X A V I Posted Sunday at 02:13 PM Posted Sunday at 02:13 PM Songs of Conquest's mobile port is exactly what the doctor ordered. The doctor, that is, of the long-overdue hardcore-strategy mobile renaissance. It feels like after half a decade of premium games on mobile declining - not least in part due to efforts to try to save the spirit of early 'mobile premium' options - we’ve reached a point where games that people struggle to put down are finally being considered for mobile on a regular basis. It's ironic, as mobile is arguably the one form that everybody has access to almost 100% of the time. Songs of Conquest, for those who have completely slept on it since it was first announced, is a spiritual sequel to the incredibly po[CENSORED]r Heroes of Might & Magic series. However, this isn't simply picking up where the old series left off - at the time of its Early Access launch, HOMM had basically been dormant for seven years. No, Songs of Conquest is exciting and feels like the start of something. Certainly, it has tactical combat and a degree of army construction. Certainly, you'll build up that army through base development and point control. And, certainly, its moody Euro-fantasy feels a little familiar. However, everything feels juicy, dynamic and, dare I say it, cinematic. Perfectly Polished Port I'll get to the meat and bones of it all in a minute, but what makes it sing is the fine garments and decorations that it wears, rather than the structure it's built on. Every tile, interaction point and (contrasting in artwork) pixelated unit feels vastly more detailed (and in the case of units, animated) than they need to be. When you interact with points on the map or fell the final enemy in combat, camera control is wrestled from your grasp and the camera pulls in to highlight exactly what's going on. It's polish, Craftsmanship, attention to detail and polish. And, hey, the music's pretty great too. https://www.pocketgamer.com/songs-of-conquest/review/ Quote
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