In 2007, Ubisoft revolutionized the world of open-world games by introducing the first parts of the Assassin's Creed series after introducing a unique idea that allowed the player to live some historical events in a style of play that we had never seen before. This series continued through the introduction of Ubisoft for 18 games belonging to Assassin's Creed These titles achieved tremendous commercial success, with sales of 100 million copies as of September 2016.
But unfortunately the glamor of the series began to fade after the trio of Ezio was the subsequent parts of a superficial story and a repetitive play style without renewal, until the knockout with the part of Unity, full of technical errors, which angered many fans of the series and make them move away from them.
Ubisoft undoubtedly realized the fault of forcing developers to issue a new Asynads Creed part every year and announced that it would not issue the new version in 2016 until developers were given enough time to put it back in a way that brings us back to the first parts.
In this article I like to review and you some things and improvements that I want to see in the new part, which in my opinion will contribute to the return of the series
It has been a long time since we got the game of Assassin's Creed with a well knitted story, meaning that it has a beginning, center and end where the events gradually escalate. Perhaps the Ezio trio was the best in this respect but the subsequent versions contained a somewhat superficial story that moved away from the essence of the conflict between the Asians and the Templars, For example, Black Flag was closer to a game about the adventures of the pirates and the game Syndicate focused on guerrilla warfare and moved away from the contents of historical accounts and details and the central conflict.
In the new part, if the rumors were correct and the events took place in Egypt, there is a great opportunity to present a deep story telling us the origin of the Assassins and how the dispute began between them and their opponents, and at the same time shed light on the secrets of the Pharaohs and their civilization full of mystery. The presentation of powerful personalities attached to our minds such as Ezio with a sequence of events escalating his story along with help personalities have an actual role and historical assets as was the character of Da Vinci, who Ezio much of his adventure to provide advanced equipment and weapons with the development of events.
I can not talk about the story without lamenting the part of the present that is being presented every time. After Desmond's story, we miss a new story and hero that represents the present part of the game in a fun and understandable way with a coherent plot, so I think Ubisoft should either completely get rid of that part Which offers or delays in the final parts, or provide an interesting story with a new hero looking for example the secrets of the civilization of the Pharaohs through the memories of one of his ancestors.
The last part, Sindiquit, made the first chance to play two champions for each of his own abilities. This contributed to a somewhat different game variety and it would be useful to maintain this system and provide two completely different champions of the combat capabilities and weapons they possess.
Here, it may be useful to reveal to us the story of one of the Asians who have long been hinted at in the first parts, the character of Amunet, whose tomb Ezio found in the second part of the game, and the presence of several statues in Monteriggioni. The events of one of the parts in Egypt, and as we know, Amunet is the Assassins who killed Kliopatra on August 12, 30 BC by snake venom so I think it would be fun if the company allowed us to play this role to learn about its motives to kill Kleopatra.
The game is named Assassin, a professional assassin, so we want a game that focuses on this area, and to do that you have to make the elements of the game based on infiltration more than the action.
This is done by providing the player with weapons and equipment that allow him to infiltrate the enemy ranks and kill his opponents one after the other without arousing the attention of the other enemies, in addition to providing areas in the world of the game allows the player to hide more effectively and assassinate his opponents without the need for direct engagement with them.
Of course, the focus on infiltration does not eliminate the need for violent scenes of fighting, and here lies the need to renew the style of fighting, which has become very frequent, where we took every fighting scene in each part of the chain we do almost the same movements where the enemy surrounds us to stop attacks with a certain button and then strike And so on until the killing of the last individual, this system was impressed by the first parts, but with the advent of games that provided more sophisticated combat systems such as Shadow of Mordor no longer satisfied that primitive system.
Rumor has it that Ubisoft will offer the new part a free fighter style similar to the Witcher 3, but I wish another thing. This game has the opportunity to take advantage of the company's martial arts style of For Honor, which allows us to use the sword in a way we have never seen before. By and fully controlling your personality movements during defense and attack with sword control with absolute professionalism.
The fighting system will also improve the delivery of various weapons for each weapon and its special features, and this happened with the game Unity, but I want this part to distinguish each weapon from the other more clearly so that each weapon determines the nature of the fighting and the pace, or the provision of types of personalities such as character possesses ownership A heavy weapon and a strong shield but its movement is slow to fight and another type of weapon is lighter but fast-moving given the freedom to choose between these types of characters. It would also be interesting if the interaction with the surrounding world during the fighting so that the player can take advantage of the tools around him to strike his enemies who are they .
If we want a better fighting system we have to look for better enemies to confront them, and here I want to present enemies with better artificial intelligence that can interact with each movement of the player and sometimes make unexpected moves.
