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Horror_Professional

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  1. Np , VOTED!
  2. Hitman is a stealth game franchise created by Danish developer IO Interactive. The player controls the contract killer Agent 47, who travels the world to assassinate various targets who are assigned to him. The first game in the franchise, Hitman: Codename 47, was published by Eidos Interactive for Microsoft Windows in 2000 and introduced many of the gameplay elements that would become staples of the franchise. Eidos published the next three games, Hitman 2: Silent Assassin (2002), Hitman: Contracts (2004), and Hitman: Blood Money (2006), for Windows and consoles, each building upon Codename 47's foundation of stealth gameplay. After a six-year hiatus, Hitman: Absolution (2012) was published, and a high-definition port of the original three console games in 2013, both by Square Enix. After another hiatus from the main series, the next game titled Hitman (2016) was released, also published by Square Enix. Hitman 2 (2018) was published by Warner Bros. Games, which later published HD ports of Hitman: Blood Money and Hitman: Absolution (2019). The most recent main series game, Hitman 3 (2021), was self-published by IO Interactive. In 2023, IO rebranded Hitman 3 as Hitman: World of Assassination, which imported all content of the previous two titles to the game. Feral Interactive published Hitman: Blood Money - Reprisal for mobile platforms the same year. Mainline games in the Hitman series have been generally well-received, with most critics praising the take on stealth gameplay and freedom of approach. Outside of the eight mainline releases, the franchise includes three spin-off games, two novels, remastered and HD rereleases of games, and a comic book miniseries, and two film adaptations: Hitman (2007) and Hitman: Agent 47. In 1998, following the dissolution of Danish game developer Zyrinx, its remaining team members regrouped to form Reto-Moto.[5] This team later established IO Interactive (IO), which would go on to create its first intellectual property, the Hitman series. The inaugural game, Hitman: Codename 47, marked IO's debut in the gaming industry. Initially, the studio had planned to develop a straightforward shooter titled Rex-Domonius, but the concept was ultimately abandoned by Reto-Moto.[5] The creative vision for Hitman: Codename 47 was led by Danish designer Jacob Andersen, who drew inspiration from Hong Kong action films. Andersen explained, "We decided to do a quick game inspired by Hong Kong action movies... Basically, a guy in a suit blasting away in a Chinese restaurant."[5] This initial idea evolved into the story of Agent 47, a genetically engineered clone assassin. The game introduced a unique gameplay mechanic where players could assume disguises from non-player characters, a feature that became a hallmark of the series and set Hitman apart from other games of its time.[5] Additionally, Codename 47 was among the first games to incorporate ragdoll physics, which enhanced its realism and set a new standard for the industry.[6] Published by Eidos Interactive in 2000, Codename 47 was initially released exclusively for Windows. Andersen noted that the decision to focus on PC development was driven by the difficulty of obtaining console development kits at the time, as well as the growing availability of 3D hardware for PCs, which made the platform particularly appealing for innovation.[5]. The first sequel in the series, Hitman 2: Silent Assassin, was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in October 2002, followed by a GameCube release in June 2003. Building upon the foundation of Codename 47, Silent Assassin placed greater emphasis on stealth mechanics and introduced new features, such as a first-person view mode, the ability to incapacitate enemies non-lethally, and missions that allowed for multiple approaches.[5] Reflecting on the development, Jacob Andersen noted, "Now that the main platform was PS2, we felt more at home." However, some fans of the original game were dissatisfied with the introduction of a mid-level save system. While the controls were improved and efforts were made to address AI issues, non-player characters continued to exhibit unpredictable behavior. "Many have tried to fix the AI since, and all have failed," Andersen remarked with a smile. "It just has to have those odd moments—otherwise, it wouldn't be Hitman."[5] The next installment, Hitman: Contracts, was developed by IO and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in April 2004. The game served as both a sequel to Silent Assassin and a partial remake of Codename 47, featuring remastered levels from the first game with enhanced graphics, improved AI, and gameplay elements introduced in the second game. This decision was influenced by the fact that only 10% of Silent Assassin players had experienced Codename 47, largely due to the latter's Windows exclusivity. As Andersen explained, "We decided to make Hitman 2.5 with some of the best content from [Codename 47]."