Everything posted by -Nightmare
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[EID MUBARAK TO ALL MUSLIMS!] By: Horror Professional
-Nightmare replied to Horror Professional™'s topic in Parties
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Xiaomi QLED TV X Pro series is set to launch in India next week. The company has teased the key features of its upcoming smart television lineup. The new models are claimed to offer users a cinematic experience with improved audio-visual features in comparison with existing models. The upcoming smart TVs will feature a dedicated gaming mode. The company introduced the X Pro QLED series of smart TVs in August 2024 in 43-inch, 55-inch, and 65-inch display sizes with 4K resolution. Xiaomi QLED TV X Pro Series India Launch Confirmed The Xiaomi QLED TV X Pro series is confirmed to launch in India on April 10 at 12pm (noon) IST, the company confirmed in a post on X (formerly Twitter). A Xiaomi India microsite reveals that the TVs will come with a dedicated Game Booster Mode that is claimed to support lag-free, smooth gameplay. The microsite states that the Xiaomi QLED TV X Pro series will feature support for the Google Assistant. They will sport QLED displays with a 4K resolution and an immersive audio system. Lumio Announces Foray Into India's Smart TV Market Through Amazon A Flipkart teaser page for the Xiaomi QLED TV X Pro series on the e-commerce platform's app reveals the availability of the upcoming lineup in India. The smart TVs will be available for purchase via Flipkart, the Xiaomi India e-store and retail outlets. The existing Xiaomi X Pro QLED series of smart TVs was launched in India in August 2024. The lineup includes TVs in 43-inch, 55-inch, and 65-inch display sizes priced at Rs. 34,999, Rs. 49,999 and Rs. 69,999, respectively. Xiaomi TV S Pro Mini LED 2025 Series With Up to 100-Inch Screen Launched Xiaomi X Pro QLED Smart TV Series With Google TV Debuts in India The TVs have 4K (2,160x3,840 pixels) displays with a 60Hz refresh rate, along with Dolby Vision and Vivid Picture Engine 2. They are powered by a quad-core Arm Cortex-A55 chipset paired with a Mali G52 MC1 GPU, along with 12GB RAM and 32GB inbuilt storage. They run on Google TV with Xiaomi's Patchwall UI on top. Link: https://www.gadgets360.com/tv/news/xiaomi-qled-tv-x-pro-series-india-launch-date-features-8087656
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Microsoft Copilot is taking the leap, transforming from a mere generative AI chatbot to a full-blown AI companion. At least, that's what Microsoft is promising in one of the most significant Copilot updates to date. The changes, which add a wide array of new capabilities and enhance some existing ones, were announced on Friday, April 4, as part of Microsoft's Copilot/50th Anniversary celebration. Granted, many of these features will be familiar to those running Google's Gemini and OpenAI's ChatGPT. In fact, there's a solid chance that some of these enhancements come directly from Microsoft's partnership with OpenAI, which gives it access to many of the AI company's best generative models. Among the changes Copilot fans will find on Windows (and the iOS and Android apps) is, finally, a memory. The current version of Copilot on Windows 11 can hold onto previous conversations, but it has no recollection of what you discussed. A new prompt asking about a recipe or a trip you were planning with Copilot's help days or weeks ago, would draw a digital blank stare from the generative AI. That changes with this update. As you chat it up, Copilot will (with permission, of course) collect key bits of info about you that indicate not just facts but preferences. Microsoft claims the new Copilot will build "richer user profiles." It now has the potential to "learn who you are deeply." While that might sound invasive, Microsoft says you can control exactly what you want Copilot to learn and retain. Link: https://www.techradar.com/computing/artificial-intelligence/microsoft-copilot-is-getting-a-huge-update-thatll-make-it-more-of-a-proactive-ai-companion
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This week, President Donald Trump imposed at least 54% tariffs on nearly all imported Chinese goods, and Beijing hit back with 34% duties for goods from the U.S. In addition to these taxes, Bloomberg reported that China is restricting the export of seven rare earth metals as part of its move against Washington. The Ministry of Commerce for the People’s Republic of China is sanctioning the following materials: samarium, gadolinium, terbium, dysprosium, lutetium, scandium, and yttrium. Although these resources aren’t widely known to the public, they’re crucial for producing some of our most advanced technologies. For example, some of these materials are used in the magnets found in the motors of electric vehicles, while others are used for creating superconductors. Some are also used in storage media to improve efficiency and performance, and several more are found in nuclear reactors. This announcement