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• Your Nickname ( Must be same like teamspeak ) : CyBeR • Your Age : 18 • Profile link : https://csblackdevil.com/forums/profile/81287-cyber/ • How much you can stay active in both forum & teamspeak ? : Yes ofc I Can 8--10 In Day • How you could help us a Devil harmony member ? :Become a member Of it And helping it ♥ • How much you rate Devil harmony project from 1 - 10 ? : 10 • Other informations about your request ? : Nothing • Last request link : Its The First
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eep’s novel pickup gets treated to a grunty diesel engine. The Jeep Gladiator is a unique proposition on the truck market, offering the personality of a Wrangler in a longer, more cargo- and towing-friendly form. Of course, that means it comes with all of the compromises of a Wrangler, including a rather soulless standard 3.6-liter V6. While the corporate Pentastar engine does well enough in cars and minivans, it’s not torquey enough for off-road truck duty. Enter the 2021 Jeep Gladiator EcoDiesel. It’s not all that surprising to see Jeep offer the 3.0-liter EcoDiesel V6 on the Gladiator, given it arrived in the Wrangler Unlimited for the 2020 model year. Available on every trim level but the Mojave, the turbodiesel mill thoroughly transforms the Gladiator’s character, both on-road and off, by adding more torque over the standard Pentastar V6. Even though it technically loses some ponies, trust us, you won't miss them." Husky Hauler Adding 178 pound-feet can have that effect – the Gladiator EcoDiesel produces 442 stump-pulling units of twist, compared to just 260 for the Pentastar V6. Accompanying that torque is 260 horsepower, down 25 compared to the gasser. In around-town driving, the Gladiator EcoDiesel has some unavoidable turbo lag, but off-the-line response is at least as good as the gas V6. And once that turbocharger kicks in, a smooth rush of torque – with a peak that lasts from 1,400 to 2,800 rpm – pushes the decidedly un-aerodynamic Gladiator through the breeze with authority. Passing and merging maneuvers that might require a flat foot in the Pentastar only need a big toe’s worth of pressure in the EcoDiesel, its eight-speed automatic gearbox doling out twist dutifully without requiring a screaming downshift. The small-displacement diesel also produces only a little perceptible shake at idle, and the behavior smooths out completely once underway. What’s more, with the doors and roof panels installed, the oil-burning power plant under the hood makes its presence known with a mere whisper of diesel clatter, growing in volume (but not harshness) when the driver adds some throttle. Diesel owners appreciate some audible feedback that they’re driving something a bit different, so the noise is totally welcome in this application. And surprisingly, the much heavier EcoDiesel improves the Gladiator’s on-road handling somewhat – equivalent models gain about 300 pounds in the switch from Pentastar to EcoDiesel. The engine’s extra weight calms down the vague, meandering front end, giving the driver more confidence on twisting roads and at speed. The trailer weight rating tells a different story. In spite of its added grunt, the EcoDiesel’s maximum towing capacity is only 6,500 pounds, down from the 3.6-liter V6’s 7,650. The Gladiator Rubicon EcoDiesel, meanwhile, is only rated to tow 6,000 pounds, down from the gasser’s 7,000. Jeep admitted that the seven-slot grille couldn’t provide the airflow needed to keep the turbocharged diesel cool when lugging that much weight, and the Gladiator’s solid bumpers and short front overhang don’t leave enough space to mount an auxiliary engine cooler. Nevertheless, we suspect an EcoDiesel would still haul with more authority up to that max than a Pentastar. To no one’s surprise, the Gladiator is a riot off-road. On the steep, narrow trail Jeep chose for our drive, an EcoDiesel-equipped Rubicon might as well have been a bighorn sheep for how adroitly it handled obstacles. As on gas-equipped Gladiators, the EcoDiesel Rubicon gets a two-speed transfer case with a shorter low range – 4.0:1 as opposed to 2.72:1 on the Sport and Overland. The diesel engine’s brawny twist and the transfer case’s aggressive torque multiplication allow the Gladiator to idle over large obstacles, even without throttle application. That kind of control in off-road situations is a wonderful thing. Helping in the truck’s rugged mission are the Rubicon’s standard selectable front and rear lockers. The locked differentials provide plenty of traction, ensuring power gets to the ground even when one wheel is in the air. Preventing that phenomenon is the work of the electronic-disconnecting front sway bar. With the sway bar disengaged, axle articulation is incredible, helping keep both front wheels on the ground even when traversing a large ditch diagonally or driving through rutted terrain. Although our time off-road was short, it was enough to prove that the presence of the hulking EcoDiesel’s V6 torque would only improve the Gladiator’s off-road aspirations. Of course, it would still take a decade or more to make that extra investment back in fuel savings, so electing the EcoDiesel over the 3.6-liter Gladiator is a matter of preference, not economy. The torque-rich engine helps the Gladiator fit in more easily with traffic, and improved handling further helps matters. We also think the reduced towing capacity is fairly immaterial – folks who regularly haul 7,000 pounds or more would be better off in an entry-level full-size pickup with a longer, more stable wheelbase. As po[CENSORED]r as the Gladiator and Wrangler are, the EcoDiesel is probably destined to be a niche product. Jeep specifically points to overlanders, who would appreciate the engine’s range between refueling, and there’s probably a strong contingent of Moab acolytes who’d make great use of the broad, high torque curve on tricky sections of rock. Anyone seeking those attributes won’t be disappointed, while the rest of us can take solace in every Gladiator’s fun-to-drive attitude and unique style.