[7] Hitman: Blood Money, developed by IO and published by Eidos Interactive, was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360 in May 2006. Developed concurrently with its predecessor, Blood Money continued the story from the previous installment and represented a significant leap forward in terms of graphics, AI, and level design, thanks to increased resources from both IO and Eidos.[7] The game received generally positive reviews and is widely regarded as a cult classic.[8] Blood Money has been re-released multiple times: first as part of an HD collection alongside its two predecessors in 2013,[9] again in 2019 as part of another HD collection with its successor,[10] and most recently for mobile devices in 2023[11] and the Nintendo Switch in 2024.[12] A box set titled Hitman Trilogy (released as Hitman: The Triple Hit Pack in Europe) was published by Eidos for the PlayStation 2 on June 19, 2007, in North America and June 22, 2007, in Europe.[13][14] The collection includes Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money, with the games remaining identical to their original standalone releases.[13] Following the release of Blood Money, IO Interactive shifted its focus to developing new franchises, including the action-packed Kane & Lynch series (2007 and 2010) and the more family-friendly Mini Ninjas (2009). https://en.wikipedia.org/wiki/Hitman_(franchise)
  3. Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994.[13] Version 1.00 was released in January 1995,[14] with the primary author being the company co-owner and software developer Ton Roosendaal. The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby, which NeoGeo used in its showreel.[15][16][17] Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period.[18] On January 1, 1998, Blender was released publicly online as SGI freeware.[1] NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN, a reference to the computing term of the same name) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development.[19] In May 2002, Roosendaal started the non-profit Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based open-source project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor.[20][21] The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (USD 100,670 at the time), with the money being collected from the community.[22] On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free and open-source software, largely developed by its community as well as 26 full-time employees and 12 freelancers employed by the Blender Institute.[23] The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005.[24] Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.[25] The binary releases of Blender are under GNU GPLv3 or later because of the incorporated Apache libraries.[26] In 2019, with the release of version 2.80, the integrated game engine for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful open source game engines such as Godot instead.[27][28]. In February 2002, the fate of the Blender software company, NaN, became evident as it faced imminent closure in March. Nevertheless, one more release was pushed out, Blender 2.25. As a sort of Easter egg and last personal tag, the artists and developers decided to add a 3D model of a chimpanzee head (called a "monkey" in the software). It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne, after the orangutan in the Kevin Smith film Jay and Silent Bob Strike Back.[29] Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as primitives such as a cube or plane.[30] The largest Blender contest gives out an award called the Suzanne Award,[31] underscoring the significance of this unique 3D model in the Blender community. Blender has a node graph system for procedurally and non-destructively creating and mani[CENSORED]ting geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing.[33] It takes the form of a modifier, so it can be stacked over other different modifiers.[34] The system uses object attributes, which can be modified and overridden with string inputs. Attributes can include positions, normals and UV maps.[35] All attributes can be viewed in an attribute spreadsheet editor.[36] The Geometry Nodes utility also has the capability of creating primitive meshes.[37] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes;[38] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes.[39][40]. https://en.wikipedia.org/wiki/Blender_(software)