occurred several days before the additional levies Trump announced would take effect on April 9. China usually announces retaliatory actions against the U.S. after these taxes are already being charged on imports, giving the White House a chance to back down. However, it seems the country also made this countermove just one day before the April 5 deadline for TikTok to find an American buyer or face a ban in the U.S. It’s speculated that China made this move so it can have some aces up its sleeve during subsequent bilateral negotiations between the two companies. Computer chips and copper are exempt from the newly announced tariffs, at least for now, which is great news for PC manufacturers. However, these levies affect the equipment and materials required for American-made processors, making building chips in the U.S. more expensive. When combined with China’s ban on rare earth metals that companies use, many chip makers will have to increase their prices as they scramble to find alternative sources (which are likely more expensive). China’s average tariff rate on U.S. goods before this announcement was 17.8%, which is significantly less than the 32.8% rate it applies. However, Trump justified the jump in tariff rates for China as an answer to the non-tariff barriers it allegedly places on U.S. goods. We can only watch from the sidelines as almost all imports into the U.S., including silicon semiconductors, become more expensive due to these taxes. Hopefully, these companies and their customers can adjust to this new reality to ensure their survival. Link: https://www.tomshardware.com/tech-industry/china-strikes-back-on-trump-tariffs-bans-rare-earth-exports-to-the-u-s Link:
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Sometimes, I don't want world-spanning quests and epic theatrics out of my RPGs—some days I just want to be a little guy hitting monsters and seeing my numbers go up. Dice 'n' Goblins, which releases on Steam today, is a perfect fix for that kind of hankerin'. The premise of Dice 'n' Goblins is that you're a little creature working your way through a big ol' dungeon, trying to help your people escape a giant, spider-like machine. The art style is cute and simple, and everything has this Paper Mario-esque charm to it—it doesn't always hold together, and some menus (such as the shop) can be confusing to navigate. But it's perfectly serviceable, and even pretty at times. The real meat to the potatoes is its combat system, which is a lot more interesting than it looks at first glance. In Dice 'n' Goblins, you roll dice (surprise!) each turn—these are informed by your equipment: Equip a dagger, and you get a four-sided damage die, and so on. They're split up into three types—damage, defense, and healing. Both you and your enemies can also proc combos. Basically, if you roll a certain set of dice, you can activate specific effects depending on what items you've got equipped—as can your enemies. For example, I had a bandage that gave me a big boost of healing if I rolled a one, two, and a three. This interacts with your skills in a way that's downright neat. Your gobbo has points—the little stars, seen above—it can use to reroll dice, but it can also use them to slot your dice into skills. I grabbed two versions of the Smite spell, which turned one of my healing dice into a damage die. Smite 1 also lowered it by one point, whereas Smite 2 increased it by two points. But because of my combos—all oriented around the number two—I actually got more use out of Smite 1 than its more powerful counterpart. This is a cool way to keep earlier skills relevant that I haven't really seen explored before: The more abilities you have, the more ways you can hedge your luck into specific combos. It's a bright little idea that works swimmingly. While I've only had a bash at its demo, I'm a little freak for TTRPG-style rules systems like this, and I could already see a bunch of different builds stretching out before me. The fact that enemies get combos is really cunning, too—it means you shouldn't put all of your eggs in one numerical basket. If a boss flattens your poor goblin butt when you roll 2's, you shouldn't have equipment that gives you a boost when you roll 2s, for example. This forces you, in theory, to diversify when you've got the equipment slots for it at higher levels. Link: https://www.pcgamer.com/games/rpg/dice-n-goblins-is-a-charming-little-dungeon-crawling-rpg-with-some-deceptively-clever-systems-under-the-hood/