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"Don't be afraid of it. You're going to beat it." This was US President Donald Trump's advice to the public if they were worried about catching coronavirus. He made the comments in a video message posted shortly after being discharged from hospital on Monday, having received treatment since his own diagnosis. But, as many have pointed out, this was a man with a helicopter, a large medical team and experimental drug treatments at his disposal. How does the picture change for Americans with Covid-19 who do not reside at the White House? It is hard to pinpoint the "average American" amid such a diverse country and such a complicated health system, but here are some of the areas where the president received special treatment and a look at how this compares to the experiences of the wider po[CENSORED]tion. The president has a medical centre on site at the White House, but, as the country's commander in chief, he also had access to the Walter Reed National Military Medical Center in nearby Bethesda, Maryland. He was transferred there swiftly after his diagnosis and stayed for three days in the hospital's presidential suite - one of six rooms reserved for high-ranking military officers and cabinet members. It included a dining room, office space and sofas for receiving visitors. VIP treatment is a feature of American medicine," read an article in Washington Post, looking at the president's treatment. "Major hospitals throughout the country have private spaces for celebrities, the super-rich and the influential, patients who want to be shielded from the public and just may make a large donation if they are happy with their care." Compare this to the intensive care wards across the country, where beds have been running out at various points during the pandemic. Hospitals in Florida, Texas and Arizona have all struggled with maximum occupancy in the summer. The Texas Medical Center in Houston, for example, prepared a Covid "war room", using various strategies to save space, such as involving reassigning staff, putting beds closer together and using regular beds for emergency use. Fiana Tulip, from Texas, lost her mother to the disease in July. She told the BBC that her mother was scared of the overcrowded hospitals in Dallas at the time. "My mum - a healthcare worker who put her life at risk every single day - didn't want to go to the hospital because it was worse there, because it was full, because she wouldn't get the care that she needed, and she knew that because she worked in a hospital," Ms Tulip said. Case numbers have since fallen below this peak, but there are concerns they could rise again over winter. Trump says not to fear Covid-19. Do Americans agree? Tracking the global pandemic: Where has been hit hardest? Trump's coronavirus response fact-checked The president was also fortunate to have the high-tech facilities of the Walter Reed hospital so close by. People living in rural parts of the US may have to travel vast distances to get medical treatment. A study from the University of North Carolina showed that 120 rural hospitals have closed in the past decade. "Rural places have far fewer physicians to treat the virus (20 per 10,000 versus 70 per 10,000 in metro places), and smaller hospitals with less specialised services staff, and more uninsured people (14%, compared to 7% in large metros)," says David J Peters, a professor in rural sociology at Iowa State University. "The ability of using telemedicine to address this gap is limited, as nearly 55% of rural households do not have broadband internet access (compared to 35% in metros). Rural places are also vulnerable because they lack access to the interstate system, making transportation of patients, health providers, and supplies difficult and time consuming." Travelling by helicopter The president had no such transportation worries. He travelled to hospital in a private helicopter, Marine One, which took off from the White House lawn. The trip took 10 minutes. Even by car, it would have only taken around half an hour.
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There is a huge variety of e-commerce platform packages from which to choose, so building an online store has never been easier. To begin, first you'll need ecommerce web hosting, which is to say hosting that will scale up with your business without interruption. Next you'll need shopping cart software to run with your ecommerce site. This will probably include a payment gateway for credit card processing, though if you're already established and have a decent enough credit rating you could apply for merchant services to reduce transaction costs. Your ecommerce website doesn't have to be expensive to design, either, as there are plenty of ecommerce themes available. Additionally, if you also have a bricks-and-mortar store than a Point of Sale (POS) system for mobile credit card processing can be particularly desirable. Which e-commerce software is best for your business depends entirely on your specific requirements. If you're an online-only outfit, then POS integration won't be necessary, but you may get a lot of business from overseas, in which case foreign currency support would be a requirement. In this article, we’re going to highlight some of the best e-commerce platforms available right now, before moving on to consider other options you might want to explore in terms of creating your own e-commerce solution. Shopify is perhaps the most well known e-commerce platform available. It was set up in 2006 by founders Tobias Lütke, Daniel Weinand and Scott Lake who, as the story goes, felt that there wasn't a simple-to-use e-commerce platform available and so built their own. The company claims that: "You don't need to have any technical or design experience to easily create a beautiful online store." According to Shopify, it's possible to get one of its online stores up-and-running within minutes. Users can choose from a wide range of templates, or they can design the look and feel of their store themselves. It accepts a comprehensive range of credit cards, has Level 1 PCI compliance and 256-bit SSL encryption for security, and it offers 24/7 support via phone, instant messaging or email. The platform provides a full CMS with which users can manage the functionality and layout of their online store. Users can manage their store on-the-go using Shopify's mobile apps, and the platform itself is fully responsive, meaning the store will be optimized for visitors regardless of whether they access it from a desktop computer or a mobile device. A live chat function is available which allows you to have a real time conversation with your customers. There's a built-in support for 3D models and video too. There's also an option to create customizable storefronts on Facebook and Instagram. One of the newer features is the store speed report. Shopify also offers users unlimited hosting for their stores, in-depth analytics of how visitors are using the store, and functionality for marketing such as SEO optimization, a discount and coupon engine, gift cards and email marketing tools. You can test out Shopify with a 14-day free trial. Bigcommerce was established in 2009 and promises to "support your business, not just your store." In August 2020, BigCommerce joined Nasdaq to become a public company. In addition to offering support via phone, instant chat and email, it also offers articles and videos to help with e-commerce, and access to a team of e-commerce experts who can provide advice and guidance about online selling. Their experts are qualified in both Google Analytics and Adwords. Like Shopify, Bigcommerce provides a variety of templates and themes to help stores look their best and get up-and-running quickly. Alternatively, users can design their own store or use Bigcommerce designers to do so. The platform incorporates a full-featured CMS that allows users to run an entire website, rather than just a store. Users can benefit from detailed and flexible product management, optimized search engine rankings, along with a variety of integrated marketing tools and analytics. Payments can be accepted via 40+ pre-integrated gateways and shipping details can be customized as per the business's requirements. As of late, some new features have been added like support for Amazon Import and Link and Shopping in Instagram Stories. The platform offers automated order processing, flexible tax rules depending on where orders are made and shipped, and support for multiple currencies. You can test out Bigcommerce with a 15-day free trial. Rather than being a standalone ecommerce platform, WooCommerce is a free plugin that can turn your Wordpress website into a fully functional ecommerce website. The basic WooCommerce plugin is easy to install through Wordpress, and even better is that the plugin is free to download and use. However, to get the most from WooCommerce you will need to install a number of third-party plugins. This is to add features such as payment processing, inventory management, and stock control. Major third-parties are supported, and you can take payments from a range of options, such as Paypal, Sagepay, and Stripe. There are also plugins for a number of integrations, such as for Mailchimp for email marketing and Xero for accounting. The ability to choose your own plugins means you can customize your ecommerce website exactly to your needs. although most addons have a cost they are relatively cheap, with each tending to cost a few dozen dollars. The result is the ability to build your own fully-functioning ecommerce website quickly, easily, and at a fraction of the cost of other ecommerce platforms. All in all this makes Woocommerce one of the best contenders for those looking to ease themselves into starting an online retail business, whether for physical products or even digital ones.
