Horror_Professional Posted March 28 Posted March 28 In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.[5] If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.[13] If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.[5] If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.[14] A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half. Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. Players are required to reach level 20 before playing this mode.[17][better source needed] In July 2020, Riot introduced a "win by two" condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from Iron to Radiant. Every rank except for Radiant has 3 tiers.[18][better source needed] Radiant is reserved for the top 500 players of a region, and both Immortal and Radiant have a number associated to their rank allowing players to have a metric in which they can compare how they rank up to others at their level.[19] The Team Deathmatch gamemode was announced on June 15, 2023, and went live on June 27 with patch 7.0. This gamemode combines and borrows elements from the standard unrated mode as well as the regular deathmatch mode. It is a free-for-all gamemode where players are split into two teams with five players each. Each match lasts for 9 minutes and 30 seconds, and the first team that reaches 100 kills win. If neither team has reached 100 kills at the end of the 9.5 minutes, then the team with the most kills wins. Each match is split into four stages, with the weapon selection becoming progressively more powerful as players advance through the stages. Players are respawned in a spawn room after being killed. where they will be able to select and adjust their weapons loadout if needed. Unlike the regular deathmatch mode, players need to select their agents before the match begins, as agent abilities are allowed in this gamemode. Players can charge their agents' ultimate abilities either by acquiring Ultimate Orbs spawned randomly throughout the map, or by getting kills. Their ultimate abilities will be available for use after their ult percentages reach 100%. Unlike all other gamemodes, this mode is not played on the standard maps, but rather on its own set of three maps that are specifically designed for team deathmatch: Piazza, District, and Kasbah.[24]. https://en.wikipedia.org/wiki/Valorant Quote
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