  4. Kawasaki Motors, Ltd. (カワサキモータース株式会社, Kawasaki Mōtāsu Kabushikigaisha) is a Japanese mobility manufacturer that produces motorcycles, all-terrain vehicles, utility vehicles, watercraft, outboard motors, and other electric products. It derives its origins from Kawasaki Aircraft Industries, a subsidiary of Kawasaki Heavy Industries, and is rooted in the motorcycle, boat, and engine businesses. In 1953, they began manufacturing engines for motorcycles and have since produced products such as the Mach and Ninja series in motorcycles and the Jet Ski, which has become a generic term for personal watercraft. Until 2021, it was a division of Kawasaki Heavy Industries, known as the Kawasaki Aerospace Company (川策重工業汎用機カンパニー) and later the Kawasaki Motorcycle & Engine Company (川崎重工業モーターサイクル&エンジンカンパニー). In 2021, it was separated as Kawasaki Motors, Ltd, a wholly owned subsidiary of Kawasaki Heavy Industries. Kawasaki Aircraft initially manufactured motorcycles under the Meguro name, having bought an ailing motorcycle manufacturer, Meguro Manufacturing with whom they had been in partnership. This eventually became Kawasaki Motor Sales.[3] Some early motorcycles display an emblem with "Kawasaki Aircraft" on the fuel tank. During 1962, Kawasaki engineers were developing a four-stroke engine for small cars. Then some of the engineers transferred to the Meguro factory to work on the Meg ro K1 and the SG, a single cylinder 250 cc OHV. In 1963, Kawasaki and Meguro merged to form Kawasaki Motorcycle Co., Ltd.[4][5] From 1962 through 1967, Kawasaki motorcycles used an emblem which can be described as a flag within a wing. Work continued on the Meguro K1, a copy of the BSA A7 500 cc vertical twin[6] and on the W1. The K2 was exported to the U.S. for a test in response to the expanding American market for four-stroke motorcycles. At first it was rejected for a lack of power. By the mid-1960s, Kawasaki was finally exporting a moderate number of motorcycles. The Kawasaki H1 Mach III in 1968, along with several enduro-styled motorcycles to compete with Yamaha, Suzuki and Honda, increased sales of Kawasaki units. 1974 saw the establishment of a Kawasaki assembly facility in Lincoln, Nebraska, US, named the American Kawasaki Motors Corporation (KMC), to complete Japan-produced components into finished motorcycles for the North American market.[7][8] Kawasaki's engines division, housed in a single office complex in Grand Rapids, Michigan, consolidates research and development projects . . Kawasaki's first title was with Dave Simmonds in 1969 when they won the 125 cc World Championship. Kawasaki dominated the 250 cc and 350 cc grand prix classes from 1978 to 1982 winning four titles in each category. With the introduction of the four-stroke engines into MotoGP in 2002, Kawasaki decided to take part in the new MotoGP World Championship. Kawasaki entered the championship in 2003 with 250 cc Grand Prix racer Harald Eckl's Team Eckl. In 2003, the Kawasaki Racing Team was formed after Kawasaki had developed their new 990cc ZX-RR bike throughout 2002 and raced it in the last three races of the 2002 MotoGP season. The racing activities were managed by Harald Eckl's team based in Germany. It was not until 2004 that Kawasaki had two riders - Alex Hofmann and Shinya Nakano, who raced for the entire season. Nakano placed 3rd in Japan that year achieving Kawasaki's first podium finish in MotoGP.[13] In 2007, Kawasaki split from Harald Eckl because of Eckl's involvement with a competitor's MotoGP activities, which forced Kawasaki to terminate the relationship immediately.[14] Kawasaki formed Kawasaki Motors Racing, a European subsidiary of Kawasaki Heavy Industries responsible for managing the racing activities of the MotoGP team and any other motorcycle racing activities Kawasaki may enter in the future. For the first time since Kawasaki returned to the premier class of motorcycle racing, the team became a complete 'in house' factory team. On January 9, 2009, Kawasaki announced it had decided to "... suspend its MotoGP racing activities from 2009 season onward and reallocate management resources more efficiently". The company stated that it will continue racing activities using mass-produced motorcycles as well as supporting general race oriented consumers. In 1973, Kawasaki introduced a limited production of stand-up models as designed by the recognized inventor of jet skis, Clayton Jacobson II.[11] In 1976, Kawasaki then began mass production of the JS400-A. JS400s came with 400 cc two-stroke engines and hulls based upon the previous limited release models. It became the harbinger of the success Jet-Skis would see in the market up through the 1990s. In 1986 Kawasaki broadened the world of Jet Skis by introducing a two-person model with lean-in "sport" style handling and a 650 cc engine, dubbed the Kawasaki X2. Then in 1989, they introduced their first two-passenger "sit-down" model, the Tandem Sport (TS) with a step-through seating area. In 2003, Kawasaki celebrated the Jet Ski brand by releasing a special 30th anniversary edition of its current stand-up model, the SX-R, which has seen a revival of interest in stand-up jetskiing. The X-2 has also been updated, based on the SX-R platform and re-released in Japan. Kawasaki continues to produce three models of sit-downs, including many four-stroke models. The four stroke engines have come on since the late 1990s; with the help of superchargers and the like the engines can output up to 300 horsepower (220 kW) as seen in the Kawasaki Ultra 300x. https://en.wikipedia.org/wiki/Kawasaki_Motors