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AMD's next-generation RDNA 2 based graphics cards including the Big Navi GPU-based Radeon RX 6900 XT might feature a new technology known as Infinity Cache. The technology has been part of rumors for a while now but Videocardz states that they have received confirmation regarding the implementation of the said feature in the upcoming Radeon RX 6000 series cards. AMD Radeon RX 6000 Series "RDNA 2" Graphics Cards Expected To Feature Infinity Cache Technology Speculation regarding Infinity Cache began a while ago when the first specifications started to leak out for the Radeon RX 6000 series lineup. RedGamingTech speculated that AMD could introduce its new Infinity Cache technology to assist with bandwidth given the smaller bus interfaces that the RX 6000 series are expected to adopt. AMD Big Navi “Navi 21” GPU For Flagship Radeon R9 6900 XT Graphics Card Allegedly Pictured, Massive Die & GDDR6 Memory Videocardz has not only received a confirmation of a smaller sized yet fast cache available on RDNA 2 GPUs but also found a trademark of the technology which was registered a couple of days ago. Its likely that AMD's Infinity cache would assist in pumping out higher bandwidth to the GPUs so that they aren't virtually starved out given their smaller bus interface and standard memory bandwidth compared to the competition. AMD's flagship, the rumored Radeon RX 6900 XT, which is going to feature the Big Navi "Navi 21" GPU is said to adopt a 256-bit bus interface. The card could utilize 16 Gbps memory dies that will deliver a total bandwidth of 512 GB/s. For comparison, the NVIDIA GA102 GPUs feature up to 19.5 Gbps dies across a 384-bit bus interface delivering close to 1 TB/s bandwidth. Given the scale of AMD's Big Navi GPU, the 512 GB/s might be inadequate but does save a lot of manufacturing costs. At the same time, a secondary cache in the form of Infinity Cache can help assist with even higher bandwidth which would leverage performance in games and professional applications in higher-res gaming. The technology does sound promising and something to look forward to but we have to wait and see whether its real or not because we also heard rumors of brand new tech for Ampere cards too (Traversal Coprocessor) prior to the launch which turned out to be inaccurate.
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Sky: Children of the Light is moving into its seventh season, introducing a set of trials and a new narrative that will delve into the villagers' origin story. The season is available now, bringing with it a bunch of new cosmetics, expressions, and other items. The Season of Prophecy is Sky's latest seasonal event, which Thatgamecompany promises will be its biggest season yet. The new season looks to expand the scope of its seasonal content yet again, after the Season of Enchantment and vacation-themed Season of Sanctuary both introduced huge new areas to the game. The biggest thing the Season of Prophecy brings to the game are trials--a set of four different trials based around water, earth, air, and fire. The new season will take place within the Isle of Dawn's Cave of Prophecies, promising to "unravel its original purpose," with a narrative designed to reveal more of the game's mysterious backstory. The season will include just four new expressions, as well as cosmetics including five masks, four hairstyles, three capes, a new instrument, and more. Some of these seasonal cosmetics and rewards require the $9.99 season pass to redeem. Thatgamecompany also announced that Sky's Halloween-themed event Days of Mischief would be returning between October 22 and November 4, with new themed cosmetics and a chance to pick up last year's Halloween cosmetics in a "catch up pack". Sky recently celebrated a milestone of 50 million downloads across both iOS and Android, less than three months after it reached 20 million. While the plan is for Sky to eventually release on other platforms, its intended 2020 Switch release was delayed to 2021 due to COVID-19, and other platforms haven't yet been announced.
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Jaguar has given the midsize XF a nip and tuck to avoid a midlife crisis in an attempt to remain competitive in an SUV-hungry market. While both the sedan and wagon have gone through a facelift, the company’s media site for the North American market only mentions the four-door variant. Why? Because the more practical Sportbrake won’t be available in the United States for the 2021MY. The reveal was made by a Jaguar spokesperson in an e-mail sent to Roadshow: "We will no longer be offering the XF Sportbrake in the US." The model joined the North American lineup in 2017, and now it's going away. Fans of long-roof cars will be disappointed with the news, but we should’ve seen it coming taking into account the XF Sportbrake hasn’t been a sales success. Rumors about its US demise have been swirling around the Internet since March 2019, and now it’s official. You might remember there was a report from Autotrader published earlier this year, talking about how dealers are cutting prices to get rid of inventory. We highlighted a 2018 XF S AWD wagon with $20,000 off the original MSRP. The XF Sportbrake in the facelifted form will soldier on in other markets where Jaguar will apply the same updates received by the sedan. It’s certainly a classy wagon and we’d argue it looks even better in its family-oriented specification, but it’s understandable why the company is pulling the plug in the US. To show what Americans are missing out on, Jaguar has released a separate gallery with the Sportbrake and its 31.7 cubic feet of cargo capacity. Fold down the rear seats and the number grows to 69.7 cubic feet. There had been some rumors about a smaller XE Sportbrake, but these were quashed a while ago by former Jaguar design director Ian Callum. In an interview with Autocar, he explained the reasoning behind the decision, pointing out the tough competition (BMW 3 Series Touring, Audi A4 Avant, Mercedes C-Class Estate) and the shrinking demand for wagons. The silver lining is the US market still has a decent number of wagons available, even after the demise of the Buick Regal TourX and the VW Golf SportWagen / Alltrack. We’re talking about Audi’s A4 and A6 Allroads, the RS6 Avant, E-Class All-Terrain and E63 S, the Volvo V60, V90 / V90 Cross Country, Subaru Outback, Mini Clubman, and the Porsche Panamera Sport Turismo. Other 2021 XF updates include a new fully-digital instrument cluster and a convention gear lever replacing the rotary knob of the outgoing model – similar to the 2021 Jaguar F-Pace updates. Buyers of the 2021 Jaguar XF will have two engines and powertrain options to choose from upon its arrival in U.S. showrooms by the end of this year. These choices include a rear-wheel-drive, 246-horsepower (183 kilowatts), 2.0-liter turbocharged four-cylinder; and an all-wheel-drive 296-hp (221 kW), 2.0-liter turbo four-banger. These mills allow the executive sedan to bolt from 0-60 miles per hour (97 kilometers per hour) in 6.5 seconds and 5.8 seconds, respectively. Pricing for the 2021 Jaguar XF will be announced as its market launch draws near.
