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  1. « Weapons Skins Ultimate » ❯ Description: Weapons Skins Ultimate is a highly advanced system powered by reapi, allowing you to add unlimited skins for any weapon. For each skin, you can further add a variety of "attributes" such as speed, gravity, health on kill, and many more. You can also make specific skins available only for players with a certain level (if using any rank system) or restricted to players with specific flags or even the entire menu. The system supports v_, p_, and w_ models. A unique feature is that multiple skins for the same weapon can appear on the ground simultaneously, and picking one up equips the corresponding skin for the player, just like in CS 2. Another feature is that the menu highlights the weapon the player is currently holding with a *, shows < SELECT > for the currently selected skin, and < CURRENT > for the skin in use. The menu updates in real time, including the last viewed page. Everything in the system is extremely easy to configure, with two configuration files provided for this purpose. One is for adjusting the main settings of the plugin, and the other is for adding skins. A lang file for modifying all types of messages is also included. The lang file is translated into all languages supported by CS 1.6. ❯ Main Settings: The main settings are contained in the configuration file wsu_settings.ini, and there are 8 of them in total. The settings include: Commands to open the menu. SKINS_COMMANDS = say /skins, say_team /skins, say /skin, say_team /skin, nightvision You can also open the skins menu for a specific weapon by typing the weapon’s name as a command. (example:/knife, /ak47, /deagle, /m4a1, /usp, etc.) Should the player’s selected skins be saved? (0 = do not save | 1 = save with nVault | 2 = save with SQLite) SAVE_SKINS = 1 Type of saving if the SAVE_SKINS option is enabled. (0 = save by name | 1 = save by IP | 2 = save by SteamID) SAVE_TYPE = Should the menu only be accessible to players with specific flags? Leave it blank to make it accessible to all players. MENU_FLAGS = Hide all weapons in the menu with only one skin added. This option is useful if you only want to use one skin for a weapon without showing it in the menu. HIDE_ONLY_SKIN = Should the menu automatically reopen after selecting a skin? MENU_REOPEN = 1 If this option is enabled, the selected skins will only be applied upon the player’s next respawn. SPAWN_ONLY = Prefix for all chat messages. ($1 = normal color | $3 = team color | $4 = green color) CHAT_PREFIX = $3[$4Weapons Skins Ultimate$3] ❯ Add skins: The configuration file wsu_skins.ini is used for adding the actual skins. Its usage is extremely simple, requiring only the following syntax under each weapon where you want to add a skin: Skin Name = model path. You need to keep in mind the following: Do not modify or delete the weapon names marked within brackets [], as doing so may cause the plugin to malfunction.Skin models cannot be added outside the models folder.Each skin MUST be added on a new line under the corresponding weapon, not beside or above it.Only weapons with added skins will appear in the menu.You can use the following colors in the names of skins: \r, \y, \w, \d.It is recommended to add a default skin for every weapon.Adding the symbol @ before skin_name.mdl (e.g., models/skins/ak47/@cool_ak47_skin.mdl) will replace the v_, p_, and w_ models for that skin if those models exist. It is recommended to always use this symbol and mandatory if you wish to use p_ and w_ models for a given skin.As mentioned in the description, you can add various "attributes" to each skin. This is done by adding them on a new line under the respective skin with a dash (-). The syntax for usage is as follows: - ATTRIBUTE_NAME = value(s) Below is the list of all available attributes, their usage, and a description of what each does: - DESCRIPTION = <text> -- Adds descriptive text for the respective skin in the menu. Example: \d[\rSpeed \d| \rGravity \d| \rHealth on Kill\d]- LEVEL = <level> -- Makes the skin available only to players who have reached a certain level, provided you are using some rank system.- FLAGS = <flags> -- Makes the skin available only to players with specific flag(s).- DAMAGE = <value> -- Modifies the damage dealt by the player while holding the respective skin. You can use '+', '-', '*', '/', '%' with the value. Examples: +25%, *2, +30, -5%, 10, /3.- PROTECTION = <value> -- Modifies the damage received by the player while holding the respective skin. The same operators as - DAMAGE can be used. Examples: +25%, *2, +30, -5%, 10, /3.- GRAVITY = <value> -- Changes the player’s gravity. Values are the same as the cvar sv_gravity. Default gravity is 800.- SPEED = <value> -- Changes the player’s speed. Default speed is 250.0.- SILENTSTEPS = <0/1> -- When set to 1, the player’s footsteps become silent.