  5. Free Fire formerly know as Garena Free Fire is a free-to-play battle royale game developed and published by Garena for Android and iOS.[4] Released on December 8, 2017, the game gained widespread po[CENSORED]rity, becoming the most downloaded mobile game globally in 2019. By 2021, it had over 150 million daily active users and surpassed $1 billion in lifetime revenue.[5][6] As of February 2024, Free Fire had 100 million active users.[7] In September 2021, Garena launched Free Fire Max, an enhanced version featuring improved graphics, lighting, and sound effects.[8] The game’s official annual esports competition, the Free Fire World Series, set a record as the most-watched esports event at the time, reaching over 5.4 million peak live viewers.[9][10. Free Fire offers over 15 game modes, including Team Deathmatch, Clash Squad, Big Head, Explosive Jump, Cold Steel, Zombie Hunt, Rampage, and Pet Mania.[12] However, modes other than Battle Royale, Clash Squad, and Lone Wolf are only available during special events.[13][14] The Battle Royale mode in Free Fire accommodates up to 52 players landing on an island without weapons. They must fight to be the last one standing by scavenging weapons and equipment from buildings. Playing this mode in ranked mode will affect their ranking. There are 6 maps to choose from: Bermuda, Bermuda Remastered, Kalahari, Purgatory, Alpine, and NeXTerra. The mode allows for solo, duo, or squad play.[15][16] Clash Squad is a 4-player versus 4-player mode where players purchase weapons and items from an in-game shop during preparation time, then engage in combat against the opposing team. The mode is played in a best-of-7 format, lasting anywhere from 4 to 7 rounds. Each round is won when all players from one team are killed, either by their opponents or through environmental factors. As of 2022, the maps used in Clash Squad are the same as those in Battle Royale mode. The mode can be played as either Ranked or Casual.[17][18] Lone Wolf is a variation of the Clash Squad mode that can be played as either a 1-player versus 1-player or 2-player versus 2-player "duo" format with more intricate rules. In each round, both sides have the opportunity to select their equipment for the next 2 rounds. The game is played in a best-of-5 format. If both teams have won 4 rounds each, a final round begins with both sides able to choose any weapon they prefer. All players are automatically equipped with basic items such as a vest and helmet from the start of the round. This mode takes place on its own map known as Iron Dome.[19][20] Free Fire Craftland editor Free Fire Craftland editor Craftland allows players to design their own maps in Free Fire using an in-game builder tool. The maps created can be shared and played with others. Craftland also supports script editing for advanced customization, giving creators greater freedom to bring their ideas to life. Players can add buildings, gameplay elements, and decorations to the map until they reach the maximum space limit. There are two maps available for players to use as the base for their designs.[21][22] Character system Free Fire Character System Free Fire character system Free Fire features a character system of 50+ characters. Each character has a unique skill which can be active or passive. Active skills can be triggered manually by an in-game button and passive skills are triggered automatically. Each character can equip 4 skills including the character's skill and 3 skills from other characters (one active skill and three passive skills can be equipped by a single character).[23] Free Fire characters have unique backstories. A few of these characters were inspired by real-life celebrities whom Free Fire had collaborations with, such as Chrono from the collaboration with Cristiano Ronaldo,[24] Dimitri & Thiva from the collaboration with Dimitri Vegas & Like Mike,[25] A-Patroa from the collaboration with Anitta,[26] Alok from the collaboration with DJ Alok[27] and JBeibs from the collaboration with Justin Bieber.