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For most people, Covid-19 is a brief and mild disease but some are left struggling with symptoms including lasting fatigue, persistent pain and breathlessness for months. The condition known as "long Covid" is having a debilitating effect on people's lives, and stories of being left exhausted after even a short walk are now common. So far, the focus has been on saving lives during the pandemic, but there is now a growing recognition that people are facing long-term consequences of a Covid infection. Yet even basic questions - such as why people get long Covid or whether everyone will fully recover - are riddled with uncertainty. What is long Covid? There is no medical definition or list of symptoms shared by all patients - two people with long Covid can have very different experiences. However, the most common feature is crippling fatigue. Others symptoms include: breathlessness, a cough that won't go away, joint pain, muscle aches, hearing and eyesight problems, headaches, loss of smell and taste as well as damage to the heart, lungs, kidneys and gut. Mental health problems have been reported including depression, anxiety and struggling to think clearly. It can utterly destroy people's quality of life. "My fatigue was like nothing I've experienced before," said one sufferer Jade Gray-Christie, Long Covid: 'My fatigue was like nothing I've experienced before' Long Covid: 'I don’t have a life, I currently have an existence' Coronavirus patient unable to work six months on Long Covid is not just people taking time to recover from a stay in intensive care. Even people with relatively mild infections can be left with lasting and severe health problems. "We've got no doubt long Covid exists," Prof David Strain, from the University of Exeter, who is already seeing long-Covid patients at his Chronic Fatigue Syndrome clinic, told the BBC. How many people are getting it? A study of 143 people in Rome's biggest hospital, published in the Journal of the American Medical Association, followed hospital patients after they were discharged. It showed 87% had at least one symptom nearly two months later and more than half still had fatigue. However, such studies focus only on the minority of people who end up needing hospital treatment. The Covid Symptom Tracker App - used by around four million people in the UK - found 12% of people still had symptoms after 30 days. Its latest, unpublished data, suggests as many as one in 50 (2%) of all people infected have long-Covid symptoms after 90 days. Do you need severe Covid to get long Covid? It appears not. Half of people in a study in Dublin still had fatigue 10 weeks after being infected with coronavirus. A third were physically unable to return to work. Crucially, doctors found no link between the severity of the infection and fatigue. However, extreme exhaustion is only one symptom of long Covid. Prof Chris Brightling, from the University of Leicester and the chief investigator in the PHOSP-Covid project which is tracking people's recovery, believes people who developed pneumonia may have more problems because of damage to the lungs. How is the virus causing long Covid? There are lots of ideas, but no definitive answers. The virus may have been cleared from most of the body, but continues to linger in some small pockets. "If there's long-term diarrhoea then you find the virus in the gut, if there's loss of smell it is in the nerves - so that could be what's causing the problem," says Prof Tim Spector, from King's College London. The coronavirus can directly infect a wide variety of cells in the body and trigger an overactive immune response which also causes damage throughout the body. One thought is the immune system does not return to normal after Covid and this causes ill-health. The infection may also alter how people's organs function. This is most obvious with the lungs if they become scarred - long-term problems have been seen after infection with Sars or Mers, which are both types of coronavirus. But Covid may also alter people's metabolism. There have been cases of people struggling to control their blood sugar levels after developing diabetes as a result of Covid, and Sars led to changes in the way the body processed fats for at least 12 years. There are early signs of changes to brain structure, but these are still being investigated. And Covid-19 also does strange things to the blood, including abnormal clotting, and damaging the network of tubes that carry blood around the body. Inside Health: Sticky Blood and Covid 19 Prof Strain told the BBC: "The theory I'm working on is a premature ageing of the small blood vessels that deliver oxygen and nutrients to the tissues." But he warned that until we figure out what is causing long Covid "it is difficult to figure out treatments." Is this unusual? Post-viral fatigue or a post-viral cough are well documented and common - we've probably all had an infection that has taken ages to fully recover from. Around one in 10 people with glandular fever has fatigue which lasts for months. And there have even been suggestions that flu, particularly after the 1918 pandemic, may be linked to Parkinson's-like symptoms. "With Covid there seem to be more far-reaching symptoms and the number of people seems to be much greater," says Prof Brightling. The emphasis though is on the word "seems" as until we have a true picture of how many people have been infected we won't know exactly how common these symptoms are, he says. He told the BBC: "The uniqueness of the way the virus attacks the host and the different ways it then alters the way cells behave seem to be both giving people more severe infection than other viruses and persistent symptoms." Will people fully recover? The number of people with long-Covid appears to be falling with time. However, the virus emerged only at the end of 2019 before going global earlier this year so there is a lack of long-term data. "We've asked, deliberately, to follow people for 25 years, I certainly hope only a very small number will have problems going beyond a year, but I could be wrong," said Prof Brightling. However, there are concerns that even if people appear to recover now, they could face lifelong risks. People who have had chronic fatigue syndrome are more likely to have it again and the concern is that future infections may cause more flare-ups. "If long Covid follows the same pattern I'd expect some recovery, but if it takes just another coronavirus infection to react then this could be every winter," said Prof Strain. It is still possible more problems could emerge in the future. The World Health Organization has warned that widespread inflammation caused by coronavirus could lead to people having heart problems at a much younger age. What should I do if I think I have long Covid? The NHS has a "Your Covid Recovery Plan" which has advice, particularly for those who needed hospital treatment. It recommends the "three Ps" in order to conserve energy: Pace yourself so you don't push yourself too hard, and make sure you have plenty of rest Plan your days so your most tiring activities are spread out across the week Prioritise - think about what you need to do and what can be put off It advises speaking to either your hospital team or your GP if you are not recovering as quickly as you might expect.
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The best website builders for musicians make it easy to not just showcase your band but especially present your music and track listings. A host of different services will now let you put a website online, quickly and easily, no coding skills required – but if you're looking for something to show off your talents as a musician then you need a more specific set of features. Primarily, a way of uploading and sharing your tunes in a simple and secure way, even if it's just snippets of songs rather than whole tracks or indeed albums. If you're a musician for hire then it can be useful to have some kind of booking system in place as well, or at least a contact form. On top of that, there are all the extras you might be interested in, like support for your own domain name or gallery pages to show just how many people came to your last gig. Here are our picks for the best website builder for musicians to create a presence online. Want your company or services to be considered for this buyer’s guide? Please email your request to desire.athow@futurenet.com with the URL of the buying guide in the subject line. We’ve also picked out the best website builder for photographers You won't find too many website builder services aimed specifically at musicians, but Bandzoogle gleefully jumps in to provide a bespoke service specifically for bands and artists. While it lacks some of the polish of the big names, because it focuses on the musician niche in particular, it has everything you should need. That includes, of course, the ability to upload your own tracks and let visitors stream them from your website. You can get tracks organized into entire albums if you really want to go to town, or just share (or even sell) single tracks. And then, as well as that, you've got simple ways to post gig dates, blog updates, and so on. Whether you need to build a contact form or a video diary, Bandzoogle makes it easy, no coding required – you can really make a site that's as simple or as complex as you like, and the end result is something that looks like you hired a specialist. You've got over 100 themes to choose from (there is even one for crowdfunding), they're all straightforward to edit and tweak, and connecting up social accounts (including the likes of SoundCloud and Bandcamp) only takes a few clicks as well. As an added bonus, you can sell fan subscription, merchandise and tickets right through Bandzoogle as well. This all makes, in our opinion, Bandzoogle the best overall website builder for musicians. Check out any list of website builders for any purpose and Wix is likely to feature on it, but not only does this service earn that high reputation, it also has some useful tools for musicians – not least the ability to upload your own tracks so visitors to your website can listen to them without any extra software or browser extensions. Platforms that you're probably already using, like Bandsintown and Songkick, can plug directly into your Wix site: you can set up integrations like these in just a few clicks. What's more, you can add on an e-commerce portal to your site, for the purposes of shifting albums, T-shirts, or whatever else you need to sell. Wix has a very solid selection of templates, with more than 500 to choose from, and if you delve into the music section you'll see there are options for solo artists, bands, DJs, producers, or anyone else connected to the industry. Have a click around these templates to see the kind of sites it's possible to create. After that you've got all the features Wix has become known for: a site editor that's a breeze to use whether or not you know what CSS stands for, custom domain name support, easy blogging and simple social media support, and a free tier that lets you work out whether Wix is for you before you part with any cash. Overall, Wix offers a great website builder, and especially a website builder for musicians.