- HEALTH = <value> <max> -- Grants a specified amount of health on kill. The <max> value sets the maximum health a player can have before they stop receiving additional health. For example, if <max> is set to 100 and the player has 100 health, they won’t gain more health from further kills. If <max> is not specified, it defaults to 100.- ARMOR = <value> <max> -- Grants a specified amount of armor on kill. The <max> value functions the same as for the - HEALTH attribute. If not specified, <max> defaults to 100.- MONEY = <value> <max> -- Grants a specified amount of money on kill. The <max> value functions similarly to - HEALTH and - ARMOR. If not specified, <max> defaults to 16000.- GLOW = <red> <green> <blue> <brightness> <effect> <render> -- Changes the glow effect of the player. Only the first three values (red, green, blue) are mandatory.- KNOCKBACK = <power> <speed> -- Gives the ability to knock back enemy players upon impact while holding the respective skin.- REGENERATION = <health> <max health> <interval> -- Regenerates health over time. The <max health> value sets the maximum health the player can regenerate to before regeneration stops. The <interval> value sets the interval (in seconds) for health regeneration. If not specified, <max health> defaults to 100, and <interval> defaults to 1. ❯ Price: 12€ What are the requirements before purchase? The IP of your server, required for licensing the plugin to that specific IP.AMX MOD X 1.9+ReHLDS 3.11+ReAPI and ReGameDLL with versions compatible with that of ReHLDS What will I receive after purchase? Two configuration files: wsu_settings.ini and wsu_skins.ini.Lang file weapons_skins_ultimate.txt, translated into all languages supported by CS 1.6.The plugin itself, weapons_skins_ultimate.amxx, licensed exclusively for the IP of your server. Note that if you want the plugin licensed for more than one of your IPs, you will not be charged additionally. How to install after purchase? Installation is extremely simple. You only need to extract the files from the archive into the cstrike/addons/amxmodx directory of your server and then configure the skins as desired. I offer the following payment methods: PayPal or IBAN. For orders, you can contact me via: Private message here on the forum. In Discordtornado_sw. On Steam: https://steamcommunity.com/profiles/76561198118199437/.
  2. « Rank System Ultimate » ❯ Description: I present to you the best CS 1.6 rank system on the internet, developed entirely by me (with a little help from HueHue), where tremendous effort has been invested, and its code is highly optimized, readable, and organized. The rank system is fully based on reapi, with all stats such as XP, level, kills, headshots, and many more being retrieved directly from it and saved via SQLite. The system features a variety of elements like Skills, team XP, assists, a Stats Viewer menu to review player statistics, unique /top15, /rankstats, and Map End Stats MOTD screens that can be easily customized, and much more. All features are configurable through a configuration file, which includes detailed explanations. Additionally, there’s a lang file with translations for all languages included in CS 1.6. An API is also integrated, offering multiple natives for creating custom sub-plugins or utilizing ones I’ve already made. The rank system is highly optimized, operates smoothly on fully loaded servers, and is currently bug-free. The system is designed for extensive customization options, including HUD, MOTD, in-game messages, settings, and more. Below, I will outline all the features in detail. ❯ Unique MOTD Screens: Custom Top15, Rank Stats, and Map End Stats MOTD screens have been designed to display player statistics, featuring numerous characteristics. The design, images, text, colors, and more can be modified via the configuration file rsu_edit.ini or in real-time during gameplay using the command /rsuedit (admin only, with ADMIN_RCON privileges). Below is the default look of each MOTD screen: Top 15 The default Top 15 view includes columns such as Rank, Name, Assists, Kills, Deaths, Headshots (with percentage), Most Valuable Player, Rounds Won, Bombs Planted, Bombs Exploded, Bombs Defused, Weapon Kills (e.g., Knife), XP, Skill, and Rank. Clicking on a column header will sort players in ascending or descending order by that column. Each player entry shows whether they’re online or offline, their country flag, Steam avatar, and icon (for Steam users), and whether they’re new to the server. Color-coded names for VIPs or admins can also be customized via the config file. Border colors for each skill level can also be tailored. Clicking on a player will redirect you to their Rank Stats page (shown below). By default, the ranks follow CS:GO’s ranking system. You can view them here. You can easily replace these images or add new ranks with custom images. Hovering over the currently displayed weapon in the top stats will reveal a submenu showing stats for all weapons. Clicking on one reloads the stats for that weapon. Access the Top stats using /top or /topX, where X is the number of top players to display (e.g., /top20, /top50, /top100, etc.). You