[28] In the game, it is possible to acquire all characters by using gold, an in-game currency that can be earned through gameplay and event participation, or with Diamonds which can be bought with real-world currency.[29] Pet System In Free Fire, pets can provide support to players during fights. As of 2023, the game features 21 different pets that players can choose to bring into battle. Each pet has a special ability that sets it apart from the others. Some of these abilities are passive and trigger automatically, while others are active and require manual activation. One of the pets in the game, Poring, was added as part of a collaboration with Ragnarok Online. Players can also customize their pets with skins and emotes.[30] Ranking System In Free Fire, a seven-tier ranking system, including sub-tiers like Bronze I, II, III, categorizes players by skill and performance. Players earn ranking points based on kills, damage, survival time and standing position, progressing from Bronze to Grandmaster. Seasons reset ranks (e.g., from Silver III to Bronze I or II). There are two ranked modes: Battle Royale rank mode and Clash Squad rank mode.[31][32] he graphics were described as having "a benefit for mid- and low-specification phones", but a reviewer stated that "if games with good graphics are your thing then we don't recommend that you play Free Fire Battlegrounds. But if you like battle royale games and want to have fun with your friends, you should definitely play."[36] Tais Carvalho of Techtudo commented that Free Fire "prioritizes performance, making it a great choice for any type of device. The gameplay stands out and has enough content to entertain and offer rewarding combat." Regarding the progression of characters and skills, she said it is "a flashy add-on".[37] In the Google Play annual list of "Best Apps of the Year", Free Fire won in the "Best Po[CENSORED]r Vote Game" category of 2019, being the most publicly voted in Brazil and in Thailand.[38][39] Garena Free Fire is one of the most po[CENSORED]r battle royale mobile games, behind PUBG Mobile, Fortnite Battle Royale and Call of Duty: Mobile. It is particularly po[CENSORED]r in Latin America, India and Southeast Asia.[40] Free Fire was the fourth most downloaded game on the Google Play Store in the fourth quarter of 2018,[41] and was the fourth most downloaded game worldwide in 2018 on iOS and the Google Play Store together.[42] The title earned approximately 182 million downloads in 2018, making it the second most downloaded battle royale mobile game (above Fortnite Battle Royale and behind only PUBG Mobile),[43] and grossed approximately $19.3 million in monthly revenues through December 2018, becoming a significant financial success for Garena.[44][45] As of August 2021, Garena Free Fire has more than one billion downloads on the Google Play Store.[46][47] At the end of Q1 2021, Free Fire surpassed PUBG Mobile in revenues in the United States, generating $100 million in turnover as compared to PUBG Mobile's $68 million.[48] Free Fire's revenues jumped by 4.5 times as compared to the same period in the previous year.[49] By November 2019, Free Fire had grossed over $1 billion worldwide.[50][51] It went on to become the fourth highest-grossing video game of 2020 with $2.13 billion,[52] and then the eighth highest-grossing mobile game of 2021 with $1.2 billion,[53] for a total of at least $4.33 billion grossed as of 2021. In 2020 and 2021, Free Fire won the Esports Mobile Game of the Year award at the Esports Awards.[54] Free Fire World Series 2021 became the most viewed E-sport tournament of all time with a peak concurrent online viewership of more than 5.4 million, until it was surpassed by the League of Legends event in 2022. https://en.wikipedia.org/wiki/Free_Fire_(video_game)
  6. Microsoft Excel has the basic features of all spreadsheets,[11] using a grid of cells arranged in numbered rows and letter-named columns to organize data mani[CENSORED]tions like arithmetic operations. It has a battery of supplied functions to answer statistical, engineering, and financial needs. In addition, it can display data as line graphs, histograms and charts, and with a very limited three-dimensional graphical display. It allows sectioning of data to view its dependencies on various factors for different perspectives (using pivot tables and the scenario manager).[12] A PivotTable is a tool for data analysis. It does this by simplifying large data sets via PivotTable fields. It has a programming aspect, Visual Basic for Applications, allowing the user to employ a wide variety of numerical methods, for example, for solving differential equations of mathematical physics,[13][14] and then reporting the results back to the spreadsheet. It also has a variety of interactive features allowing user interfaces that can completely hide the spreadsheet from the user, so the spreadsheet presents itself as a so-called application, or decision support system (DSS), via a custom-designed user interface, for example, a stock analyzer,[15] or in general, as a design tool that asks the user questions and provides answers and reports.