with a daring pass at the line to win by .03 second. For the 2022 edition, MotoAmerica replaced ASRA as the sanctioning body, with the race becoming a non-points race under updated Supersport rules. The race has been one of the toughest in American motorcycling because of its endurance-like qualities of pit stops for tires and fuel, and safety car periods, and nine FIM world champions, including seven 500cc/MotoGP World Champions—six Americans and one Italian—have won the race. Of recent American world champions, only Kenny Roberts Jr. did not win the Daytona 200. Finnish and Venezuelan FIM world champions in smaller classes have also won the 200. Scott Russell and Miguel Duhamel are tied for most Daytona 200 wins at five each. Russell, known by the nickname "Mr. Daytona"[25] because of his achievements at the famed track, won all his Daytona races in the Superbike class (750-1000cc). Duhamel's fifth victory came in the Supersport-based classes beginning in 2005.[26. https://www.pakwheels.com/used-bikes/200cc-bikes/642202
  2. Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published five additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), Prince of Persia (2008), Prince of Persia: The Forgotten Sands (2010), and Prince of Persia: The Lost Crown (2024), as well as a number of spin-offs and games for mobile devices. Outside of the games, the franchise includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[1][2][3]. The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[4] and films like Raiders of the Lost Ark[5] and The Adventures of Robin Hood,[6] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.[8][9] Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label.[10] Released for PC and the Dreamcast only,[13] it was criticized by many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]. https://en.wikipedia.org/wiki/Prince_of_Persia
  3. Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994.[12] Version 1.00 was released in January 1995,[13] with the primary author being the company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby, which NeoGeo used in its showreel.[14][15][16] Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period.[17] On January 1, 1998, Blender was released publicly online as SGI freeware.[1] NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN, a reference to the computing term of the same name) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development.[18] In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor.[19][20] The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (USD 100,670 at the time), with the money being collected from the community.[21] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software, largely developed by its community as well as 26 full-time employees and 12 freelancers employed by the Blender Institute.[22] The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005.[23] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.[24] The binary releases of Blender are under GNU GPLv3 or later because of the incorporated Apache libraries.[25] In 2019, with the release of version 2.80, the integrated game engine for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful open source game engines such as Godot instead.[26][27]. https://www.blender.org/about/
  4. Hello everyone,As you know HighlifeZM is looking for active Staff,please contact el Catire O 

  5. Nickname : Horror Professional Age :18 Your Tag : [Desert Vipers Squad Leader] Link Of Your Hours (10h) In GameTracker :https://www.gametracker.com/player/Horror Professional/HighLifeZm.CSBlackDevil.Com:27015/
  6. Pro! He is joining my squard and want to change tag ! Plz accept
  7. Nick: LeenaXD ¤ Ip: ... ¤ Ban Time:5:50 PM(Pakistani time) ¤ Reason: Spamming ,No Experience,Not correct English,And asking players to join other server ¤ Proof: will be on discord my discord :horror_xd__08935
  8. Nickname: Horror Professional ¤ Name: Rehan Saeed ¤ Age: 14-18 ¤ Country: Pakistan ¤ City: Islamabad ¤ Favorite Games: Minecraft,PUBG,Prince Of Persia,Cs1.6,GTA V,Gta SAn Andreas,GTA Vc,Free Fire,IGI ,...............................................etcc ¤ Favorite Shows: Cricket ¤ Favorite Movies: All Of Us Are Dead,Squid Game,Alice in Borderland,Train To Busan,My Demon,Prometheous,KGF,Hirarchy,Sweet Home,Vincenzo etcc ¤ Favorite Songs / Favorite genre: Aushqi 2, Tum he ho ,Bad Boy Boom Boom ¤ What would you like to do in life: to become Mafia Right hand. ¤ Favorite actor : Song Kang,Solomon Park ¤ Favorite actress: Korean Actoresses (Kim Yo Jung ,Cho Yi Hyun,Nancy) ¤ Favorite juice: Banana juice?? ¤ In what country would you like to live: s.Korea or Palestine ¤ Favorite football team: I hate football ¤ Which is you favorite Car models: Maclarn F1 ¤ A brief description about you: Sigma every time , Always I take Payback ¤ How did you find WALKINGDEAD?: Yes ,last time but I was not Interested in this server.
  9. Nick: ¤ Ip: ¤ Ban Time: ¤ Reason: ¤ Proof:

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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