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If you thought it would become easier to purchase an Nvidia RTX 3080 or 3090 by the end of the year, you might be wrong. And it doesn't look good for the RTX 3070, either. Today Nvidia CEO Jensen Huang revealed that the company expects the crushing shortages of RTX 3080 and 3090 graphics cards to persist through the end of 2020, saying: "I believe that demand will outstrip all of our supply through the year," Huang said. "Remember, we're also going into the double-whammy. The double-whammy is the holiday season. Even before the holiday season, we were doing incredibly well, and then you add on top of it the ‘Ampere factor,’ and then you add on top of that the ‘Ampere holiday factor,’ and we're going to have a really really big Q4 season." Jensen Huang's answer came during a Q&A with the press to cover the company's GTC announcements. Still, as expected, the topic of the ongoing shortages of GeForce RTX 3080 and GeForce RTX 3090 models bubbled up during the session. In response to a question about the shortages, Huang countered that the company hadn't experienced a shortage of supply, but rather an abundance of demand: "The 3080 and 3090 have a demand issue, not a supply issue," said Huang. "The demand issue is that it is much much greater than we expected — and we expected really a lot." "Retailers will tell you they haven't seen a phenomenon like this in over a decade of computing. It hearkens back to the old days of Windows 95 and Pentium when people were just out of their minds to buy this stuff. So this is a phenomenon like we've not seen in a long time, and we just weren't prepared for it." "Even if we knew about all the demand, I don't think it's possible to have ramped that fast. We're ramping really, really hard. Yields are great, the product's shipping fantastically, it's just getting sold out instantly," said Huang. "I appreciate it very much, I just don't think there's a real problem to solve. It's a phenomenon to observe. It's just a phenomenon." Nvidia also recently postponed the RTX 3070 launch to build up supply, but given the impressive 2080 Ti-beating performance at a reasonable $499 price point (per Nvidia), we can expect demand will be even greater than we've seen for the 3080 and 3090. Huang's assessment of the breadth of the shortage is similar to reports we've seen from several China-based media outfits that predicted the shortages would last until 2021. Those reports also outlined that we could see third-party graphics card makers create bundle deals that force users to buy a motherboard with the GPU to upsell customers. That hasn't happened...yet. Scalpers have taken advantage, though, and the only way you can find RTX 3080 and 3090 models currently is to either exercise your F5 button (and patience) during the rare few moments of sporadic availability, or pay a scalper a ridiculous premium. We don't recommend the latter, particularly since you generally have no support or RMA option if you go through a scalper. As it stands, the RTX 3070 launch, possibly RTX 3060 as well, and the holiday season are looming large. AMD also has Big Navi coming soon, though the GPUs come from a different source (TSMC instead of Samsung) so maybe AMD's launch won't be quite as supply constrained. Still, we expect more of the same from Nvidia for the rest of 2020, and the holiday season isn't going to help. The Grinch appears to be dressed in Nvidia-green this year.
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Dead or Alive 6 (PC, PS4 [reviewed], Xbox One) Developer: Team Ninja Publisher: Koei Tecmo Released: March 1, 2019 MSRP: $59.99 For those not-versed in Dead or Alive, it's a 3D fighting game which places emphasis on speed and prediction. Still one of the fastest punch-ups on the market, DoA rewards split-second timing and the ability to capitalise on reading your opponent. The latter comes in the form of DoA's "Triangle System" which uses "Holds" (essentially counters) to reverse enemy attacks, turning the fight in your favour. This forces good players to constantly switch up their combos, mixing high, low, and mid-attacks - along with throws - to prevent being read. It's a great system, making for satisfying psychological combat. DoA 6's "Fierce Fighting Entertainment" remains solid. Brawls are quick, exciting affairs, rewarding players for their character knowledge and smart adaptation. As is the case for many modern fighters, DoA 6 introduces a new One-Button-Super mechanic where, once the Break meter is filled, mashing a designated button performs an auto-combo, leading to a pretty underwhelming final blow. Accompanying this is also a "catch-all" version of Holds, where players can spend meter to perform a counter that will reverse all forms of incoming strike. These new mechanics will be useful for newer players but, like Tekken 7 and Soulcalibur VI's similar "simplified" specials, can lead to a paranoid online playstyle, occasionally breaking fight flow. The new graphics engine steps up the flesh tones, hair, and facial details, as well as the sweat, dust, and dirt effects, of which Team Ninja are rightfully proud. While it's fair to say that DoA has improved its visual appearance, this also comes at the behest of performance, with the PS4 edition featuring occasional slowdown whenever the camera swings around to showcase throws or supers. It's very noticeable on certain stages, and particularly during Survival mode. It goes without saying that framerate drops in a fighting game are at the top of the no-no list. In terms of content, DoA 6 is overwhelmingly by-the-numbers. Save for two new stars - nerd-girl NiCO and hot-head Diego - the roster is the same (now missing Rachel and the Virtua Fighter stars). Our heroes are all rocking mostly unchanged outfits, movesets, and taunts. A bunch of the unlockable costumes available here also featured in DoA 5. When it comes to stages, it doesn't take too long for brows to furrow in familiarity. There's a downtown gym, a stream in a forest, a cobble-stoned temple, a "cyber" room with an electric floor, a wrestling arena with an electrified ring. These have all been designed from scratch, but are essentially remakes from DoA 5. As the ultimate punch-line, there's even a museum arena specifically designed to be a compendium of previous stages. This leads to Dead or Alive 6's biggest and most notable problem, one that permeates the entire experience: There's no convincing evidence that any real progression has been made from Dead or Alive 5: Last Round, a now four-year-old expansion of a game that originally launched in 2012. Sure, the graphics have had a revamp, but otherwise it's the same bland, cheese-metal soundtrack, the same roster - with barely-changed movesets and costumes - the same mechanics, stages, even unlockables. There are exceptions - such as the excellent sunken galleon stage - but practically everything in DoA 6 is instantly, overly, familiar. By the end of my first couple of hours with the game, my excitement had dissipated. I realised that I was merely going through the same motions that I have been for years with DoA 5. Why shouldn't I? There's nothing new here to really sink into. It's just... more Dead or Alive. Fortunately, alongside the returning Arcade, Time Attack, Survival, and Training modes come two new distractions. Combo Trials let you get to grips with each character, while