can also use /bot or /botX to view the bottom-ranked players. A player search feature is available below the table, allowing searches by name, IP, or Steam ID, with pagination included. Rank Stats The individual player statistics page is organized into three columns: The first column displays the player’s Steam avatar (if applicable), which links to their Steam profile. It also shows their country flag, online/offline status, name, server position, and skill level. Above their skill level, the default ranking criteria are displayed, as set in the config file. Below this, the player’s highlights are shown, such as MVPs, Rounds Won, Bombs Planted, Bombs Exploded, and Bombs Defused. The second column lists the player’s primary stats: Kills, Deaths, Assists, Headshots (and percentage), Kill/Death Ratio, Shots Fired, Hits, Damage, Accuracy Percentage, Efficiency Percentage, First Login, Last Login, and Time Played. The third column showcases the player’s Top 5 Favorite Weapons, including images, names, kill count (+ HS), and the weapon name. Map End Stats Here’s how the stats displayed at the end of each map look. At the top center, you’ll find the title of the stats, and below it, on the left, is the name of the map played. Below the map name, it shows the winning team with the most rounds. If both teams have equal scores, it will display Match Draw by default. Underneath, there is a table displaying the Top Players of the Match and trophies for the top three places. Similar to Top 15, this screen also includes an online/offline indicator, country flag, Steam avatar, and icon, as well as a “new player” tag for recent entrants. To the right of each player, their Kills, Deaths, Kill/Death Ratio, MVPs, and Rank are displayed. Below the top player statistics, the individual stats of the player viewing the screen are shown. This includes the total kills and deaths they achieved in the match, along with the total XP they earned. The MOTD screens display properly on all resolutions for both Steam and non-Steam versions. For Steam, they are fully visible without scrolling in both "normal" and "widescreen" resolutions. Screenshots of the MOTD screens for non-Steam can be viewed here. ❯ MOTD Customization The /rsuedit command (admin only, with ADMIN_RCON privileges) opens a menu for customizing the MOTD screens in real-time during gameplay. The menu consists of six sections, each corresponding to specific parts of the MOTD screens. Inside each section, you’ll find several settings, each determining the behavior of a specific segment in the MOTD screens. Below is a list of all sections, their settings, and descriptions of what each setting changes: [Top15] This section contains modifications related to the Top 15 MOTD screen. Top15_Background = default – Changes the background. When set to default, the default background will be used. Top15_Table_Color = 6, 6, 6 – Changes the table color. Top15_Header_Color = 93, 94, 105 – Changes the header bar color. Top15_Cell_Color = 0, 0, 0 – Changes the cell bar color. Top15_Id_Color = 255, 215, 0 – Changes the cell color for the current player’s ID. Top15_Border_Color = #9a8547 – Changes the border color of the table. Top15_Header_Text_Color = #d3b35a – Changes the header text color. Top15_Cell_Text_Color = #a9a9a9 – Changes the cell text color. Top15_Search_Color = #a3850f – Changes the color of the "Search" button. [Rankstats] This section contains modifications related to the Rank Stats MOTD screen. Rankstats_Background = default – Changes the background. When set to default, the default background will be used. Rankstats_Header_Color = #222227 – Changes the color of the header fields. Rankstats_Cell_Color = 34, 34, 39 – Changes the color of the cell fields. Rankstats_Border_Color1 = #00ffff – Changes the border color of the header fields. Rankstats_Border_Color2 = #b8a365 – Changes the border color of the cell fields. Rankstats_Header_Text_Color = #c9c9db – Changes the text color of the header fields. Rankstats_Primary_Color = #808080 – Changes the primary color. Rankstats_Secondary_Color = #b8a365 – Changes the secondary color. Rankstats_Progress_Color = #00ffff – Changes the rank progress bar color. [MapEnd] This section contains modifications related to the Map End MOTD screen. MapEnd_Background = default – Changes the background. When set to default, the default background will be used. MapEnd_Title_Color = white – Changes the title text color. MapEnd_Map_Color = yellow – Changes the map name color. MapEnd_Header_Color = 6, 6, 6 – Changes the header bar color. MapEnd_Cell_Color1 = 6, 6, 6 – Changes the color of the first cell row. MapEnd_Cell_Color2 = 6, 6, 6 – Changes the color of the second cell row. MapEnd_Id_Color = 255, 255, 0 – Changes the cell color for the current player’s ID. MapEnd_Header_Text_Color = yellow – Changes the color of the header texts. MapEnd_Cell_Text_Color = #a9a9a9 – Changes the text color of the cells. MapEnd_Border_Color = yellow – Changes the table border color. MapEnd_Stats_Color = #dcdcdc – Changes the color of the stats section. MapEnd_Primary_Color = #a9a9a9 – Changes the primary color. MapEnd_Secondary_Color = yellow – Changes the secondary color. [Name colors] Under this section, you can add specific colors for players with certain flags. Syntax: <flags> = <color> default_name = white abcdefghij = red acd = #32cd32 b = orange [Skill colors] This section allows you to change the colors of each skill defined in the [Skills] section of the main configuration file rank_system_ultimate.ini. Syntax: <skill> = <color> default_skill = #b8a365 L- = #FCE590 L = #FCE590 L+ = #FCE590 M- = #FFC900 M = #FFC900 M+ = #FFC900 H- = #F2880F H = #F2880F H+ = #F2880F P- = #FF3333 P = #FF3333 P+ = #FF3333 G = #000000 [Rank images] Under this section, you can add or modify rank images by assigning an image URL to the corresponding rank. It is highly recommended to use .png format images with dimensions of 60 x 24. Note that you only need to specify the rank's number as per its order in the [Ranks] section in the rank_system_ultimate.ini file. If set to default, the default image will be used. Syntax: <rank number> = <image link> 1 = default 2 = default 3 = default 4 = default 5 = default 6 = default 7 = default 8 = default 9 = default 10 = default 11 = default 12 = default 13 = default 14 = default 15 = default 16 = default 17 = default 18 = default 19 = default All modified settings are saved permanently and recorded in the rsu_edit.ini configuration file. You can also edit the corresponding settings directly within the file. ❯ HUD Information: This is the HUD information displayed to the player regarding their rank status. By default, it appears as shown above. It can be changed to a DHUD format, with customizable colors, positions, and placeholders. Here is a list of all placeholders and their meanings: %name% - The player's name. %xp% - The player's current XP. %xp_percent% - The current XP percentage to the next level. %level% - The player's current level. %rank% - The name of the player's current rank. %next_xp% - The XP needed to reach the next level. %next_level% - The player's next level. %next_rank% - The name of the player's next rank. %max_levels% - The maximum number of levels. %server_rank% - The player's rank in the server. %max_server_ranks% - The maximum number of ranks in the server. %skill% - The name of the player's current skill. %skill_range% - The player's current skill range. It is calculated using the formula: 100.0 * Kills / (Kills + Deaths) %next_skill% - The name of the player's next skill. %next_skill_range% - The range needed to reach the next skill. %minutes% - The minutes the player has spent on the server in one session. %seconds% - The seconds the player has spent on the server in one session. %newline% - Adds a new line. The order in which placeholders are used does not matter. The maximum HUD length is 512 characters. If the player dies, the information switches to display the stats of the observed player. ❯ Stats Viewer: The system includes a menu for viewing the statistics of other players currently in the server. When you click on a specific player, the Rank Stats MOTD screen for that player opens. You can sort players in the menu by XP, Kills, MVP, Rounds Won, Bombs Planted, Bombs Exploded, Bombs Defused, Time Played, and Skill. ❯ Settings: As mentioned in the description, the system includes a configuration file for easy customization of all features. Within the file, you’ll find various sections, each containing settings related to the respective feature. Below is the list of all sections, their settings, default values, and descriptions: [Settings] The default language for MOTD screens. Available languages: en (English), de (German), sr (Serbian), tr (Turkish), fr (French), sv (Swedish), da (Danish), pl (Polish), nl (Dutch), es (Spanish), bp (Brazilian Portuguese), cz (Czech), fi (Finnish), bg (Bulgarian), ro (Romanian), hu (Hungarian), lt (Lithuanian), sk (Slovak), mk (Macedonian), hr (Croatian), bs (Bosnian), ru (Russian), cn (Simplified Chinese), al (Albanian), pt (European Portuguese) If left empty, the default language will be the one set by the player via amx_langmenu. MOTD_LANGUAGE = The save type for player data. (0 = save by name | 1 = save by IP | 2 = save by SteamID) SAVE_TYPE = 2 When to save player stats. (0 = save at the start of each new round | 1 = save at the end of each map) Any value greater than 1 will save stats every X minutes, as determined by the set value. SAVE_INTERVAL = 0 Chat prefix for every message. ($1 = normal color, $3 = team color, $4 = green color) CHAT_PREFIX = $3[$4Rank System Ultimate$3]$1 Show rank information for the player at the start of each round, such as rank changes or if they entered/left the Top 15. RANK_INFO = 1 Enable/Disable ranking for bots. RANK_BOTS = 1 Time a player is considered "new" to the server (in seconds). TIME_NEW = 7200 Default sorting criteria for Top 15 players. The first value determines the default sorting criteria (0 = XP, 1 = Name, 