Jump to content

Recommended Posts

Posted

2K/Gearbox A robotic hand holds up the battle-damaged gas mask that has been a symbol of the Borderlands video games series since its first entry in 2009.

 

"It's been 84 years..." or so says the meme. For video game fans, it can certainly feel like it, as the gap between big releases gets longer. Earlier this month Silksong, the highly anticipated sequel to 2017's Hollow Knight, was finally released. And don't get us started on Grand Theft Auto 6. But the wait for one big title, Borderlands 4, is finally over, six years after its predecessor came out. "I'm freaking out. It's wild," Randy Pitchford, head of developer Gearbox, tells BBC Newsbeat.Borderlands is, quietly, one of the most successful game series launched in the past 20 years. A mixture of first-person shooter and role-playing game, part one stood out in 2009 thanks to its cartoonish art style, edgy humour and co-operative multiplayer modes. Players take on the role of vault hunters, tasked with gathering loot on an alien world where they meet a cast of wacky characters and over-the-top enemies. The series has never swept an awards ceremony, but it's debatable whether it ever tried to. Journalist Ash Parrish, of tech website The Verge, tells Newsbeat the game "turns off your brain and turns on the fun". "The core ethos in Borderlands is that there's going to be a lot of shooting and a lot of dumb humour," she says. "That's sometimes all you want out of a video game." It's been a winning formula for the series, which has sold 94 million copies since the first game, putting it in a similar league to titles such as Tomb Raider and games based on the Harry Potter films. "It shouldn't be as successful as it is," says studio boss Randy. "It should be a super, super-niche thing. "We have somehow reached people, which is awesome."

https://www.bbc.com/news/articles/cq8eyzde513o

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.