[16][17] In a more elaborate realization, an Excel application can automatically poll external databases and measuring instruments using an update schedule,[18] analyze the results, make a Word report or PowerPoint slide show, and e-mail these presentations on a regular basis to a list of participants. Microsoft allows for a number of optional command-line switches to control the manner in which Excel starts.[19]. The Windows version of Excel supports programming through Microsoft's Visual Basic for Applications (VBA), which is a dialect of Visual Basic. Programming with VBA allows spreadsheet mani[CENSORED]tion that is awkward or impossible with standard spreadsheet techniques. Programmers may write code directly using the Visual Basic Editor (VBE), which includes a window for writing code, debugging code, and code module organization environment. The user can implement numerical methods as well as automating tasks such as formatting or data organization in VBA[24] and guide the calculation using any desired intermediate results reported back to the spreadsheet. VBA was removed from Mac Excel 2008, as the developers did not believe that a timely release would allow porting the VBA engine natively to Mac OS X. VBA was restored in the next version, Mac Excel 2011,[25] although the build lacks support for ActiveX objects, impacting some high level developer tools.[26] A common and easy way to generate VBA code is by using the Macro Recorder.[27] The Macro Recorder records actions of the user and generates VBA code in the form of a macro. These actions can then be repeated automatically by running the macro. The macros can also be linked to different trigger types like keyboard shortcuts, a command button or a graphic. The actions in the macro can be executed from these trigger types or from the generic toolbar options. The VBA code of the macro can also be edited in the VBE. Certain features such as loop functions and screen prompt by their own properties, and some graphical display items, cannot be recorded but must be entered into the VBA module directly by the programmer. Advanced users can employ user prompts to create an interactive program, or react to events such as sheets being loaded or changed. Macro Recorded code may not be compatible with Excel versions. Some code that is used in Excel 2010 cannot be used in Excel 2003. Making a Macro that changes the cell colors and making changes to other aspects of cells may not be backward compatible. VBA code interacts with the spreadsheet through the Excel Object Model,[28] a vocabulary identifying spreadsheet objects, and a set of supplied functions or methods that enable reading and writing to the spreadsheet and interaction with its users (for example, through custom toolbars or command bars and message boxes). User-created VBA subroutines execute these actions and operate like macros generated using the macro recorder, but are more flexible and efficient. https://en.wikipedia.org/wiki/Microsoft_Excel
  7. 😊 😃  Haopy 31D mubarak to all guys if CsBlackDevil!!

  8. @Dragos_DRG. you love me?
  9. Kangaroos are marsupials from the family Macropodidae (macropods, meaning "large foot"). In common use, the term is used to describe the largest species from this family, the red kangaroo, as well as the antilopine kangaroo, eastern grey kangaroo, and western grey kangaroo.[1] Kangaroos are indigenous to Australia and New Guinea. The Australian government estimates that 42.8 million kangaroos lived within the commercial harvest areas of Australia in 2019, down from 53.2 million in 2013.[2] As with the terms "wallaroo" and "wallaby", "kangaroo" refers to a paraphyletic grouping of species. All three terms refer to members of the same taxonomic family, Macropodidae, and are distinguished according to size. The largest species in the family are called "kangaroos" and the smallest are generally called "wallabies". The term "wallaroos" refers to species of an intermediate size.[3] There are also the tree-kangaroos, another type of macropod, which inhabit the tropical rainforests of New Guinea, far northeastern Queensland and some of the islands in the region. This kind of kangaroo lives in the upper branches of trees.