2 = Kills, etc.). The second value specifies which weapon to display stats for by default (e.g., 0 = Knife, 1 = Glock18, etc.). DEFAULT_ORDER = 13 0 If greater than 0, players won’t earn XP unless 'X' number of players are connected to the server. MINIMUM_PLAYERS = Which teams receive XP. (0/empty = all teams | 1 = terrorists only | 2 = CT only | 3 = spectators only) TEAM_SET = HUD rank status type, if enabled. (0 = HUD | 1 = DHUD) HUD_TYPE = 0 HUD rank status information for the player. HUD_INFO = Name: %name% %newline%Level: %level% / %max_levels% %newline%XP: %xp% / %next_xp% (%xp_percent%%%) %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%] HUD rank status for players at the maximum level. HUD_INFO_MAX = Name: %name% %newline%Level: %level% %newline%XP: %xp% %newline%Rank: %rank% %newline%Server Rank: %server_rank% / %max_server_ranks% %newline%Skill: [%skill% %skill_range%] HUD values (red, green, blue, position X, position Y). HUD_VALUES = 0 255 -1 0.01 0.17 Message visibility when a player levels up or down. (0 = visible to all players | 1 = visible only to the player) LEVEL_MESSAGE_TYPE = 0 Screen effect for leveling up (red, green, blue, brightness, duration). LEVELUP_EFFECTS = 0 255 0 75 1.0 Sound for leveling up. (empty = no sound) LEVELUP_SOUND = warcraft3/levelupcaster.wav Screen effect for leveling down (red, green, blue, brightness, duration). LEVELDN_EFFECTS = 255 0 0 75 1.0 Sound for leveling down. (empty = no sound) LEVELDN_SOUND = warcraft3/purgetarget1.wav Assist values, including minimum damage for an assist to count, monetary reward for assists, and whether assists count as a frag. ASSIST_VALUES = 40 100 1 Enable/Disable HUD for receiving XP. XP_HUD_ENABLE = 1 Enable/Disable HUD for receiving team XP. XP_HUD_TEAM_ENABLE = 1 Type of HUD for receiving XP, if enabled. (0 = HUD | 1 = DHUD) XP_HUD_TYPE = 1 Type of HUD for receiving team XP, if enabled. (0 = HUD | 1 = DHUD) XP_HUD_TEAM_TYPE = 1 Message displayed when XP is received. XP_HUD_GET = +%xp% XP Message displayed when team XP is received. XP_HUD_TEAM_GET = +%xp% Team XP Message displayed when XP is lost. XP_HUD_LOSE = -%xp% XP Message displayed when team XP is lost. XP_HUD_TEAM_LOSE = -%xp% Team XP HUD message values for XP notifications (red, green, blue, position X, position Y, effects (0 = none | 1 = blinking | 2 = typing), duration). XP_HUD_VALUES = 0 255 255 0.85 0.70 0 1.0 HUD message values for team XP notifications (red, green, blue, position X, position Y, effects (0 = none | 1 = blinking | 2 = typing), duration). XP_HUD_TEAM_VALUES = 0 255 255 0.85 0.75 0 1.0 Enable/Disable HUD notification for MVP. MVP_HUD_ENABLE = 1 Type of HUD notification for MVP, if enabled. (0 = HUD | 1 = DHUD) MVP_HUD_TYPE = 0 HUD message values for MVP notifications (red, green, blue, position X, position Y). MVP_HUD_VALUES = 150 150 150 -1.0 0.15 [Commands] Commands to open the Rank Stats MOTD. STATS_COMMANDS = say /statsme, say_team /statsme, say /rankstats, say_team /rankstats Commands to open the Stats Viewer menu. STATSVIEWER_COMMANDS = say /stats, say_team /stats, say /statslist, say_team /statslist, say /statsviewer, say_team /statsviewer, say /sw, say_team /sw Commands to display the player’s XP info in chat. XP_COMMANDS = say /xp, say_team /xp, say /level, say_team /level Commands to display the player’s rank info in chat. RANK_COMMANDS = say /rank, say_team /rank, say /skill, say_team /skill Commands to enable/disable the HUD rank status. HUDINFO_COMMANDS = say /hudinfo, say_team /hudinfo Commands to enable/disable the rank info message at spawn. RANKINFO_COMMANDS = say /rankinfo, say_team /rankinfo [Ranks] In this section, you can add your custom ranks. Usage: Rank Name = XP Needed The number of ranks you can add is unlimited. n/a = Silver I = 150 Silver II = 300 Silver III = 500 Silver IV = 750 Silver Elite = 1000 Silver Elite Master = 1500 Gold Nova I = 2000 Gold Nova II = 3000 Gold Nova III = 5000 Gold Nova Master = 7000 Master Guardian = 10000 Master Guardian II = 12500 Master Guardian Elite = 15000 Distinguished Master Guardian = 20000 Legendary Eagle = 30000 Legendary Eagle Master = 50000 Supreme Master First Class = 75000 Global Elite = 100000 [Skills] In this section, you can define custom skills. Usage: Skill Name = Required Range The skill range is calculated using the ELO formula. The number of skills you can add is unlimited. Adding the symbol * after a skill will make it the default skill for new players. L- = 0.00 L = 60.00 L+ = 75.00 M- = 85.00 M = 100.00 * M+ = 115.00 H- = 130.00 H = 140.00 H+ = 150.00 P- = 165.00 P = 180.00 P+ = 195.00 G = 210.00 [XP Rewards] Here, you define XP rewards. List of keywords: kill, death, headshot, assist, blind, bomb_plant, bomb_defuse, bomb_explode, team_kill, suicide, t_win, ct_win, t_lose, ct_lose, vip, vip_flags, weapon name (knife, usp, ak47, etc.), mvp, hostage_not_rescued, vip_assassinated, vip_not_escaped, all_hostages_rescued, vip_escaped, hostage_took, hostage_rescued, hostage_damaged, hostage_killed, vip_killed Usage: keyword = 'XP' 'Team XP'. For example: bomb defuse = 10 20 will give the player 30 XP (10 + 20) for defusing the bomb, plus 20 team XP. Team XP is optional. The values for headshot, blind, and weapon name are added to the kill value. Example: kill = 5, headshot = 3, and blind = 2 will grant 10 XP for a headshot while blinded. The vip keyword value is added to all other keywords. kill = 5 headshot = 3 assist = 2 blind = 2 knife = 5 grenade = 8 bomb_plant = 10 3 bomb_defuse = 15 5 bomb_explode = 10 3 team_kill = -7 suicide = -10 vip = 2 vip_flags = r ❯ Admin Commands: The system includes three admin commands, all of which require the ADMIN_RCON flag for access. rsu_give_xp <name|#userid> <value> -- Grants XP to the specified player. rsu_reset_stats <name|#userid|@all> <stats> -- Resets the specified player’s statistics. Using @all will reset the chosen statistics for all players in the database. List of available statistics: all, xp, kills, assists, deaths, headshots, planted, defused, exploded, roundswon, mvp, shots, hits, damage, playedtime Multiple statistics can be separated using the '|' character. Example: rsu_reset_stats Tornado_SW xp|headshots|mvp|playedtime say/say_team /rsuedit -- Opens the menu for customizing MOTD screens. ❯ API: The system includes its own library, ranksultimate.inc, which can be used to create sub-plugins. Below is an example of a simple sub-plugin that gives +15 XP to a player and +5 XP to the team (if CT) for each hit they make: #include <amxmodx> #include <hamsandwich> #include <ranksultimate> public plugin_init() { RegisterHam(Ham_TakeDamage, "player", "hamDamage") } public hamDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDmgBits) { if(!is_user_connected(iVictim) || !is_user_connected(iAttacker) || iAttacker == iVictim || get_user_team(iAttacker) == get_user_team(iVictim)) { return } rsu_give_user_xp(iAttacker, 15) rsu_give_team_xp(2, 5) } Here is a list of available natives: rsu_user_level_updated(index, level, bool:levelup) -- Triggered when a client’s level changes. @parameter index -- The client’s index. @parameter level -- The new level. @parameter levelup -- True if the client levels up, false if they level down. @returns nothing rsu_user_xp_updated(index, xp, bool:teamxp) -- Triggered when a client’s XP changes. @parameter index -- The client’s index. @parameter xp -- The XP value. @parameter teamxp -- True if the XP is team-based, false otherwise. @returns nothing rsu_get_user_xp(index) -- Returns the client’s current XP. @parameter index -- The client’s index. @returns -- The client’s current XP. rsu_get_user_xp_percent(index) -- Returns the client’s current XP as a percentage. @parameter index -- The client’s index. @returns -- The client’s XP percentage. rsu_get_user_next_xp(index) -- Returns the XP needed for the client’s next rank. @parameter index -- The client’s index. @returns -- The required XP for the next rank. rsu_get_xp_for_level(level) -- Returns the XP required for a specific level. @parameter level -- The level. @returns -- The XP required for the specified level. rsu_get_user_level(index) -- Returns the client’s current level. @parameter index -- The client’s index. @returns -- The client’s current level. rsu_get_user_kills(index) -- Returns the client’s total kills. @parameter index -- The client’s index. @returns -- The client’s total kills. rsu_get_user_deaths(index) -- Returns the client’s total deaths. @parameter index -- The client’s index. @returns -- The client’s total deaths. rsu_get_user_headshots(index) -- Returns the client’s total headshots. @parameter index -- The client’s index. @returns -- The client’s total headshots. rsu_get_user_assists(index) -- Returns the client’s total assists. @parameter index -- The client’s index. @returns -- The client’s total assists. rsu_get_user_shots(index) -- Returns the total number of shots fired by the client. @parameter index -- The client’s index. @returns -- The client’s total shots fired. rsu_get_user_hits(index) -- Returns the total number of hits made by the client. @parameter index -- The client’s index. @returns -- The client’s total hits. rsu_get_user_damage(index) -- Returns the total damage dealt by the client. @parameter index -- The client’s index. @returns -- The total damage dealt by the client. rsu_get_user_mvp(index) -- Returns the total number of MVPs achieved by the client. @parameter index -- The client’s index. @returns -- The client’s total MVP count. rsu_get_user_rounds_won(index) -- Returns the total number of rounds won by the client. @parameter index -- The client’s index. @returns -- The client’s total rounds won. rsu_get_user_bombs_planted(index) -- Returns the total number of bombs planted by the client. @parameter index -- The client’s index. @returns -- The total bombs planted by the client. rsu_get_user_bombs_exploded(index) -- Returns the total number of bombs exploded by the client. @parameter index -- The client’s index. @returns -- The total bombs exploded by the client. rsu_get_user_bombs_defused(index) -- Returns