DoA Quest offers a series of nearly 100 fights with multiple objectives. The best addition in DoA 6, DoA Quest gives players a basic costume-unlock grind, while teaching the intricacies of side-stepping, holds, counters, and throws. Unfortunately, Tag Mode is entirely absent. As much as DoA 6 adds, it removes. Rounding out single player is another dreadful Story Mode, which is once again comprised of a hodge-podge of clunky 20-second cutscenes, interspersed with single-round fights. The story and chronology of this narrative is all over the place, and whilst it isn't quite as intolerable as Street Fighter V's effort, DoA's story mode is drab and lifeless. While I was unable to try the online portion of the final release, I'm sure fans have put time into the recent demo, which should give you an idea of how DoA 6 performs online. The second demo, which ran just last week, showed huge improvements in stability over the first, and hopefully this will be improved further for release day. At present, only Ranked Play is available, lobbies will be added at a later date. That's not the only thing being added down the line, however, as day one also sees the start of a heavy character and costume DLC plan, headed up with an initial, disgusting, ninety dollar season pass. Dead or Alive 6, just like its earlier entries, fights a good fight, that's not in question here. But adding a one-button combo system and rubbing more soil into character's faces does not a sequel make. Look at Street Fighter IV to Street Fighter V, or Mortal Kombat Armageddon to Mortal Kombat IX. These are sequels. These titles feature aesthetic changes, roster shake-ups, and entirely new gameplay mechanics. These games experiment with character designs, stages, and new audio/visual styles. They take risks. Not everything hits, of course, but progress is attempted, and thus these brands are kept fresh and exciting, changing not only with the times, but with the tech, the audience, and the current fighting game market. In comparison, Dead or Alive 6 is Dead or Alive 5 with softer skin tones and a couple of extra modes. As a sequel, it's almost a photocopy of its seven-year-old predecessor. Though few will be disappointed by DoA's trademark gameplay (save for the framerate hiccups), I'm in no doubt that even the most hardcore of fans will find everything far too familiar. At the risk of taking comparisons a step beyond, Dead or Alive is in danger of becoming the fighting game equivalent of EA's annual sports releases: Last year's game, but with minor improvements and a boosted price tag. While it still makes for a fun fighting experience, Dead or Alive 6 shows that the brand has unquestionably run out of ideas. With little to showcase in the way of fresh concepts, gameplay surprises, or brand creativity, this long-running series chooses to coast by on being "more of the same", whilst hoping to be the engine that pulls the DLC train. During this competitive era of fighting game reinvention, that just isn't going to cut it for your 60 bucks. -------------------------------------------------- The Game Is For PC / PS4 / XBOX ONE -------------------------------------------------- Dead Or Alive System Requirments -------------------------------------------------- Minumum : CPU: Intel Core i5-4690 or over CPU SPEED: Info RAM: 8 GB OS: Windows 10 (64bit) VIDEO CARD: NVIDIA GeForce GTX 770 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX 11 or over FREE DISK SPACE: 50 GB DEDICATED VIDEO RAM: 2048 MB -------------------------------------------------- Recemmended : CPU: Intel Core i7 8700 or over CPU SPEED: Info RAM: 16 GB OS: Windows 10 (64bit) VIDEO CARD: NVIDIA GeForce GTX 1060 PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 SOUND CARD: DirectX 11 or over FREE DISK SPACE: 50 GB DEDICATED VIDEO RAM: 5120 MB --------------------------------------------------
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Problem Solved Thank you The GoodFather And every One try help me
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Your Nickname: @-=CyBeR=- Your Problem: I Go To Memeber Shop I get Change Username I write new name and Give 100 Devil Coins and i wait an 1 Hours But no New name I Dont have Screenshot cuz no Problem Showed Me Screenshot:--
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Medical experts are questioning Donald Trump's decision to greet supporters in a drive-past outside the hospital where he is being treated for Covid-19. There are concerns the US president, who wore a mask, may have endangered Secret Service staff inside the car. White House spokesperson Judd Deere said the trip on Sunday had been "cleared by the medical team as safe". Questions remain over the seriousness of Mr Trump's illness after conflicting statements over the weekend. The president has been in hospital since Friday, after he announced hours earlier he had tested positive for the virus. Covid-19 has infected nearly 7.4 million and killed nearly 210,000 people across the US, according to Johns Hopkins University. Read the latest updates here Unanswered questions about Trump's Covid crisis Who Trump met - and who's tested positive 'We're here to tell him that we love him' President Trump's diagnosis has upended his election campaign, as he faces Democratic challenger Joe Biden on 3 November. A growing number of people around the president, including his wife Melania Trump, senior aides and Republican senators, have tested positive with the virus. What did the president do? Mr Trump waved to well-wishers from behind the glass of a sealed car after tweeting that he would leave Walter Reed hospital, near Washington, to pay a "surprise visit" to "patriots" outside. Inside the car, at least two people could be seen wearing protective gear in the front seats, with Mr Trump sat in the back. Experts say the president's short car trip broke public health advice to quarantine when seeking treatment for the virus, and may have put Secret Service agents inside the vehicle at risk of infection. "That Presidential SUV is not only bulletproof, but hermetically sealed against chemical attack. The risk of Covid-19 transmission inside is as high as it gets outside of medical procedures," tweeted Dr James Philips, a doctor at the same hospital where the president is being treated. Those inside the president's car would now need to quarantine for 14 days, he said. Democrats have also criticised the trip, with House of Representatives Hakeem Jeffries tweeting: "We need leadership. Not photo ops." But the White House's Judd Deere defended the move, saying "appropriate precautions were taken in the execution of this movement to protect the president and all those supporting it, including PPE [personal protective equipment]". What did we learn at the weekend? It emerged the president's condition was more serious than previously reported when he went to hospital on Friday evening. The White House had said Mr Trump was experiencing "mild symptoms" of Covid-19, but then it was confirmed that he had received extra oxygen after his levels dipped twice in two days. He was also given the steroid dexamethasone, which is normally reserved for serious cases, according to experts. On Sunday, White House Physician Dr Sean Conley addressed widespread confusion over the state of Mr Trump's health, after conflicting accounts from him and the president's chief of staff, Mark Meadows.