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Google Pixel 9a was unveiled in India last week as the latest entrant in the A series. However, the company did not reveal the availability details at launch and only said that the phone would be available for purchase in April. Google has now revealed the Pixel 9a sale date in India and other regions where it's available. The phone is equipped with the Tensor G4 processor, a dual rear camera setup, and runs Android 15 out-of-the-box. It also gets a refreshed design compared to older Pixel ‘a' series phones. Google Pixel 9a India Availability The Pixel 9a will be available for purchase in India starting April 16, Google confirmed officially. Customers can buy the phone from Flipkart and other retail partners in three colour options – Obsidian, Porcelain, and Iris. As for the pricing, the phone will cost you Rs. 49,999 for the sole 8GB RAM and 256GB variant that's available in India. In the US, and other regions, the phone is available in four colour options and a second 128GB storage variant. Android 16 Will Let Pixel Users Unlock Phone Even When Screen is Off Google Pixel 9a Specifications Pixel 9a features a 6.3-inch Actua pOLED display with up to 120Hz refresh rate, 2,700nits peak brightness, and Gorilla Glass 3 protection. The dual SIM phone runs Android 15 and is promised to receive seven years of software and security updates. It is equipped with the Tensor G4 SoC, which is paired with 8GB RAM and 256GB storage. Google also includes a Titan M2 co-processor for added security. In terms of optics, the Pixel 9a gets a dual rear camera setup with a 48-megapixel primary sensor and a 13-megapixel ultrawide unit. For selfies and video calls, the phone features a 13-megapixel front facing camera. The phone offers several AI camera features such as Add Me, Reimagine, Magic Eraser, Photo Unblur, and Best Take. The Google Pixel 9a houses a 5,100mAh battery with 23W fast charging support and also comes with 7.5 wireless charging. It features an in-display fingerprint scanner for biometrics along with Face unlock. As for connectivity, you get 5G, Wi-Fi 6E, Bluetooth 5.3, NFC, GPS, and a USB Type-C 3.2 port. The phone offers stereo speakers and dual microphones. It measures 154.7x73.3x8.9mm and weighs 185.9g. Link: https://www.gadgets360.com/mobiles/news/pixel-9a-price-in-india-sale-date-specifications-features-8039608
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ChatGPT is currently down for many users, or at least behaving very erratically – and it isn't yet clear what's causing it or how long it'll last. The website Downdetector is showing a large spike in reports in both the US and UK, with the issues starting at around 9amET / 2pm BST. Most users are reporting either laggy performance or error messages like "something went wrong" on the desktop version and "upstream connect error" on the mobile app. We've also noticed some intermittent issues on the TechRadar team on both ChatGPT's mobile app and browser versions. So what's going on? Have too many Studio Ghibli image requests pushed OpenAI's over the edge, or is this (hopefully) just a short-term blip? Here's everything we know about the latest ChatGPT outage so far... The latest news ChatGPT is down for many users on both desktop and mobile The issues started at around 9am ET / 2pm BST The problems include error messages and laggy performance 31 March 2025 at 16:47 Is Gemini having issues too? A laptop screen showing a Google Gemini error message So it wasn't just our collective imaginations – OpenAI's Status page is now showing an "Increased Error Rates" issue for ChatGPT. The notice states that "we are investigating the issue" but doesn't provide any more information about a cause, other than it's been "ongoing for 2hr". The description seems to fit our experience – while it isn't a complete outage for the service, we have certainly been seeing a lot or error messages. The Downdetector reports seemed to have dropped slightly from their earlier peak, but not by far – with the number hovering at around the 1,000 mark at the timing of writing. Seems like ChatGPT had a heavy weekend on the old Ghibli cocktails... (Image credit: Google / Future) Maybe we do need more of those AI chips and GPUs after all – it seems Google Gemini also experienced a minor outage at the same time as ChatGPT, though its issues seems to be largely resolved already. We noticed error messages like the above in Gemini recently and Downdetector showed a fairly big spike in reported problems at around 9.36am ET / 2.36pm BST. This could point to DNS issues affecting both Gemini or ChatGPT, or it may be unrelated. Either way, Gemini seems to be back to its old self – while OpenAI is seemingly having a second spike in reported problems, according to It isn't yet clear what's causing today's ChatGPT problems, but OpenAI's status page says it's investigating a live incident. The problems seem to be intermittent and producing a variety of lovely symptoms, including the "something went wrong" message above and the classic "upstream connect error" (always a favorite) on the mobile app. While it's a bit too soon to blame the Studio Ghibli image craze, it's hard to ignore the timing of Sam Altman's increasingly panicked X posts telling us to stop making so many... According to Downdetector, the latest ChatGPT outage started at around 9am ET / 2pm BST, when we saw a big spike in reports in both the US and UK. The issues are seemingly intermittent, with the main problems including "something went wrong" error messages in ChatGPT's browser version and "upstream connect errors" in the mobile app. We've seen both issues on the TechRadar team, though it doesn't appear to be a complete outage that's affecting everyone equally... Link: https://www.techradar.com/news/live/chatgpt-down-march-31-2025