the total number of bombs defused by the client. @parameter index -- The client’s index. @returns -- The total bombs defused by the client. rsu_get_user_played_time(index) -- Returns the total time the client has spent in the server. @parameter index -- The client’s index. @returns -- The total time spent by the client in seconds. rsu_get_rank_by_level(level, buffer[], length) -- Returns the name of the rank corresponding to a specific level. @parameter level -- The level. @parameter buffer -- Buffer to store the rank name. @parameter length -- Maximum length of the buffer. @returns nothing rsu_get_user_rank(index, buffer[], length) -- Returns the current rank name of the client. @parameter index -- The client’s index. @parameter buffer -- Buffer to store the rank name. @parameter length -- Maximum length of the buffer. @returns nothing rsu_get_user_skill(index, buffer[], length) -- Returns the current skill name of the client. @parameter index -- The client’s index. @parameter buffer -- Buffer to store the skill name. @parameter length -- Maximum length of the buffer. @returns nothing rsu_get_user_skill_range(index) -- Returns the skill range of the client as a float value. @parameter index -- The client’s index. @returns -- The client’s skill range. rsu_get_user_server_rank(index) -- Returns the client’s rank in the server. @parameter index -- The client’s index. @returns -- The client’s rank in the server. rsu_get_max_levels() -- Returns the maximum number of levels available. @returns -- The maximum number of levels. rsu_get_max_server_ranks() -- Returns the maximum number of ranks in the server. @returns -- The maximum number of ranks in the server. rsu_give_user_xp(index, value = 0) -- Grants a specific amount of XP to the client. @parameter index -- The client’s index. @parameter value -- The amount of XP to grant. @returns -- The value of the granted XP. rsu_give_team_xp(team, value = 0) -- Grants a specific amount of XP to a specific team. @parameter team -- The team (0 = none, 1 = terrorists, 2 = counter-terrorists, 3 = spectators). @parameter value -- The amount of XP to grant. @returns -- The value of the granted XP. List of sub-plugins available for use. ❯ Price: €25 What are the prerequisites before purchasing? The IP of your server, necessary for protecting the system to work only on that IP. FTP details for your server to access the SQLite table, which will be automatically created by the rank system. AMX MOD X 1.9+ ReHLDS 3.12+ ReAPI and ReGameDLL versions matching that of ReHLDS What will I receive after purchasing? The main configuration file rank_system_ultimate.ini and the MOTD customization file rsu_edit.ini. The language file rank_system_ultimate.txt, translated into all languages supported by CS 1.6. The curl module, required for displaying player icons and Steam profiles in MOTD screens. The plugin rank_system_ultimate.amxx, protected to run only on your server’s IP. Note that obtaining the plugin for more than one of your IPs will not incur additional costs. The library ranksultimate.inc, useful for creating your own sub-plugins. How to install? Installation is very simple. Just follow these three steps: Extract all files from the archive into the addons/amxmodx directory. Add curl on a new line in addons/amxmodx/configs/modules.ini. Move the metamod plugin reunion to the top of addons/metamod/plugins.ini. Payment is exclusively via PayPal. The payment includes FULL SUPPORT for the plugin and FREE future updates. For orders, you can contact me: Here on the forum via private message. On Discord: tornado_sw. On Steam: https://steamcommunity.com/profiles/76561198118199437/
  3. « Weapons Skins System » ❯ Description: Weapons Skins System is a system where you can add an unlimited number of skins for each weapon. For each skin, you can additionally add various "attributes" to it such as speed, gravity, health on kill and many more. You can also make a corresponding skin available only to players of a certain level if you use any rank system (the two plugins can easily be combined), and also make a corresponding skin only available to players with certain flag(s), or if you want , the entire menu. In the menu itself, the weapon which the player is currently holding is marked with * and is also written <selected> against the already selected skin. Everything contained in the system is extremely easy to set up, with two configuration files added for this purpose. One is for changing the main settings of the plugin, and the other for adding skins. A lang file is also included to modify all the messages. On top of that, the plugin is made to work entirely with reAPI. ❯ Main Settings: The main settings are contained in the configuration file wsm_settings.ini and there are only 7 of them. They are also the following: Commands for opening the menu. SKINS_COMMANDS = say /skins, say_team /skins, say /skin, say_team /skin You can also directly access the skins of a specific weapon by typing this same weapon as a chat command (eg: /knife, /usp, /ak47, /deagle, /m4a1 etc.) Whether to save players' selected skins after disconnecting/connecting from the server. (0 = don't save | 1 = save with nVault | 2 = save with SQLite) SAVE_SKINS = 1 Save type if the SAVE_SKINS option is on. (0 = save by name | 1 = save by IP | 2 = save by SteamID) SAVE_TYPE = Whether to make the menu available only to players with certain flags. If you leave it blank, it will be available to all players. MENU_FLAGS = Whether to reopen the menu automatically after selecting a skin. MENU_REOPEN = 1 Whether to apply selected skins only on next spawn. SPAWN_ONLY = The prefix for all chat messages. ($1 = normal color | $3 = team color | $4 = green color) CHAT_PREFIX = $3[$4Weapons Skins$3] ❯ Adding Skins: The second configuration file wsm_skins.ini adds your skins. Adding is extremely easy, as under each weapon for which you want the corresponding skin to be added, you use the following syntax: The name of the Skin = The directory to the models. W_ models are not supported. Do not change or delete the weapons' names, otherwise the plugin will not work. Skin models themselves cannot be added outside the models folder. Each skin SHOULD be added on a new line below the corresponding weapon, not next to it. Each skin will only appear in the menu of the weapon under which it is added. In the menu, only weapons that have an added skin will be displayed. You can use the following colors: \r, \y, \w, \d in the skins' names. Adding a default skin for each weapon is recommended. Adding @ before skin_name.mdl will replace v_ and p_ models of this skin, if it has any. It is recommended to always use this symbol and is mandatory if you want to use the p_ model of the skin. You can add different attributes for each skin. It is done by adding them on a new line under the corresponding skin as follows: - attribute name = value(s) List of all available attributes: - description = <text> -- Description for the respective skin. Example: \d[\rSpeed \d| \rGravity \d| \rHealth on Kill\d] - level = <level> -- Makes the skin available only to players who have reached a certain level, if you use any rank system. - flags = <flags> -- Makes the skin available only to players with certain flag(s). - damage = <value> -- Changes the damage the player deals. You can use '+', '-', '*', '/', '%' in the value. Examples: +25%, *2, +30, -5%, 10, /3. - protection = <value> -- Changes the damage the player takes. You can use '+', '-', '*', '/', '%' in the value. Examples: +25%, *2, +30, -5%, 10, /3. - gravity = <value> -- Changes the player's gravity. Values are the same as the cvar sv_gravity. Default gravity is 800. - speed = <value> -- Changes the player's speed. The default speed is 250.0. - silentsteps = <0/1> -- Makes the player's steps silent. - health = <value> <max> -- Gives blood on kill. If you do not set a maximum value, it will default to 100. - armor = <value> <max> -- Gives armor on kill. If you do not set a maximum value, it will default to 100. - money = <value> <max> -- Gives money on kill. If you do not set a maximum value, it will default to 16000. - glow = <red> <green> <blue> <brightness> <effect> <render> -- Changes the player's glow. Only the first three values are mandatory. - knockback = <power> <velocity> -- Gives the ability to knockback enemies on each hit. - regeneration = <health> <maxhealth> <interval> -- Regeneraes health. Max health amount will be set to 100 and the interval will be set to 1 by default if you don't specify them. ❯ Showcase: ❯ Price: 12€ In the archive you will get the two configuration files, the lang file, the const library and the .sma code (no .amxx). Payment is done only and exclusively through PayPal. For orders you can write to me: Here in the forum on a private message. In DiscordTornado_SW#4983 In Steamhttps://steamcommunity.com/profiles/76561198118199437/ Here is a list of all servers using this system.
  4. I'm selling a unique rank system for cs 1.6. More info can be found here: https://www.extreamcs.com/forum/anunturi/rank-system-ultimate-support-t375243.html Also I would like an explanation as to why my previous thread has been deleted? 🤔
  5. My only problem is that what you write at the end of each thread when selling your system (that I "stole" your ideas) is completely unnecessary and misinforming. Do I write such things in my selling threads about you when I have more reasons than you to do so? And I'm not saying you don't have knowledge or can't write PHP. I'm saying that you should add new ideas that stand out on their own, not make some complete and obvious rip offs, especially when you have full access to all my files for free.
  6. Stop misinforming people. If anyone needs to say such thing, it would be me for you, as you stole my whole web page idea as well as a bunch of other features. I only "stole" from you the rank stats yellow borders and the "Statistics" icons idea, which is nothing compared to what you stole from me.

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