Here I can only mention the Shadow of Mordor, which has quoted many of its elements from the Assassin's Creed series, so I do not see a reason why the famous Nemesis System is being borrowed and introduced in the new part of Asens. Through this system we get enemies who are alive and interacting With the player and seek revenge for the world of the game, and if he kills us will turn itself into a small leader, forcing the player to calculate the calculation of each step or movement.
This means that as we progress, we will be playing enemies with different categories and diverse skills all the time. This poses great challenges for the player to force him to think about how to get rid of each enemy.
It is also important that the game give us leaders with a strong personality that may be attached to our minds, perhaps as Ubisoft did with a character who won the Far Cry 3 game, as well as diversifying in their assassination methods and giving the player several ways to do so, perhaps by interrogating some of their guards, collecting information about them to catch them at certain times, Some people to help you with
There are certain elements provided by Ubisoft in the parts of the first series completely absent in the final parts, which we derived so much for the added fun of playing then.
Including horseback riding and using it to navigate the world of the game and of course in the event of the events of the new part in Egypt it would be appropriate to rely on horses to move and even witness the whole battles taking place on horseback.
Another feature is the acquisition of the towers or fortresses and then defend them if the enemy decides to retrieve them at any time. This feature is the Den Defense that we saw in the Revelations section, where Ezio controlled from one of the surfaces a group of his followers and some defensive weapons to repel the Knights' Temple, this feature will give the players a rejuvenation style of play breaks the routine of the game.
Finally, I would like to return the feature of exploring the tombs that we have seen in the first parts. The events of the game in Egypt opens up opportunities for the existence of several tombs of the Pharaohs that the player can explore and reveal the secrets of their civilization, and what the curse of the pharaohs surrounding the visitors of these tombs is, Creed II and Brotherhood so that we decipher the hieroglyphics to learn about the secrets of that era and the hidden information they find to us that we have access to advanced equipment or treasure.
Ubisoft, through the Assassin's Creed series, is a vast world in size, but soon the boredom begins to infiltrate us from its exploratory experience, and we focus only on ending the main tasks and losing our enthusiasm for wandering around the world, because of the repetition of the side missions and the lack of content rich in the world of the game. What we do almost is to look for boxes and collectibles that do not significantly affect the game or perform some boring side tasks.
Here, I first want the company to move away from the new part of the task of tracking, these tasks slow down the game and thus spoil the fun during the game is devoid of any scenes of fighting or interesting challenges, and if the purpose of collecting information can be replaced with the task of breaking into enemy headquarters and infiltration and then questioning Objective to get information.
Second, I would like to focus on the quality rather than the quantity in terms of the contents of the world of the game. For example, it is necessary to provide valuable side tasks that each task presents a dramatic story that itself is related to the world of the game and one of its characters is similar to the functions of the Withers 3 side that makes the player not want to miss it, Blank and superficial requires the player to go to a specific place - kill someone or steal something then return and get a reward.
Some may be surprised by this demand, but achieving it is not impossible. There is no way to avoid being caught up in repetition more than to give the player the ability to play with the enemy character sometimes and get to know the story from their point of view. In the next part I want players to be allowed in some tasks Or even the seasons Choosing to play Assassin or Templar, this will give us two tracks of the game each of his story and his options that end with the end of the game several ends according to the options of the player.
Imagine with me that any killing you do affects the world around you and makes the characters interact with the events you have done, this will be wonderful and add to the game realism infinitely.
For example, if you kill a prominent figure and the leaders, the public responds to this event and may panic in their hearts or some of them begin to rebel and riot increases.
For example, not killing someone in front of people's eyes is an easy subject without any consequences. It would be great if your surroundings were to interact with your actions, that is to say, watching you kill someone, make people either turn against you, take your guards to the guards or stand with you and help you escape. , Which makes the player calculate his steps well and decide whether to follow the pattern of direct and easy killing or concealment and assassination.
One of the most frustrating things that can spoil a game, however wonderful is its technical faults, as with Unity. These errors are due to the low quality of the graphics or the speed of the tires dramatically and abruptly with other errors in the Tactics or the speed of response. I hope Ubisoft has already learned from its previous mistakes and that the developers of the new part are doing extensive testing before launching the game to ensure that all errors are resolved before the game is launched.
In conclusion, I think we all hope that the two-year period in which the company has cut off a new part of this series is enough to bring new ideas into the next part that brings back the fun of playing with the first parts. Here I can not hide my optimism, especially after hearing the latest Fortunately, the return of the game to the civilization of the Pharaohs opens many opportunities for renewal, and here I can not help but recall the famous saying of Asians "Nothing absolute reality, but all possible"