[4] A general idea of the relative size of these informal terms could be: wallabies: head and body length of 45–105 cm and tail length of 33–75 cm; the dwarf wallaby (the smallest of all known macropod species) is 46 cm long and weighs 1.6 kg; tree-kangaroos: ranging from Lumholtz's tree-kangaroo: body and head length of 48–65 cm, tail of 60–74 cm, weight of 7.2 kg (16 lb) for males and 5.9 kg (13 lb) for females; to the grizzled tree-kangaroo: length of 75–90 cm (30 to 35 in) and weight of 8–15 kg (18–33 lb); wallaroos: the black wallaroo (the smaller of the two species) with a tail length of 60–70 cm and weight of 19–22 kg (41.8–48.5 lb) for males and 13 kg (28.6 lb) for females; kangaroos: a large male can be 2 m (6 ft 7 in) tall and weigh 90 kg (200 lb). Kangaroos have large, powerful hind legs, large feet adapted for leaping, a long muscular tail for balance, and a small head. Like most marsupials, female kangaroos have a pouch called a marsupium in which joeys complete postnatal development. Because of its grazing habits, the kangaroo has developed specialized teeth that are rare among mammals. Its incisors are able to crop grass close to the ground and its molars chop and grind the grass. Since the two sides of the lower jaw are not joined or fused together, the lower incisors are farther apart, giving the kangaroo a wider bite. The silica in grass is abrasive, so kangaroo molars are ground down and they actually move forward in the mouth before they eventually fall out, and are replaced by new teeth that grow in the back.[5] This process is known as polyphyodonty and, amongst other mammals, only occurs in elephants and manatees. The large kangaroos have adapted much better than the smaller macropods to land clearing for pastoral agriculture and habitat changes brought to the Australian landscape by humans. Many of the smaller species are rare and endangered, while kangaroos are relatively plentiful, despite a common misconception to the contrary.[6][7] The kangaroo along with the koala are symbols of Australia. A kangaroo appears on the Australian coat of arms[8] and on some of its currency,[9] and is used as a logo for some of Australia's most well-known organisations, such as Qantas,[10] and as the roundel of the Royal Australian Air Force.[11] The kangaroo is important to both Australian culture and the national image, and consequently there are numerous po[CENSORED]r culture references. Wild kangaroos are shot for meat, leather hides, and to protect grazing land.[12] Kangaroo meat has perceived health benefits for human consumption compared with traditional meats due to the low level of fat on kangaroos. The word kangaroo derives from the Guugu Yimithirr word gangurru, referring to eastern grey kangaroos.[14][15] The name was first recorded as "kanguru" on 12 July 1770 in an entry in the diary of Sir Joseph Banks; this occurred at the site of modern Cooktown, on the banks of the Endeavour River, where HMS Endeavour under the command of Lieutenant James Cook was beached for almost seven weeks to repair damage sustained on the Great Barrier Reef.[16] Cook first referred to kangaroos in his diary entry of 4 August. Guugu Yimithirr is the language of the people of the area. A common myth about the kangaroo's English name is that it was a Guugu Yimithirr phrase for "I don't know" or "I don't understand".[17] According to this legend, Cook and Banks were exploring the area when they happened upon the animal. They asked a nearby local what the creatures were called. The local responded "kangaroo", said to mean "I don't know/understand", which Cook then took to be the name of the creature.[18] Anthropologist Walter Roth was trying to correct this legend as far back as in 1898, but few took note until 1972 when linguist John B. Haviland in his research with the Guugu Yimithirr people was able to confirm that gangurru referred to a rare large dark-coloured species of kangaroo.[18][19] However, when Phillip Parker King visited the Endeavour River region in 1819 and 1820, he maintained that the local word was not kangaroo but menuah perhaps referring to a different species of macropod.[20] There are similar, more credible stories of naming confusion, such as with the Yucatán Peninsula.[18] Kangaroos are often colloquially referred to as "roos".[21] Male kangaroos are called bucks, boomers, jacks, or old men; females are does, flyers, or jills; and the young ones are joeys.[22] The collective noun for a group of kangaroos is a mob, court, or troupe.[23]. https://en.wikipedia.org/wiki/Kangaroo
  10. @Diwino You are Girl?? 🤣
  11. My All dears members of CSBD,I would like to Say Eid Muabarak ! May Allah Bless us and Forgive our faults! Ameen! My Experience as Admin: Daddy Boss~GlobalZM (2025) Daddy Boss~GalaxyZM (2024) Manager(Founder)~HighlifeZM (2025) Founder~DominatorstrikeZM (2025) Founder~Anormalii Classic (2023) Owner~StreetZM (2024) Owner~WorldZM (2024) Co-Owner~ThunderZM (2023) Co-Owner~WarnightZM (2023) Pre-Manager~StreetZM(2023) Elder~Old SchoolZM (2021) Administrator~StreetZM

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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