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The Skyactiv-G 2.5-liter naturally aspirated four-cylinder engine carries over from before. It continues to make 187 hp (139 kW) and 186 lb-ft (252 Nm). All trims of the 2021 Mazda6 also now comes standard with Apple CarPlay and Android Auto support. The Grand Touring and higher grades upgrade the system to wireless CarPlay. The 2021 Mazda6 is available in a new Carbon Edition trim level that sits between the Grand Touring Reserve grade and the range-topping Signature. It wears Polymetal Gray with gloss black touches for the trunk lip spoiler and door mirrors. The sedan rides on black 19-inch wheels. Inside, there are red leather seats with black trim throughout the cabin. The Carbon Edition also gets the amenities from the Grand Touring Reserve. This gives the sedan a head-up display, adaptive headlights, heated and ventilated front seats, heated steering wheel, and heated rear seats. The table below shows full pricing for the 2021 Mazda6. For whatever reason, the Mazda6 is not getting the attention it deserves. The Japanese midsize sedan has a sleek exterior design and a refined cabin wrapped up in a reliable package the Zoom-Zoom company is known for, but sales have been on a downward trend for a while. In 2019, demand in the United States dropped by a worrying 30.4 percent to 21,524 units, but Mazda is hoping to bounce back with the next-generation model. Forget what you know about the current car because its replacement will be totally different. Gone will be the front-wheel-drive architecture as the next Mazda6 is rumored to switch to a newly developed rear-wheel-drive layout. Car and Driver appear to be in the know about the direction Mazda’s flagship sedan will take, and their yet-to-be-confirmed details closely follow a similar report published last year by Japanese magazine Best Car. Both sources state that aside from a RWD layout, the car will embrace inline-six power to follow an announcement made by Mazda roughly a year ago about developing a new SkyActiv-X inline-six. If you don’t remember the important disclosure made by the company in March 2019, on page 26 of a PDF about financial results you’ll see in black and white the following words: “straight-six SkyActiv-X engine” and “straight-six Skyactiv-D” diesel. The same document reveals the two engines are being engineered for a new platform tailored to big cars with a longitudinal engine layout and with support for mild-hybrid technology as well as plug-in hybrid powertrains. Both sources state that aside from a RWD layout, the car will embrace inline-six power to follow an announcement made by Mazda roughly a year ago about developing a new SkyActiv-X inline-six. If you don’t remember the important disclosure made by the company in March 2019, on page 26 of a PDF about financial results you’ll see in black and white the following words: “straight-six SkyActiv-X engine” and “straight-six Skyactiv-D” diesel. The same document reveals the two engines are being engineered for a new platform tailored to big cars with a longitudinal engine layout and with support for mild-hybrid technology as well as plug-in hybrid powertrains.
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The best gaming laptops come in all shapes and sizes, for different needs and budgets. Because while a tricked out $5,000-plus model with the highest-end graphics and best display might give you the best gaming laptop experience, most of us can't afford a rig like that. And even if we could, it wouldn't be the best gaming laptop for those who travel frequently with their PC. Thankfully, there are more gaming laptop options now than ever, from budget-friendly to VR-ready. Some come with full-size Nvidia GeForce GTX or RTX graphics cards, while others go for the more efficient Max-Q designs that enable thinner chassis and (sometimes) quieter fans. While many of the best gaming laptops come with a 1080p display and high refresh rates, some include 4K screens. One of the newest innovations we've seen is AMD SmartShift, which shares power between the CPU and the GPU based on need. We saw this in the Dell G5 15 SE, but it won't be in other laptops until 2021. To help you find the best gaming laptop today, we've compiled a list of the best models we've tested and reviewed recently. For much more on how to narrow down your list of best gaming laptop considerations, check out our best gaming laptop buyer’s guide. But here are a few quick tips to get you started down the road to the right portable gaming rig for you. While many gamers may go to desktops to get the most performance for their money, try lugging a tower, monitor and keyboard around in your backpack. When you need a powerful rig you can take with you, there's no substitute for a gaming laptop. Quick Shopping Tips : 1 *Focus on the GPU: Most games are dependent on the GPU, and those aren’t upgradeable. If you splurge on a powerful GPU now, you’ll be gaming comfortably for a few years. 2 *You can upgrade some parts later: While CPUs and GPUs are almost always soldered down, most gaming laptops let you replace the RAM and storage, so you can buy cheaper now and add more memory and a bigger hard drive or SSD down the road. 3 *Battery life will probably be bad: Very few gaming notebooks get 8 hours or more on a charge, and you need the power supply to get the best gaming performance anyway. However, we've seen some strong times from AMD's Ryzen 4000 processors, and Nvidia suggests its improved Optimus technology may help turn the tide. Best Gaming Laptops You Can Buy Today
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Jump Force (PC, PS4 [reviewed on a PS4 Pro], Xbox One) Developer: Spike Chunsoft Publisher: Bandai Namco Released: February 15, 2019 MSRP: $59.99 Here's the gist: you, a player character and innocent bystander in an attack against a major city by Dragon Ball big bad Frieza, have been granted superpowers to help stave off the assault. After customizing your character you subsequently join up with "Jump Force," an organization comprised of po[CENSORED]r Shonen Jump characters (42 playable in all) and original creations from Akira Toriyama. Your avatar is based around three schools of fighting: Dragon Ball (martial arts), One Piece (pirate style) and Naruto (swift ninja movements). Those all play into the three story teams led by Goku, Luffy, and Naruto. That's basically it as you fly through the tame, low-energy storyline. If you're expecting an English dub, you're out of luck. I can't imagine the nightmare involved with wrangling up voices for this, but there you go. So yeah, it's a predictable and alright setup for what essentially amounts to a framework for a slugfest of a brawler. You'll take mission after mission, level-up your character in menial and significant ways, and occasionally view a cutscene that moves the plot along. It's not as mind-blowing or as high-stakes as, say, the anime-flavored Asura's Wrath, and while a lot of the interactions are fun enough, Jump Force's real strength lies in wait in its combat system. Spike Chunsoft isn't as well-known as studios like Arc System Works when it comes to tactical fighting mechanics, but they've been putting in work for years crafting flashy brawlers. The "rush system," which is basically code for "auto-combo," facilitates that. You can rapidly press a button to hit some cool-looking attacks, with the power to hold up or down on the analog stick to smash enemies into the air or onto the floor. Holding down the attack button initiates a charged smash, and the exact same thing goes for the heavy attack button alongside a dedicated throw key. Guarding and sidestepping work in tandem with the same button (with movement input). Standard fighter fare, yes, and while it seems like a surface-level button masher, playing online for just a few matches against capable opponents will straighten you out: there's finesse involved, no doubt about it. You can guard at the right moment to execute a "high-speed dodge" to avoid getting pummeled, then punish with a