Horror_Professional Posted April 2 Posted April 2 Hitman is a stealth game franchise created by Danish developer IO Interactive. The player controls the contract killer Agent 47, who travels the world to assassinate various targets who are assigned to him. The first game in the franchise, Hitman: Codename 47, was published by Eidos Interactive for Microsoft Windows in 2000 and introduced many of the gameplay elements that would become staples of the franchise. Eidos published the next three games, Hitman 2: Silent Assassin (2002), Hitman: Contracts (2004), and Hitman: Blood Money (2006), for Windows and consoles, each building upon Codename 47's foundation of stealth gameplay. After a six-year hiatus, Hitman: Absolution (2012) was published, and a high-definition port of the original three console games in 2013, both by Square Enix. After another hiatus from the main series, the next game titled Hitman (2016) was released, also published by Square Enix. Hitman 2 (2018) was published by Warner Bros. Games, which later published HD ports of Hitman: Blood Money and Hitman: Absolution (2019). The most recent main series game, Hitman 3 (2021), was self-published by IO Interactive. In 2023, IO rebranded Hitman 3 as Hitman: World of Assassination, which imported all content of the previous two titles to the game. Feral Interactive published Hitman: Blood Money - Reprisal for mobile platforms the same year. Mainline games in the Hitman series have been generally well-received, with most critics praising the take on stealth gameplay and freedom of approach. Outside of the eight mainline releases, the franchise includes three spin-off games, two novels, remastered and HD rereleases of games, and a comic book miniseries, and two film adaptations: Hitman (2007) and Hitman: Agent 47. In 1998, following the dissolution of Danish game developer Zyrinx, its remaining team members regrouped to form Reto-Moto.[5] This team later established IO Interactive (IO), which would go on to create its first intellectual property, the Hitman series. The inaugural game, Hitman: Codename 47, marked IO's debut in the gaming industry. Initially, the studio had planned to develop a straightforward shooter titled Rex-Domonius, but the concept was ultimately abandoned by Reto-Moto.[5] The creative vision for Hitman: Codename 47 was led by Danish designer Jacob Andersen, who drew inspiration from Hong Kong action films. Andersen explained, "We decided to do a quick game inspired by Hong Kong action movies... Basically, a guy in a suit blasting away in a Chinese restaurant."[5] This initial idea evolved into the story of Agent 47, a genetically engineered clone assassin. The game introduced a unique gameplay mechanic where players could assume disguises from non-player characters, a feature that became a hallmark of the series and set Hitman apart from other games of its time.[5] Additionally, Codename 47 was among the first games to incorporate ragdoll physics, which enhanced its realism and set a new standard for the industry.[6] Published by Eidos Interactive in 2000, Codename 47 was initially released exclusively for Windows. Andersen noted that the decision to focus on PC development was driven by the difficulty of obtaining console development kits at the time, as well as the growing availability of 3D hardware for PCs, which made the platform particularly appealing for innovation.[5]. The first sequel in the series, Hitman 2: Silent Assassin, was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in October 2002, followed by a GameCube release in June 2003. Building upon the foundation of Codename 47, Silent Assassin placed greater emphasis on stealth mechanics and introduced new features, such as a first-person view mode, the ability to incapacitate enemies non-lethally, and missions that allowed for multiple approaches.[5] Reflecting on the development, Jacob Andersen noted, "Now that the main platform was PS2, we felt more at home." However, some fans of the original game were dissatisfied with the introduction of a mid-level save system. While the controls were improved and efforts were made to address AI issues, non-player characters continued to exhibit unpredictable behavior. "Many have tried to fix the AI since, and all have failed," Andersen remarked with a smile. "It just has to have those odd moments—otherwise, it wouldn't be Hitman."[5] The next installment, Hitman: Contracts, was developed by IO and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in April 2004. The game served as both a sequel to Silent Assassin and a partial remake of Codename 47, featuring remastered levels from the first game with enhanced graphics, improved AI, and gameplay elements introduced in the second game. This decision was influenced by the fact that only 10% of Silent Assassin players had experienced Codename 47, largely due to the latter's Windows exclusivity. As Andersen explained, "We decided to make Hitman 2.5 with some of the best content from [Codename 47]."[7] Hitman: Blood Money, developed by IO and published by Eidos Interactive, was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360 in May 2006. Developed concurrently with its predecessor, Blood Money continued the story from the previous installment and represented a significant leap forward in terms of graphics, AI, and level design, thanks to increased resources from both IO and Eidos.[7] The game received generally positive reviews and is widely regarded as a cult classic.[8] Blood Money has been re-released multiple times: first as part of an HD collection alongside its two predecessors in 2013,[9] again in 2019 as part of another HD collection with its successor,[10] and most recently for mobile devices in 2023[11] and the Nintendo Switch in 2024.[12] A box set titled Hitman Trilogy (released as Hitman: The Triple Hit Pack in Europe) was published by Eidos for the PlayStation 2 on June 19, 2007, in North America and June 22, 2007, in Europe.[13][14] The collection includes Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money, with the games remaining identical to their original standalone releases.[13] Following the release of Blood Money, IO Interactive shifted its focus to developing new franchises, including the action-packed Kane & Lynch series (2007 and 2010) and the more family-friendly Mini Ninjas (2009). https://en.wikipedia.org/wiki/Hitman_(franchise) Quote
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