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Crystal Dew World has released a major update to its retro Windows benchmarking tool. The updated CrystalMark Retro 2.0.0 was made available today, as freeware, and the major change here is that its scope has been extended to cover Windows 95/98/Me systems. Previously, it wasn’t quite so retro, as compatibility only reached as far back as Windows XP. As a bonus, the official benchmark score comparison site crystalmarkdb.com/retro is also now public and fully operational. According to the software release notes the development of the key features which make CrystalMark Retro 2.0.0 such an important release began a year ago. Version 1.0.0 was released on this day in 2024, but a user comment on the release seems to have been taken as a direct challenge. A user wrote “You’ve got to be kidding, supporting XP or later, you’ve got to support Windows 98!” And since that time, the developers have been busy on a significant update. “I decided that Windows 95/NT 4.0 compatibility was necessary to call ourselves a true retro benchmark,” wrote Hiyohiyo, the President and CEO of CrystalMark Inc., in the release notes. “It really took a whole year.” Link: https://www.tomshardware.com/video-games/retro-gaming/crystalmark-retro-2-0-0-brings-retro-benchmarking-to-systems-from-windows-95-to-windows-11
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Back in 2023, I had a blast with developer Frogwares' remake of Sherlock Holmes: The Awakened. Its blend of detective work and Lovecraftian horror felt like the studio fully in its element. I enjoy its straight Sherlock Holmes games, but increasingly they have this undercurrent of dark strangeness—particularly noticeable in most recent entry Chapter One—as if the team are straining to stop themselves slipping a tentacle and a cult sacrifice into the middle of the mystery. All of which made it particularly sad to look back on the original fate of The Sinking City, Frogwares' full-on, mask-off Lovecraftian detective game. It felt rough on launch, and then owing to a dispute with the game's publisher, has existed in an awkward limbo for years that has prevented post-release support. Players on Steam couldn't get the latest patches, including basic features like achievements as well as serious bug fixes and even DLC. It's definitely getting its second chance now, at least. Not only did Frogwares regain control of the Steam page last year and update the game to its most recent version with all expansions available, it also announced a sequel. And now there's one more treat to secure the game's legacy: it's getting a remaster, and it'll be free to all existing owners. This release will move the game from Unreal Engine 4 to Unreal Engine 5, and sounds like it will spruce things up significantly. The main changes are visual—lighting is being reworked, it's getting 4k textures and improved reflections (a good tweak in a game with this much water), and there'll be support for DLSS, FSR and TSR upscaling. Beyond the graphical changes, the remaster will add a photo mode, so you can take lots of nice screenshots of horrors beyond man's comprehension. The changelist also mentions "enhanced locations with additional levels of detail and objects"—it's not super clear whether that just refers to more visual enhancements or if that's tweaking the detective gameplay a bit too. At the very least, being able to see details more clearly should make some of the game's environmental clue-finding easier and more satisfying. There's definitely a striking difference. It all looks much crisper than the sometimes muddy original release, and the crucial atmosphere seems much improved by the new lighting, which creates more subtle and spooky shadows. I've been meaning to go back to The Sinking City for a while now for a reappraisal. I bounced off it when it first released, thanks to the pretty frustrating survival horror elements, but I loved the detailed detective work and the quirky, atmospheric world. This remaster sounds like the perfect excuse to finally take that second crack at it. Unfortunately there's no ETA yet for the remaster's release, though given the Kickstarter gives the sequel's ETA as being as soon as December 2025, I'd imagine this can't be far off either. It is worth bearing in mind that Frogwares are still based primarily in Ukraine, however—it's pretty miraculous it's been able to continue making games at all during an ongoing invasion, so when it comes to release date, a bit of patience is definitely warranted. Link: https://www.pcgamer.com/games/horror/lovecraftian-horror-detective-game-the-sinking-citys-grand-redemption-arc-continues-with-a-shiny-new-remaster-coming-free-to-all-existing-owners/
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