counter-attack. There's also a chase mechanic with a super dash that runs on a cooldown that you can use to get out of a combo (like a combo breaker, if you will). Supers, which are always given such a huge emphasis in anime games, help differentiate the cast and add extra layers. Some of them are instantaneous, many are ranged, and a few have significant amounts of charging time before they go off. Learning each of them is key to survival and makes nearly every matchup fun to play. Saving that instant-pop ultimate for a key punish (and being aware that your opponent has one available) is a reality you'll have to deal with. You can also "awaken" (read: go Super Saiyan and power up your stats, which is a literal transformation for some characters) in addition to your ultimate. Where it all comes together is the sheer number of different styles. Watching the gun-toting Ryo Saeba, who is basically a detective from the City Hunter manga, go up against Yugi Mutou, who summons card companions, is hilarious. Abilities that put up guard walls and force enemies to change positioning on the fly are also key to ensuring that Jump Force isn't just a run-of-the-mill mash-fest. There's a lot of room to find a "main" that suits your personal playstyle. Your core modes on top of the campaign are offline and online (ranked and non-ranked) brawls. Here, characters that aren't acquired yet from story mode are unlocked so you can battle with whomever (nice). Online was available for testing and seems stable (even pre-launch matchmaking only took 10 seconds or less), but that may change. If it does, we'll let you know. While the actual gameplay is deep enough, the setup for each battle is going to be polarizing depending on personal preference. Everyone has some idea of what fighting games should be, whether that's the tag-team Marvel vs. Capcom style, all-in insane bouts with multiple characters on-screen like Wu-Tang: Shaolin Style (there's a reference for you), or strict heads-up 1v1s. Jump Force kind of takes a little of column A and column C and, as a result, has a slight identity crisis. I view Jump Force as a chill brawler, so I want to see everyone in the mix at once similar to how the previous all-stars fighter J-Stars Victory Vs did it. This is a crossover game with myriad colorful characters; let me watch them interact. But Jump Force, while technically a 3v3 affair, only allows you to fight with one character at a time. That isn't inherently bad, mind, as I'm game for fighters of every variety, but all those roster members share the same health bar. It makes some brawls feel smaller in stature than they really are, even with the occasional assist power popping in. I'm also torn on the ultra-realistic style. I do have a soft spot for cel-shaded visuals that make something look like a playable version of the anime. FighterZ is the perfect example of this, implementing tech from Guilty Gear Xrd to get the job done. But with so many different properties spanning multiple decades here, this keen focus on current-generation character models makes sense, even if they do look a little off for certain cast members (Luffy looks like he's one bad day from going insane). On the flipside of the engine, Gaara, master of sand, has some really neat-looking abilities. The particle details, the bruises when getting roughed-up, and the ripped clothes also make for much more heightened and emotional battles. The other annoyance is the forced hub, which also functions as your menu. Once you get past the first 30 minutes or so you'll see other players appear and it won't be so lonely, but having to run to a counter to select a mode when a simple pause option would do is trying. It's sort of interesting to witness player creations running about and clearly the great "social" push of all late 2010 games plays a part. The idea is obvious: you'll see someone riding on a cloud or frog mount, go "cool I want that!," and keep playing. I get it. But the long load times also play a part in the vexing presentation. Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere. -------------------------------------------- The Game Is For PC / PS4 / Xbox One -------------------------------------------- Jump Force System Requirments -------------------------------------------- Minimum : CPU: Intel Core i5-2300, 2.80 GHz / AMD A10-7850K, 3.70 GHz CPU SPEED: Info RAM: 4 GB OS: Windows 7/8/10 (64-bit OS required) VIDEO CARD: GeForce GTX 660 Ti, 3 GB / Radeon HD 7950, 3 GB PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: DirectX compatible soundcard or onboard chipset FREE DISK SPACE: 17 GB DEDICATED VIDEO RAM: 2048 MB -------------------------------------------- Recommended : CPU: Intel Core i7-6700 / AMD Ryzen 5 1400 CPU SPEED: Info RAM: 8 GB OS: Windows 7/8/10 (64-bit OS required) VIDEO CARD: GeForce GTX 1060 / Radeon R9 Fury PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 SOUND CARD: DirectX compatible soundcard or onboard chipset FREE DISK SPACE: 17 GB DEDICATED VIDEO RAM: 4096 MB --------------------------------------------
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Welecome Have Fun On Newlife
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References to Intel's next-generation Meteor Lake line of CPUs have been spotted in the latest Linux patches by Phoronix (via Videocardz). The future CPU lineup was mentioned in the Linux 5.10 patch release. Intel Meteor Lake CPUs Spotted in Linux Patches, Will Feature Brand New CPU & GPU Cores on Next-Gen Process Node The Intel Meteor Lake line of CPUs is a far-future family that will appear sometime in 2022. The new line of processors will succeed Intel's Alder Lake family which will make its debut in the second half of 2021. The CPU family is expected to make use of next-generation core technologies and feature a brand new process node but before that, let's see what details the Linux patches unveil for Intel's Meteor Lake. Intel is planning to add support for Meteor Lake in phases and the first comes in the form of the Intel e1000e Linux driver which is being extended to support the Meteor Lake client platform, as reported by Phoronix. The Intel e1000e references to the Gigabit Ethernet driver so from the looks of things, there will still be 1Gbe LAN support for Meteor Lake or it could just be used for testing the early variations of the silicon. Intel already offers 2.5 Gbe LAN support on its existing platform so it is likely that they will retain and move to something even better in the coming gens, e.g. 5 Gbe and beyond. As for what Intel's Meteor Lake family is going to offer, the family is expected to feature support on the LGA 1700 socket which is the same socket used by Alder Lake processors. We can expect DDR5 memory and PCIe Gen 5.0 support. Other than that, we can also expect Intel to feature brand new core technologies based on advanced (next-gen) process node for their Meteor Lake family. Intel's Alder Lake CPUs will feature a mix of Golden Cove and Gracemont Atom cores so it is highly likely that Meteor Lake will offer the next-generation Ocean Cove core architecture along with an enhanced Atom core architecture. Previous rumors have indicated that Ocean Cove could bring up to 80% IPC improvement over Skylake architecture. Considering that Alder Lake CPUs will be based on the 10nm SF (SuperFin) process node, it is likely that Intel's 2022 lineup will be making full use of the brand new 7nm SF (SuperFin) design. Though we cannot say for sure since Intel will also be outsourcing some of its chip orders to 3rd parties such as TSMC but those are mostly GPUs for now. Once again, the Meteor Lake lineup launches in 2022 which is still a long way to go. AMD is also expected to introduce its next-generation Zen 4 based processors for its own consumer platform around 2022 which should be the direct rival to Meteor Lake.
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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 65k members in continuous expansion, coming from different parts of the world.
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